#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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86
Scripts/Mobiles/Vendors/NPC/GypsyAnimalTrainer.cs
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86
Scripts/Mobiles/Vendors/NPC/GypsyAnimalTrainer.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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using Server.Targeting;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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public class GypsyAnimalTrainer : AnimalTrainer
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{
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[Constructable]
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public GypsyAnimalTrainer()
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{
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if ( Utility.RandomBool() )
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Title = "the gypsy animal trainer";
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else
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Title = "the gypsy animal herder";
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}
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public override VendorShoeType ShoeType
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{
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get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
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}
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public override int GetShoeHue()
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{
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return 0;
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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Item item = FindItemOnLayer( Layer.Pants );
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if ( item != null )
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer( Layer.OuterLegs );
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if ( item != null )
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer( Layer.InnerLegs );
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if ( item != null )
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer( Layer.OuterTorso );
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if ( item != null )
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer( Layer.InnerTorso );
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if ( item != null )
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer( Layer.Shirt );
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if ( item != null )
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item.Hue = Utility.RandomBrightHue();
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}
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public GypsyAnimalTrainer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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