#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
124
Scripts/Mobiles/Vendors/NPC/IronWorker.cs
Normal file
124
Scripts/Mobiles/Vendors/NPC/IronWorker.cs
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class IronWorker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
public IronWorker() : base( "the iron worker" )
|
||||
{
|
||||
SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
|
||||
SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Fencing, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Macing, 61.0, 93.0 );
|
||||
SetSkill( SkillName.Swords, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Tactics, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Parry, 61.0, 93.0 );
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
m_SBInfos.Add( new SBAxeWeapon() );
|
||||
m_SBInfos.Add( new SBKnifeWeapon() );
|
||||
m_SBInfos.Add( new SBMaceWeapon() );
|
||||
m_SBInfos.Add( new SBSmithTools() );
|
||||
m_SBInfos.Add( new SBPoleArmWeapon() );
|
||||
m_SBInfos.Add( new SBSpearForkWeapon() );
|
||||
m_SBInfos.Add( new SBSwordWeapon() );
|
||||
|
||||
m_SBInfos.Add( new SBMetalShields() );
|
||||
|
||||
m_SBInfos.Add( new SBHelmetArmor() );
|
||||
m_SBInfos.Add( new SBPlateArmor() );
|
||||
m_SBInfos.Add( new SBChainmailArmor() );
|
||||
m_SBInfos.Add( new SBRingmailArmor() );
|
||||
m_SBInfos.Add( new SBStuddedArmor() );
|
||||
m_SBInfos.Add( new SBLeatherArmor() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return VendorShoeType.None; }
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
Item item = ( Utility.RandomBool() ? null : new Server.Items.RingmailChest() );
|
||||
|
||||
if ( item != null && !EquipItem( item ) )
|
||||
{
|
||||
item.Delete();
|
||||
item = null;
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0:
|
||||
case 1: AddItem( new JesterHat( Utility.RandomBrightHue() ) ); break;
|
||||
case 2: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
|
||||
}
|
||||
|
||||
if ( item == null )
|
||||
AddItem( new FullApron( Utility.RandomBrightHue() ) );
|
||||
|
||||
AddItem( new Bascinet() );
|
||||
AddItem( new SmithHammer() );
|
||||
|
||||
item = FindItemOnLayer( Layer.Pants );
|
||||
|
||||
if ( item != null )
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer( Layer.OuterLegs );
|
||||
|
||||
if ( item != null )
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer( Layer.InnerLegs );
|
||||
|
||||
if ( item != null )
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer( Layer.OuterTorso );
|
||||
|
||||
if ( item != null )
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer( Layer.InnerTorso );
|
||||
|
||||
if ( item != null )
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer( Layer.Shirt );
|
||||
|
||||
if ( item != null )
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
}
|
||||
|
||||
public IronWorker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue