#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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93
Scripts/Mobiles/Vendors/SBInfo/SBHolyMage.cs
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93
Scripts/Mobiles/Vendors/SBInfo/SBHolyMage.cs
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using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class SBHolyMage : SBInfo
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{
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private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBHolyMage()
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{
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}
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public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
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public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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Add( new GenericBuyInfo( typeof( Spellbook ), 18, 10, 0xEFA, 0 ) );
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Add( new GenericBuyInfo( typeof( ScribesPen ), 8, 10, 0xFBF, 0 ) );
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Add( new GenericBuyInfo( typeof( BlankScroll ), 5, 20, 0x0E34, 0 ) );
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Add( new GenericBuyInfo( "1041072", typeof( MagicWizardsHat ), 11, 10, 0x1718, Utility.RandomDyedHue() ) );
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Add( new GenericBuyInfo( typeof( RecallRune ), 15, 10, 0x1f14, 0 ) );
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Add( new GenericBuyInfo( typeof( RefreshPotion ), 15, 20, 0xF0B, 0 ) );
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Add( new GenericBuyInfo( typeof( AgilityPotion ), 15, 20, 0xF08, 0 ) );
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Add( new GenericBuyInfo( typeof( NightSightPotion ), 15, 20, 0xF06, 0 ) );
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Add( new GenericBuyInfo( typeof( LesserHealPotion ), 15, 20, 0xF0C, 0 ) );
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Add( new GenericBuyInfo( typeof( StrengthPotion ), 15, 20, 0xF09, 0 ) );
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Add( new GenericBuyInfo( typeof( LesserCurePotion ), 15, 20, 0xF07, 0 ) );
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Add( new GenericBuyInfo( typeof( BlackPearl ), 5, 20, 0xF7A, 0 ) );
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Add( new GenericBuyInfo( typeof( Bloodmoss ), 5, 20, 0xF7B, 0 ) );
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Add( new GenericBuyInfo( typeof( Garlic ), 3, 20, 0xF84, 0 ) );
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Add( new GenericBuyInfo( typeof( Ginseng ), 3, 20, 0xF85, 0 ) );
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Add( new GenericBuyInfo( typeof( MandrakeRoot ), 3, 20, 0xF86, 0 ) );
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Add( new GenericBuyInfo( typeof( Nightshade ), 3, 20, 0xF88, 0 ) );
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Add( new GenericBuyInfo( typeof( SpidersSilk ), 3, 20, 0xF8D, 0 ) );
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Add( new GenericBuyInfo( typeof( SulfurousAsh ), 3, 20, 0xF8C, 0 ) );
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Type[] types = Loot.RegularScrollTypes;
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for ( int i = 0; i < types.Length && i < 8; ++i )
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{
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int itemID = 0x1F2E + i;
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if ( i == 6 )
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itemID = 0x1F2D;
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else if ( i > 6 )
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--itemID;
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Add( new GenericBuyInfo( types[i], 12 + ((i / 8) * 10), 20, itemID, 0 ) );
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}
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}
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}
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public class InternalSellInfo : GenericSellInfo
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{
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public InternalSellInfo()
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{
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Add( typeof( BlackPearl ), 3 );
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Add( typeof( Bloodmoss ), 3 );
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Add( typeof( MandrakeRoot ), 2 );
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Add( typeof( Garlic ), 2 );
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Add( typeof( Ginseng ), 2 );
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Add( typeof( Nightshade ), 2 );
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Add( typeof( SpidersSilk ), 2 );
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Add( typeof( SulfurousAsh ), 2 );
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Add( typeof( RecallRune ), 8 );
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Add( typeof( Spellbook ), 9 );
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Add( typeof( BlankScroll ), 3 );
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Add( typeof( NightSightPotion ), 7 );
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Add( typeof( AgilityPotion ), 7 );
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Add( typeof( StrengthPotion ), 7 );
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Add( typeof( RefreshPotion ), 7 );
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Add( typeof( LesserCurePotion ), 7 );
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Add( typeof( LesserHealPotion ), 7 );
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Type[] types = Loot.RegularScrollTypes;
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for ( int i = 0; i < types.Length; ++i )
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Add( types[ i ], ( ( i / 8 ) + 2 ) * 2 );
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}
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}
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}
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}
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