#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
3979
Scripts/Multis/BaseHouse.cs
Normal file
3979
Scripts/Multis/BaseHouse.cs
Normal file
File diff suppressed because it is too large
Load diff
1903
Scripts/Multis/Boats/BaseBoat.cs
Normal file
1903
Scripts/Multis/Boats/BaseBoat.cs
Normal file
File diff suppressed because it is too large
Load diff
183
Scripts/Multis/Boats/BaseBoatDeed.cs
Normal file
183
Scripts/Multis/Boats/BaseBoatDeed.cs
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Regions;
|
||||
using Server.Targeting;
|
||||
using Server.Engines.CannedEvil;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public abstract class BaseBoatDeed : Item
|
||||
{
|
||||
private int m_MultiID;
|
||||
private Point3D m_Offset;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MultiID{ get{ return m_MultiID; } set{ m_MultiID = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D Offset{ get{ return m_Offset; } set{ m_Offset = value; } }
|
||||
|
||||
public BaseBoatDeed( int id, Point3D offset ) : base( 0x14F2 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
||||
if ( !Core.AOS )
|
||||
LootType = LootType.Newbied;
|
||||
|
||||
m_MultiID = id;
|
||||
m_Offset = offset;
|
||||
}
|
||||
|
||||
public BaseBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_MultiID );
|
||||
writer.Write( m_Offset );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_MultiID = reader.ReadInt();
|
||||
m_Offset = reader.ReadPoint3D();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Weight == 0.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if ( from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1010567, null, 0x25 ); // You may not place a boat from this location.
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( Core.SE )
|
||||
from.SendLocalizedMessage( 502482 ); // Where do you wish to place the ship?
|
||||
else
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502482 ); // Where do you wish to place the ship?
|
||||
|
||||
from.Target = new InternalTarget( this );
|
||||
}
|
||||
}
|
||||
|
||||
public abstract BaseBoat Boat{ get; }
|
||||
|
||||
public void OnPlacement( Mobile from, Point3D p )
|
||||
{
|
||||
if ( Deleted )
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null )
|
||||
return;
|
||||
|
||||
if ( from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( from.Region.IsPartOf( typeof( HouseRegion ) ) || BaseBoat.FindBoatAt( from, from.Map ) != null )
|
||||
{
|
||||
from.SendLocalizedMessage( 1010568, null, 0x25 ); // You may not place a ship while on another ship or inside a house.
|
||||
return;
|
||||
}
|
||||
|
||||
BaseBoat boat = Boat;
|
||||
|
||||
if ( boat == null )
|
||||
return;
|
||||
|
||||
p = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
|
||||
|
||||
if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) )
|
||||
{
|
||||
Delete();
|
||||
|
||||
boat.Owner = from;
|
||||
boat.Anchored = true;
|
||||
|
||||
uint keyValue = boat.CreateKeys( from );
|
||||
|
||||
if ( boat.PPlank != null )
|
||||
boat.PPlank.KeyValue = keyValue;
|
||||
|
||||
if ( boat.SPlank != null )
|
||||
boat.SPlank.KeyValue = keyValue;
|
||||
|
||||
boat.MoveToWorld( p, map );
|
||||
}
|
||||
else
|
||||
{
|
||||
boat.Delete();
|
||||
from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : MultiTarget
|
||||
{
|
||||
private BaseBoatDeed m_Deed;
|
||||
|
||||
public InternalTarget( BaseBoatDeed deed ) : base( deed.MultiID, deed.Offset )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
IPoint3D ip = o as IPoint3D;
|
||||
|
||||
if ( ip != null )
|
||||
{
|
||||
if ( ip is Item )
|
||||
ip = ((Item)ip).GetWorldTop();
|
||||
|
||||
Point3D p = new Point3D( ip );
|
||||
|
||||
Region region = Region.Find( p, from.Map );
|
||||
|
||||
if ( region.IsPartOf( typeof( DungeonRegion ) ) )
|
||||
from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
|
||||
else if ( region.IsPartOf( typeof( HouseRegion ) ) || region.IsPartOf( typeof( ChampionSpawnRegion ) ) )
|
||||
from.SendLocalizedMessage( 1042549 ); // A boat may not be placed in this area.
|
||||
else
|
||||
m_Deed.OnPlacement( from, p );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
193
Scripts/Multis/Boats/BaseDockedBoat.cs
Normal file
193
Scripts/Multis/Boats/BaseDockedBoat.cs
Normal file
|
|
@ -0,0 +1,193 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Regions;
|
||||
using Server.Targeting;
|
||||
using Server.Engines.CannedEvil;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public abstract class BaseDockedBoat : Item
|
||||
{
|
||||
private int m_MultiID;
|
||||
private Point3D m_Offset;
|
||||
private string m_ShipName;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MultiID{ get{ return m_MultiID; } set{ m_MultiID = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D Offset{ get{ return m_Offset; } set{ m_Offset = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string ShipName{ get{ return m_ShipName; } set{ m_ShipName = value; InvalidateProperties(); } }
|
||||
|
||||
public BaseDockedBoat( int id, Point3D offset, BaseBoat boat ) : base( 0x14F4 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
m_MultiID = id;
|
||||
m_Offset = offset;
|
||||
|
||||
m_ShipName = boat.ShipName;
|
||||
}
|
||||
|
||||
public BaseDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_MultiID );
|
||||
writer.Write( m_Offset );
|
||||
writer.Write( m_ShipName );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_MultiID = reader.ReadInt();
|
||||
m_Offset = reader.ReadPoint3D();
|
||||
m_ShipName = reader.ReadString();
|
||||
|
||||
if ( version == 0 )
|
||||
reader.ReadUInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( LootType == LootType.Newbied )
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
if ( Weight == 0.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502482 ); // Where do you wish to place the ship?
|
||||
|
||||
from.Target = new InternalTarget( this );
|
||||
}
|
||||
}
|
||||
|
||||
public abstract BaseBoat Boat{ get; }
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( m_ShipName != null )
|
||||
list.Add( m_ShipName );
|
||||
else
|
||||
base.AddNameProperty( list );
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( m_ShipName != null )
|
||||
LabelTo( from, m_ShipName );
|
||||
else
|
||||
base.OnSingleClick( from );
|
||||
}
|
||||
|
||||
public void OnPlacement( Mobile from, Point3D p )
|
||||
{
|
||||
if ( Deleted )
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null )
|
||||
return;
|
||||
|
||||
BaseBoat boat = Boat;
|
||||
|
||||
if ( boat == null )
|
||||
return;
|
||||
|
||||
p = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
|
||||
|
||||
if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) && map != Map.Ilshenar && map != Map.Malas )
|
||||
{
|
||||
Delete();
|
||||
|
||||
boat.Owner = from;
|
||||
boat.Anchored = true;
|
||||
boat.ShipName = m_ShipName;
|
||||
|
||||
uint keyValue = boat.CreateKeys( from );
|
||||
|
||||
if ( boat.PPlank != null )
|
||||
boat.PPlank.KeyValue = keyValue;
|
||||
|
||||
if ( boat.SPlank != null )
|
||||
boat.SPlank.KeyValue = keyValue;
|
||||
|
||||
boat.MoveToWorld( p, map );
|
||||
}
|
||||
else
|
||||
{
|
||||
boat.Delete();
|
||||
from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : MultiTarget
|
||||
{
|
||||
private BaseDockedBoat m_Model;
|
||||
|
||||
public InternalTarget( BaseDockedBoat model ) : base( model.MultiID, model.Offset )
|
||||
{
|
||||
m_Model = model;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
IPoint3D ip = o as IPoint3D;
|
||||
|
||||
if ( ip != null )
|
||||
{
|
||||
if ( ip is Item )
|
||||
ip = ((Item)ip).GetWorldTop();
|
||||
|
||||
Point3D p = new Point3D( ip );
|
||||
|
||||
Region region = Region.Find( p, from.Map );
|
||||
|
||||
if ( region.IsPartOf( typeof( DungeonRegion ) ) )
|
||||
from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
|
||||
else if ( region.IsPartOf( typeof( HouseRegion ) ) || region.IsPartOf( typeof( ChampionSpawnRegion ) ) )
|
||||
from.SendLocalizedMessage( 1042549 ); // A boat may not be placed in this area.
|
||||
else
|
||||
m_Model.OnPlacement( from, p );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Multis/Boats/ConfirmDryDockGump.cs
Normal file
40
Scripts/Multis/Boats/ConfirmDryDockGump.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class ConfirmDryDockGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public ConfirmDryDockGump( Mobile from, BaseBoat boat ) : base( 150, 200 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Boat = boat;
|
||||
|
||||
m_From.CloseGump( typeof( ConfirmDryDockGump ) );
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 220, 170, 5054 );
|
||||
AddBackground( 10, 10, 200, 150, 3000 );
|
||||
|
||||
AddHtmlLocalized( 20, 20, 180, 80, 1018319, true, false ); // Do you wish to dry dock this boat?
|
||||
|
||||
AddHtmlLocalized( 55, 100, 140, 25, 1011011, false, false ); // CONTINUE
|
||||
AddButton( 20, 100, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddHtmlLocalized( 55, 125, 140, 25, 1011012, false, false ); // CANCEL
|
||||
AddButton( 20, 125, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState state, RelayInfo info )
|
||||
{
|
||||
if ( info.ButtonID == 2 )
|
||||
m_Boat.EndDryDock( m_From );
|
||||
}
|
||||
}
|
||||
}
|
||||
125
Scripts/Multis/Boats/Hold.cs
Normal file
125
Scripts/Multis/Boats/Hold.cs
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Hold : Container
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public Hold( BaseBoat boat ) : base( 0x3EAE )
|
||||
{
|
||||
m_Boat = boat;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public Hold( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public void SetFacing( Direction dir )
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.East: ItemID = 0x3E65; break;
|
||||
case Direction.West: ItemID = 0x3E93; break;
|
||||
case Direction.North: ItemID = 0x3EAE; break;
|
||||
case Direction.South: ItemID = 0x3EB9; break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item item )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving )
|
||||
return false;
|
||||
|
||||
return base.OnDragDrop( from, item );
|
||||
}
|
||||
|
||||
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving )
|
||||
return false;
|
||||
|
||||
return base.OnDragDropInto( from, item, p );
|
||||
}
|
||||
|
||||
public override bool CheckItemUse( Mobile from, Item item )
|
||||
{
|
||||
if ( item != this && (m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving) )
|
||||
return false;
|
||||
|
||||
return base.CheckItemUse( from, item );
|
||||
}
|
||||
|
||||
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving )
|
||||
return false;
|
||||
|
||||
return base.CheckLift( from, item, ref reject );
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_Boat != null )
|
||||
m_Boat.Delete();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) )
|
||||
{
|
||||
if ( m_Boat.TillerMan != null )
|
||||
m_Boat.TillerMan.Say( 502490 ); // You must be on the ship to open the hold.
|
||||
}
|
||||
else if ( m_Boat.IsMoving )
|
||||
{
|
||||
if ( m_Boat.TillerMan != null )
|
||||
m_Boat.TillerMan.Say( 502491 ); // I can not open the hold while the ship is moving.
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsDecoContainer
|
||||
{
|
||||
get{ return false; }
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
writer.Write( m_Boat );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
|
||||
if ( m_Boat == null || Parent != null )
|
||||
Delete();
|
||||
|
||||
Movable = false;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/LargeBoat.cs
Normal file
103
Scripts/Multis/Boats/LargeBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class LargeBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x10; } }
|
||||
public override int EastID{ get{ return 0x11; } }
|
||||
public override int SouthID{ get{ return 0x12; } }
|
||||
public override int WestID{ get{ return 0x13; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 5; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, -1 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, -1 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 0, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new LargeDockedBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public LargeBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041209; } } // large ship deed
|
||||
public override BaseBoat Boat{ get{ return new LargeBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeBoatDeed() : base( 0x10, new Point3D( 0, -1, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new LargeBoat(); } }
|
||||
|
||||
public LargeDockedBoat( BaseBoat boat ) : base( 0x10, new Point3D( 0, -1, 0 ), boat )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/LargeDragonBoat.cs
Normal file
103
Scripts/Multis/Boats/LargeDragonBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class LargeDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x14; } }
|
||||
public override int EastID{ get{ return 0x15; } }
|
||||
public override int SouthID{ get{ return 0x16; } }
|
||||
public override int WestID{ get{ return 0x17; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 5; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, -1 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, -1 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 0, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new LargeDockedDragonBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeDragonBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041210; } }// large dragon ship deed
|
||||
public override BaseBoat Boat{ get{ return new LargeDragonBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public LargeDragonBoatDeed() : base( 0x14, new Point3D( 0, -1, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new LargeDragonBoat(); } }
|
||||
|
||||
public LargeDockedDragonBoat( BaseBoat boat ) : base( 0x14, new Point3D( 0, -1, 0 ), boat )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/MediumBoat.cs
Normal file
103
Scripts/Multis/Boats/MediumBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MediumBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x8; } }
|
||||
public override int EastID{ get{ return 0x9; } }
|
||||
public override int SouthID{ get{ return 0xA; } }
|
||||
public override int WestID{ get{ return 0xB; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new MediumDockedBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public MediumBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041207; } } // medium ship deed
|
||||
public override BaseBoat Boat{ get{ return new MediumBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumBoatDeed() : base( 0x8, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new MediumBoat(); } }
|
||||
|
||||
public MediumDockedBoat( BaseBoat boat ) : base( 0x8, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/MediumDragonBoat.cs
Normal file
103
Scripts/Multis/Boats/MediumDragonBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MediumDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0xC; } }
|
||||
public override int EastID{ get{ return 0xD; } }
|
||||
public override int SouthID{ get{ return 0xE; } }
|
||||
public override int WestID{ get{ return 0xF; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -5; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new MediumDockedDragonBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumDragonBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041208; } } // medium dragon ship deed
|
||||
public override BaseBoat Boat{ get{ return new MediumDragonBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public MediumDragonBoatDeed() : base( 0xC, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new MediumDragonBoat(); } }
|
||||
|
||||
public MediumDockedDragonBoat( BaseBoat boat ) : base( 0xC, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
314
Scripts/Multis/Boats/Plank.cs
Normal file
314
Scripts/Multis/Boats/Plank.cs
Normal file
|
|
@ -0,0 +1,314 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Factions;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum PlankSide{ Port, Starboard }
|
||||
|
||||
public class Plank : Item, ILockable
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
private PlankSide m_Side;
|
||||
private bool m_Locked;
|
||||
private uint m_KeyValue;
|
||||
|
||||
private Timer m_CloseTimer;
|
||||
|
||||
public Plank( BaseBoat boat, PlankSide side, uint keyValue ) : base( 0x3EB1 + (int)side )
|
||||
{
|
||||
m_Boat = boat;
|
||||
m_Side = side;
|
||||
m_KeyValue = keyValue;
|
||||
m_Locked = true;
|
||||
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public Plank( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );//version
|
||||
|
||||
writer.Write( m_Boat );
|
||||
writer.Write( (int) m_Side );
|
||||
writer.Write( m_Locked );
|
||||
writer.Write( m_KeyValue );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
m_Side = (PlankSide) reader.ReadInt();
|
||||
m_Locked = reader.ReadBool();
|
||||
m_KeyValue = reader.ReadUInt();
|
||||
|
||||
if ( m_Boat == null )
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( IsOpen )
|
||||
{
|
||||
m_CloseTimer = new CloseTimer( this );
|
||||
m_CloseTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public BaseBoat Boat{ get{ return m_Boat; } set{ m_Boat = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public PlankSide Side{ get{ return m_Side; } set{ m_Side = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Locked{ get{ return m_Locked; } set{ m_Locked = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public uint KeyValue{ get{ return m_KeyValue; } set{ m_KeyValue = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsOpen{ get{ return ( ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89 ); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Starboard{ get{ return ( m_Side == PlankSide.Starboard ); } }
|
||||
|
||||
public void SetFacing( Direction dir )
|
||||
{
|
||||
if ( IsOpen )
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.North: ItemID = Starboard ? 0x3ED4 : 0x3ED5; break;
|
||||
case Direction.East: ItemID = Starboard ? 0x3E84 : 0x3E89; break;
|
||||
case Direction.South: ItemID = Starboard ? 0x3ED5 : 0x3ED4; break;
|
||||
case Direction.West: ItemID = Starboard ? 0x3E89 : 0x3E84; break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.North: ItemID = Starboard ? 0x3EB2 : 0x3EB1; break;
|
||||
case Direction.East: ItemID = Starboard ? 0x3E85 : 0x3E8A; break;
|
||||
case Direction.South: ItemID = Starboard ? 0x3EB1 : 0x3EB2; break;
|
||||
case Direction.West: ItemID = Starboard ? 0x3E8A : 0x3E85; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
if ( IsOpen || Deleted )
|
||||
return;
|
||||
|
||||
if ( m_CloseTimer != null )
|
||||
m_CloseTimer.Stop();
|
||||
|
||||
m_CloseTimer = new CloseTimer( this );
|
||||
m_CloseTimer.Start();
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x3EB1: ItemID = 0x3ED5; break;
|
||||
case 0x3E8A: ItemID = 0x3E89; break;
|
||||
case 0x3EB2: ItemID = 0x3ED4; break;
|
||||
case 0x3E85: ItemID = 0x3E84; break;
|
||||
}
|
||||
|
||||
if ( m_Boat != null )
|
||||
m_Boat.Refresh();
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile from )
|
||||
{
|
||||
if ( IsOpen )
|
||||
{
|
||||
if ( from is BaseFactionGuard )
|
||||
return false;
|
||||
|
||||
if ( (from.Direction & Direction.Running) != 0 || (m_Boat != null && !m_Boat.Contains( from )) )
|
||||
return true;
|
||||
|
||||
Map map = Map;
|
||||
|
||||
if ( map == null )
|
||||
return false;
|
||||
|
||||
int rx = 0, ry = 0;
|
||||
|
||||
if ( ItemID == 0x3ED4 )
|
||||
rx = 1;
|
||||
else if ( ItemID == 0x3ED5 )
|
||||
rx = -1;
|
||||
else if ( ItemID == 0x3E84 )
|
||||
ry = 1;
|
||||
else if ( ItemID == 0x3E89 )
|
||||
ry = -1;
|
||||
|
||||
for ( int i = 1; i <= 6; ++i )
|
||||
{
|
||||
int x = X + (i*rx);
|
||||
int y = Y + (i*ry);
|
||||
int z;
|
||||
|
||||
for ( int j = -8; j <= 8; ++j )
|
||||
{
|
||||
z = from.Z + j;
|
||||
|
||||
if ( map.CanFit( x, y, z, 16, false, false ) && !Server.Spells.SpellHelper.CheckMulti( new Point3D( x, y, z ), map ) && !Region.Find( new Point3D( x, y, z ), map ).IsPartOf( typeof( Factions.StrongholdRegion ) ) )
|
||||
{
|
||||
if ( i == 1 && j >= -2 && j <= 2 )
|
||||
return true;
|
||||
|
||||
from.Location = new Point3D( x, y, z );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
z = map.GetAverageZ( x, y );
|
||||
|
||||
if ( map.CanFit( x, y, z, 16, false, false ) && !Server.Spells.SpellHelper.CheckMulti( new Point3D( x, y, z ), map ) && !Region.Find( new Point3D( x, y, z ), map ).IsPartOf( typeof( Factions.StrongholdRegion ) ) )
|
||||
{
|
||||
if ( i == 1 )
|
||||
return true;
|
||||
|
||||
from.Location = new Point3D( x, y, z );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanClose()
|
||||
{
|
||||
Map map = Map;
|
||||
|
||||
if ( map == null || Deleted )
|
||||
return false;
|
||||
|
||||
foreach ( object o in this.GetObjectsInRange( 0 ) )
|
||||
{
|
||||
if ( o != this )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if ( !IsOpen || !CanClose() || Deleted )
|
||||
return;
|
||||
|
||||
if ( m_CloseTimer != null )
|
||||
m_CloseTimer.Stop();
|
||||
|
||||
m_CloseTimer = null;
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x3ED5: ItemID = 0x3EB1; break;
|
||||
case 0x3E89: ItemID = 0x3E8A; break;
|
||||
case 0x3ED4: ItemID = 0x3EB2; break;
|
||||
case 0x3E84: ItemID = 0x3E85; break;
|
||||
}
|
||||
|
||||
if ( m_Boat != null )
|
||||
m_Boat.Refresh();
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead( Mobile from )
|
||||
{
|
||||
OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat == null )
|
||||
return;
|
||||
|
||||
if ( from.InRange( GetWorldLocation(), 8 ) )
|
||||
{
|
||||
if ( m_Boat.Contains( from ) )
|
||||
{
|
||||
if ( IsOpen )
|
||||
Close();
|
||||
else
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !IsOpen )
|
||||
{
|
||||
if ( !Locked )
|
||||
{
|
||||
Open();
|
||||
}
|
||||
else if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502503 ); // That is locked.
|
||||
}
|
||||
}
|
||||
else if ( !Locked )
|
||||
{
|
||||
from.Location = new Point3D( this.X, this.Y, this.Z + 3 );
|
||||
}
|
||||
else if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access
|
||||
from.Location = new Point3D( this.X, this.Y, this.Z + 3 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502503 ); // That is locked.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class CloseTimer : Timer
|
||||
{
|
||||
private Plank m_Plank;
|
||||
|
||||
public CloseTimer( Plank plank ) : base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ) )
|
||||
{
|
||||
m_Plank = plank;
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Plank.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
21
Scripts/Multis/Boats/RenameBoatPrompt.cs
Normal file
21
Scripts/Multis/Boats/RenameBoatPrompt.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Prompts;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class RenameBoatPrompt : Prompt
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public RenameBoatPrompt( BaseBoat boat )
|
||||
{
|
||||
m_Boat = boat;
|
||||
}
|
||||
|
||||
public override void OnResponse( Mobile from, string text )
|
||||
{
|
||||
m_Boat.EndRename( from, text );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/SmallBoat.cs
Normal file
103
Scripts/Multis/Boats/SmallBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class SmallBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x0; } }
|
||||
public override int EastID{ get{ return 0x1; } }
|
||||
public override int SouthID{ get{ return 0x2; } }
|
||||
public override int WestID{ get{ return 0x3; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -4; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new SmallDockedBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public SmallBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041205; } } // small ship deed
|
||||
public override BaseBoat Boat{ get{ return new SmallBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallBoatDeed() : base( 0x0, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new SmallBoat(); } }
|
||||
|
||||
public SmallDockedBoat( BaseBoat boat ) : base( 0x0, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
103
Scripts/Multis/Boats/SmallDragonBoat.cs
Normal file
103
Scripts/Multis/Boats/SmallDragonBoat.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class SmallDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID{ get{ return 0x4; } }
|
||||
public override int EastID{ get{ return 0x5; } }
|
||||
public override int SouthID{ get{ return 0x6; } }
|
||||
public override int WestID{ get{ return 0x7; } }
|
||||
|
||||
public override int HoldDistance{ get{ return 4; } }
|
||||
public override int TillerManDistance{ get{ return -4; } }
|
||||
|
||||
public override Point2D StarboardOffset{ get{ return new Point2D( 2, 0 ); } }
|
||||
public override Point2D PortOffset{ get{ return new Point2D( -2, 0 ); } }
|
||||
|
||||
public override Point3D MarkOffset{ get{ return new Point3D( 0, 1, 3 ); } }
|
||||
|
||||
public override BaseDockedBoat DockedBoat{ get{ return new SmallDockedDragonBoat( this ); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallDragonBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041206; } } // small dragon ship deed
|
||||
public override BaseBoat Boat{ get{ return new SmallDragonBoat(); } }
|
||||
|
||||
[Constructable]
|
||||
public SmallDragonBoatDeed() : base( 0x4, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat{ get{ return new SmallDragonBoat(); } }
|
||||
|
||||
public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
188
Scripts/Multis/Boats/Strandedness.cs
Normal file
188
Scripts/Multis/Boats/Strandedness.cs
Normal file
|
|
@ -0,0 +1,188 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using Server;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class Strandedness
|
||||
{
|
||||
private static Point2D[] m_Felucca = new Point2D[]
|
||||
{
|
||||
new Point2D( 2528, 3568 ), new Point2D( 2376, 3400 ), new Point2D( 2528, 3896 ),
|
||||
new Point2D( 2168, 3904 ), new Point2D( 1136, 3416 ), new Point2D( 1432, 3648 ),
|
||||
new Point2D( 1416, 4000 ), new Point2D( 4512, 3936 ), new Point2D( 4440, 3120 ),
|
||||
new Point2D( 4192, 3672 ), new Point2D( 4720, 3472 ), new Point2D( 3744, 2768 ),
|
||||
new Point2D( 3480, 2432 ), new Point2D( 3560, 2136 ), new Point2D( 3792, 2112 ),
|
||||
new Point2D( 2800, 2296 ), new Point2D( 2736, 2016 ), new Point2D( 4576, 1456 ),
|
||||
new Point2D( 4680, 1152 ), new Point2D( 4304, 1104 ), new Point2D( 4496, 984 ),
|
||||
new Point2D( 4248, 696 ), new Point2D( 4040, 616 ), new Point2D( 3896, 248 ),
|
||||
new Point2D( 4176, 384 ), new Point2D( 3672, 1104 ), new Point2D( 3520, 1152 ),
|
||||
new Point2D( 3720, 1360 ), new Point2D( 2184, 2152 ), new Point2D( 1952, 2088 ),
|
||||
new Point2D( 2056, 1936 ), new Point2D( 1720, 1992 ), new Point2D( 472, 2064 ),
|
||||
new Point2D( 656, 2096 ), new Point2D( 3008, 3592 ), new Point2D( 2784, 3472 ),
|
||||
new Point2D( 5456, 2400 ), new Point2D( 5976, 2424 ), new Point2D( 5328, 3112 ),
|
||||
new Point2D( 5792, 3152 ), new Point2D( 2120, 3616 ), new Point2D( 2136, 3128 ),
|
||||
new Point2D( 1632, 3528 ), new Point2D( 1328, 3160 ), new Point2D( 1072, 3136 ),
|
||||
new Point2D( 1128, 2976 ), new Point2D( 960, 2576 ), new Point2D( 752, 1832 ),
|
||||
new Point2D( 184, 1488 ), new Point2D( 592, 1440 ), new Point2D( 368, 1216 ),
|
||||
new Point2D( 232, 752 ), new Point2D( 696, 744 ), new Point2D( 304, 1000 ),
|
||||
new Point2D( 840, 376 ), new Point2D( 1192, 624 ), new Point2D( 1200, 192 ),
|
||||
new Point2D( 1512, 240 ), new Point2D( 1336, 456 ), new Point2D( 1536, 648 ),
|
||||
new Point2D( 1104, 952 ), new Point2D( 1864, 264 ), new Point2D( 2136, 200 ),
|
||||
new Point2D( 2160, 528 ), new Point2D( 1904, 512 ), new Point2D( 2240, 784 ),
|
||||
new Point2D( 2536, 776 ), new Point2D( 2488, 216 ), new Point2D( 2336, 72 ),
|
||||
new Point2D( 2648, 288 ), new Point2D( 2680, 576 ), new Point2D( 2896, 88 ),
|
||||
new Point2D( 2840, 344 ), new Point2D( 3136, 72 ), new Point2D( 2968, 520 ),
|
||||
new Point2D( 3192, 328 ), new Point2D( 3448, 208 ), new Point2D( 3432, 608 ),
|
||||
new Point2D( 3184, 752 ), new Point2D( 2800, 704 ), new Point2D( 2768, 1016 ),
|
||||
new Point2D( 2448, 1232 ), new Point2D( 2272, 920 ), new Point2D( 2072, 1080 ),
|
||||
new Point2D( 2048, 1264 ), new Point2D( 1808, 1528 ), new Point2D( 1496, 1880 ),
|
||||
new Point2D( 1656, 2168 ), new Point2D( 2096, 2320 ), new Point2D( 1816, 2528 ),
|
||||
new Point2D( 1840, 2640 ), new Point2D( 1928, 2952 ), new Point2D( 2120, 2712 )
|
||||
};
|
||||
|
||||
private static Point2D[] m_Trammel = m_Felucca;
|
||||
|
||||
private static Point2D[] m_Ilshenar = new Point2D[]
|
||||
{
|
||||
new Point2D( 1252, 1180 ), new Point2D( 1562, 1090 ), new Point2D( 1444, 1016 ),
|
||||
new Point2D( 1324, 968 ), new Point2D( 1418, 806 ), new Point2D( 1722, 874 ),
|
||||
new Point2D( 1456, 684 ), new Point2D( 1036, 866 ), new Point2D( 612, 476 ),
|
||||
new Point2D( 1476, 372 ), new Point2D( 762, 472 ), new Point2D( 812, 1162 ),
|
||||
new Point2D( 1422, 1144 ), new Point2D( 1254, 1066 ), new Point2D( 1598, 870 ),
|
||||
new Point2D( 1358, 866 ), new Point2D( 510, 302 ), new Point2D( 510, 392 )
|
||||
};
|
||||
|
||||
private static Point2D[] m_Tokuno = new Point2D[]
|
||||
{
|
||||
//Makoto-Jima
|
||||
new Point2D( 837, 1351 ), new Point2D( 941, 1241 ), new Point2D( 959, 1185 ),
|
||||
new Point2D( 923, 1091 ), new Point2D( 904, 983 ), new Point2D( 845, 944 ),
|
||||
new Point2D( 829, 896 ), new Point2D( 794, 852 ), new Point2D( 766, 821 ),
|
||||
new Point2D( 695, 814 ), new Point2D( 576, 835 ), new Point2D( 518, 840 ),
|
||||
new Point2D( 519, 902 ), new Point2D( 502, 950 ), new Point2D( 503, 1045 ),
|
||||
new Point2D( 547, 1131 ), new Point2D( 518, 1204 ), new Point2D( 506, 1243 ),
|
||||
new Point2D( 526, 1271 ), new Point2D( 562, 1295 ), new Point2D( 616, 1335 ),
|
||||
new Point2D( 789, 1347 ), new Point2D( 712, 1359 ),
|
||||
|
||||
//Homare-Jima
|
||||
new Point2D( 202, 498 ), new Point2D( 116, 600 ), new Point2D( 107, 699 ),
|
||||
new Point2D( 162, 799 ), new Point2D( 158, 889 ), new Point2D( 169, 989 ),
|
||||
new Point2D( 194, 1101 ), new Point2D( 250, 1163 ), new Point2D( 295, 1176 ),
|
||||
new Point2D( 280, 1194 ), new Point2D( 286, 1102 ), new Point2D( 250, 1000 ),
|
||||
new Point2D( 260, 906 ), new Point2D( 360, 838 ), new Point2D( 389, 763 ),
|
||||
new Point2D( 415, 662 ), new Point2D( 500, 597 ), new Point2D( 570, 572 ),
|
||||
new Point2D( 631, 577 ), new Point2D( 692, 500 ), new Point2D( 723, 445 ),
|
||||
new Point2D( 672, 379 ), new Point2D( 626, 332 ), new Point2D( 494, 291 ),
|
||||
new Point2D( 371, 336 ), new Point2D( 324, 334 ), new Point2D( 270, 362 ),
|
||||
|
||||
//Isamu-Jima
|
||||
new Point2D( 1240, 1076 ), new Point2D( 1189, 1115 ), new Point2D( 1046, 1039 ),
|
||||
new Point2D( 1025, 885 ), new Point2D( 907, 809 ), new Point2D( 840, 506 ),
|
||||
new Point2D( 799, 396 ), new Point2D( 720, 258 ), new Point2D( 744, 158 ),
|
||||
new Point2D( 904, 37 ), new Point2D( 974, 91 ), new Point2D( 1020, 187 ),
|
||||
new Point2D( 1035, 288 ), new Point2D( 1104, 395 ), new Point2D( 1215, 462 ),
|
||||
new Point2D( 1275, 488 ), new Point2D( 1348, 611 ), new Point2D( 1363, 739 ),
|
||||
new Point2D( 1364, 765 ), new Point2D( 1364, 876 ), new Point2D( 1300, 936 ),
|
||||
new Point2D( 1240, 1003 )
|
||||
|
||||
|
||||
};
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += new LoginEventHandler( EventSink_Login );
|
||||
}
|
||||
|
||||
private static bool IsStranded( Mobile from )
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null )
|
||||
return false;
|
||||
|
||||
if ( map == Map.Felucca || map == Map.Trammel )
|
||||
if ( from.X >= 5189 && from.Y >= 696 && from.X <= 5192 && from.Y <= 698 )
|
||||
return false;
|
||||
|
||||
object surface = map.GetTopSurface( from.Location );
|
||||
|
||||
if ( surface is LandTile ) {
|
||||
int id = ((LandTile)surface).ID;
|
||||
|
||||
return (id >= 168 && id <= 171)
|
||||
|| (id >= 310 && id <= 311);
|
||||
} else if ( surface is StaticTile ) {
|
||||
int id = ((StaticTile)surface).ID;
|
||||
|
||||
return (id >= 0x1796 && id <= 0x17B2);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void EventSink_Login( LoginEventArgs e )
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
|
||||
if ( !IsStranded( from ) )
|
||||
return;
|
||||
|
||||
Map map = from.Map;
|
||||
|
||||
Point2D[] list;
|
||||
|
||||
if( map == Map.Felucca )
|
||||
list = m_Felucca;
|
||||
else if( map == Map.Trammel )
|
||||
list = m_Trammel;
|
||||
else if( map == Map.Ilshenar )
|
||||
list = m_Ilshenar;
|
||||
else if( map == Map.Tokuno )
|
||||
list = m_Tokuno;
|
||||
else
|
||||
return;
|
||||
|
||||
Point2D p = Point2D.Zero;
|
||||
double pdist = double.MaxValue;
|
||||
|
||||
for ( int i = 0; i < list.Length; ++i )
|
||||
{
|
||||
double dist = from.GetDistanceToSqrt( list[i] );
|
||||
|
||||
if ( dist < pdist )
|
||||
{
|
||||
p = list[i];
|
||||
pdist = dist;
|
||||
}
|
||||
}
|
||||
|
||||
int x = p.X, y = p.Y;
|
||||
int z;
|
||||
bool canFit = false;
|
||||
|
||||
z = map.GetAverageZ( x, y );
|
||||
canFit = map.CanSpawnMobile( x, y, z );
|
||||
|
||||
for ( int i = 1; !canFit && i <= 40; i += 2 )
|
||||
{
|
||||
for ( int xo = -1; !canFit && xo <= 1; ++xo )
|
||||
{
|
||||
for ( int yo = -1; !canFit && yo <= 1; ++yo )
|
||||
{
|
||||
if ( xo == 0 && yo == 0 )
|
||||
continue;
|
||||
|
||||
x = p.X + (xo * i);
|
||||
y = p.Y + (yo * i);
|
||||
z = map.GetAverageZ( x, y );
|
||||
canFit = map.CanSpawnMobile( x, y, z );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( canFit )
|
||||
from.Location = new Point3D( x, y, z );
|
||||
}
|
||||
}
|
||||
}
|
||||
119
Scripts/Multis/Boats/TillerMan.cs
Normal file
119
Scripts/Multis/Boats/TillerMan.cs
Normal file
|
|
@ -0,0 +1,119 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TillerMan : Item
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public TillerMan( BaseBoat boat ) : base( 0x3E4E )
|
||||
{
|
||||
m_Boat = boat;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public TillerMan( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetFacing( Direction dir )
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.South: ItemID = 0x3E4B; break;
|
||||
case Direction.North: ItemID = 0x3E4E; break;
|
||||
case Direction.West: ItemID = 0x3E50; break;
|
||||
case Direction.East: ItemID = 0x3E55; break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( m_Boat.Status );
|
||||
}
|
||||
|
||||
public void Say( int number )
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, number );
|
||||
}
|
||||
|
||||
public void Say( int number, string args )
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, number, args );
|
||||
}
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( m_Boat != null && m_Boat.ShipName != null )
|
||||
list.Add( 1042884, m_Boat.ShipName ); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.AddNameProperty( list );
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat != null && m_Boat.ShipName != null )
|
||||
LabelTo( from, 1042884, m_Boat.ShipName ); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.OnSingleClick( from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat != null && m_Boat.Contains( from ) )
|
||||
m_Boat.BeginRename( from );
|
||||
else if ( m_Boat != null )
|
||||
m_Boat.BeginDryDock( from );
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item dropped )
|
||||
{
|
||||
if ( dropped is MapItem && m_Boat != null && m_Boat.CanCommand( from ) && m_Boat.Contains( from ) )
|
||||
{
|
||||
m_Boat.AssociateMap( (MapItem) dropped );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_Boat != null )
|
||||
m_Boat.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );//version
|
||||
|
||||
writer.Write( m_Boat );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
|
||||
if ( m_Boat == null )
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Multis/Camps/BankerCamp.cs
Normal file
49
Scripts/Multis/Camps/BankerCamp.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class BankerCamp : BaseCamp
|
||||
{
|
||||
[Constructable]
|
||||
public BankerCamp() : base( 0x1F6 )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
|
||||
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
|
||||
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
|
||||
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
|
||||
AddItem( new Sign( SignType.Bank, SignFacing.West ), -5, 5, -4 );
|
||||
|
||||
AddMobile( new Banker(), 4, -4, 3, 7 );
|
||||
AddMobile( new Banker(), 5, 4, -2, 0 );
|
||||
}
|
||||
|
||||
public BankerCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
207
Scripts/Multis/Camps/BaseCamp.cs
Normal file
207
Scripts/Multis/Camps/BaseCamp.cs
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public abstract class BaseCamp : BaseMulti
|
||||
{
|
||||
private List<Item> m_Items;
|
||||
private List<Mobile> m_Mobiles;
|
||||
private DateTime m_DecayTime;
|
||||
private Timer m_DecayTimer;
|
||||
private TimeSpan m_DecayDelay;
|
||||
|
||||
public virtual int EventRange{ get{ return 10; } }
|
||||
|
||||
public virtual TimeSpan DecayDelay
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_DecayDelay;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_DecayDelay = value;
|
||||
RefreshDecay( true );
|
||||
}
|
||||
}
|
||||
|
||||
public BaseCamp( int multiID ) : base( multiID )
|
||||
{
|
||||
m_Items = new List<Item>();
|
||||
m_Mobiles = new List<Mobile>();
|
||||
m_DecayDelay = TimeSpan.FromMinutes( 30.0 );
|
||||
RefreshDecay( true );
|
||||
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
|
||||
}
|
||||
|
||||
public void CheckAddComponents()
|
||||
{
|
||||
if ( Deleted )
|
||||
return;
|
||||
|
||||
AddComponents();
|
||||
}
|
||||
|
||||
public virtual void AddComponents()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void RefreshDecay( bool setDecayTime )
|
||||
{
|
||||
if ( Deleted )
|
||||
return;
|
||||
|
||||
if ( m_DecayTimer != null )
|
||||
m_DecayTimer.Stop();
|
||||
|
||||
if ( setDecayTime )
|
||||
m_DecayTime = DateTime.UtcNow + DecayDelay;
|
||||
|
||||
m_DecayTimer = Timer.DelayCall( DecayDelay, new TimerCallback( Delete ) );
|
||||
}
|
||||
|
||||
public virtual void AddItem( Item item, int xOffset, int yOffset, int zOffset )
|
||||
{
|
||||
m_Items.Add( item );
|
||||
|
||||
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
|
||||
item.MoveToWorld( new Point3D( X + xOffset, Y + yOffset, zavg + zOffset ), Map );
|
||||
}
|
||||
|
||||
public virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset )
|
||||
{
|
||||
m_Mobiles.Add(m);
|
||||
|
||||
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
|
||||
Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
|
||||
BaseCreature bc = m as BaseCreature;
|
||||
|
||||
if ( bc != null )
|
||||
{
|
||||
bc.RangeHome = wanderRange;
|
||||
bc.Home = loc;
|
||||
}
|
||||
|
||||
if ( m is BaseVendor || m is Banker )
|
||||
m.Direction = Direction.South;
|
||||
|
||||
m.MoveToWorld( loc, this.Map );
|
||||
}
|
||||
|
||||
public virtual void OnEnter( Mobile m )
|
||||
{
|
||||
RefreshDecay( true );
|
||||
}
|
||||
|
||||
public virtual void OnExit( Mobile m )
|
||||
{
|
||||
RefreshDecay( true );
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement{ get{ return true; } }
|
||||
|
||||
public override void OnMovement( Mobile m, Point3D oldLocation )
|
||||
{
|
||||
bool inOldRange = Utility.InRange( oldLocation, Location, EventRange );
|
||||
bool inNewRange = Utility.InRange( m.Location, Location, EventRange );
|
||||
|
||||
if ( inNewRange && !inOldRange )
|
||||
OnEnter( m );
|
||||
else if ( inOldRange && !inNewRange )
|
||||
OnExit( m );
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
for ( int i = 0; i < m_Items.Count; ++i )
|
||||
m_Items[i].Delete();
|
||||
|
||||
for ( int i = 0; i < m_Mobiles.Count; ++i )
|
||||
{
|
||||
BaseCreature bc = (BaseCreature)m_Mobiles[i];
|
||||
|
||||
if ( bc.IsPrisoner == false )
|
||||
m_Mobiles[i].Delete();
|
||||
else if ( m_Mobiles[i].CantWalk == true )
|
||||
m_Mobiles[i].Delete();
|
||||
}
|
||||
|
||||
m_Items.Clear();
|
||||
m_Mobiles.Clear();
|
||||
}
|
||||
|
||||
public BaseCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Items, true );
|
||||
writer.Write( m_Mobiles, true );
|
||||
writer.WriteDeltaTime( m_DecayTime );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Items = reader.ReadStrongItemList();
|
||||
m_Mobiles = reader.ReadStrongMobileList();
|
||||
m_DecayTime = reader.ReadDeltaTime();
|
||||
|
||||
RefreshDecay( false );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LockableBarrel : LockableContainer
|
||||
{
|
||||
[Constructable]
|
||||
public LockableBarrel() : base(0xE77)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LockableBarrel(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 8.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
194
Scripts/Multis/Camps/BrigandCamp.cs
Normal file
194
Scripts/Multis/Camps/BrigandCamp.cs
Normal file
|
|
@ -0,0 +1,194 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class BrigandCamp : BaseCamp
|
||||
{
|
||||
public virtual Mobile Brigands{ get{ return new Brigand(); } }
|
||||
public virtual Mobile Executioners{ get{ return new Executioner(); } }
|
||||
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructable]
|
||||
public BrigandCamp() : base( 0x10EE ) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes( 5.0 );
|
||||
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
|
||||
AddItem( new Item( 0x974 ), 0, 7, 1 ); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for ( int i = 0; i < 4; i ++ )
|
||||
{
|
||||
AddMobile( Brigands, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m_Prisoner = new Noble(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
|
||||
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates.DropItem(new LesserCurePotion()); break;
|
||||
case 1: crates.DropItem(new LesserExplosionPotion()); break;
|
||||
case 2: crates.DropItem(new LesserHealPotion()); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter( Mobile m )
|
||||
{
|
||||
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
|
||||
{
|
||||
int number;
|
||||
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: number = 502261; break; // HELP!
|
||||
case 1: number = 502262; break; // Help me!
|
||||
case 2: number = 502263; break; // Canst thou aid me?!
|
||||
case 3: number = 502264; break; // Help a poor prisoner!
|
||||
case 4: number = 502265; break; // Help! Please!
|
||||
case 5: number = 502266; break; // Aaah! Help me!
|
||||
case 6: number = 502267; break; // Go and get some help!
|
||||
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
m_Prisoner.Yell( number );
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public BrigandCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
|
||||
{
|
||||
if ( item != null )
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem( item, xOffset, yOffset, zOffset );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Prisoner );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Multis/Camps/HealerCamp.cs
Normal file
49
Scripts/Multis/Camps/HealerCamp.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class HealerCamp : BaseCamp
|
||||
{
|
||||
[Constructable]
|
||||
public HealerCamp() : base( 0x1F4 )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
|
||||
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
|
||||
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
|
||||
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
|
||||
AddItem( new Sign( SignType.Healer, SignFacing.West ), -5, 5, -4 );
|
||||
|
||||
AddMobile( new Healer(), 4, -4, 3, 7 );
|
||||
AddMobile( new Healer(), 5, 4, -2, 0 );
|
||||
}
|
||||
|
||||
public HealerCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
193
Scripts/Multis/Camps/LizardmenCamp.cs
Normal file
193
Scripts/Multis/Camps/LizardmenCamp.cs
Normal file
|
|
@ -0,0 +1,193 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class LizardmenCamp : BaseCamp
|
||||
{
|
||||
public virtual Mobile Lizardmen{ get{ return new Lizardman(); } }
|
||||
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructable]
|
||||
public LizardmenCamp() : base( 0x10EE ) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes( 5.0 );
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
|
||||
AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for ( int i = 0; i < 4; i ++ )
|
||||
{
|
||||
AddMobile( Lizardmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m_Prisoner = new Noble(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
|
||||
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill( chest, 1 );
|
||||
|
||||
AddItem( chest, 2, -2, 0 );
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax( 30, 40 );
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem( new Gold( Utility.RandomMinMax( 100, 400 ) ) );
|
||||
crates.DropItem( new Arrow( 10 ) );
|
||||
crates.DropItem( new Bolt( 10 ) );
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if ( Utility.RandomDouble() < 0.8 )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: crates.DropItem( new LesserCurePotion() ); break;
|
||||
case 1: crates.DropItem( new LesserExplosionPotion() ); break;
|
||||
case 2: crates.DropItem( new LesserHealPotion() ); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem( crates, -2, 2, 0 );
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
|
||||
{
|
||||
int number;
|
||||
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: number = 502261; break; // HELP!
|
||||
case 1: number = 502262; break; // Help me!
|
||||
case 2: number = 502263; break; // Canst thou aid me?!
|
||||
case 3: number = 502264; break; // Help a poor prisoner!
|
||||
case 4: number = 502265; break; // Help! Please!
|
||||
case 5: number = 502266; break; // Aaah! Help me!
|
||||
case 6: number = 502267; break; // Go and get some help!
|
||||
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
m_Prisoner.Yell( number );
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public LizardmenCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
|
||||
{
|
||||
if ( item != null )
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem( item, xOffset, yOffset, zOffset );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Prisoner );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Multis/Camps/MageCamp.cs
Normal file
49
Scripts/Multis/Camps/MageCamp.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MageCamp : BaseCamp
|
||||
{
|
||||
[Constructable]
|
||||
public MageCamp() : base( 0x1F5 )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
|
||||
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
|
||||
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
|
||||
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
|
||||
AddItem( new Sign( SignType.Mage, SignFacing.West ), -5, 5, -4 );
|
||||
|
||||
AddMobile( new Mage(), 4, -4, 3, 7 );
|
||||
AddMobile( new Mage(), 5, 4, -2, 0 );
|
||||
}
|
||||
|
||||
public MageCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
200
Scripts/Multis/Camps/OrcCamp.cs
Normal file
200
Scripts/Multis/Camps/OrcCamp.cs
Normal file
|
|
@ -0,0 +1,200 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class OrcCamp : BaseCamp
|
||||
{
|
||||
public virtual Mobile Orcs{ get{ return new Orc(); } }
|
||||
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructable]
|
||||
public OrcCamp() : base( 0x10EE ) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
|
||||
AddItem( new Item( 0x974 ), 0, 7, 1 ); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for ( int i = 0; i < 3; i ++ )
|
||||
{
|
||||
AddMobile( Orcs, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
|
||||
}
|
||||
AddMobile( new OrcCaptain(), 2, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m_Prisoner = new Noble(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
|
||||
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, 2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates.DropItem(new LesserCurePotion()); break;
|
||||
case 1: crates.DropItem(new LesserExplosionPotion()); break;
|
||||
case 2: crates.DropItem(new LesserHealPotion()); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, 2, -2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
|
||||
{
|
||||
int number;
|
||||
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: number = 502261; break; // HELP!
|
||||
case 1: number = 502262; break; // Help me!
|
||||
case 2: number = 502263; break; // Canst thou aid me?!
|
||||
case 3: number = 502264; break; // Help a poor prisoner!
|
||||
case 4: number = 502265; break; // Help! Please!
|
||||
case 5: number = 502266; break; // Aaah! Help me!
|
||||
case 6: number = 502267; break; // Go and get some help!
|
||||
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
m_Prisoner.Yell( number );
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public OrcCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
|
||||
{
|
||||
if ( item != null )
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem( item, xOffset, yOffset, zOffset );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_Prisoner );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
reader.ReadItem();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
199
Scripts/Multis/Camps/RatCamp.cs
Normal file
199
Scripts/Multis/Camps/RatCamp.cs
Normal file
|
|
@ -0,0 +1,199 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class RatCamp : BaseCamp
|
||||
{
|
||||
public virtual Mobile Ratmen{ get{ return new Ratman(); } }
|
||||
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructable]
|
||||
public RatCamp() : base( 0x10EE ) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 6, 0);
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem( new Item( 0xDE3 ), 0, 6, 0 ); // Campfire
|
||||
AddItem( new Item( 0x974 ), 0, 6, 1 ); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem( new Item( 0x1E95 ), 0, 6, 1 ); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem( new Item( 0x1E94 ), 0, 6, 1 ); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for ( int i = 0; i < 4; i ++ )
|
||||
{
|
||||
AddMobile( Ratmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m_Prisoner = new Noble(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
|
||||
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates.DropItem(new LesserCurePotion()); break;
|
||||
case 1: crates.DropItem(new LesserExplosionPotion()); break;
|
||||
case 2: crates.DropItem(new LesserHealPotion()); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
|
||||
{
|
||||
int number;
|
||||
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: number = 502261; break; // HELP!
|
||||
case 1: number = 502262; break; // Help me!
|
||||
case 2: number = 502263; break; // Canst thou aid me?!
|
||||
case 3: number = 502264; break; // Help a poor prisoner!
|
||||
case 4: number = 502265; break; // Help! Please!
|
||||
case 5: number = 502266; break; // Aaah! Help me!
|
||||
case 6: number = 502267; break; // Go and get some help!
|
||||
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
m_Prisoner.Yell( number );
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public RatCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
|
||||
{
|
||||
if ( item != null )
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem( item, xOffset, yOffset, zOffset );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_Prisoner );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
reader.ReadItem();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
254
Scripts/Multis/ComponentVerification.cs
Normal file
254
Scripts/Multis/ComponentVerification.cs
Normal file
|
|
@ -0,0 +1,254 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class ComponentVerification
|
||||
{
|
||||
private int[] m_ItemTable;
|
||||
private int[] m_MultiTable;
|
||||
|
||||
public bool IsItemValid( int itemID )
|
||||
{
|
||||
if ( itemID <= 0 || itemID >= m_ItemTable.Length )
|
||||
return false;
|
||||
|
||||
return CheckValidity( m_ItemTable[itemID] );
|
||||
}
|
||||
|
||||
public bool IsMultiValid( int multiID )
|
||||
{
|
||||
if ( multiID <= 0 || multiID >= m_MultiTable.Length )
|
||||
return false;
|
||||
|
||||
return CheckValidity( m_MultiTable[multiID] );
|
||||
}
|
||||
|
||||
public bool CheckValidity( int val )
|
||||
{
|
||||
if ( val == -1 )
|
||||
return false;
|
||||
|
||||
return ( val == 0 || ((int)ExpansionInfo.CoreExpansion.CustomHousingFlag & val) != 0 );
|
||||
}
|
||||
|
||||
public ComponentVerification()
|
||||
{
|
||||
m_ItemTable = CreateTable( TileData.MaxItemValue );
|
||||
m_MultiTable = CreateTable( 0x4000 );
|
||||
|
||||
LoadItems( "Data/Components/walls.txt", "South1", "South2", "South3", "Corner", "East1", "East2", "East3", "Post", "WindowS", "AltWindowS", "WindowE", "AltWindowE", "SecondAltWindowS", "SecondAltWindowE" );
|
||||
LoadItems( "Data/Components/teleprts.txt", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16" );
|
||||
LoadItems( "Data/Components/stairs.txt", "Block", "North", "East", "South", "West", "Squared1", "Squared2", "Rounded1", "Rounded2" );
|
||||
LoadItems( "Data/Components/roof.txt", "North", "East", "South", "West", "NSCrosspiece", "EWCrosspiece", "NDent", "EDent", "SDent", "WDent", "NTPiece", "ETPiece", "STPiece", "WTPiece", "XPiece", "Extra Piece" );
|
||||
LoadItems( "Data/Components/floors.txt", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16" );
|
||||
LoadItems( "Data/Components/misc.txt", "Piece1", "Piece2", "Piece3", "Piece4", "Piece5", "Piece6", "Piece7", "Piece8" );
|
||||
LoadItems( "Data/Components/doors.txt", "Piece1", "Piece2", "Piece3", "Piece4", "Piece5", "Piece6", "Piece7", "Piece8" );
|
||||
|
||||
LoadMultis( "Data/Components/stairs.txt", "MultiNorth", "MultiEast", "MultiSouth", "MultiWest" );
|
||||
}
|
||||
|
||||
private int[] CreateTable( int length )
|
||||
{
|
||||
int[] table = new int[length];
|
||||
|
||||
for ( int i = 0; i < table.Length; ++i )
|
||||
table[i] = -1;
|
||||
|
||||
return table;
|
||||
}
|
||||
|
||||
private void LoadItems( string path, params string[] itemColumns )
|
||||
{
|
||||
LoadSpreadsheet( m_ItemTable, path, itemColumns );
|
||||
}
|
||||
|
||||
private void LoadMultis( string path, params string[] multiColumns )
|
||||
{
|
||||
LoadSpreadsheet( m_MultiTable, path, multiColumns );
|
||||
}
|
||||
|
||||
private void LoadSpreadsheet( int[] table, string path, params string[] tileColumns )
|
||||
{
|
||||
Spreadsheet ss = new Spreadsheet( path );
|
||||
|
||||
int[] tileCIDs = new int[tileColumns.Length];
|
||||
|
||||
for ( int i = 0; i < tileColumns.Length; ++i )
|
||||
tileCIDs[i] = ss.GetColumnID( tileColumns[i] );
|
||||
|
||||
int featureCID = ss.GetColumnID( "FeatureMask" );
|
||||
|
||||
for ( int i = 0; i < ss.Records.Length; ++i )
|
||||
{
|
||||
DataRecord record = ss.Records[i];
|
||||
|
||||
int fid = record.GetInt32( featureCID );
|
||||
|
||||
for ( int j = 0; j < tileCIDs.Length; ++j )
|
||||
{
|
||||
int itemID = record.GetInt32( tileCIDs[j] );
|
||||
|
||||
if ( itemID <= 0 || itemID >= table.Length )
|
||||
continue;
|
||||
|
||||
table[itemID] = fid;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Spreadsheet
|
||||
{
|
||||
private class ColumnInfo
|
||||
{
|
||||
public int m_DataIndex;
|
||||
|
||||
public string m_Type;
|
||||
public string m_Name;
|
||||
|
||||
public ColumnInfo( int dataIndex, string type, string name )
|
||||
{
|
||||
m_DataIndex = dataIndex;
|
||||
|
||||
m_Type = type;
|
||||
m_Name = name;
|
||||
}
|
||||
}
|
||||
|
||||
private ColumnInfo[] m_Columns;
|
||||
private DataRecord[] m_Records;
|
||||
|
||||
public DataRecord[] Records { get { return m_Records; } }
|
||||
|
||||
public int GetColumnID( string name )
|
||||
{
|
||||
for ( int i = 0; i < m_Columns.Length; ++i )
|
||||
{
|
||||
if ( m_Columns[i].m_Name == name )
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public Spreadsheet( string path )
|
||||
{
|
||||
using ( StreamReader ip = new StreamReader( path ) )
|
||||
{
|
||||
string[] types = ReadLine( ip );
|
||||
string[] names = ReadLine( ip );
|
||||
|
||||
m_Columns = new ColumnInfo[types.Length];
|
||||
|
||||
for ( int i = 0; i < m_Columns.Length; ++i )
|
||||
m_Columns[i] = new ColumnInfo( i, types[i], names[i] );
|
||||
|
||||
List<DataRecord> records = new List<DataRecord>();
|
||||
|
||||
string[] values;
|
||||
|
||||
while ( ( values = ReadLine( ip ) ) != null )
|
||||
{
|
||||
object[] data = new object[m_Columns.Length];
|
||||
|
||||
for ( int i = 0; i < m_Columns.Length; ++i )
|
||||
{
|
||||
ColumnInfo ci = m_Columns[i];
|
||||
|
||||
switch ( ci.m_Type )
|
||||
{
|
||||
case "int":
|
||||
{
|
||||
data[i] = Utility.ToInt32( values[ci.m_DataIndex] );
|
||||
break;
|
||||
}
|
||||
case "string":
|
||||
{
|
||||
data[i] = values[ci.m_DataIndex];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
records.Add( new DataRecord( this, data ) );
|
||||
}
|
||||
|
||||
m_Records = records.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private string[] ReadLine( StreamReader ip )
|
||||
{
|
||||
string line;
|
||||
|
||||
while ( ( line = ip.ReadLine() ) != null )
|
||||
{
|
||||
if ( line.Length == 0 )
|
||||
continue;
|
||||
|
||||
return line.Split( '\t' );
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public class DataRecord
|
||||
{
|
||||
private Spreadsheet m_Spreadsheet;
|
||||
private object[] m_Data;
|
||||
|
||||
public Spreadsheet Spreadsheet { get { return m_Spreadsheet; } }
|
||||
public object[] Data { get { return m_Data; } }
|
||||
|
||||
public DataRecord( Spreadsheet ss, object[] data )
|
||||
{
|
||||
m_Spreadsheet = ss;
|
||||
m_Data = data;
|
||||
}
|
||||
|
||||
public int GetInt32( string name )
|
||||
{
|
||||
return GetInt32( this[name] );
|
||||
}
|
||||
|
||||
public int GetInt32( int id )
|
||||
{
|
||||
return GetInt32( this[id] );
|
||||
}
|
||||
|
||||
public int GetInt32( object obj )
|
||||
{
|
||||
if ( obj is int )
|
||||
return (int) obj;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public string GetString( string name )
|
||||
{
|
||||
return this[name] as string;
|
||||
}
|
||||
|
||||
public object this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
return this[m_Spreadsheet.GetColumnID( name )];
|
||||
}
|
||||
}
|
||||
|
||||
public object this[int id]
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( id < 0 )
|
||||
return null;
|
||||
|
||||
return m_Data[id];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
902
Scripts/Multis/Deeds.cs
Normal file
902
Scripts/Multis/Deeds.cs
Normal file
|
|
@ -0,0 +1,902 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.Targeting;
|
||||
using Server.Items;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Multis.Deeds
|
||||
{
|
||||
public class HousePlacementTarget : MultiTarget
|
||||
{
|
||||
private HouseDeed m_Deed;
|
||||
|
||||
public HousePlacementTarget( HouseDeed deed ) : base( deed.MultiID, deed.Offset )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
IPoint3D ip = o as IPoint3D;
|
||||
|
||||
if ( ip != null )
|
||||
{
|
||||
if ( ip is Item )
|
||||
ip = ((Item)ip).GetWorldTop();
|
||||
|
||||
Point3D p = new Point3D( ip );
|
||||
|
||||
Region reg = Region.Find( new Point3D( p ), from.Map );
|
||||
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing( from, p ) )
|
||||
m_Deed.OnPlacement( from, p );
|
||||
else if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
|
||||
from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
else if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
|
||||
from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
|
||||
from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
|
||||
else
|
||||
from.SendLocalizedMessage( 501265 ); // Housing can not be created in this area.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class HouseDeed : Item
|
||||
{
|
||||
private int m_MultiID;
|
||||
private Point3D m_Offset;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MultiID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_MultiID;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_MultiID = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D Offset
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Offset;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Offset = value;
|
||||
}
|
||||
}
|
||||
|
||||
public HouseDeed( int id, Point3D offset ) : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Newbied;
|
||||
|
||||
m_MultiID = id;
|
||||
m_Offset = offset;
|
||||
}
|
||||
|
||||
public HouseDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_Offset );
|
||||
|
||||
writer.Write( m_MultiID );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Offset = reader.ReadPoint3D();
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_MultiID = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Weight == 0.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if ( from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 501271 ); // You already own a house, you may not place another!
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1010433 ); /* House placement cancellation could result in a
|
||||
* 60 second delay in the return of your deed.
|
||||
*/
|
||||
|
||||
from.Target = new HousePlacementTarget( this );
|
||||
}
|
||||
}
|
||||
|
||||
public abstract BaseHouse GetHouse( Mobile owner );
|
||||
public abstract Rectangle2D[] Area{ get; }
|
||||
|
||||
public void OnPlacement( Mobile from, Point3D p )
|
||||
{
|
||||
if ( Deleted )
|
||||
return;
|
||||
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if ( from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 501271 ); // You already own a house, you may not place another!
|
||||
}
|
||||
else
|
||||
{
|
||||
ArrayList toMove;
|
||||
Point3D center = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
|
||||
HousePlacementResult res = HousePlacement.Check( from, m_MultiID, center, out toMove );
|
||||
|
||||
switch ( res )
|
||||
{
|
||||
case HousePlacementResult.Valid:
|
||||
{
|
||||
BaseHouse house = GetHouse( from );
|
||||
house.MoveToWorld( center, from.Map );
|
||||
Delete();
|
||||
|
||||
for ( int i = 0; i < toMove.Count; ++i )
|
||||
{
|
||||
object o = toMove[i];
|
||||
|
||||
if ( o is Mobile )
|
||||
((Mobile)o).Location = house.BanLocation;
|
||||
else if ( o is Item )
|
||||
((Item)o).Location = house.BanLocation;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadItem:
|
||||
case HousePlacementResult.BadLand:
|
||||
case HousePlacementResult.BadStatic:
|
||||
case HousePlacementResult.BadRegionHidden:
|
||||
{
|
||||
from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.NoSurface:
|
||||
{
|
||||
from.SendMessage( "The house could not be created here. Part of the foundation would not be on any surface." );
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegion:
|
||||
{
|
||||
from.SendLocalizedMessage( 501265 ); // Housing cannot be created in this area.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionTemp:
|
||||
{
|
||||
from.SendLocalizedMessage( 501270 ); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionRaffle:
|
||||
{
|
||||
from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class StonePlasterHouseDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public StonePlasterHouseDeed() : base( 0x64, new Point3D( 0, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public StonePlasterHouseDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SmallOldHouse( owner, 0x64 );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041211; } }
|
||||
public override Rectangle2D[] Area{ get{ return SmallOldHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FieldStoneHouseDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public FieldStoneHouseDeed() : base( 0x66, new Point3D( 0, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public FieldStoneHouseDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SmallOldHouse( owner, 0x66 );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041212; } }
|
||||
public override Rectangle2D[] Area{ get{ return SmallOldHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallBrickHouseDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public SmallBrickHouseDeed() : base( 0x68, new Point3D( 0, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallBrickHouseDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SmallOldHouse( owner, 0x68 );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041213; } }
|
||||
public override Rectangle2D[] Area{ get{ return SmallOldHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WoodHouseDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public WoodHouseDeed() : base( 0x6A, new Point3D( 0, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public WoodHouseDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SmallOldHouse( owner, 0x6A );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041214; } }
|
||||
public override Rectangle2D[] Area{ get{ return SmallOldHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WoodPlasterHouseDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public WoodPlasterHouseDeed() : base( 0x6C, new Point3D( 0, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public WoodPlasterHouseDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SmallOldHouse( owner, 0x6C );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041215; } }
|
||||
public override Rectangle2D[] Area{ get{ return SmallOldHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ThatchedRoofCottageDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public ThatchedRoofCottageDeed() : base( 0x6E, new Point3D( 0, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public ThatchedRoofCottageDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SmallOldHouse( owner, 0x6E );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041216; } }
|
||||
public override Rectangle2D[] Area{ get{ return SmallOldHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BrickHouseDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public BrickHouseDeed() : base( 0x74, new Point3D( -1, 7, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public BrickHouseDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new GuildHouse( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041219; } }
|
||||
public override Rectangle2D[] Area{ get{ return GuildHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryWoodPlasterHouseDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public TwoStoryWoodPlasterHouseDeed() : base( 0x76, new Point3D( -3, 7, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TwoStoryWoodPlasterHouseDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new TwoStoryHouse( owner, 0x76 );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041220; } }
|
||||
public override Rectangle2D[] Area{ get{ return TwoStoryHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryStonePlasterHouseDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public TwoStoryStonePlasterHouseDeed() : base( 0x78, new Point3D( -3, 7, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TwoStoryStonePlasterHouseDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new TwoStoryHouse( owner, 0x78 );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041221; } }
|
||||
public override Rectangle2D[] Area{ get{ return TwoStoryHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TowerDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public TowerDeed() : base( 0x7A, new Point3D( 0, 7, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TowerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new Tower( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041222; } }
|
||||
public override Rectangle2D[] Area{ get{ return Tower.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class KeepDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public KeepDeed() : base( 0x7C, new Point3D( 0, 11, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public KeepDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new Keep( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041223; } }
|
||||
public override Rectangle2D[] Area{ get{ return Keep.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CastleDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public CastleDeed() : base( 0x7E, new Point3D( 0, 16, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public CastleDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new Castle( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041224; } }
|
||||
public override Rectangle2D[] Area{ get{ return Castle.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargePatioDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public LargePatioDeed() : base( 0x8C, new Point3D( -4, 7, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LargePatioDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new LargePatioHouse( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041231; } }
|
||||
public override Rectangle2D[] Area{ get{ return LargePatioHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeMarbleDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public LargeMarbleDeed() : base( 0x96, new Point3D( -4, 7, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LargeMarbleDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new LargeMarbleHouse( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041236; } }
|
||||
public override Rectangle2D[] Area{ get{ return LargeMarbleHouse.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTowerDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public SmallTowerDeed() : base( 0x98, new Point3D( 3, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SmallTowerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SmallTower( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041237; } }
|
||||
public override Rectangle2D[] Area{ get{ return SmallTower.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LogCabinDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public LogCabinDeed() : base( 0x9A, new Point3D( 1, 6, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LogCabinDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new LogCabin( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041238; } }
|
||||
public override Rectangle2D[] Area{ get{ return LogCabin.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandstonePatioDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public SandstonePatioDeed() : base( 0x9C, new Point3D( -1, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SandstonePatioDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SandStonePatio( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041239; } }
|
||||
public override Rectangle2D[] Area{ get{ return SandStonePatio.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class VillaDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public VillaDeed() : base( 0x9E, new Point3D( 3, 6, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public VillaDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new TwoStoryVilla( owner );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041240; } }
|
||||
public override Rectangle2D[] Area{ get{ return TwoStoryVilla.AreaArray; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StoneWorkshopDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public StoneWorkshopDeed() : base( 0xA0, new Point3D( -1, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public StoneWorkshopDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SmallShop( owner, 0xA0 );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041241; } }
|
||||
public override Rectangle2D[] Area{ get{ return SmallShop.AreaArray2; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MarbleWorkshopDeed : HouseDeed
|
||||
{
|
||||
[Constructable]
|
||||
public MarbleWorkshopDeed() : base( 0xA2, new Point3D( -1, 4, 0 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public MarbleWorkshopDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseHouse GetHouse( Mobile owner )
|
||||
{
|
||||
return new SmallShop( owner, 0xA2 );
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1041242; } }
|
||||
public override Rectangle2D[] Area{ get{ return SmallShop.AreaArray1; } }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Scripts/Multis/DynamicDecay.cs
Normal file
74
Scripts/Multis/DynamicDecay.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class DynamicDecay
|
||||
{
|
||||
public static bool Enabled { get { return Core.ML; } }
|
||||
|
||||
private static Dictionary<DecayLevel, DecayStageInfo> m_Stages;
|
||||
|
||||
static DynamicDecay()
|
||||
{
|
||||
m_Stages = new Dictionary<DecayLevel, DecayStageInfo>();
|
||||
|
||||
Register( DecayLevel.LikeNew, TimeSpan.FromHours( 1 ), TimeSpan.FromHours( 1 ) );
|
||||
Register( DecayLevel.Slightly, TimeSpan.FromDays( 1 ), TimeSpan.FromDays( 2 ) );
|
||||
Register( DecayLevel.Somewhat, TimeSpan.FromDays( 1 ), TimeSpan.FromDays( 2 ) );
|
||||
Register( DecayLevel.Fairly, TimeSpan.FromDays( 1 ), TimeSpan.FromDays( 2 ) );
|
||||
Register( DecayLevel.Greatly, TimeSpan.FromDays( 1 ), TimeSpan.FromDays( 2 ) );
|
||||
Register( DecayLevel.IDOC, TimeSpan.FromHours( 12 ), TimeSpan.FromHours( 24 ) );
|
||||
}
|
||||
|
||||
public static void Register( DecayLevel level, TimeSpan min, TimeSpan max )
|
||||
{
|
||||
DecayStageInfo info = new DecayStageInfo( min, max );
|
||||
|
||||
if ( m_Stages.ContainsKey( level ) )
|
||||
m_Stages[level] = info;
|
||||
else
|
||||
m_Stages.Add( level, info );
|
||||
}
|
||||
|
||||
public static bool Decays( DecayLevel level )
|
||||
{
|
||||
return m_Stages.ContainsKey( level );
|
||||
}
|
||||
|
||||
public static TimeSpan GetRandomDuration( DecayLevel level )
|
||||
{
|
||||
if ( !m_Stages.ContainsKey( level ) )
|
||||
return TimeSpan.Zero;
|
||||
|
||||
DecayStageInfo info = m_Stages[level];
|
||||
long min = info.MinDuration.Ticks;
|
||||
long max = info.MaxDuration.Ticks;
|
||||
|
||||
return TimeSpan.FromTicks( min + (long)( Utility.RandomDouble() * ( max - min ) ) );
|
||||
}
|
||||
}
|
||||
|
||||
public class DecayStageInfo
|
||||
{
|
||||
private TimeSpan m_MinDuration;
|
||||
private TimeSpan m_MaxDuration;
|
||||
|
||||
public TimeSpan MinDuration
|
||||
{
|
||||
get { return m_MinDuration; }
|
||||
}
|
||||
|
||||
public TimeSpan MaxDuration
|
||||
{
|
||||
get { return m_MaxDuration; }
|
||||
}
|
||||
|
||||
public DecayStageInfo( TimeSpan min, TimeSpan max )
|
||||
{
|
||||
m_MinDuration = min;
|
||||
m_MaxDuration = max;
|
||||
}
|
||||
}
|
||||
}
|
||||
2524
Scripts/Multis/HouseFoundation.cs
Normal file
2524
Scripts/Multis/HouseFoundation.cs
Normal file
File diff suppressed because it is too large
Load diff
378
Scripts/Multis/HousePlacement.cs
Normal file
378
Scripts/Multis/HousePlacement.cs
Normal file
|
|
@ -0,0 +1,378 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Guilds;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
using Server.Regions;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public enum HousePlacementResult
|
||||
{
|
||||
Valid,
|
||||
BadRegion,
|
||||
BadLand,
|
||||
BadStatic,
|
||||
BadItem,
|
||||
NoSurface,
|
||||
BadRegionHidden,
|
||||
BadRegionTemp,
|
||||
InvalidCastleKeep,
|
||||
BadRegionRaffle
|
||||
}
|
||||
|
||||
public class HousePlacement
|
||||
{
|
||||
private const int YardSize = 5;
|
||||
|
||||
// Any land tile which matches one of these ID numbers is considered a road and cannot be placed over.
|
||||
private static int[] m_RoadIDs = new int[]
|
||||
{
|
||||
0x0071, 0x0078,
|
||||
0x00E8, 0x00EB,
|
||||
0x07AE, 0x07B1,
|
||||
0x3FF4, 0x3FF4,
|
||||
0x3FF8, 0x3FFB,
|
||||
0x0442, 0x0479, // Sand stones
|
||||
0x0501, 0x0510, // Sand stones
|
||||
0x0009, 0x0015, // Furrows
|
||||
0x0150, 0x015C // Furrows
|
||||
};
|
||||
|
||||
public static HousePlacementResult Check( Mobile from, int multiID, Point3D center, out ArrayList toMove )
|
||||
{
|
||||
// If this spot is considered valid, every item and mobile in this list will be moved under the house sign
|
||||
toMove = new ArrayList();
|
||||
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null || map == Map.Internal )
|
||||
return HousePlacementResult.BadLand; // A house cannot go here
|
||||
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
return HousePlacementResult.Valid; // Staff can place anywhere
|
||||
|
||||
if ( map == Map.Ilshenar || SpellHelper.IsFeluccaT2A( map, center ) )
|
||||
return HousePlacementResult.BadRegion; // No houses in Ilshenar/T2A
|
||||
|
||||
if ( map == Map.Malas && ( multiID == 0x007C || multiID == 0x007E ) )
|
||||
return HousePlacementResult.InvalidCastleKeep;
|
||||
|
||||
NoHousingRegion noHousingRegion = (NoHousingRegion) Region.Find( center, map ).GetRegion( typeof( NoHousingRegion ) );
|
||||
|
||||
if ( noHousingRegion != null )
|
||||
return HousePlacementResult.BadRegion;
|
||||
|
||||
// This holds data describing the internal structure of the house
|
||||
MultiComponentList mcl = MultiData.GetComponents( multiID );
|
||||
|
||||
if ( multiID >= 0x13EC && multiID < 0x1D00 )
|
||||
HouseFoundation.AddStairsTo( ref mcl ); // this is a AOS house, add the stairs
|
||||
|
||||
// Location of the nortwest-most corner of the house
|
||||
Point3D start = new Point3D( center.X + mcl.Min.X, center.Y + mcl.Min.Y, center.Z );
|
||||
|
||||
// These are storage lists. They hold items and mobiles found in the map for further processing
|
||||
List<Item> items = new List<Item>();
|
||||
List<Mobile> mobiles = new List<Mobile>();
|
||||
|
||||
// These are also storage lists. They hold location values indicating the yard and border locations.
|
||||
List<Point2D> yard = new List<Point2D>(), borders = new List<Point2D>();
|
||||
|
||||
/* RULES:
|
||||
*
|
||||
* 1) All tiles which are around the -outside- of the foundation must not have anything impassable.
|
||||
* 2) No impassable object or land tile may come in direct contact with any part of the house.
|
||||
* 3) Five tiles from the front and back of the house must be completely clear of all house tiles.
|
||||
* 4) The foundation must rest flatly on a surface. Any bumps around the foundation are not allowed.
|
||||
* 5) No foundation tile may reside over terrain which is viewed as a road.
|
||||
*/
|
||||
|
||||
for ( int x = 0; x < mcl.Width; ++x )
|
||||
{
|
||||
for ( int y = 0; y < mcl.Height; ++y )
|
||||
{
|
||||
int tileX = start.X + x;
|
||||
int tileY = start.Y + y;
|
||||
|
||||
StaticTile[] addTiles = mcl.Tiles[x][y];
|
||||
|
||||
if ( addTiles.Length == 0 )
|
||||
continue; // There are no tiles here, continue checking somewhere else
|
||||
|
||||
Point3D testPoint = new Point3D( tileX, tileY, center.Z );
|
||||
|
||||
Region reg = Region.Find( testPoint, map );
|
||||
|
||||
if ( !reg.AllowHousing( from, testPoint ) ) // Cannot place houses in dungeons, towns, treasure map areas etc
|
||||
{
|
||||
if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
|
||||
return HousePlacementResult.BadRegionTemp;
|
||||
|
||||
if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
|
||||
return HousePlacementResult.BadRegionHidden;
|
||||
|
||||
if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
|
||||
return HousePlacementResult.BadRegionRaffle;
|
||||
|
||||
return HousePlacementResult.BadRegion;
|
||||
}
|
||||
|
||||
LandTile landTile = map.Tiles.GetLandTile( tileX, tileY );
|
||||
int landID = landTile.ID & TileData.MaxLandValue;
|
||||
|
||||
StaticTile[] oldTiles = map.Tiles.GetStaticTiles( tileX, tileY, true );
|
||||
|
||||
Sector sector = map.GetSector( tileX, tileY );
|
||||
|
||||
items.Clear();
|
||||
|
||||
for ( int i = 0; i < sector.Items.Count; ++i )
|
||||
{
|
||||
Item item = sector.Items[i];
|
||||
|
||||
if ( item.Visible && item.X == tileX && item.Y == tileY )
|
||||
items.Add( item );
|
||||
}
|
||||
|
||||
mobiles.Clear();
|
||||
|
||||
for ( int i = 0; i < sector.Mobiles.Count; ++i )
|
||||
{
|
||||
Mobile m = sector.Mobiles[i];
|
||||
|
||||
if ( m.X == tileX && m.Y == tileY )
|
||||
mobiles.Add( m );
|
||||
}
|
||||
|
||||
int landStartZ = 0, landAvgZ = 0, landTopZ = 0;
|
||||
|
||||
map.GetAverageZ( tileX, tileY, ref landStartZ, ref landAvgZ, ref landTopZ );
|
||||
|
||||
bool hasFoundation = false;
|
||||
|
||||
for ( int i = 0; i < addTiles.Length; ++i )
|
||||
{
|
||||
StaticTile addTile = addTiles[i];
|
||||
|
||||
if ( addTile.ID == 0x1 ) // Nodraw
|
||||
continue;
|
||||
|
||||
TileFlag addTileFlags = TileData.ItemTable[addTile.ID & TileData.MaxItemValue].Flags;
|
||||
|
||||
bool isFoundation = ( addTile.Z == 0 && (addTileFlags & TileFlag.Wall) != 0 );
|
||||
bool hasSurface = false;
|
||||
|
||||
if ( isFoundation )
|
||||
hasFoundation = true;
|
||||
|
||||
int addTileZ = center.Z + addTile.Z;
|
||||
int addTileTop = addTileZ + addTile.Height;
|
||||
|
||||
if ( (addTileFlags & TileFlag.Surface) != 0 )
|
||||
addTileTop += 16;
|
||||
|
||||
if ( addTileTop > landStartZ && landAvgZ > addTileZ )
|
||||
return HousePlacementResult.BadLand; // Broke rule #2
|
||||
|
||||
if ( isFoundation && ((TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) == 0) && landAvgZ == center.Z )
|
||||
hasSurface = true;
|
||||
|
||||
for ( int j = 0; j < oldTiles.Length; ++j )
|
||||
{
|
||||
StaticTile oldTile = oldTiles[j];
|
||||
ItemData id = TileData.ItemTable[oldTile.ID & TileData.MaxItemValue];
|
||||
|
||||
if ( (id.Impassable || (id.Surface && (id.Flags & TileFlag.Background) == 0)) && addTileTop > oldTile.Z && (oldTile.Z + id.CalcHeight) > addTileZ )
|
||||
return HousePlacementResult.BadStatic; // Broke rule #2
|
||||
/*else if ( isFoundation && !hasSurface && (id.Flags & TileFlag.Surface) != 0 && (oldTile.Z + id.CalcHeight) == center.Z )
|
||||
hasSurface = true;*/
|
||||
}
|
||||
|
||||
for ( int j = 0; j < items.Count; ++j )
|
||||
{
|
||||
Item item = items[j];
|
||||
ItemData id = item.ItemData;
|
||||
|
||||
if ( addTileTop > item.Z && (item.Z + id.CalcHeight) > addTileZ )
|
||||
{
|
||||
if ( item.Movable )
|
||||
toMove.Add( item );
|
||||
else if ( (id.Impassable || (id.Surface && (id.Flags & TileFlag.Background) == 0)) )
|
||||
return HousePlacementResult.BadItem; // Broke rule #2
|
||||
}
|
||||
/*else if ( isFoundation && !hasSurface && (id.Flags & TileFlag.Surface) != 0 && (item.Z + id.CalcHeight) == center.Z )
|
||||
{
|
||||
hasSurface = true;
|
||||
}*/
|
||||
}
|
||||
|
||||
if ( isFoundation && !hasSurface )
|
||||
return HousePlacementResult.NoSurface; // Broke rule #4
|
||||
|
||||
for ( int j = 0; j < mobiles.Count; ++j )
|
||||
{
|
||||
Mobile m = mobiles[j];
|
||||
|
||||
if ( addTileTop > m.Z && (m.Z + 16) > addTileZ )
|
||||
toMove.Add( m );
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < m_RoadIDs.Length; i += 2 )
|
||||
{
|
||||
if ( landID >= m_RoadIDs[i] && landID <= m_RoadIDs[i + 1] )
|
||||
return HousePlacementResult.BadLand; // Broke rule #5
|
||||
}
|
||||
|
||||
if ( hasFoundation )
|
||||
{
|
||||
for ( int xOffset = -1; xOffset <= 1; ++xOffset )
|
||||
{
|
||||
for ( int yOffset = -YardSize; yOffset <= YardSize; ++yOffset )
|
||||
{
|
||||
Point2D yardPoint = new Point2D( tileX + xOffset, tileY + yOffset );
|
||||
|
||||
if ( !yard.Contains( yardPoint ) )
|
||||
yard.Add( yardPoint );
|
||||
}
|
||||
}
|
||||
|
||||
for ( int xOffset = -1; xOffset <= 1; ++xOffset )
|
||||
{
|
||||
for ( int yOffset = -1; yOffset <= 1; ++yOffset )
|
||||
{
|
||||
if ( xOffset == 0 && yOffset == 0 )
|
||||
continue;
|
||||
|
||||
// To ease this rule, we will not add to the border list if the tile here is under a base floor (z<=8)
|
||||
|
||||
int vx = x + xOffset;
|
||||
int vy = y + yOffset;
|
||||
|
||||
if ( vx >= 0 && vx < mcl.Width && vy >= 0 && vy < mcl.Height )
|
||||
{
|
||||
StaticTile[] breakTiles = mcl.Tiles[vx][vy];
|
||||
bool shouldBreak = false;
|
||||
|
||||
for ( int i = 0; !shouldBreak && i < breakTiles.Length; ++i )
|
||||
{
|
||||
StaticTile breakTile = breakTiles[i];
|
||||
|
||||
if ( breakTile.Height == 0 && breakTile.Z <= 8 && TileData.ItemTable[breakTile.ID & TileData.MaxItemValue].Surface )
|
||||
shouldBreak = true;
|
||||
}
|
||||
|
||||
if ( shouldBreak )
|
||||
continue;
|
||||
}
|
||||
|
||||
Point2D borderPoint = new Point2D( tileX + xOffset, tileY + yOffset );
|
||||
|
||||
if ( !borders.Contains( borderPoint ) )
|
||||
borders.Add( borderPoint );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < borders.Count; ++i )
|
||||
{
|
||||
Point2D borderPoint = borders[i];
|
||||
|
||||
LandTile landTile = map.Tiles.GetLandTile( borderPoint.X, borderPoint.Y );
|
||||
int landID = landTile.ID & TileData.MaxLandValue;
|
||||
|
||||
if ( (TileData.LandTable[landID].Flags & TileFlag.Impassable) != 0 )
|
||||
return HousePlacementResult.BadLand;
|
||||
|
||||
for ( int j = 0; j < m_RoadIDs.Length; j += 2 )
|
||||
{
|
||||
if ( landID >= m_RoadIDs[j] && landID <= m_RoadIDs[j + 1] )
|
||||
return HousePlacementResult.BadLand; // Broke rule #5
|
||||
}
|
||||
|
||||
StaticTile[] tiles = map.Tiles.GetStaticTiles( borderPoint.X, borderPoint.Y, true );
|
||||
|
||||
for ( int j = 0; j < tiles.Length; ++j )
|
||||
{
|
||||
StaticTile tile = tiles[j];
|
||||
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
|
||||
|
||||
if ( id.Impassable || (id.Surface && (id.Flags & TileFlag.Background) == 0 && (tile.Z + id.CalcHeight) > (center.Z + 2)) )
|
||||
return HousePlacementResult.BadStatic; // Broke rule #1
|
||||
}
|
||||
|
||||
Sector sector = map.GetSector( borderPoint.X, borderPoint.Y );
|
||||
List<Item> sectorItems = sector.Items;
|
||||
|
||||
for ( int j = 0; j < sectorItems.Count; ++j )
|
||||
{
|
||||
Item item = sectorItems[j];
|
||||
|
||||
if ( item.X != borderPoint.X || item.Y != borderPoint.Y || item.Movable )
|
||||
continue;
|
||||
|
||||
ItemData id = item.ItemData;
|
||||
|
||||
if ( id.Impassable || (id.Surface && (id.Flags & TileFlag.Background) == 0 && (item.Z + id.CalcHeight) > (center.Z + 2)) )
|
||||
return HousePlacementResult.BadItem; // Broke rule #1
|
||||
}
|
||||
}
|
||||
|
||||
List<Sector> _sectors = new List<Sector>();
|
||||
List<BaseHouse> _houses = new List<BaseHouse>();
|
||||
|
||||
for ( int i = 0; i < yard.Count; i++ ) {
|
||||
Sector sector = map.GetSector( yard[i] );
|
||||
|
||||
if ( !_sectors.Contains( sector ) ) {
|
||||
_sectors.Add( sector );
|
||||
|
||||
if ( sector.Multis != null ) {
|
||||
for ( int j = 0; j < sector.Multis.Count; j++ ) {
|
||||
if ( sector.Multis[j] is BaseHouse ) {
|
||||
BaseHouse _house = (BaseHouse)sector.Multis[j];
|
||||
if ( !_houses.Contains( _house ) ) {
|
||||
_houses.Add( _house );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < yard.Count; ++i )
|
||||
{
|
||||
foreach ( BaseHouse b in _houses ) {
|
||||
if ( b.Contains( yard[i] ) )
|
||||
return HousePlacementResult.BadStatic; // Broke rule #3
|
||||
}
|
||||
|
||||
/*Point2D yardPoint = yard[i];
|
||||
|
||||
IPooledEnumerable eable = map.GetMultiTilesAt( yardPoint.X, yardPoint.Y );
|
||||
|
||||
foreach ( StaticTile[] tile in eable )
|
||||
{
|
||||
for ( int j = 0; j < tile.Length; ++j )
|
||||
{
|
||||
if ( (TileData.ItemTable[tile[j].ID & TileData.MaxItemValue].Flags & (TileFlag.Impassable | TileFlag.Surface)) != 0 )
|
||||
{
|
||||
eable.Free();
|
||||
return HousePlacementResult.BadStatic; // Broke rule #3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();*/
|
||||
}
|
||||
|
||||
return HousePlacementResult.Valid;
|
||||
}
|
||||
}
|
||||
}
|
||||
794
Scripts/Multis/HousePlacementTool.cs
Normal file
794
Scripts/Multis/HousePlacementTool.cs
Normal file
|
|
@ -0,0 +1,794 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.Mobiles;
|
||||
using Server.Regions;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HousePlacementTool : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1060651; } } // a house placement tool
|
||||
|
||||
[Constructable]
|
||||
public HousePlacementTool() : base( 0x14F6 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
from.SendGump( new HousePlacementCategoryGump( from ) );
|
||||
else
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public HousePlacementTool( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 0.0 )
|
||||
Weight = 3.0;
|
||||
}
|
||||
}
|
||||
|
||||
public class HousePlacementCategoryGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
|
||||
private const int LabelColor = 0x7FFF;
|
||||
private const int LabelColorDisabled = 0x4210;
|
||||
|
||||
public HousePlacementCategoryGump( Mobile from ) : base( 50, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
|
||||
from.CloseGump( typeof( HousePlacementCategoryGump ) );
|
||||
from.CloseGump( typeof( HousePlacementListGump ) );
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 270, 145, 5054 );
|
||||
|
||||
AddImageTiled( 10, 10, 250, 125, 2624 );
|
||||
AddAlphaRegion( 10, 10, 250, 125 );
|
||||
|
||||
AddHtmlLocalized( 10, 10, 250, 20, 1060239, LabelColor, false, false ); // <CENTER>HOUSE PLACEMENT TOOL</CENTER>
|
||||
|
||||
AddButton( 10, 110, 4017, 4019, 0, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 45, 110, 150, 20, 3000363, LabelColor, false, false ); // Close
|
||||
|
||||
AddButton( 10, 40, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 45, 40, 200, 20, 1060390, LabelColor, false, false ); // Classic Houses
|
||||
|
||||
AddButton( 10, 60, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 45, 60, 200, 20, 1060391, LabelColor, false, false ); // 2-Story Customizable Houses
|
||||
|
||||
AddButton( 10, 80, 4005, 4007, 3, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 45, 80, 200, 20, 1060392, LabelColor, false, false ); // 3-Story Customizable Houses
|
||||
}
|
||||
|
||||
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( !m_From.CheckAlive() || m_From.Backpack == null || m_From.Backpack.FindItemByType( typeof( HousePlacementTool ) ) == null )
|
||||
return;
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 1: // Classic Houses
|
||||
{
|
||||
m_From.SendGump( new HousePlacementListGump( m_From, HousePlacementEntry.ClassicHouses ) );
|
||||
break;
|
||||
}
|
||||
case 2: // 2-Story Customizable Houses
|
||||
{
|
||||
m_From.SendGump( new HousePlacementListGump( m_From, HousePlacementEntry.TwoStoryFoundations ) );
|
||||
break;
|
||||
}
|
||||
case 3: // 3-Story Customizable Houses
|
||||
{
|
||||
m_From.SendGump( new HousePlacementListGump( m_From, HousePlacementEntry.ThreeStoryFoundations ) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class HousePlacementListGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private HousePlacementEntry[] m_Entries;
|
||||
|
||||
private const int LabelColor = 0x7FFF;
|
||||
private const int LabelHue = 0x480;
|
||||
|
||||
public HousePlacementListGump( Mobile from, HousePlacementEntry[] entries ) : base( 50, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Entries = entries;
|
||||
|
||||
from.CloseGump( typeof( HousePlacementCategoryGump ) );
|
||||
from.CloseGump( typeof( HousePlacementListGump ) );
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 520, 420, 5054 );
|
||||
|
||||
AddImageTiled( 10, 10, 500, 20, 2624 );
|
||||
AddAlphaRegion( 10, 10, 500, 20 );
|
||||
|
||||
AddHtmlLocalized( 10, 10, 500, 20, 1060239, LabelColor, false, false ); // <CENTER>HOUSE PLACEMENT TOOL</CENTER>
|
||||
|
||||
AddImageTiled( 10, 40, 500, 20, 2624 );
|
||||
AddAlphaRegion( 10, 40, 500, 20 );
|
||||
|
||||
AddHtmlLocalized( 50, 40, 225, 20, 1060235, LabelColor, false, false ); // House Description
|
||||
AddHtmlLocalized( 275, 40, 75, 20, 1060236, LabelColor, false, false ); // Storage
|
||||
AddHtmlLocalized( 350, 40, 75, 20, 1060237, LabelColor, false, false ); // Lockdowns
|
||||
AddHtmlLocalized( 425, 40, 75, 20, 1060034, LabelColor, false, false ); // Cost
|
||||
|
||||
AddImageTiled( 10, 70, 500, 280, 2624 );
|
||||
AddAlphaRegion( 10, 70, 500, 280 );
|
||||
|
||||
AddImageTiled( 10, 360, 500, 20, 2624 );
|
||||
AddAlphaRegion( 10, 360, 500, 20 );
|
||||
|
||||
AddHtmlLocalized( 10, 360, 250, 20, 1060645, LabelColor, false, false ); // Bank Balance:
|
||||
AddLabel( 250, 360, LabelHue, Banker.GetBalance( from ).ToString() );
|
||||
|
||||
AddImageTiled( 10, 390, 500, 20, 2624 );
|
||||
AddAlphaRegion( 10, 390, 500, 20 );
|
||||
|
||||
AddButton( 10, 390, 4017, 4019, 0, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 50, 390, 100, 20, 3000363, LabelColor, false, false ); // Close
|
||||
|
||||
for ( int i = 0; i < entries.Length; ++i )
|
||||
{
|
||||
int page = 1 + (i / 14);
|
||||
int index = i % 14;
|
||||
|
||||
if ( index == 0 )
|
||||
{
|
||||
if ( page > 1 )
|
||||
{
|
||||
AddButton( 450, 390, 4005, 4007, 0, GumpButtonType.Page, page );
|
||||
AddHtmlLocalized( 400, 390, 100, 20, 3000406, LabelColor, false, false ); // Next
|
||||
}
|
||||
|
||||
AddPage( page );
|
||||
|
||||
if ( page > 1 )
|
||||
{
|
||||
AddButton( 200, 390, 4014, 4016, 0, GumpButtonType.Page, page - 1 );
|
||||
AddHtmlLocalized( 250, 390, 100, 20, 3000405, LabelColor, false, false ); // Previous
|
||||
}
|
||||
}
|
||||
|
||||
HousePlacementEntry entry = entries[i];
|
||||
|
||||
int y = 70 + (index * 20);
|
||||
|
||||
AddButton( 10, y, 4005, 4007, 1 + i, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 50, y, 225, 20, entry.Description, LabelColor, false, false );
|
||||
AddLabel( 275, y, LabelHue, entry.Storage.ToString() );
|
||||
AddLabel( 350, y, LabelHue, entry.Lockdowns.ToString() );
|
||||
AddLabel( 425, y, LabelHue, entry.Cost.ToString() );
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( !m_From.CheckAlive() || m_From.Backpack == null || m_From.Backpack.FindItemByType( typeof( HousePlacementTool ) ) == null )
|
||||
return;
|
||||
|
||||
int index = info.ButtonID - 1;
|
||||
|
||||
if ( index >= 0 && index < m_Entries.Length )
|
||||
{
|
||||
if ( m_From.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse( m_From ) )
|
||||
m_From.SendLocalizedMessage( 501271 ); // You already own a house, you may not place another!
|
||||
else
|
||||
m_From.Target = new NewHousePlacementTarget( m_Entries, m_Entries[index] );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendGump( new HousePlacementCategoryGump( m_From ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class NewHousePlacementTarget : MultiTarget
|
||||
{
|
||||
private HousePlacementEntry m_Entry;
|
||||
private HousePlacementEntry[] m_Entries;
|
||||
|
||||
private bool m_Placed;
|
||||
|
||||
public NewHousePlacementTarget( HousePlacementEntry[] entries, HousePlacementEntry entry ) : base( entry.MultiID, entry.Offset )
|
||||
{
|
||||
Range = 14;
|
||||
|
||||
m_Entries = entries;
|
||||
m_Entry = entry;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( !from.CheckAlive() || from.Backpack == null || from.Backpack.FindItemByType( typeof( HousePlacementTool ) ) == null )
|
||||
return;
|
||||
|
||||
IPoint3D ip = o as IPoint3D;
|
||||
|
||||
if ( ip != null )
|
||||
{
|
||||
if ( ip is Item )
|
||||
ip = ((Item)ip).GetWorldTop();
|
||||
|
||||
Point3D p = new Point3D( ip );
|
||||
|
||||
Region reg = Region.Find( new Point3D( p ), from.Map );
|
||||
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing( from, p ) )
|
||||
m_Placed = m_Entry.OnPlacement( from, p );
|
||||
else if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
|
||||
from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
else if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
|
||||
from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
|
||||
from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
|
||||
else
|
||||
from.SendLocalizedMessage( 501265 ); // Housing can not be created in this area.
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
if ( !from.CheckAlive() || from.Backpack == null || from.Backpack.FindItemByType( typeof( HousePlacementTool ) ) == null )
|
||||
return;
|
||||
|
||||
if ( !m_Placed )
|
||||
from.SendGump( new HousePlacementListGump( from, m_Entries ) );
|
||||
}
|
||||
}
|
||||
|
||||
public class HousePlacementEntry
|
||||
{
|
||||
private Type m_Type;
|
||||
private int m_Description;
|
||||
private int m_Storage;
|
||||
private int m_Lockdowns;
|
||||
private int m_NewStorage;
|
||||
private int m_NewLockdowns;
|
||||
private int m_Vendors;
|
||||
private int m_Cost;
|
||||
private int m_MultiID;
|
||||
private Point3D m_Offset;
|
||||
|
||||
public Type Type{ get{ return m_Type; } }
|
||||
|
||||
public int Description{ get{ return m_Description; } }
|
||||
public int Storage{ get{ return BaseHouse.NewVendorSystem ? m_NewStorage : m_Storage; } }
|
||||
public int Lockdowns{ get{ return BaseHouse.NewVendorSystem ? m_NewLockdowns : m_Lockdowns; } }
|
||||
public int Vendors{ get{ return m_Vendors; } }
|
||||
public int Cost{ get{ return m_Cost; } }
|
||||
|
||||
public int MultiID{ get{ return m_MultiID; } }
|
||||
public Point3D Offset{ get{ return m_Offset; } }
|
||||
|
||||
public HousePlacementEntry( Type type, int description, int storage, int lockdowns, int newStorage, int newLockdowns, int vendors, int cost, int xOffset, int yOffset, int zOffset, int multiID )
|
||||
{
|
||||
m_Type = type;
|
||||
m_Description = description;
|
||||
m_Storage = storage;
|
||||
m_Lockdowns = lockdowns;
|
||||
m_NewStorage = newStorage;
|
||||
m_NewLockdowns = newLockdowns;
|
||||
m_Vendors = vendors;
|
||||
m_Cost = cost;
|
||||
|
||||
m_Offset = new Point3D( xOffset, yOffset, zOffset );
|
||||
|
||||
m_MultiID = multiID;
|
||||
}
|
||||
|
||||
public BaseHouse ConstructHouse( Mobile from )
|
||||
{
|
||||
try
|
||||
{
|
||||
object[] args;
|
||||
|
||||
if ( m_Type == typeof( HouseFoundation ) )
|
||||
args = new object[4]{ from, m_MultiID, m_Storage, m_Lockdowns };
|
||||
else if ( m_Type == typeof( SmallOldHouse ) || m_Type == typeof( SmallShop ) || m_Type == typeof( TwoStoryHouse ) )
|
||||
args = new object[2]{ from, m_MultiID };
|
||||
else
|
||||
args = new object[1]{ from };
|
||||
|
||||
return Activator.CreateInstance( m_Type, args ) as BaseHouse;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void PlacementWarning_Callback( Mobile from, bool okay, object state )
|
||||
{
|
||||
if ( !from.CheckAlive() || from.Backpack == null || from.Backpack.FindItemByType( typeof( HousePlacementTool ) ) == null )
|
||||
return;
|
||||
|
||||
PreviewHouse prevHouse = (PreviewHouse)state;
|
||||
|
||||
if ( !okay )
|
||||
{
|
||||
prevHouse.Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( prevHouse.Deleted )
|
||||
{
|
||||
/* Too much time has passed and the test house you created has been deleted.
|
||||
* Please try again!
|
||||
*/
|
||||
from.SendGump( new NoticeGump( 1060637, 30720, 1060647, 32512, 320, 180, null, null ) );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Point3D center = prevHouse.Location;
|
||||
Map map = prevHouse.Map;
|
||||
|
||||
prevHouse.Delete();
|
||||
|
||||
ArrayList toMove;
|
||||
//Point3D center = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
|
||||
HousePlacementResult res = HousePlacement.Check( from, m_MultiID, center, out toMove );
|
||||
|
||||
switch ( res )
|
||||
{
|
||||
case HousePlacementResult.Valid:
|
||||
{
|
||||
if ( from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 501271 ); // You already own a house, you may not place another!
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseHouse house = ConstructHouse( from );
|
||||
|
||||
if ( house == null )
|
||||
return;
|
||||
|
||||
house.Price = m_Cost;
|
||||
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
from.SendMessage( "{0} gold would have been withdrawn from your bank if you were not a GM.", m_Cost.ToString() );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( Banker.Withdraw( from, m_Cost ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1060398, m_Cost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
||||
}
|
||||
else
|
||||
{
|
||||
house.RemoveKeys( from );
|
||||
house.Delete();
|
||||
from.SendLocalizedMessage( 1060646 ); // You do not have the funds available in your bank box to purchase this house. Try placing a smaller house, or adding gold or checks to your bank box.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
house.MoveToWorld( center, from.Map );
|
||||
|
||||
for ( int i = 0; i < toMove.Count; ++i )
|
||||
{
|
||||
object o = toMove[ i ];
|
||||
|
||||
if ( o is Mobile )
|
||||
( (Mobile) o ).Location = house.BanLocation;
|
||||
else if ( o is Item )
|
||||
( (Item) o ).Location = house.BanLocation;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadItem:
|
||||
case HousePlacementResult.BadLand:
|
||||
case HousePlacementResult.BadStatic:
|
||||
case HousePlacementResult.BadRegionHidden:
|
||||
case HousePlacementResult.NoSurface:
|
||||
{
|
||||
from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegion:
|
||||
{
|
||||
from.SendLocalizedMessage( 501265 ); // Housing cannot be created in this area.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionTemp:
|
||||
{
|
||||
from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionRaffle:
|
||||
{
|
||||
from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.InvalidCastleKeep:
|
||||
{
|
||||
from.SendLocalizedMessage( 1061122 ); // Castles and keeps cannot be created here.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPlacement( Mobile from, Point3D p )
|
||||
{
|
||||
if ( !from.CheckAlive() || from.Backpack == null || from.Backpack.FindItemByType( typeof( HousePlacementTool ) ) == null )
|
||||
return false;
|
||||
|
||||
ArrayList toMove;
|
||||
Point3D center = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
|
||||
HousePlacementResult res = HousePlacement.Check( from, m_MultiID, center, out toMove );
|
||||
|
||||
switch ( res )
|
||||
{
|
||||
case HousePlacementResult.Valid:
|
||||
{
|
||||
if ( from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 501271 ); // You already own a house, you may not place another!
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1011576 ); // This is a valid location.
|
||||
|
||||
PreviewHouse prev = new PreviewHouse( m_MultiID );
|
||||
|
||||
MultiComponentList mcl = prev.Components;
|
||||
|
||||
Point3D banLoc = new Point3D( center.X + mcl.Min.X, center.Y + mcl.Max.Y + 1, center.Z );
|
||||
|
||||
for ( int i = 0; i < mcl.List.Length; ++i )
|
||||
{
|
||||
MultiTileEntry entry = mcl.List[i];
|
||||
|
||||
int itemID = entry.m_ItemID;
|
||||
|
||||
if ( itemID >= 0xBA3 && itemID <= 0xC0E )
|
||||
{
|
||||
banLoc = new Point3D( center.X + entry.m_OffsetX, center.Y + entry.m_OffsetY, center.Z );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < toMove.Count; ++i )
|
||||
{
|
||||
object o = toMove[i];
|
||||
|
||||
if ( o is Mobile )
|
||||
((Mobile)o).Location = banLoc;
|
||||
else if ( o is Item )
|
||||
((Item)o).Location = banLoc;
|
||||
}
|
||||
|
||||
prev.MoveToWorld( center, from.Map );
|
||||
|
||||
/* You are about to place a new house.
|
||||
* Placing this house will condemn any and all of your other houses that you may have.
|
||||
* All of your houses on all shards will be affected.
|
||||
*
|
||||
* In addition, you will not be able to place another house or have one transferred to you for one (1) real-life week.
|
||||
*
|
||||
* Once you accept these terms, these effects cannot be reversed.
|
||||
* Re-deeding or transferring your new house will not uncondemn your other house(s) nor will the one week timer be removed.
|
||||
*
|
||||
* If you are absolutely certain you wish to proceed, click the button next to OKAY below.
|
||||
* If you do not wish to trade for this house, click CANCEL.
|
||||
*/
|
||||
from.SendGump( new WarningGump( 1060635, 30720, 1049583, 32512, 420, 280, new WarningGumpCallback( PlacementWarning_Callback ), prev ) );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadItem:
|
||||
case HousePlacementResult.BadLand:
|
||||
case HousePlacementResult.BadStatic:
|
||||
case HousePlacementResult.BadRegionHidden:
|
||||
case HousePlacementResult.NoSurface:
|
||||
{
|
||||
from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegion:
|
||||
{
|
||||
from.SendLocalizedMessage( 501265 ); // Housing cannot be created in this area.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionTemp:
|
||||
{
|
||||
from.SendLocalizedMessage( 501270 ); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionRaffle:
|
||||
{
|
||||
from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.InvalidCastleKeep:
|
||||
{
|
||||
from.SendLocalizedMessage( 1061122 ); // Castles and keeps cannot be created here.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Hashtable m_Table;
|
||||
|
||||
static HousePlacementEntry()
|
||||
{
|
||||
m_Table = new Hashtable();
|
||||
|
||||
FillTable( m_ClassicHouses );
|
||||
FillTable( m_TwoStoryFoundations );
|
||||
FillTable( m_ThreeStoryFoundations );
|
||||
}
|
||||
|
||||
public static HousePlacementEntry Find( BaseHouse house )
|
||||
{
|
||||
object obj = m_Table[house.GetType()];
|
||||
|
||||
if ( obj is HousePlacementEntry )
|
||||
{
|
||||
return ((HousePlacementEntry)obj);
|
||||
}
|
||||
else if ( obj is ArrayList )
|
||||
{
|
||||
ArrayList list = (ArrayList)obj;
|
||||
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
{
|
||||
HousePlacementEntry e = (HousePlacementEntry)list[i];
|
||||
|
||||
if ( e.m_MultiID == house.ItemID )
|
||||
return e;
|
||||
}
|
||||
}
|
||||
else if ( obj is Hashtable )
|
||||
{
|
||||
Hashtable table = (Hashtable)obj;
|
||||
|
||||
obj = table[house.ItemID];
|
||||
|
||||
if ( obj is HousePlacementEntry )
|
||||
return (HousePlacementEntry)obj;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void FillTable( HousePlacementEntry[] entries )
|
||||
{
|
||||
for ( int i = 0; i < entries.Length; ++i )
|
||||
{
|
||||
HousePlacementEntry e = entries[i];
|
||||
|
||||
object obj = m_Table[e.m_Type];
|
||||
|
||||
if ( obj == null )
|
||||
{
|
||||
m_Table[e.m_Type] = e;
|
||||
}
|
||||
else if ( obj is HousePlacementEntry )
|
||||
{
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
list.Add( obj );
|
||||
list.Add( e );
|
||||
|
||||
m_Table[e.m_Type] = list;
|
||||
}
|
||||
else if ( obj is ArrayList )
|
||||
{
|
||||
ArrayList list = (ArrayList)obj;
|
||||
|
||||
if ( list.Count == 8 )
|
||||
{
|
||||
Hashtable table = new Hashtable();
|
||||
|
||||
for ( int j = 0; j < list.Count; ++j )
|
||||
table[((HousePlacementEntry)list[j]).m_MultiID] = list[j];
|
||||
|
||||
table[e.m_MultiID] = e;
|
||||
|
||||
m_Table[e.m_Type] = table;
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add( e );
|
||||
}
|
||||
}
|
||||
else if ( obj is Hashtable )
|
||||
{
|
||||
((Hashtable)obj)[e.m_MultiID] = e;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static HousePlacementEntry[] m_ClassicHouses = new HousePlacementEntry[]
|
||||
{
|
||||
new HousePlacementEntry( typeof( SmallOldHouse ), 1011303, 425, 212, 489, 244, 10, 37000, 0, 4, 0, 0x0064 ),
|
||||
new HousePlacementEntry( typeof( SmallOldHouse ), 1011304, 425, 212, 489, 244, 10, 37000, 0, 4, 0, 0x0066 ),
|
||||
new HousePlacementEntry( typeof( SmallOldHouse ), 1011305, 425, 212, 489, 244, 10, 36750, 0, 4, 0, 0x0068 ),
|
||||
new HousePlacementEntry( typeof( SmallOldHouse ), 1011306, 425, 212, 489, 244, 10, 35250, 0, 4, 0, 0x006A ),
|
||||
new HousePlacementEntry( typeof( SmallOldHouse ), 1011307, 425, 212, 489, 244, 10, 36750, 0, 4, 0, 0x006C ),
|
||||
new HousePlacementEntry( typeof( SmallOldHouse ), 1011308, 425, 212, 489, 244, 10, 36750, 0, 4, 0, 0x006E ),
|
||||
new HousePlacementEntry( typeof( SmallShop ), 1011321, 425, 212, 489, 244, 10, 50500, -1, 4, 0, 0x00A0 ),
|
||||
new HousePlacementEntry( typeof( SmallShop ), 1011322, 425, 212, 489, 244, 10, 52500, 0, 4, 0, 0x00A2 ),
|
||||
new HousePlacementEntry( typeof( SmallTower ), 1011317, 580, 290, 667, 333, 14, 73500, 3, 4, 0, 0x0098 ),
|
||||
new HousePlacementEntry( typeof( TwoStoryVilla ), 1011319, 1100, 550, 1265, 632, 24, 113750, 3, 6, 0, 0x009E ),
|
||||
new HousePlacementEntry( typeof( SandStonePatio ), 1011320, 850, 425, 1265, 632, 24, 76500, -1, 4, 0, 0x009C ),
|
||||
new HousePlacementEntry( typeof( LogCabin ), 1011318, 1100, 550, 1265, 632, 24, 81750, 1, 6, 0, 0x009A ),
|
||||
new HousePlacementEntry( typeof( GuildHouse ), 1011309, 1370, 685, 1576, 788, 28, 131500, -1, 7, 0, 0x0074 ),
|
||||
new HousePlacementEntry( typeof( TwoStoryHouse ), 1011310, 1370, 685, 1576, 788, 28, 162750, -3, 7, 0, 0x0076 ),
|
||||
new HousePlacementEntry( typeof( TwoStoryHouse ), 1011311, 1370, 685, 1576, 788, 28, 162000, -3, 7, 0, 0x0078 ),
|
||||
new HousePlacementEntry( typeof( LargePatioHouse ), 1011315, 1370, 685, 1576, 788, 28, 129250, -4, 7, 0, 0x008C ),
|
||||
new HousePlacementEntry( typeof( LargeMarbleHouse ), 1011316, 1370, 685, 1576, 788, 28, 160500, -4, 7, 0, 0x0096 ),
|
||||
new HousePlacementEntry( typeof( Tower ), 1011312, 2119, 1059, 2437, 1218, 42, 366500, 0, 7, 0, 0x007A ),
|
||||
new HousePlacementEntry( typeof( Keep ), 1011313, 2625, 1312, 3019, 1509, 52, 572750, 0, 11, 0, 0x007C ),
|
||||
new HousePlacementEntry( typeof( Castle ), 1011314, 4076, 2038, 4688, 2344, 78, 865250, 0, 16, 0, 0x007E )
|
||||
};
|
||||
|
||||
public static HousePlacementEntry[] ClassicHouses{ get{ return m_ClassicHouses; } }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private static HousePlacementEntry[] m_TwoStoryFoundations = new HousePlacementEntry[]
|
||||
{
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060241, 425, 212, 489, 244, 10, 30500, 0, 4, 0, 0x13EC ), // 7x7 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060242, 580, 290, 667, 333, 14, 34500, 0, 5, 0, 0x13ED ), // 7x8 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060243, 650, 325, 748, 374, 16, 38500, 0, 5, 0, 0x13EE ), // 7x9 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060244, 700, 350, 805, 402, 16, 42500, 0, 6, 0, 0x13EF ), // 7x10 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060245, 750, 375, 863, 431, 16, 46500, 0, 6, 0, 0x13F0 ), // 7x11 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060246, 800, 400, 920, 460, 18, 50500, 0, 7, 0, 0x13F1 ), // 7x12 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060253, 580, 290, 667, 333, 14, 34500, 0, 4, 0, 0x13F8 ), // 8x7 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060254, 650, 325, 748, 374, 16, 39000, 0, 5, 0, 0x13F9 ), // 8x8 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060255, 700, 350, 805, 402, 16, 43500, 0, 5, 0, 0x13FA ), // 8x9 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060256, 750, 375, 863, 431, 16, 48000, 0, 6, 0, 0x13FB ), // 8x10 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060257, 800, 400, 920, 460, 18, 52500, 0, 6, 0, 0x13FC ), // 8x11 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060258, 850, 425, 1265, 632, 24, 57000, 0, 7, 0, 0x13FD ), // 8x12 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060259, 1100, 550, 1265, 632, 24, 61500, 0, 7, 0, 0x13FE ), // 8x13 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060265, 650, 325, 748, 374, 16, 38500, 0, 4, 0, 0x1404 ), // 9x7 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060266, 700, 350, 805, 402, 16, 43500, 0, 5, 0, 0x1405 ), // 9x8 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060267, 750, 375, 863, 431, 16, 48500, 0, 5, 0, 0x1406 ), // 9x9 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060268, 800, 400, 920, 460, 18, 53500, 0, 6, 0, 0x1407 ), // 9x10 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060269, 850, 425, 1265, 632, 24, 58500, 0, 6, 0, 0x1408 ), // 9x11 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060270, 1100, 550, 1265, 632, 24, 63500, 0, 7, 0, 0x1409 ), // 9x12 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060271, 1100, 550, 1265, 632, 24, 68500, 0, 7, 0, 0x140A ), // 9x13 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060277, 700, 350, 805, 402, 16, 42500, 0, 4, 0, 0x1410 ), // 10x7 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060278, 750, 375, 863, 431, 16, 48000, 0, 5, 0, 0x1411 ), // 10x8 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060279, 800, 400, 920, 460, 18, 53500, 0, 5, 0, 0x1412 ), // 10x9 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060280, 850, 425, 1265, 632, 24, 59000, 0, 6, 0, 0x1413 ), // 10x10 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060281, 1100, 550, 1265, 632, 24, 64500, 0, 6, 0, 0x1414 ), // 10x11 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060282, 1100, 550, 1265, 632, 24, 70000, 0, 7, 0, 0x1415 ), // 10x12 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060283, 1150, 575, 1323, 661, 24, 75500, 0, 7, 0, 0x1416 ), // 10x13 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060289, 750, 375, 863, 431, 16, 46500, 0, 4, 0, 0x141C ), // 11x7 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060290, 800, 400, 920, 460, 18, 52500, 0, 5, 0, 0x141D ), // 11x8 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060291, 850, 425, 1265, 632, 24, 58500, 0, 5, 0, 0x141E ), // 11x9 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060292, 1100, 550, 1265, 632, 24, 64500, 0, 6, 0, 0x141F ), // 11x10 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060293, 1100, 550, 1265, 632, 24, 70500, 0, 6, 0, 0x1420 ), // 11x11 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060294, 1150, 575, 1323, 661, 24, 76500, 0, 7, 0, 0x1421 ), // 11x12 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060295, 1200, 600, 1380, 690, 26, 82500, 0, 7, 0, 0x1422 ), // 11x13 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060301, 800, 400, 920, 460, 18, 50500, 0, 4, 0, 0x1428 ), // 12x7 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060302, 850, 425, 1265, 632, 24, 57000, 0, 5, 0, 0x1429 ), // 12x8 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060303, 1100, 550, 1265, 632, 24, 63500, 0, 5, 0, 0x142A ), // 12x9 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060304, 1100, 550, 1265, 632, 24, 70000, 0, 6, 0, 0x142B ), // 12x10 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060305, 1150, 575, 1323, 661, 24, 76500, 0, 6, 0, 0x142C ), // 12x11 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060306, 1200, 600, 1380, 690, 26, 83000, 0, 7, 0, 0x142D ), // 12x12 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060307, 1250, 625, 1438, 719, 26, 89500, 0, 7, 0, 0x142E ), // 12x13 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060314, 1100, 550, 1265, 632, 24, 61500, 0, 5, 0, 0x1435 ), // 13x8 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060315, 1100, 550, 1265, 632, 24, 68500, 0, 5, 0, 0x1436 ), // 13x9 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060316, 1150, 575, 1323, 661, 24, 75500, 0, 6, 0, 0x1437 ), // 13x10 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060317, 1200, 600, 1380, 690, 26, 82500, 0, 6, 0, 0x1438 ), // 13x11 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060318, 1250, 625, 1438, 719, 26, 89500, 0, 7, 0, 0x1439 ), // 13x12 2-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060319, 1300, 650, 1495, 747, 28, 96500, 0, 7, 0, 0x143A ) // 13x13 2-Story Customizable House
|
||||
};
|
||||
|
||||
public static HousePlacementEntry[] TwoStoryFoundations{ get{ return m_TwoStoryFoundations; } }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private static HousePlacementEntry[] m_ThreeStoryFoundations = new HousePlacementEntry[]
|
||||
{
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060272, 1150, 575, 1323, 661, 24, 73500, 0, 8, 0, 0x140B ), // 9x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060284, 1200, 600, 1380, 690, 26, 81000, 0, 8, 0, 0x1417 ), // 10x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060285, 1250, 625, 1438, 719, 26, 86500, 0, 8, 0, 0x1418 ), // 10x15 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060296, 1250, 625, 1438, 719, 26, 88500, 0, 8, 0, 0x1423 ), // 11x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060297, 1300, 650, 1495, 747, 28, 94500, 0, 8, 0, 0x1424 ), // 11x15 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060298, 1350, 675, 1553, 776, 28, 100500, 0, 9, 0, 0x1425 ), // 11x16 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060308, 1300, 650, 1495, 747, 28, 96000, 0, 8, 0, 0x142F ), // 12x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060309, 1350, 675, 1553, 776, 28, 102500, 0, 8, 0, 0x1430 ), // 12x15 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060310, 1370, 685, 1576, 788, 28, 109000, 0, 9, 0, 0x1431 ), // 12x16 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060311, 1370, 685, 1576, 788, 28, 115500, 0, 9, 0, 0x1432 ), // 12x17 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060320, 1350, 675, 1553, 776, 28, 103500, 0, 8, 0, 0x143B ), // 13x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060321, 1370, 685, 1576, 788, 28, 110500, 0, 8, 0, 0x143C ), // 13x15 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060322, 1370, 685, 1576, 788, 28, 117500, 0, 9, 0, 0x143D ), // 13x16 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060323, 2119, 1059, 2437, 1218, 42, 124500, 0, 9, 0, 0x143E ), // 13x17 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060324, 2119, 1059, 2437, 1218, 42, 131500, 0, 10, 0, 0x143F ), // 13x18 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060327, 1150, 575, 1323, 661, 24, 73500, 0, 5, 0, 0x1442 ), // 14x9 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060328, 1200, 600, 1380, 690, 26, 81000, 0, 6, 0, 0x1443 ), // 14x10 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060329, 1250, 625, 1438, 719, 26, 88500, 0, 6, 0, 0x1444 ), // 14x11 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060330, 1300, 650, 1495, 747, 28, 96000, 0, 7, 0, 0x1445 ), // 14x12 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060331, 1350, 675, 1553, 776, 28, 103500, 0, 7, 0, 0x1446 ), // 14x13 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060332, 1370, 685, 1576, 788, 28, 111000, 0, 8, 0, 0x1447 ), // 14x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060333, 1370, 685, 1576, 788, 28, 118500, 0, 8, 0, 0x1448 ), // 14x15 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060334, 2119, 1059, 2437, 1218, 42, 126000, 0, 9, 0, 0x1449 ), // 14x16 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060335, 2119, 1059, 2437, 1218, 42, 133500, 0, 9, 0, 0x144A ), // 14x17 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060336, 2119, 1059, 2437, 1218, 42, 141000, 0, 10, 0, 0x144B ), // 14x18 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060340, 1250, 625, 1438, 719, 26, 86500, 0, 6, 0, 0x144F ), // 15x10 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060341, 1300, 650, 1495, 747, 28, 94500, 0, 6, 0, 0x1450 ), // 15x11 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060342, 1350, 675, 1553, 776, 28, 102500, 0, 7, 0, 0x1451 ), // 15x12 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060343, 1370, 685, 1576, 788, 28, 110500, 0, 7, 0, 0x1452 ), // 15x13 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060344, 1370, 685, 1576, 788, 28, 118500, 0, 8, 0, 0x1453 ), // 15x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060345, 2119, 1059, 2437, 1218, 42, 126500, 0, 8, 0, 0x1454 ), // 15x15 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060346, 2119, 1059, 2437, 1218, 42, 134500, 0, 9, 0, 0x1455 ), // 15x16 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060347, 2119, 1059, 2437, 1218, 42, 142500, 0, 9, 0, 0x1456 ), // 15x17 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060348, 2119, 1059, 2437, 1218, 42, 150500, 0, 10, 0, 0x1457 ), // 15x18 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060353, 1350, 675, 1553, 776, 28, 100500, 0, 6, 0, 0x145C ), // 16x11 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060354, 1370, 685, 1576, 788, 28, 109000, 0, 7, 0, 0x145D ), // 16x12 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060355, 1370, 685, 1576, 788, 28, 117500, 0, 7, 0, 0x145E ), // 16x13 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060356, 2119, 1059, 2437, 1218, 42, 126000, 0, 8, 0, 0x145F ), // 16x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060357, 2119, 1059, 2437, 1218, 42, 134500, 0, 8, 0, 0x1460 ), // 16x15 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060358, 2119, 1059, 2437, 1218, 42, 143000, 0, 9, 0, 0x1461 ), // 16x16 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060359, 2119, 1059, 2437, 1218, 42, 151500, 0, 9, 0, 0x1462 ), // 16x17 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060360, 2119, 1059, 2437, 1218, 42, 160000, 0, 10, 0, 0x1463 ), // 16x18 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060366, 1370, 685, 1576, 788, 28, 115500, 0, 7, 0, 0x1469 ), // 17x12 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060367, 2119, 1059, 2437, 1218, 42, 124500, 0, 7, 0, 0x146A ), // 17x13 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060368, 2119, 1059, 2437, 1218, 42, 133500, 0, 8, 0, 0x146B ), // 17x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060369, 2119, 1059, 2437, 1218, 42, 142500, 0, 8, 0, 0x146C ), // 17x15 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060370, 2119, 1059, 2437, 1218, 42, 151500, 0, 9, 0, 0x146D ), // 17x16 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060371, 2119, 1059, 2437, 1218, 42, 160500, 0, 9, 0, 0x146E ), // 17x17 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060372, 2119, 1059, 2437, 1218, 42, 169500, 0, 10, 0, 0x146F ), // 17x18 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060379, 2119, 1059, 2437, 1218, 42, 131500, 0, 7, 0, 0x1476 ), // 18x13 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060380, 2119, 1059, 2437, 1218, 42, 141000, 0, 8, 0, 0x1477 ), // 18x14 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060381, 2119, 1059, 2437, 1218, 42, 150500, 0, 8, 0, 0x1478 ), // 18x15 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060382, 2119, 1059, 2437, 1218, 42, 160000, 0, 9, 0, 0x1479 ), // 18x16 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060383, 2119, 1059, 2437, 1218, 42, 169500, 0, 9, 0, 0x147A ), // 18x17 3-Story Customizable House
|
||||
new HousePlacementEntry( typeof( HouseFoundation ), 1060384, 2119, 1059, 2437, 1218, 42, 179000, 0, 10, 0, 0x147B ) // 18x18 3-Story Customizable House
|
||||
};
|
||||
|
||||
public static HousePlacementEntry[] ThreeStoryFoundations{ get{ return m_ThreeStoryFoundations; } }
|
||||
}
|
||||
}
|
||||
306
Scripts/Multis/HouseSign.cs
Normal file
306
Scripts/Multis/HouseSign.cs
Normal file
|
|
@ -0,0 +1,306 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.Gumps;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class HouseSign : Item
|
||||
{
|
||||
private BaseHouse m_Owner;
|
||||
private Mobile m_OrgOwner;
|
||||
|
||||
public HouseSign( BaseHouse owner ) : base( 0xBD2 )
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_OrgOwner = m_Owner.Owner;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public HouseSign( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
if ( Name == null )
|
||||
return "An Unnamed House";
|
||||
|
||||
return Name;
|
||||
}
|
||||
|
||||
public BaseHouse Owner
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Owner;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool RestrictDecay
|
||||
{
|
||||
get{ return ( m_Owner != null && m_Owner.RestrictDecay ); }
|
||||
set{ if ( m_Owner != null ) m_Owner.RestrictDecay = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile OriginalOwner
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_OrgOwner;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Owner != null && !m_Owner.Deleted )
|
||||
m_Owner.Delete();
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
list.Add( 1061638 ); // A House Sign
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
private bool m_GettingProperties;
|
||||
|
||||
public bool GettingProperties
|
||||
{
|
||||
get { return m_GettingProperties; }
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1061639, Utility.FixHtml( GetName() ) ); // Name: ~1_NAME~
|
||||
list.Add( 1061640, (m_Owner == null || m_Owner.Owner == null) ? "nobody" : m_Owner.Owner.Name ); // Owner: ~1_OWNER~
|
||||
|
||||
if ( m_Owner != null )
|
||||
{
|
||||
list.Add( m_Owner.Public ? 1061641 : 1061642 ); // This House is Open to the Public : This is a Private Home
|
||||
|
||||
m_GettingProperties = true;
|
||||
DecayLevel level = m_Owner.DecayLevel;
|
||||
m_GettingProperties = false;
|
||||
|
||||
if ( level == DecayLevel.DemolitionPending )
|
||||
{
|
||||
list.Add( 1062497 ); // Demolition Pending
|
||||
}
|
||||
else if ( level != DecayLevel.Ageless )
|
||||
{
|
||||
if ( level == DecayLevel.Collapsed )
|
||||
level = DecayLevel.IDOC;
|
||||
|
||||
list.Add( 1062028, String.Format( "#{0}", 1043009 + (int)level ) ); // Condition: This structure is ...
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( m_Owner != null && BaseHouse.DecayEnabled && m_Owner.DecayPeriod != TimeSpan.Zero )
|
||||
{
|
||||
string message;
|
||||
|
||||
switch ( m_Owner.DecayLevel )
|
||||
{
|
||||
case DecayLevel.Ageless: message = "ageless"; break;
|
||||
case DecayLevel.Fairly: message = "fairly worn"; break;
|
||||
case DecayLevel.Greatly: message = "greatly worn"; break;
|
||||
case DecayLevel.LikeNew: message = "like new"; break;
|
||||
case DecayLevel.Slightly: message = "slightly worn"; break;
|
||||
case DecayLevel.Somewhat: message = "somewhat worn"; break;
|
||||
default: message = "in danger of collapsing"; break;
|
||||
}
|
||||
|
||||
LabelTo( from, "This house is {0}.", message );
|
||||
}
|
||||
|
||||
base.OnSingleClick( from );
|
||||
}
|
||||
|
||||
public void ShowSign( Mobile m )
|
||||
{
|
||||
if ( m_Owner != null )
|
||||
{
|
||||
if ( m_Owner.IsFriend( m ) && m.AccessLevel < AccessLevel.GameMaster )
|
||||
{
|
||||
#region Mondain's Legacy
|
||||
if ( ( Core.ML && m_Owner.IsOwner( m ) ) || !Core.ML )
|
||||
m_Owner.RefreshDecay();
|
||||
#endregion
|
||||
if ( !Core.AOS )
|
||||
m.SendLocalizedMessage( 501293 ); // Welcome back to the house, friend!
|
||||
}
|
||||
|
||||
if ( m_Owner.IsAosRules )
|
||||
m.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Information, m, m_Owner ) );
|
||||
else
|
||||
m.SendGump( new HouseGump( m, m_Owner ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void ClaimGump_Callback( Mobile from, bool okay, object state )
|
||||
{
|
||||
if ( okay && m_Owner != null && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending )
|
||||
{
|
||||
bool canClaim = false;
|
||||
|
||||
if ( m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0 )
|
||||
canClaim = m_Owner.IsFriend( from );
|
||||
else
|
||||
canClaim = m_Owner.IsCoOwner( from );
|
||||
|
||||
if ( canClaim && !BaseHouse.HasAccountHouse( from ) )
|
||||
{
|
||||
m_Owner.Owner = from;
|
||||
m_Owner.LastTraded = DateTime.UtcNow;
|
||||
}
|
||||
}
|
||||
|
||||
ShowSign( from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile m )
|
||||
{
|
||||
if ( m_Owner == null )
|
||||
return;
|
||||
|
||||
if ( m.AccessLevel < AccessLevel.GameMaster && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending )
|
||||
{
|
||||
bool canClaim = false;
|
||||
|
||||
if ( m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0 )
|
||||
canClaim = m_Owner.IsFriend( m );
|
||||
else
|
||||
canClaim = m_Owner.IsCoOwner( m );
|
||||
|
||||
if ( canClaim && !BaseHouse.HasAccountHouse( m ) )
|
||||
{
|
||||
/* You do not currently own any house on any shard with this account,
|
||||
* and this house currently does not have an owner. If you wish, you
|
||||
* may choose to claim this house and become its rightful owner. If
|
||||
* you do this, it will become your Primary house and automatically
|
||||
* refresh. If you claim this house, you will be unable to place
|
||||
* another house or have another house transferred to you for the
|
||||
* next 7 days. Do you wish to claim this house?
|
||||
*/
|
||||
m.SendGump( new WarningGump( 501036, 32512, 1049719, 32512, 420, 280, new WarningGumpCallback( ClaimGump_Callback ), null ) );
|
||||
}
|
||||
}
|
||||
|
||||
ShowSign( m );
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( BaseHouse.NewVendorSystem && from.Alive && Owner != null && Owner.IsAosRules )
|
||||
{
|
||||
if ( Owner.AreThereAvailableVendorsFor( from ) )
|
||||
list.Add( new VendorsEntry( this ) );
|
||||
|
||||
if ( Owner.VendorInventories.Count > 0 )
|
||||
list.Add( new ReclaimVendorInventoryEntry( this ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class VendorsEntry : ContextMenuEntry
|
||||
{
|
||||
private HouseSign m_Sign;
|
||||
|
||||
public VendorsEntry( HouseSign sign ) : base( 6211 )
|
||||
{
|
||||
m_Sign = sign;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Mobile from = this.Owner.From;
|
||||
|
||||
if ( !from.CheckAlive() || m_Sign.Deleted || m_Sign.Owner == null || !m_Sign.Owner.AreThereAvailableVendorsFor( from ) )
|
||||
return;
|
||||
|
||||
if ( from.Map != m_Sign.Map || !from.InRange( m_Sign, 5 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Vendors, from, m_Sign.Owner ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ReclaimVendorInventoryEntry : ContextMenuEntry
|
||||
{
|
||||
private HouseSign m_Sign;
|
||||
|
||||
public ReclaimVendorInventoryEntry( HouseSign sign ) : base( 6213 )
|
||||
{
|
||||
m_Sign = sign;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Mobile from = this.Owner.From;
|
||||
|
||||
if ( m_Sign.Deleted || m_Sign.Owner == null || m_Sign.Owner.VendorInventories.Count == 0 || !from.CheckAlive() )
|
||||
return;
|
||||
|
||||
if ( from.Map != m_Sign.Map || !from.InRange( m_Sign, 5 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.CloseGump( typeof( VendorInventoryGump ) );
|
||||
from.SendGump( new VendorInventoryGump( m_Sign.Owner, from ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Owner );
|
||||
writer.Write( m_OrgOwner );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Owner = reader.ReadItem() as BaseHouse;
|
||||
m_OrgOwner = reader.ReadMobile();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( this.Name == "a house sign" )
|
||||
this.Name = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
187
Scripts/Multis/HouseTeleporter.cs
Normal file
187
Scripts/Multis/HouseTeleporter.cs
Normal file
|
|
@ -0,0 +1,187 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.Targeting;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HouseTeleporter : Item, ISecurable
|
||||
{
|
||||
private Item m_Target;
|
||||
private SecureLevel m_Level;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Item Target
|
||||
{
|
||||
get{ return m_Target; }
|
||||
set{ m_Target = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SecureLevel Level
|
||||
{
|
||||
get{ return m_Level; }
|
||||
set{ m_Level = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public HouseTeleporter( int itemID ) : this( itemID, null )
|
||||
{
|
||||
}
|
||||
|
||||
public HouseTeleporter( int itemID, Item target ) : base( itemID )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Level = SecureLevel.Anyone;
|
||||
|
||||
m_Target = target;
|
||||
}
|
||||
|
||||
public bool CheckAccess( Mobile m )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null && (house.Public ? house.IsBanned( m ) : !house.HasAccess( m )) )
|
||||
return false;
|
||||
|
||||
return ( house != null && house.HasSecureAccess( m, m_Level ) );
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( m_Target != null && !m_Target.Deleted )
|
||||
{
|
||||
if ( CheckAccess( m ) )
|
||||
{
|
||||
if ( !m.Hidden || m.AccessLevel == AccessLevel.Player )
|
||||
new EffectTimer( Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds( 0.4 ) ).Start();
|
||||
|
||||
new DelayTimer( this, m ).Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage( 1061637 ); // You are not allowed to access this.
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
SetSecureLevelEntry.AddTo( from, this, list );
|
||||
}
|
||||
|
||||
public HouseTeleporter( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (int) m_Level );
|
||||
|
||||
writer.Write( (Item) m_Target );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Target = reader.ReadItem();
|
||||
|
||||
if ( version < 0 )
|
||||
m_Level = SecureLevel.Anyone;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class EffectTimer : Timer
|
||||
{
|
||||
private Point3D m_Location;
|
||||
private Map m_Map;
|
||||
private int m_EffectID;
|
||||
private int m_SoundID;
|
||||
|
||||
public EffectTimer( Point3D p, Map map, int effectID, int soundID, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Location = p;
|
||||
m_Map = map;
|
||||
m_EffectID = effectID;
|
||||
m_SoundID = soundID;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( m_Location, m_Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, m_EffectID, 0 );
|
||||
|
||||
if ( m_SoundID != -1 )
|
||||
Effects.PlaySound( m_Location, m_Map, m_SoundID );
|
||||
}
|
||||
}
|
||||
|
||||
private class DelayTimer : Timer
|
||||
{
|
||||
private HouseTeleporter m_Teleporter;
|
||||
private Mobile m_Mobile;
|
||||
|
||||
public DelayTimer( HouseTeleporter tp, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ) )
|
||||
{
|
||||
m_Teleporter = tp;
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Item target = m_Teleporter.m_Target;
|
||||
|
||||
if ( target != null && !target.Deleted )
|
||||
{
|
||||
Mobile m = m_Mobile;
|
||||
|
||||
if ( m.Location == m_Teleporter.Location && m.Map == m_Teleporter.Map )
|
||||
{
|
||||
Point3D p = target.GetWorldTop();
|
||||
Map map = target.Map;
|
||||
|
||||
Server.Mobiles.BaseCreature.TeleportPets( m, p, map );
|
||||
|
||||
m.MoveToWorld( p, map );
|
||||
|
||||
if ( !m.Hidden || m.AccessLevel == AccessLevel.Player )
|
||||
{
|
||||
Effects.PlaySound( target.Location, target.Map, 0x1FE );
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023, 0 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( target.Location, target.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023, 0 );
|
||||
|
||||
new EffectTimer( target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds( 0.4 ) ).Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
577
Scripts/Multis/Houses.cs
Normal file
577
Scripts/Multis/Houses.cs
Normal file
|
|
@ -0,0 +1,577 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Multis.Deeds;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class SmallOldHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D(-3,-3,7,7 ), new Rectangle2D( -1, 4, 3, 1 ) };
|
||||
|
||||
public override Rectangle2D[] Area{ get{ return AreaArray; } }
|
||||
public override Point3D BaseBanLocation{ get{ return new Point3D( 2, 4, 0 ); } }
|
||||
|
||||
public override int DefaultPrice{ get{ return 43800; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.TwoStoryFoundations[0]; } }
|
||||
|
||||
public SmallOldHouse( Mobile owner, int id ) : base( id, owner, 425, 3 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoor( 0, 3, 7, keyValue );
|
||||
|
||||
SetSign( 2, 4, 5 );
|
||||
}
|
||||
|
||||
public SmallOldHouse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x64: return new StonePlasterHouseDeed();
|
||||
case 0x66: return new FieldStoneHouseDeed();
|
||||
case 0x68: return new SmallBrickHouseDeed();
|
||||
case 0x6A: return new WoodHouseDeed();
|
||||
case 0x6C: return new WoodPlasterHouseDeed();
|
||||
case 0x6E:
|
||||
default: return new ThatchedRoofCottageDeed();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GuildHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 14, 14 ), new Rectangle2D( -2, 7, 4, 1 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 144500; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.ThreeStoryFoundations[20]; } }
|
||||
public override int ConvertOffsetX{ get{ return -1; } }
|
||||
public override int ConvertOffsetY{ get{ return -1; } }
|
||||
|
||||
public override Rectangle2D[] Area{ get{ return AreaArray; } }
|
||||
public override Point3D BaseBanLocation{ get{ return new Point3D( 4, 8, 0 ); } }
|
||||
|
||||
public GuildHouse( Mobile owner ) : base( 0x74, owner, 1100, 8 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoors( -1, 6, 7, keyValue );
|
||||
|
||||
SetSign( 4, 8, 16 );
|
||||
|
||||
AddSouthDoor( -3, -1, 7 );
|
||||
AddSouthDoor( 3, -1, 7 );
|
||||
}
|
||||
|
||||
public GuildHouse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new BrickHouseDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, 0, 14, 7 ), new Rectangle2D( -7, -7, 9, 7 ), new Rectangle2D( -4, 7, 4, 1 ) };
|
||||
|
||||
public override Rectangle2D[] Area{ get{ return AreaArray; } }
|
||||
public override Point3D BaseBanLocation{ get{ return new Point3D( 2, 8, 0 ); } }
|
||||
|
||||
public override int DefaultPrice{ get{ return 192400; } }
|
||||
|
||||
public TwoStoryHouse( Mobile owner, int id ) : base( id, owner, 1370, 10 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoors( -3, 6, 7, keyValue );
|
||||
|
||||
SetSign( 2, 8, 16 );
|
||||
|
||||
AddSouthDoor( -3, 0, 7 );
|
||||
AddSouthDoor( id == 0x76 ? -2 : -3, 0, 27 );
|
||||
}
|
||||
|
||||
public TwoStoryHouse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
switch( ItemID )
|
||||
{
|
||||
case 0x76: return new TwoStoryWoodPlasterHouseDeed();
|
||||
case 0x78:
|
||||
default: return new TwoStoryStonePlasterHouseDeed();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Tower : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 16, 14 ), new Rectangle2D( -1, 7, 4, 2 ), new Rectangle2D( -11, 0, 4, 7 ), new Rectangle2D( 9, 0, 4, 7 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 433200; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.ThreeStoryFoundations[37]; } }
|
||||
public override int ConvertOffsetY{ get{ return -1; } }
|
||||
|
||||
public override Rectangle2D[] Area{ get{ return AreaArray; } }
|
||||
public override Point3D BaseBanLocation{ get{ return new Point3D( 5, 8, 0 ); } }
|
||||
|
||||
public Tower( Mobile owner ) : base( 0x7A, owner, 2119, 15 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoors( false, 0, 6, 6, keyValue );
|
||||
|
||||
SetSign( 5, 8, 16 );
|
||||
|
||||
AddSouthDoor( false, 3, -2, 6 );
|
||||
AddEastDoor( false, 1, 4, 26 );
|
||||
AddEastDoor( false, 1, 4, 46 );
|
||||
}
|
||||
|
||||
public Tower( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new TowerDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Keep : BaseHouse//warning: ODD shape!
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -11, -11, 7, 8 ), new Rectangle2D( -11, 5, 7, 8 ), new Rectangle2D( 6, -11, 7, 8 ), new Rectangle2D( 6, 5, 7, 8 ), new Rectangle2D( -9, -3, 5, 8 ), new Rectangle2D( 6, -3, 5, 8 ), new Rectangle2D( -4, -9, 10, 20 ), new Rectangle2D( -1, 11, 4, 1 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 665200; } }
|
||||
|
||||
public override Rectangle2D[] Area{ get{ return AreaArray; } }
|
||||
public override Point3D BaseBanLocation{ get{ return new Point3D( 5, 13, 0 ); } }
|
||||
|
||||
public Keep( Mobile owner ) : base( 0x7C, owner, 2625, 18 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoors( false, 0, 10, 6, keyValue );
|
||||
|
||||
SetSign( 5, 12, 16 );
|
||||
}
|
||||
|
||||
public Keep( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new KeepDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Castle : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -15, -15, 31, 31 ), new Rectangle2D( -1, 16, 4, 1 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 1022800; } }
|
||||
|
||||
public override Rectangle2D[] Area{ get{ return AreaArray; } }
|
||||
public override Point3D BaseBanLocation{ get{ return new Point3D( 5, 17, 0 ); } }
|
||||
|
||||
public Castle( Mobile owner ) : base( 0x7E, owner, 4076, 28 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoors( false, 0, 15, 6, keyValue );
|
||||
|
||||
SetSign( 5, 17, 16 );
|
||||
|
||||
AddSouthDoors( false, 0, 11, 6, true );
|
||||
AddSouthDoors( false, 0, 5, 6, false );
|
||||
AddSouthDoors( false, -1, -11, 6, false );
|
||||
}
|
||||
|
||||
public Castle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new CastleDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargePatioHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 15, 14 ), new Rectangle2D( -5, 7, 4, 1 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 152800; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.ThreeStoryFoundations[29]; } }
|
||||
public override int ConvertOffsetY{ get{ return -1; } }
|
||||
|
||||
public override Rectangle2D[] Area { get { return AreaArray; } }
|
||||
public override Point3D BaseBanLocation { get { return new Point3D( 1, 8, 0 ); } }
|
||||
|
||||
public LargePatioHouse( Mobile owner ) : base( 0x8C, owner, 1100, 8 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoors( -4, 6, 7, keyValue );
|
||||
|
||||
SetSign( 1, 8, 16 );
|
||||
|
||||
AddEastDoor( 1, 4, 7 );
|
||||
AddEastDoor( 1, -4, 7 );
|
||||
AddSouthDoor( 4, -1, 7 );
|
||||
}
|
||||
|
||||
public LargePatioHouse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new LargePatioDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeMarbleHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 15, 14 ), new Rectangle2D( -6, 7, 6, 1 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 192000; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.ThreeStoryFoundations[29]; } }
|
||||
public override int ConvertOffsetY{ get{ return -1; } }
|
||||
|
||||
public override Rectangle2D[] Area { get { return AreaArray; } }
|
||||
public override Point3D BaseBanLocation { get { return new Point3D( 1, 8, 0 ); } }
|
||||
|
||||
public LargeMarbleHouse( Mobile owner ) : base( 0x96, owner, 1370, 10 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoors( false, -4, 3, 4, keyValue );
|
||||
|
||||
SetSign( 1, 8, 11 );
|
||||
}
|
||||
|
||||
public LargeMarbleHouse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new LargeMarbleDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTower : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -3, 8, 7 ), new Rectangle2D( 2, 4, 3, 1 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 88500; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.TwoStoryFoundations[6]; } }
|
||||
|
||||
public override Rectangle2D[] Area{ get{ return AreaArray; } }
|
||||
public override Point3D BaseBanLocation{ get{ return new Point3D( 1, 4, 0 ); } }
|
||||
|
||||
public SmallTower( Mobile owner ) : base( 0x98, owner, 580, 4 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoor( false, 3, 3, 6, keyValue );
|
||||
|
||||
SetSign( 1, 4, 5 );
|
||||
}
|
||||
|
||||
public SmallTower( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new SmallTowerDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LogCabin : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -6, 8, 13 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 97800; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.TwoStoryFoundations[12]; } }
|
||||
|
||||
public override Rectangle2D[] Area { get { return AreaArray; } }
|
||||
public override Point3D BaseBanLocation { get { return new Point3D( 5, 8, 0 ); } }
|
||||
|
||||
public LogCabin( Mobile owner ) : base( 0x9A, owner, 1100, 8 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoor( 1, 4, 8, keyValue );
|
||||
|
||||
SetSign( 5, 8, 20 );
|
||||
|
||||
AddSouthDoor( 1, 0, 29 );
|
||||
}
|
||||
|
||||
public LogCabin( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new LogCabinDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandStonePatio : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -4, 12, 8 ), new Rectangle2D( -2, 4, 3, 1 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 90900; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.TwoStoryFoundations[35]; } }
|
||||
public override int ConvertOffsetY{ get{ return -1; } }
|
||||
|
||||
public override Rectangle2D[] Area { get { return AreaArray; } }
|
||||
public override Point3D BaseBanLocation { get { return new Point3D( 4, 6, 0 ); } }
|
||||
|
||||
public SandStonePatio( Mobile owner ) : base( 0x9C, owner, 850, 6 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoor( -1, 3, 6, keyValue );
|
||||
|
||||
SetSign( 4, 6, 24 );
|
||||
}
|
||||
|
||||
public SandStonePatio( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new SandstonePatioDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryVilla : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -5, 11, 11 ), new Rectangle2D( 2, 6, 4, 1 ) };
|
||||
|
||||
public override int DefaultPrice{ get{ return 136500; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.TwoStoryFoundations[31]; } }
|
||||
|
||||
public override Rectangle2D[] Area{ get{ return AreaArray; } }
|
||||
public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 8, 0 ); } }
|
||||
|
||||
public TwoStoryVilla( Mobile owner ) : base( 0x9E, owner, 1100, 8 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
AddSouthDoors( 3, 1, 5, keyValue );
|
||||
|
||||
SetSign( 3, 8, 24 );
|
||||
|
||||
AddEastDoor( 1, 0, 25 );
|
||||
AddSouthDoor( -3, -1, 25 );
|
||||
}
|
||||
|
||||
public TwoStoryVilla( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed() { return new VillaDeed(); }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallShop : BaseHouse
|
||||
{
|
||||
public override Rectangle2D[] Area { get { return ( ItemID == 0x40A2 ? AreaArray1 : AreaArray2 ); } }
|
||||
public override Point3D BaseBanLocation { get { return new Point3D( 3, 4, 0 ); } }
|
||||
|
||||
public override int DefaultPrice{ get{ return 63000; } }
|
||||
|
||||
public override HousePlacementEntry ConvertEntry{ get{ return HousePlacementEntry.TwoStoryFoundations[0]; } }
|
||||
|
||||
public static Rectangle2D[] AreaArray1 = new Rectangle2D[]{ new Rectangle2D(-3,-3,7,7), new Rectangle2D( -1, 4, 4, 1 ) };
|
||||
public static Rectangle2D[] AreaArray2 = new Rectangle2D[]{ new Rectangle2D(-3,-3,7,7), new Rectangle2D( -2, 4, 3, 1 ) };
|
||||
|
||||
public SmallShop( Mobile owner, int id ) : base( id, owner, 425, 3 )
|
||||
{
|
||||
uint keyValue = CreateKeys( owner );
|
||||
|
||||
BaseDoor door = MakeDoor( false, DoorFacing.EastCW );
|
||||
|
||||
door.Locked = true;
|
||||
door.KeyValue = keyValue;
|
||||
|
||||
if ( door is BaseHouseDoor )
|
||||
((BaseHouseDoor)door).Facing = DoorFacing.EastCCW;
|
||||
|
||||
AddDoor( door, -2, 0, id == 0xA2 ? 24 : 27 );
|
||||
|
||||
//AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
|
||||
|
||||
SetSign( 3, 4, 7 - (id == 0xA2 ? 2 : 0) );
|
||||
}
|
||||
|
||||
public SmallShop( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0xA0: return new StoneWorkshopDeed();
|
||||
case 0xA2:
|
||||
default: return new MarbleWorkshopDeed();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
339
Scripts/Multis/MovingCrate.cs
Normal file
339
Scripts/Multis/MovingCrate.cs
Normal file
|
|
@ -0,0 +1,339 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MovingCrate : Container
|
||||
{
|
||||
public static readonly int MaxItemsPerSubcontainer = 20;
|
||||
public static readonly int Rows = 3;
|
||||
public static readonly int Columns = 5;
|
||||
public static readonly int HorizontalSpacing = 25;
|
||||
public static readonly int VerticalSpacing = 25;
|
||||
|
||||
public override int LabelNumber{ get{ return 1061690; } } // Packing Crate
|
||||
|
||||
private BaseHouse m_House;
|
||||
|
||||
private Timer m_InternalizeTimer;
|
||||
|
||||
public BaseHouse House
|
||||
{
|
||||
get{ return m_House; }
|
||||
set{ m_House = value; }
|
||||
}
|
||||
|
||||
public override int DefaultMaxItems{ get{ return 0; } }
|
||||
public override int DefaultMaxWeight{ get{ return 0; } }
|
||||
|
||||
public MovingCrate( BaseHouse house ) : base( 0xE3D )
|
||||
{
|
||||
Hue = 0x8A5;
|
||||
Movable = false;
|
||||
|
||||
m_House = house;
|
||||
}
|
||||
|
||||
public MovingCrate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
if ( House != null && House.InternalizedVendors.Count > 0 )
|
||||
list.Add( 1061833, House.InternalizedVendors.Count.ToString() ); // This packing crate contains ~1_COUNT~ vendors/barkeepers.
|
||||
}
|
||||
*/
|
||||
|
||||
public override void DropItem( Item dropped )
|
||||
{
|
||||
// 1. Try to stack the item
|
||||
foreach ( Item item in this.Items )
|
||||
{
|
||||
if ( item is PackingBox )
|
||||
{
|
||||
List<Item> subItems = item.Items;
|
||||
|
||||
for ( int i = 0; i < subItems.Count; i++ )
|
||||
{
|
||||
Item subItem = subItems[i];
|
||||
|
||||
if ( !(subItem is Container) && subItem.StackWith( null, dropped, false ) )
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Try to drop the item into an existing container
|
||||
foreach ( Item item in this.Items )
|
||||
{
|
||||
if ( item is PackingBox )
|
||||
{
|
||||
Container box = (Container) item;
|
||||
List<Item> subItems = box.Items;
|
||||
|
||||
if ( subItems.Count < MaxItemsPerSubcontainer )
|
||||
{
|
||||
box.DropItem( dropped );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Drop the item into a new container
|
||||
Container subContainer = new PackingBox();
|
||||
subContainer.DropItem( dropped );
|
||||
|
||||
Point3D location = GetFreeLocation();
|
||||
if ( location != Point3D.Zero )
|
||||
{
|
||||
this.AddItem( subContainer );
|
||||
subContainer.Location = location;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DropItem( subContainer );
|
||||
}
|
||||
}
|
||||
|
||||
private Point3D GetFreeLocation()
|
||||
{
|
||||
bool[,] positions = new bool[Rows, Columns];
|
||||
|
||||
foreach ( Item item in this.Items )
|
||||
{
|
||||
if ( item is PackingBox )
|
||||
{
|
||||
int i = (item.Y - this.Bounds.Y) / VerticalSpacing;
|
||||
if ( i < 0 )
|
||||
i = 0;
|
||||
else if ( i >= Rows )
|
||||
i = Rows - 1;
|
||||
|
||||
int j = (item.X - this.Bounds.X) / HorizontalSpacing;
|
||||
if ( j < 0 )
|
||||
j = 0;
|
||||
else if ( j >= Columns )
|
||||
j = Columns - 1;
|
||||
|
||||
positions[i, j] = true;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < Rows; i++ )
|
||||
{
|
||||
for ( int j = 0; j < Columns; j++ )
|
||||
{
|
||||
if ( !positions[i, j] )
|
||||
{
|
||||
int x = this.Bounds.X + j * HorizontalSpacing;
|
||||
int y = this.Bounds.Y + i * VerticalSpacing;
|
||||
|
||||
return new Point3D( x, y, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Point3D.Zero;
|
||||
}
|
||||
|
||||
public override bool IsDecoContainer
|
||||
{
|
||||
get{ return false; }
|
||||
}
|
||||
|
||||
public override bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
|
||||
{
|
||||
if ( m.AccessLevel < AccessLevel.GameMaster )
|
||||
{
|
||||
m.SendLocalizedMessage( 1061145 ); // You cannot place items into a house moving crate.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckHold( m, item, message, checkItems, plusItems, plusWeight );
|
||||
}
|
||||
|
||||
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
|
||||
{
|
||||
return base.CheckLift( from, item, ref reject ) && House != null && !House.Deleted && House.IsOwner( from );
|
||||
}
|
||||
|
||||
public override bool CheckItemUse( Mobile from, Item item )
|
||||
{
|
||||
return base.CheckItemUse( from, item ) && House != null && !House.Deleted && House.IsOwner( from );
|
||||
}
|
||||
|
||||
public override void OnItemRemoved( Item item )
|
||||
{
|
||||
base.OnItemRemoved( item );
|
||||
|
||||
if ( this.TotalItems == 0 )
|
||||
Delete();
|
||||
}
|
||||
|
||||
public void RestartTimer()
|
||||
{
|
||||
if ( m_InternalizeTimer == null )
|
||||
{
|
||||
m_InternalizeTimer = new InternalizeTimer( this );
|
||||
m_InternalizeTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_InternalizeTimer.Stop();
|
||||
m_InternalizeTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
if ( m_InternalizeTimer != null )
|
||||
{
|
||||
m_InternalizeTimer.Stop();
|
||||
m_InternalizeTimer = null;
|
||||
}
|
||||
|
||||
List<Item> toRemove = new List<Item>();
|
||||
foreach ( Item item in this.Items )
|
||||
if ( item is PackingBox && item.Items.Count == 0 )
|
||||
toRemove.Add( item );
|
||||
|
||||
foreach ( Item item in toRemove )
|
||||
item.Delete();
|
||||
|
||||
if ( this.TotalItems == 0 )
|
||||
Delete();
|
||||
else
|
||||
Internalize();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( House != null && House.MovingCrate == this )
|
||||
House.MovingCrate = null;
|
||||
|
||||
if ( m_InternalizeTimer != null )
|
||||
m_InternalizeTimer.Stop();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 1 );
|
||||
|
||||
writer.Write( (Item) m_House );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_House = reader.ReadItem() as BaseHouse;
|
||||
|
||||
if( m_House != null )
|
||||
{
|
||||
m_House.MovingCrate = this;
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Hide ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
Timer.DelayCall( TimeSpan.Zero, this.Delete );
|
||||
}
|
||||
|
||||
if ( version == 0 )
|
||||
MaxItems = -1; // reset to default
|
||||
}
|
||||
|
||||
public class InternalizeTimer : Timer
|
||||
{
|
||||
private MovingCrate m_Crate;
|
||||
|
||||
public InternalizeTimer( MovingCrate crate ) : base( TimeSpan.FromMinutes( 5.0 ) )
|
||||
{
|
||||
m_Crate = crate;
|
||||
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Crate.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PackingBox : BaseContainer
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1061690; } } // Packing Crate
|
||||
|
||||
public override int DefaultGumpID{ get{ return 0x4B; } }
|
||||
public override int DefaultDropSound{ get{ return 0x42; } }
|
||||
|
||||
public override Rectangle2D Bounds
|
||||
{
|
||||
get{ return new Rectangle2D( 16, 51, 168, 73 ); }
|
||||
}
|
||||
|
||||
public override int DefaultMaxItems{ get{ return 0; } }
|
||||
public override int DefaultMaxWeight{ get{ return 0; } }
|
||||
|
||||
public PackingBox() : base( 0x9A8 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public PackingBox( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void SendCantStoreMessage( Mobile to, Item item )
|
||||
{
|
||||
to.SendLocalizedMessage( 1061145 ); // You cannot place items into a house moving crate.
|
||||
}
|
||||
|
||||
public override void OnItemRemoved( Item item )
|
||||
{
|
||||
base.OnItemRemoved( item );
|
||||
|
||||
if ( item.GetBounce() == null && this.TotalItems == 0 )
|
||||
Delete();
|
||||
}
|
||||
|
||||
public override void OnItemBounceCleared( Item item )
|
||||
{
|
||||
base.OnItemBounceCleared( item );
|
||||
|
||||
if ( this.TotalItems == 0 )
|
||||
Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
if ( version == 0 )
|
||||
MaxItems = -1; // reset to default
|
||||
}
|
||||
}
|
||||
}
|
||||
145
Scripts/Multis/PreviewHouse.cs
Normal file
145
Scripts/Multis/PreviewHouse.cs
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class PreviewHouse : BaseMulti
|
||||
{
|
||||
private List<Item> m_Components;
|
||||
private Timer m_Timer;
|
||||
|
||||
public PreviewHouse( int multiID ) : base( multiID )
|
||||
{
|
||||
m_Components = new List<Item>();
|
||||
|
||||
MultiComponentList mcl = this.Components;
|
||||
|
||||
for ( int i = 1; i < mcl.List.Length; ++i )
|
||||
{
|
||||
MultiTileEntry entry = mcl.List[i];
|
||||
|
||||
if ( entry.m_Flags == 0 )
|
||||
{
|
||||
Item item = new Static( (int)entry.m_ItemID );
|
||||
|
||||
item.MoveToWorld( new Point3D( X + entry.m_OffsetX, Y + entry.m_OffsetY, Z + entry.m_OffsetZ ), Map );
|
||||
|
||||
m_Components.Add( item );
|
||||
}
|
||||
}
|
||||
|
||||
m_Timer = new DecayTimer( this );
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
base.OnLocationChange( oldLocation );
|
||||
|
||||
if ( m_Components == null )
|
||||
return;
|
||||
|
||||
int xOffset = X - oldLocation.X;
|
||||
int yOffset = Y - oldLocation.Y;
|
||||
int zOffset = Z - oldLocation.Z;
|
||||
|
||||
for ( int i = 0; i < m_Components.Count; ++i )
|
||||
{
|
||||
Item item = m_Components[i];
|
||||
|
||||
item.MoveToWorld( new Point3D( item.X + xOffset, item.Y + yOffset, item.Z + zOffset ), this.Map );
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
base.OnMapChange();
|
||||
|
||||
if ( m_Components == null )
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < m_Components.Count; ++i )
|
||||
{
|
||||
Item item = m_Components[i];
|
||||
|
||||
item.Map = this.Map;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
base.OnDelete();
|
||||
|
||||
if ( m_Components == null )
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < m_Components.Count; ++i )
|
||||
{
|
||||
Item item = m_Components[i];
|
||||
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
public PreviewHouse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Components );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Components = reader.ReadStrongItemList();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( this.Delete ) );
|
||||
}
|
||||
|
||||
private class DecayTimer : Timer
|
||||
{
|
||||
private Item m_Item;
|
||||
|
||||
public DecayTimer( Item item ) : base( TimeSpan.FromSeconds( 20.0 ) )
|
||||
{
|
||||
m_Item = item;
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Item.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue