#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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49
Scripts/Multis/Camps/BankerCamp.cs
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49
Scripts/Multis/Camps/BankerCamp.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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{
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public class BankerCamp : BaseCamp
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{
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[Constructable]
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public BankerCamp() : base( 0x1F6 )
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{
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}
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public override void AddComponents()
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{
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BaseDoor west, east;
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AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
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AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
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west.Link = east;
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east.Link = west;
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AddItem( new Sign( SignType.Bank, SignFacing.West ), -5, 5, -4 );
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AddMobile( new Banker(), 4, -4, 3, 7 );
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AddMobile( new Banker(), 5, 4, -2, 0 );
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}
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public BankerCamp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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207
Scripts/Multis/Camps/BaseCamp.cs
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207
Scripts/Multis/Camps/BaseCamp.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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namespace Server.Multis
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{
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public abstract class BaseCamp : BaseMulti
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{
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private List<Item> m_Items;
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private List<Mobile> m_Mobiles;
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private DateTime m_DecayTime;
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private Timer m_DecayTimer;
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private TimeSpan m_DecayDelay;
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public virtual int EventRange{ get{ return 10; } }
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public virtual TimeSpan DecayDelay
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{
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get
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{
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return m_DecayDelay;
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}
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set
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{
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m_DecayDelay = value;
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RefreshDecay( true );
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}
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}
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public BaseCamp( int multiID ) : base( multiID )
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{
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m_Items = new List<Item>();
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m_Mobiles = new List<Mobile>();
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m_DecayDelay = TimeSpan.FromMinutes( 30.0 );
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RefreshDecay( true );
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
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}
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public void CheckAddComponents()
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{
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if ( Deleted )
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return;
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AddComponents();
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}
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public virtual void AddComponents()
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{
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}
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public virtual void RefreshDecay( bool setDecayTime )
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{
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if ( Deleted )
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return;
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if ( m_DecayTimer != null )
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m_DecayTimer.Stop();
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if ( setDecayTime )
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m_DecayTime = DateTime.UtcNow + DecayDelay;
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m_DecayTimer = Timer.DelayCall( DecayDelay, new TimerCallback( Delete ) );
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}
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public virtual void AddItem( Item item, int xOffset, int yOffset, int zOffset )
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{
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m_Items.Add( item );
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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item.MoveToWorld( new Point3D( X + xOffset, Y + yOffset, zavg + zOffset ), Map );
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}
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public virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset )
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{
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m_Mobiles.Add(m);
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
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BaseCreature bc = m as BaseCreature;
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if ( bc != null )
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{
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bc.RangeHome = wanderRange;
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bc.Home = loc;
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}
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if ( m is BaseVendor || m is Banker )
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m.Direction = Direction.South;
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m.MoveToWorld( loc, this.Map );
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}
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public virtual void OnEnter( Mobile m )
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{
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RefreshDecay( true );
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}
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public virtual void OnExit( Mobile m )
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{
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RefreshDecay( true );
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}
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public override bool HandlesOnMovement{ get{ return true; } }
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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bool inOldRange = Utility.InRange( oldLocation, Location, EventRange );
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bool inNewRange = Utility.InRange( m.Location, Location, EventRange );
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if ( inNewRange && !inOldRange )
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OnEnter( m );
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else if ( inOldRange && !inNewRange )
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OnExit( m );
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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for ( int i = 0; i < m_Items.Count; ++i )
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m_Items[i].Delete();
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for ( int i = 0; i < m_Mobiles.Count; ++i )
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{
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BaseCreature bc = (BaseCreature)m_Mobiles[i];
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if ( bc.IsPrisoner == false )
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m_Mobiles[i].Delete();
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else if ( m_Mobiles[i].CantWalk == true )
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m_Mobiles[i].Delete();
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}
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m_Items.Clear();
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m_Mobiles.Clear();
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}
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public BaseCamp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Items, true );
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writer.Write( m_Mobiles, true );
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writer.WriteDeltaTime( m_DecayTime );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Items = reader.ReadStrongItemList();
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m_Mobiles = reader.ReadStrongMobileList();
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m_DecayTime = reader.ReadDeltaTime();
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RefreshDecay( false );
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break;
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}
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}
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}
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}
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public class LockableBarrel : LockableContainer
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{
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[Constructable]
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public LockableBarrel() : base(0xE77)
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{
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Weight = 1.0;
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}
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public LockableBarrel(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 8.0)
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Weight = 1.0;
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}
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}
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}
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194
Scripts/Multis/Camps/BrigandCamp.cs
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194
Scripts/Multis/Camps/BrigandCamp.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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{
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public class BrigandCamp : BaseCamp
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{
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public virtual Mobile Brigands{ get{ return new Brigand(); } }
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public virtual Mobile Executioners{ get{ return new Executioner(); } }
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private Mobile m_Prisoner;
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[Constructable]
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public BrigandCamp() : base( 0x10EE ) // dummy garbage at center
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{
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}
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public override void AddComponents()
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{
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BaseCreature bc;
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//BaseEscortable be;
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes( 5.0 );
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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switch ( Utility.Random( 3 ) )
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{
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case 0:
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{
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AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
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AddItem( new Item( 0x974 ), 0, 7, 1 ); // Cauldron
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break;
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}
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case 1:
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{
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AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
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break;
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}
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default:
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{
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AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
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break;
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}
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}
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AddCampChests();
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for ( int i = 0; i < 4; i ++ )
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{
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AddMobile( Brigands, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
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}
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switch ( Utility.Random( 2 ) )
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{
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case 0: m_Prisoner = new Noble(); break;
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default: m_Prisoner = new SeekerOfAdventure(); break;
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}
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//be = (BaseEscortable)m_Prisoner;
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//be.m_Captive = true;
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bc = (BaseCreature)m_Prisoner;
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bc.IsPrisoner = true;
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bc.CantWalk = true;
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m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
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AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
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}
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private void AddCampChests()
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{
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LockableContainer chest = null;
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switch (Utility.Random(3))
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{
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case 0: chest = new MetalChest(); break;
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case 1: chest = new MetalGoldenChest(); break;
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default: chest = new WoodenChest(); break;
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}
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chest.LiftOverride = true;
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TreasureMapChest.Fill(chest, 1);
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AddItem(chest, -2, -2, 0);
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LockableContainer crates = null;
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switch (Utility.Random(4))
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{
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case 0: crates = new SmallCrate(); break;
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case 1: crates = new MediumCrate(); break;
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case 2: crates = new LargeCrate(); break;
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default: crates = new LockableBarrel(); break;
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}
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crates.TrapType = TrapType.ExplosionTrap;
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crates.TrapPower = Utility.RandomMinMax(30, 40);
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crates.TrapLevel = 2;
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crates.RequiredSkill = 76;
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crates.LockLevel = 66;
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crates.MaxLockLevel = 116;
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crates.Locked = true;
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crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
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crates.DropItem(new Arrow(10));
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crates.DropItem(new Bolt(10));
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crates.LiftOverride = true;
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if (Utility.RandomDouble() < 0.8)
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{
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switch (Utility.Random(4))
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{
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case 0: crates.DropItem(new LesserCurePotion()); break;
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case 1: crates.DropItem(new LesserExplosionPotion()); break;
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case 2: crates.DropItem(new LesserHealPotion()); break;
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default: crates.DropItem(new LesserPoisonPotion()); break;
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}
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}
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AddItem(crates, 2, 2, 0);
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}
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// Don't refresh decay timer
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public override void OnEnter( Mobile m )
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{
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if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
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{
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int number;
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switch ( Utility.Random( 8 ) )
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{
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case 0: number = 502261; break; // HELP!
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case 1: number = 502262; break; // Help me!
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case 2: number = 502263; break; // Canst thou aid me?!
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case 3: number = 502264; break; // Help a poor prisoner!
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case 4: number = 502265; break; // Help! Please!
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case 5: number = 502266; break; // Aaah! Help me!
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case 6: number = 502267; break; // Go and get some help!
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default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
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}
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m_Prisoner.Yell( number );
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}
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}
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// Don't refresh decay timer
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public override void OnExit(Mobile m)
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{
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}
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public BrigandCamp( Serial serial ) : base( serial )
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{
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}
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public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
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{
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if ( item != null )
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item.Movable = false;
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base.AddItem( item, xOffset, yOffset, zOffset );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Prisoner );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Prisoner = reader.ReadMobile();
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break;
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}
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}
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}
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}
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}
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49
Scripts/Multis/Camps/HealerCamp.cs
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49
Scripts/Multis/Camps/HealerCamp.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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{
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public class HealerCamp : BaseCamp
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{
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[Constructable]
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public HealerCamp() : base( 0x1F4 )
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{
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}
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public override void AddComponents()
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{
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BaseDoor west, east;
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AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
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AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
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west.Link = east;
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east.Link = west;
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AddItem( new Sign( SignType.Healer, SignFacing.West ), -5, 5, -4 );
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AddMobile( new Healer(), 4, -4, 3, 7 );
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AddMobile( new Healer(), 5, 4, -2, 0 );
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}
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public HealerCamp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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193
Scripts/Multis/Camps/LizardmenCamp.cs
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193
Scripts/Multis/Camps/LizardmenCamp.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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{
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public class LizardmenCamp : BaseCamp
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{
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public virtual Mobile Lizardmen{ get{ return new Lizardman(); } }
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private Mobile m_Prisoner;
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[Constructable]
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public LizardmenCamp() : base( 0x10EE ) // dummy garbage at center
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{
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}
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public override void AddComponents()
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{
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BaseCreature bc;
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//BaseEscortable be;
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes( 5.0 );
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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switch ( Utility.Random( 3 ) )
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{
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case 0:
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{
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AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
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AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
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break;
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}
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case 1:
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{
|
||||
AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for ( int i = 0; i < 4; i ++ )
|
||||
{
|
||||
AddMobile( Lizardmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m_Prisoner = new Noble(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
|
||||
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill( chest, 1 );
|
||||
|
||||
AddItem( chest, 2, -2, 0 );
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax( 30, 40 );
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem( new Gold( Utility.RandomMinMax( 100, 400 ) ) );
|
||||
crates.DropItem( new Arrow( 10 ) );
|
||||
crates.DropItem( new Bolt( 10 ) );
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if ( Utility.RandomDouble() < 0.8 )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: crates.DropItem( new LesserCurePotion() ); break;
|
||||
case 1: crates.DropItem( new LesserExplosionPotion() ); break;
|
||||
case 2: crates.DropItem( new LesserHealPotion() ); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem( crates, -2, 2, 0 );
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
|
||||
{
|
||||
int number;
|
||||
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: number = 502261; break; // HELP!
|
||||
case 1: number = 502262; break; // Help me!
|
||||
case 2: number = 502263; break; // Canst thou aid me?!
|
||||
case 3: number = 502264; break; // Help a poor prisoner!
|
||||
case 4: number = 502265; break; // Help! Please!
|
||||
case 5: number = 502266; break; // Aaah! Help me!
|
||||
case 6: number = 502267; break; // Go and get some help!
|
||||
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
m_Prisoner.Yell( number );
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public LizardmenCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
|
||||
{
|
||||
if ( item != null )
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem( item, xOffset, yOffset, zOffset );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Prisoner );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Multis/Camps/MageCamp.cs
Normal file
49
Scripts/Multis/Camps/MageCamp.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class MageCamp : BaseCamp
|
||||
{
|
||||
[Constructable]
|
||||
public MageCamp() : base( 0x1F5 )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
|
||||
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
|
||||
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
|
||||
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
|
||||
AddItem( new Sign( SignType.Mage, SignFacing.West ), -5, 5, -4 );
|
||||
|
||||
AddMobile( new Mage(), 4, -4, 3, 7 );
|
||||
AddMobile( new Mage(), 5, 4, -2, 0 );
|
||||
}
|
||||
|
||||
public MageCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
200
Scripts/Multis/Camps/OrcCamp.cs
Normal file
200
Scripts/Multis/Camps/OrcCamp.cs
Normal file
|
|
@ -0,0 +1,200 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class OrcCamp : BaseCamp
|
||||
{
|
||||
public virtual Mobile Orcs{ get{ return new Orc(); } }
|
||||
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructable]
|
||||
public OrcCamp() : base( 0x10EE ) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
|
||||
AddItem( new Item( 0x974 ), 0, 7, 1 ); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for ( int i = 0; i < 3; i ++ )
|
||||
{
|
||||
AddMobile( Orcs, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
|
||||
}
|
||||
AddMobile( new OrcCaptain(), 2, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m_Prisoner = new Noble(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
|
||||
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, 2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates.DropItem(new LesserCurePotion()); break;
|
||||
case 1: crates.DropItem(new LesserExplosionPotion()); break;
|
||||
case 2: crates.DropItem(new LesserHealPotion()); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, 2, -2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
|
||||
{
|
||||
int number;
|
||||
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: number = 502261; break; // HELP!
|
||||
case 1: number = 502262; break; // Help me!
|
||||
case 2: number = 502263; break; // Canst thou aid me?!
|
||||
case 3: number = 502264; break; // Help a poor prisoner!
|
||||
case 4: number = 502265; break; // Help! Please!
|
||||
case 5: number = 502266; break; // Aaah! Help me!
|
||||
case 6: number = 502267; break; // Go and get some help!
|
||||
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
m_Prisoner.Yell( number );
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public OrcCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
|
||||
{
|
||||
if ( item != null )
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem( item, xOffset, yOffset, zOffset );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_Prisoner );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
reader.ReadItem();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
199
Scripts/Multis/Camps/RatCamp.cs
Normal file
199
Scripts/Multis/Camps/RatCamp.cs
Normal file
|
|
@ -0,0 +1,199 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class RatCamp : BaseCamp
|
||||
{
|
||||
public virtual Mobile Ratmen{ get{ return new Ratman(); } }
|
||||
|
||||
private Mobile m_Prisoner;
|
||||
|
||||
[Constructable]
|
||||
public RatCamp() : base( 0x10EE ) // dummy garbage at center
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 6, 0);
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem( new Item( 0xDE3 ), 0, 6, 0 ); // Campfire
|
||||
AddItem( new Item( 0x974 ), 0, 6, 1 ); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem( new Item( 0x1E95 ), 0, 6, 1 ); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem( new Item( 0x1E94 ), 0, 6, 1 ); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for ( int i = 0; i < 4; i ++ )
|
||||
{
|
||||
AddMobile( Ratmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m_Prisoner = new Noble(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
//be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
|
||||
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates.DropItem(new LesserCurePotion()); break;
|
||||
case 1: crates.DropItem(new LesserExplosionPotion()); break;
|
||||
case 2: crates.DropItem(new LesserHealPotion()); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
|
||||
{
|
||||
int number;
|
||||
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: number = 502261; break; // HELP!
|
||||
case 1: number = 502262; break; // Help me!
|
||||
case 2: number = 502263; break; // Canst thou aid me?!
|
||||
case 3: number = 502264; break; // Help a poor prisoner!
|
||||
case 4: number = 502265; break; // Help! Please!
|
||||
case 5: number = 502266; break; // Aaah! Help me!
|
||||
case 6: number = 502267; break; // Go and get some help!
|
||||
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
m_Prisoner.Yell( number );
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public RatCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
|
||||
{
|
||||
if ( item != null )
|
||||
item.Movable = false;
|
||||
|
||||
base.AddItem( item, xOffset, yOffset, zOffset );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_Prisoner );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadMobile();
|
||||
reader.ReadItem();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue