#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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207
Scripts/Multis/Camps/BaseCamp.cs
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207
Scripts/Multis/Camps/BaseCamp.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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namespace Server.Multis
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{
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public abstract class BaseCamp : BaseMulti
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{
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private List<Item> m_Items;
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private List<Mobile> m_Mobiles;
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private DateTime m_DecayTime;
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private Timer m_DecayTimer;
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private TimeSpan m_DecayDelay;
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public virtual int EventRange{ get{ return 10; } }
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public virtual TimeSpan DecayDelay
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{
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get
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{
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return m_DecayDelay;
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}
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set
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{
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m_DecayDelay = value;
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RefreshDecay( true );
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}
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}
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public BaseCamp( int multiID ) : base( multiID )
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{
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m_Items = new List<Item>();
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m_Mobiles = new List<Mobile>();
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m_DecayDelay = TimeSpan.FromMinutes( 30.0 );
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RefreshDecay( true );
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
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}
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public void CheckAddComponents()
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{
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if ( Deleted )
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return;
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AddComponents();
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}
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public virtual void AddComponents()
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{
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}
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public virtual void RefreshDecay( bool setDecayTime )
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{
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if ( Deleted )
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return;
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if ( m_DecayTimer != null )
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m_DecayTimer.Stop();
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if ( setDecayTime )
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m_DecayTime = DateTime.UtcNow + DecayDelay;
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m_DecayTimer = Timer.DelayCall( DecayDelay, new TimerCallback( Delete ) );
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}
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public virtual void AddItem( Item item, int xOffset, int yOffset, int zOffset )
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{
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m_Items.Add( item );
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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item.MoveToWorld( new Point3D( X + xOffset, Y + yOffset, zavg + zOffset ), Map );
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}
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public virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset )
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{
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m_Mobiles.Add(m);
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
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BaseCreature bc = m as BaseCreature;
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if ( bc != null )
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{
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bc.RangeHome = wanderRange;
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bc.Home = loc;
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}
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if ( m is BaseVendor || m is Banker )
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m.Direction = Direction.South;
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m.MoveToWorld( loc, this.Map );
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}
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public virtual void OnEnter( Mobile m )
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{
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RefreshDecay( true );
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}
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public virtual void OnExit( Mobile m )
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{
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RefreshDecay( true );
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}
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public override bool HandlesOnMovement{ get{ return true; } }
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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bool inOldRange = Utility.InRange( oldLocation, Location, EventRange );
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bool inNewRange = Utility.InRange( m.Location, Location, EventRange );
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if ( inNewRange && !inOldRange )
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OnEnter( m );
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else if ( inOldRange && !inNewRange )
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OnExit( m );
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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for ( int i = 0; i < m_Items.Count; ++i )
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m_Items[i].Delete();
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for ( int i = 0; i < m_Mobiles.Count; ++i )
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{
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BaseCreature bc = (BaseCreature)m_Mobiles[i];
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if ( bc.IsPrisoner == false )
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m_Mobiles[i].Delete();
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else if ( m_Mobiles[i].CantWalk == true )
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m_Mobiles[i].Delete();
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}
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m_Items.Clear();
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m_Mobiles.Clear();
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}
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public BaseCamp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Items, true );
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writer.Write( m_Mobiles, true );
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writer.WriteDeltaTime( m_DecayTime );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Items = reader.ReadStrongItemList();
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m_Mobiles = reader.ReadStrongMobileList();
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m_DecayTime = reader.ReadDeltaTime();
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RefreshDecay( false );
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break;
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}
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}
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}
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}
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public class LockableBarrel : LockableContainer
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{
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[Constructable]
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public LockableBarrel() : base(0xE77)
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{
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Weight = 1.0;
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}
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public LockableBarrel(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 8.0)
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Weight = 1.0;
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}
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}
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}
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