#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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560
Scripts/Regions/BaseRegion.cs
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560
Scripts/Regions/BaseRegion.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Xml;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Gumps;
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namespace Server.Regions
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{
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public enum SpawnZLevel
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{
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Lowest,
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Highest,
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Random
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}
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public class BaseRegion : Region
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{
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public virtual bool YoungProtected { get { return true; } }
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public virtual bool YoungMayEnter { get { return true; } }
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public virtual bool MountsAllowed { get { return true; } }
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public virtual bool DeadMayEnter { get { return true; } }
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public virtual bool ResurrectionAllowed { get { return true; } }
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public virtual bool LogoutAllowed { get { return true; } }
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public static void Configure()
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{
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Region.DefaultRegionType = typeof( BaseRegion );
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}
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private string m_RuneName;
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private bool m_NoLogoutDelay;
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private SpawnEntry[] m_Spawns;
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private SpawnZLevel m_SpawnZLevel;
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private bool m_ExcludeFromParentSpawns;
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public string RuneName{ get{ return m_RuneName; } set{ m_RuneName = value; } }
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public bool NoLogoutDelay{ get{ return m_NoLogoutDelay; } set{ m_NoLogoutDelay = value; } }
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public SpawnEntry[] Spawns
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{
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get{ return m_Spawns; }
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set
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{
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if ( m_Spawns != null )
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{
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for ( int i = 0; i < m_Spawns.Length; i++ )
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m_Spawns[i].Delete();
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}
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m_Spawns = value;
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}
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}
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public SpawnZLevel SpawnZLevel{ get{ return m_SpawnZLevel; } set{ m_SpawnZLevel = value; } }
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public bool ExcludeFromParentSpawns{ get{ return m_ExcludeFromParentSpawns; } set{ m_ExcludeFromParentSpawns = value; } }
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public override void OnUnregister()
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{
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base.OnUnregister();
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this.Spawns = null;
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}
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public static string GetRuneNameFor( Region region )
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{
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while ( region != null )
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{
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BaseRegion br = region as BaseRegion;
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if ( br != null && br.m_RuneName != null )
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return br.m_RuneName;
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region = region.Parent;
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}
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return null;
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}
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public override TimeSpan GetLogoutDelay( Mobile m )
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{
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if ( m_NoLogoutDelay )
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{
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if ( m.Aggressors.Count == 0 && m.Aggressed.Count == 0 && !m.Criminal )
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return TimeSpan.Zero;
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}
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return base.GetLogoutDelay( m );
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}
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public static bool CanSpawn( Region region, params Type[] types )
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{
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while ( region != null )
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{
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if ( !region.AllowSpawn() )
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return false;
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BaseRegion br = region as BaseRegion;
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if ( br != null )
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{
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if ( br.Spawns != null )
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{
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for ( int i = 0; i < br.Spawns.Length; i++ )
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{
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SpawnEntry entry = br.Spawns[i];
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if ( entry.Definition.CanSpawn( types ) )
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return true;
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}
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}
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if ( br.ExcludeFromParentSpawns )
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return false;
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}
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region = region.Parent;
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}
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return false;
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}
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public override void OnEnter(Mobile m)
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{
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if (m is PlayerMobile && ((PlayerMobile)m).Young)
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{
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if(!this.YoungProtected)
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{
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m.SendGump(new YoungDungeonWarning());
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}
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}
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}
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public override bool AcceptsSpawnsFrom( Region region )
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{
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if ( region == this || !m_ExcludeFromParentSpawns )
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return base.AcceptsSpawnsFrom( region );
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return false;
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}
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private Rectangle3D[] m_Rectangles;
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private int[] m_RectangleWeights;
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private int m_TotalWeight;
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private static List<Rectangle3D> m_RectBuffer1 = new List<Rectangle3D>();
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private static List<Rectangle3D> m_RectBuffer2 = new List<Rectangle3D>();
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private void InitRectangles()
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{
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if ( m_Rectangles != null )
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return;
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// Test if area rectangles are overlapping, and in that case break them into smaller non overlapping rectangles
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for ( int i = 0; i < this.Area.Length; i++ )
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{
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m_RectBuffer2.Add( this.Area[i] );
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for ( int j = 0; j < m_RectBuffer1.Count && m_RectBuffer2.Count > 0; j++ )
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{
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Rectangle3D comp = m_RectBuffer1[j];
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for ( int k = m_RectBuffer2.Count - 1; k >= 0; k-- )
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{
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Rectangle3D rect = m_RectBuffer2[k];
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int l1 = rect.Start.X, r1 = rect.End.X, t1 = rect.Start.Y, b1 = rect.End.Y;
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int l2 = comp.Start.X, r2 = comp.End.X, t2 = comp.Start.Y, b2 = comp.End.Y;
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if ( l1 < r2 && r1 > l2 && t1 < b2 && b1 > t2 )
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{
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m_RectBuffer2.RemoveAt( k );
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int sz = rect.Start.Z;
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int ez = rect.End.X;
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if ( l1 < l2 )
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{
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m_RectBuffer2.Add( new Rectangle3D( new Point3D( l1, t1, sz ), new Point3D( l2, b1, ez ) ) );
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}
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if ( r1 > r2 )
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{
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m_RectBuffer2.Add( new Rectangle3D( new Point3D( r2, t1, sz ), new Point3D( r1, b1, ez ) ) );
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}
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if ( t1 < t2 )
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{
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m_RectBuffer2.Add( new Rectangle3D( new Point3D( Math.Max( l1, l2 ), t1, sz ), new Point3D( Math.Min( r1, r2 ), t2, ez ) ) );
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}
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if ( b1 > b2 )
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{
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m_RectBuffer2.Add( new Rectangle3D( new Point3D( Math.Max( l1, l2 ), b2, sz ), new Point3D( Math.Min( r1, r2 ), b1, ez ) ) );
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}
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}
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}
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}
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m_RectBuffer1.AddRange( m_RectBuffer2 );
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m_RectBuffer2.Clear();
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}
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m_Rectangles = m_RectBuffer1.ToArray();
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m_RectBuffer1.Clear();
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m_RectangleWeights = new int[m_Rectangles.Length];
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for ( int i = 0; i < m_Rectangles.Length; i++ )
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{
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Rectangle3D rect = m_Rectangles[i];
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int weight = rect.Width * rect.Height;
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m_RectangleWeights[i] = weight;
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m_TotalWeight += weight;
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}
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}
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private static List<Int32> m_SpawnBuffer1 = new List<Int32>();
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private static List<Item> m_SpawnBuffer2 = new List<Item>();
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public Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water, Point3D home, int range )
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{
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Map map = this.Map;
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if ( map == Map.Internal )
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return Point3D.Zero;
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InitRectangles();
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if ( m_TotalWeight <= 0 )
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return Point3D.Zero;
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for ( int i = 0; i < 10; i++ ) // Try 10 times
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{
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int x, y, minZ, maxZ;
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if ( home == Point3D.Zero )
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{
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int rand = Utility.Random( m_TotalWeight );
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x = int.MinValue; y = int.MinValue;
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minZ = int.MaxValue; maxZ = int.MinValue;
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for ( int j = 0; j < m_RectangleWeights.Length; j++ )
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{
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int curWeight = m_RectangleWeights[j];
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if ( rand < curWeight )
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{
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Rectangle3D rect = m_Rectangles[j];
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x = rect.Start.X + rand % rect.Width;
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y = rect.Start.Y + rand / rect.Width;
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minZ = rect.Start.Z;
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maxZ = rect.End.Z;
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break;
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}
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rand -= curWeight;
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}
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}
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else
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{
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x = Utility.RandomMinMax( home.X - range, home.X + range );
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y = Utility.RandomMinMax( home.Y - range, home.Y + range );
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minZ = int.MaxValue; maxZ = int.MinValue;
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for ( int j = 0; j < this.Area.Length; j++ )
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{
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Rectangle3D rect = this.Area[j];
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if ( x >= rect.Start.X && x < rect.End.X && y >= rect.Start.Y && y < rect.End.Y )
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{
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minZ = rect.Start.Z;
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maxZ = rect.End.Z;
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break;
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}
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}
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if ( minZ == int.MaxValue )
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continue;
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}
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if ( x < 0 || y < 0 || x >= map.Width || y >= map.Height )
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continue;
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LandTile lt = map.Tiles.GetLandTile( x, y );
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int ltLowZ = 0, ltAvgZ = 0, ltTopZ = 0;
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map.GetAverageZ( x, y, ref ltLowZ, ref ltAvgZ, ref ltTopZ );
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TileFlag ltFlags = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags;
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bool ltImpassable = ( (ltFlags & TileFlag.Impassable) != 0 );
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if ( !lt.Ignored && ltAvgZ >= minZ && ltAvgZ < maxZ )
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if ( (ltFlags & TileFlag.Wet) != 0 ) {
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if ( water )
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m_SpawnBuffer1.Add( ltAvgZ );
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}
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else if ( land && !ltImpassable )
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m_SpawnBuffer1.Add( ltAvgZ );
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StaticTile[] staticTiles = map.Tiles.GetStaticTiles( x, y, true );
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for ( int j = 0; j < staticTiles.Length; j++ )
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{
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StaticTile tile = staticTiles[j];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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int tileZ = tile.Z + id.CalcHeight;
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if ( tileZ >= minZ && tileZ < maxZ )
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if ( (id.Flags & TileFlag.Wet) != 0 ) {
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if ( water )
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m_SpawnBuffer1.Add( tileZ );
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}
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else if ( land && id.Surface && !id.Impassable )
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m_SpawnBuffer1.Add( tileZ );
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}
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Sector sector = map.GetSector( x, y );
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for ( int j = 0; j < sector.Items.Count; j++ )
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{
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Item item = sector.Items[j];
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if ( !(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint( x, y ) )
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{
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m_SpawnBuffer2.Add( item );
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if ( !item.Movable )
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{
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ItemData id = item.ItemData;
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int itemZ = item.Z + id.CalcHeight;
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if ( itemZ >= minZ && itemZ < maxZ )
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if ( (id.Flags & TileFlag.Wet) != 0 ) {
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if ( water )
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m_SpawnBuffer1.Add( itemZ );
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}
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else if ( land && id.Surface && !id.Impassable )
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m_SpawnBuffer1.Add( itemZ );
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}
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}
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}
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if ( m_SpawnBuffer1.Count == 0 )
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{
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m_SpawnBuffer1.Clear();
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m_SpawnBuffer2.Clear();
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continue;
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}
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int z;
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switch ( m_SpawnZLevel )
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{
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case SpawnZLevel.Lowest:
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{
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z = int.MaxValue;
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for ( int j = 0; j < m_SpawnBuffer1.Count; j++ )
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{
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int l = m_SpawnBuffer1[j];
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if ( l < z )
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z = l;
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}
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break;
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}
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case SpawnZLevel.Highest:
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{
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z = int.MinValue;
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for ( int j = 0; j < m_SpawnBuffer1.Count; j++ )
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{
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int l = m_SpawnBuffer1[j];
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if ( l > z )
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z = l;
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}
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break;
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}
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default: // SpawnZLevel.Random
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{
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int index = Utility.Random( m_SpawnBuffer1.Count );
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z = m_SpawnBuffer1[index];
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break;
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}
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}
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m_SpawnBuffer1.Clear();
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if ( !Region.Find( new Point3D( x, y, z ), map ).AcceptsSpawnsFrom( this ) )
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{
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m_SpawnBuffer2.Clear();
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continue;
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}
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int top = z + spawnHeight;
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bool ok = true;
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for ( int j = 0; j < m_SpawnBuffer2.Count; j++ )
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{
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Item item = m_SpawnBuffer2[j];
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ItemData id = item.ItemData;
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if ( ( id.Surface || id.Impassable ) && item.Z + id.CalcHeight > z && item.Z < top )
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{
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ok = false;
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break;
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}
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}
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m_SpawnBuffer2.Clear();
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if ( !ok )
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continue;
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if ( ltImpassable && ltAvgZ > z && ltLowZ < top )
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continue;
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for ( int j = 0; j < staticTiles.Length; j++ )
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{
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StaticTile tile = staticTiles[j];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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if ( ( id.Surface || id.Impassable ) && tile.Z + id.CalcHeight > z && tile.Z < top )
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{
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ok = false;
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break;
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}
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}
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if ( !ok )
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continue;
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for ( int j = 0; j < sector.Mobiles.Count; j++ )
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{
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Mobile m = sector.Mobiles[j];
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if ( m.X == x && m.Y == y && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
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if ( m.Z + 16 > z && m.Z < top )
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{
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ok = false;
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break;
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}
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}
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if ( ok )
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return new Point3D( x, y, z );
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}
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return Point3D.Zero;
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}
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public override string ToString()
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{
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if ( this.Name != null )
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return this.Name;
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else if ( this.RuneName != null )
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return this.RuneName;
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else
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return this.GetType().Name;
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}
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public BaseRegion( string name, Map map, int priority, params Rectangle2D[] area ) : base( name, map, priority, area )
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{
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}
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public BaseRegion( string name, Map map, int priority, params Rectangle3D[] area ) : base( name, map, priority, area )
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{
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}
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public BaseRegion( string name, Map map, Region parent, params Rectangle2D[] area ) : base( name, map, parent, area )
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{
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}
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public BaseRegion( string name, Map map, Region parent, params Rectangle3D[] area ) : base( name, map, parent, area )
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{
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}
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public BaseRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
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{
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ReadString( xml["rune"], "name", ref m_RuneName, false );
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bool logoutDelayActive = true;
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ReadBoolean( xml["logoutDelay"], "active", ref logoutDelayActive, false );
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m_NoLogoutDelay = !logoutDelayActive;
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XmlElement spawning = xml["spawning"];
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if ( spawning != null )
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{
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ReadBoolean( spawning, "excludeFromParent", ref m_ExcludeFromParentSpawns, false );
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SpawnZLevel zLevel = SpawnZLevel.Lowest;
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ReadEnum( spawning, "zLevel", ref zLevel, false );
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m_SpawnZLevel = zLevel;
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List<SpawnEntry> list = new List<SpawnEntry>();
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foreach ( XmlNode node in spawning.ChildNodes )
|
||||
{
|
||||
XmlElement el = node as XmlElement;
|
||||
|
||||
if ( el != null )
|
||||
{
|
||||
SpawnDefinition def = SpawnDefinition.GetSpawnDefinition( el );
|
||||
if ( def == null )
|
||||
continue;
|
||||
|
||||
int id = 0;
|
||||
if ( !ReadInt32( el, "id", ref id, true ) )
|
||||
continue;
|
||||
|
||||
int amount = 0;
|
||||
if ( !ReadInt32( el, "amount", ref amount, true ) )
|
||||
continue;
|
||||
|
||||
TimeSpan minSpawnTime = SpawnEntry.DefaultMinSpawnTime;
|
||||
ReadTimeSpan( el, "minSpawnTime", ref minSpawnTime, false );
|
||||
|
||||
TimeSpan maxSpawnTime = SpawnEntry.DefaultMaxSpawnTime;
|
||||
ReadTimeSpan( el, "maxSpawnTime", ref maxSpawnTime, false );
|
||||
|
||||
Point3D home = Point3D.Zero;
|
||||
int range = 0;
|
||||
|
||||
XmlElement homeEl = el["home"];
|
||||
if ( ReadPoint3D( homeEl, map, ref home, false ) )
|
||||
ReadInt32( homeEl, "range", ref range, false );
|
||||
|
||||
Direction dir = SpawnEntry.InvalidDirection;
|
||||
ReadEnum( el["direction"], "value" , ref dir, false );
|
||||
|
||||
SpawnEntry entry = new SpawnEntry( id, this, home, range, dir, def, amount, minSpawnTime, maxSpawnTime );
|
||||
list.Add( entry );
|
||||
}
|
||||
}
|
||||
|
||||
if ( list.Count > 0 )
|
||||
{
|
||||
m_Spawns = list.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue