#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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48
Scripts/Regions/DungeonRegion.cs
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48
Scripts/Regions/DungeonRegion.cs
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using System;
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using System.Xml;
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using Server;
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using Server.Mobiles;
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using Server.Gumps;
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namespace Server.Regions
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{
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public class DungeonRegion : BaseRegion
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{
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public override bool YoungProtected { get { return false; } }
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private Point3D m_EntranceLocation;
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private Map m_EntranceMap;
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public Point3D EntranceLocation{ get{ return m_EntranceLocation; } set{ m_EntranceLocation = value; } }
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public Map EntranceMap{ get{ return m_EntranceMap; } set{ m_EntranceMap = value; } }
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public DungeonRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
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{
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XmlElement entrEl = xml["entrance"];
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Map entrMap = map;
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ReadMap( entrEl, "map", ref entrMap, false );
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if ( ReadPoint3D( entrEl, entrMap, ref m_EntranceLocation, false ) )
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m_EntranceMap = entrMap;
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}
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public override bool AllowHousing( Mobile from, Point3D p )
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{
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return false;
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}
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public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
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{
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global = LightCycle.DungeonLevel;
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}
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public override bool CanUseStuckMenu( Mobile m )
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{
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if ( this.Map == Map.Felucca )
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return false;
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return base.CanUseStuckMenu( m );
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}
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}
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}
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