#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Xml;
using Server;
using Server.Mobiles;
using Server.Spells;
using Server.Spells.Seventh;
using Server.Spells.Fourth;
using Server.Spells.Sixth;
using Server.Spells.Chivalry;
namespace Server.Regions
{
public class GreenAcres : BaseRegion
{
public GreenAcres( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
{
}
public override bool AllowHousing( Mobile from, Point3D p )
{
if ( from.AccessLevel == AccessLevel.Player )
return false;
else
return base.AllowHousing( from, p );
}
public override bool OnBeginSpellCast( Mobile m, ISpell s )
{
if ( ( s is GateTravelSpell || s is RecallSpell || s is MarkSpell || s is SacredJourneySpell ) && m.AccessLevel == AccessLevel.Player )
{
m.SendMessage( "You cannot cast that spell here." );
return false;
}
else
{
return base.OnBeginSpellCast( m, s );
}
}
}
}