#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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380
Scripts/Regions/GuardedRegion.cs
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380
Scripts/Regions/GuardedRegion.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Xml;
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using Server;
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using Server.Commands;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.Regions
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{
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public class GuardedRegion : BaseRegion
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{
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private static object[] m_GuardParams = new object[1];
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private Type m_GuardType;
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private bool m_Disabled;
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public bool Disabled{ get{ return m_Disabled; } set{ m_Disabled = value; } }
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public virtual bool IsDisabled()
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{
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return m_Disabled;
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}
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public static void Initialize()
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{
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CommandSystem.Register( "CheckGuarded", AccessLevel.GameMaster, new CommandEventHandler( CheckGuarded_OnCommand ) );
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CommandSystem.Register( "SetGuarded", AccessLevel.Administrator, new CommandEventHandler( SetGuarded_OnCommand ) );
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CommandSystem.Register( "ToggleGuarded", AccessLevel.Administrator, new CommandEventHandler( ToggleGuarded_OnCommand ) );
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}
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[Usage( "CheckGuarded" )]
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[Description( "Returns a value indicating if the current region is guarded or not." )]
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private static void CheckGuarded_OnCommand( CommandEventArgs e )
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{
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Mobile from = e.Mobile;
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GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
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if ( reg == null )
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from.SendMessage( "You are not in a guardable region." );
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else if ( reg.Disabled )
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from.SendMessage( "The guards in this region have been disabled." );
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else
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from.SendMessage( "This region is actively guarded." );
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}
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[Usage( "SetGuarded <true|false>" )]
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[Description( "Enables or disables guards for the current region." )]
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private static void SetGuarded_OnCommand( CommandEventArgs e )
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{
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Mobile from = e.Mobile;
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if ( e.Length == 1 )
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{
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GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
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if ( reg == null )
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{
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from.SendMessage( "You are not in a guardable region." );
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}
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else
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{
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reg.Disabled = !e.GetBoolean( 0 );
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if ( reg.Disabled )
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from.SendMessage( "The guards in this region have been disabled." );
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else
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from.SendMessage( "The guards in this region have been enabled." );
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}
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}
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else
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{
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from.SendMessage( "Format: SetGuarded <true|false>" );
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}
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}
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[Usage( "ToggleGuarded" )]
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[Description( "Toggles the state of guards for the current region." )]
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private static void ToggleGuarded_OnCommand( CommandEventArgs e )
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{
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Mobile from = e.Mobile;
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GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
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if ( reg == null )
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{
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from.SendMessage( "You are not in a guardable region." );
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}
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else
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{
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reg.Disabled = !reg.Disabled;
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if ( reg.Disabled )
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from.SendMessage( "The guards in this region have been disabled." );
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else
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from.SendMessage( "The guards in this region have been enabled." );
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}
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}
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public static GuardedRegion Disable( GuardedRegion reg )
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{
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reg.Disabled = true;
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return reg;
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}
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public virtual bool AllowReds{ get{ return Core.AOS; } }
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public virtual bool CheckVendorAccess( BaseVendor vendor, Mobile from )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster || IsDisabled() )
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return true;
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return ( from.Kills < 5 );
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}
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public virtual Type DefaultGuardType
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{
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get
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{
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if ( this.Map == Map.Ilshenar || this.Map == Map.Malas )
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return typeof( ArcherGuard );
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else
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return typeof( WarriorGuard );
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}
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}
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public GuardedRegion( string name, Map map, int priority, params Rectangle3D[] area ) : base( name, map, priority, area )
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{
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m_GuardType = DefaultGuardType;
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}
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public GuardedRegion( string name, Map map, int priority, params Rectangle2D[] area )
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: base( name, map, priority, area )
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{
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m_GuardType = DefaultGuardType;
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}
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public GuardedRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
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{
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XmlElement el = xml["guards"];
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if ( ReadType( el, "type", ref m_GuardType, false ) )
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{
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if ( !typeof( Mobile ).IsAssignableFrom( m_GuardType ) )
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{
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Console.WriteLine( "Invalid guard type for region '{0}'", this );
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m_GuardType = DefaultGuardType;
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}
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}
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else
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{
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m_GuardType = DefaultGuardType;
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}
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bool disabled = false;
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if ( ReadBoolean( el, "disabled", ref disabled, false ) )
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this.Disabled = disabled;
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}
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public override bool OnBeginSpellCast( Mobile m, ISpell s )
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{
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if ( !IsDisabled() && !s.OnCastInTown( this ) )
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{
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m.SendLocalizedMessage( 500946 ); // You cannot cast this in town!
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return false;
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}
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return base.OnBeginSpellCast( m, s );
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}
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public override bool AllowHousing( Mobile from, Point3D p )
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{
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return false;
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}
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public override void MakeGuard( Mobile focus )
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{
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BaseGuard useGuard = null;
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IPooledEnumerable eable = focus.GetMobilesInRange( 8 );
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foreach ( Mobile m in eable)
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{
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if ( m is BaseGuard )
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{
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BaseGuard g = (BaseGuard)m;
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if ( g.Focus == null ) // idling
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{
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useGuard = g;
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break;
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}
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}
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}
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eable.Free();
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if ( useGuard == null )
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{
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m_GuardParams[0] = focus;
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try { Activator.CreateInstance( m_GuardType, m_GuardParams ); } catch {}
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}
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else
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useGuard.Focus = focus;
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}
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public override void OnEnter( Mobile m )
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{
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if ( IsDisabled() )
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return;
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if ( !AllowReds && m.Kills >= 5 )
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CheckGuardCandidate( m );
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}
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public override void OnExit( Mobile m )
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{
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if ( IsDisabled() )
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return;
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}
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public override void OnSpeech( SpeechEventArgs args )
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{
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base.OnSpeech( args );
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if ( IsDisabled() )
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return;
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if ( args.Mobile.Alive && args.HasKeyword( 0x0007 ) ) // *guards*
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CallGuards( args.Mobile.Location );
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}
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public override void OnAggressed( Mobile aggressor, Mobile aggressed, bool criminal )
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{
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base.OnAggressed( aggressor, aggressed, criminal );
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if ( !IsDisabled() && aggressor != aggressed && criminal )
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CheckGuardCandidate( aggressor );
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}
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public override void OnGotBeneficialAction( Mobile helper, Mobile helped )
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{
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base.OnGotBeneficialAction( helper, helped );
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if ( IsDisabled() )
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return;
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int noto = Notoriety.Compute( helper, helped );
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if ( helper != helped && (noto == Notoriety.Criminal || noto == Notoriety.Murderer) )
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CheckGuardCandidate( helper );
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}
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public override void OnCriminalAction( Mobile m, bool message )
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{
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base.OnCriminalAction( m, message );
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if ( !IsDisabled() )
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CheckGuardCandidate( m );
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}
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private Dictionary<Mobile, GuardTimer> m_GuardCandidates = new Dictionary<Mobile, GuardTimer>();
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public void CheckGuardCandidate( Mobile m )
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{
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if ( IsDisabled() )
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return;
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if ( IsGuardCandidate( m ) )
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{
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GuardTimer timer = null;
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m_GuardCandidates.TryGetValue( m, out timer );
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if ( timer == null )
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{
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timer = new GuardTimer( m, m_GuardCandidates );
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timer.Start();
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m_GuardCandidates[m] = timer;
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m.SendLocalizedMessage( 502275 ); // Guards can now be called on you!
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Map map = m.Map;
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if ( map != null )
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{
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Mobile fakeCall = null;
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double prio = 0.0;
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foreach ( Mobile v in m.GetMobilesInRange( 8 ) )
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{
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if( !v.Player && v != m && !IsGuardCandidate( v ) && ((v is BaseCreature)? ((BaseCreature)v).IsHumanInTown() : (v.Body.IsHuman && v.Region.IsPartOf( this ))) )
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{
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double dist = m.GetDistanceToSqrt( v );
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if ( fakeCall == null || dist < prio )
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{
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fakeCall = v;
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prio = dist;
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}
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}
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}
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if ( fakeCall != null )
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{
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fakeCall.Say( Utility.RandomList( 1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052 ) );
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MakeGuard( m );
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timer.Stop();
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m_GuardCandidates.Remove( m );
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m.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you.
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}
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}
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}
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else
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{
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timer.Stop();
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timer.Start();
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}
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}
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}
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public void CallGuards( Point3D p )
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{
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if ( IsDisabled() )
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return;
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IPooledEnumerable eable = Map.GetMobilesInRange( p, 14 );
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foreach ( Mobile m in eable )
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{
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if ( IsGuardCandidate( m ) && ( ( !AllowReds && m.Kills >= 5 && m.Region.IsPartOf( this ) ) || m_GuardCandidates.ContainsKey( m ) ) )
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{
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GuardTimer timer = null;
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m_GuardCandidates.TryGetValue( m, out timer );
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if ( timer != null )
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{
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timer.Stop();
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m_GuardCandidates.Remove( m );
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}
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MakeGuard( m );
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m.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you.
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break;
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}
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}
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eable.Free();
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}
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public bool IsGuardCandidate( Mobile m )
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{
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if ( m is BaseGuard || !m.Alive || m.AccessLevel > AccessLevel.Player || m.Blessed || ( m is BaseCreature && ((BaseCreature)m).IsInvulnerable ) || IsDisabled() )
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return false;
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return (!AllowReds && m.Kills >= 5) || m.Criminal;
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}
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private class GuardTimer : Timer
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{
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private Mobile m_Mobile;
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private Dictionary<Mobile, GuardTimer> m_Table;
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public GuardTimer( Mobile m, Dictionary<Mobile, GuardTimer> table ) : base( TimeSpan.FromSeconds( 15.0 ) )
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{
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Priority = TimerPriority.TwoFiftyMS;
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m_Mobile = m;
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m_Table = table;
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}
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protected override void OnTick()
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{
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if ( m_Table.ContainsKey( m_Mobile ) )
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{
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m_Table.Remove( m_Mobile );
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m_Mobile.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you.
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}
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}
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}
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}
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}
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