#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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61
Scripts/Regions/Jail.cs
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61
Scripts/Regions/Jail.cs
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using System;
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using System.Xml;
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using Server;
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using Server.Spells;
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namespace Server.Regions
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{
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public class Jail : BaseRegion
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{
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public Jail( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
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{
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}
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public override bool AllowBeneficial( Mobile from, Mobile target )
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{
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if ( from.AccessLevel == AccessLevel.Player )
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from.SendMessage( "You may not do that in jail." );
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return ( from.AccessLevel > AccessLevel.Player );
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}
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public override bool AllowHarmful( Mobile from, Mobile target )
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{
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if ( from.AccessLevel == AccessLevel.Player )
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from.SendMessage( "You may not do that in jail." );
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return ( from.AccessLevel > AccessLevel.Player );
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}
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public override bool AllowHousing( Mobile from, Point3D p )
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{
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return false;
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}
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public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
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{
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global = LightCycle.JailLevel;
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}
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public override bool OnBeginSpellCast( Mobile from, ISpell s )
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{
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if ( from.AccessLevel == AccessLevel.Player )
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from.SendLocalizedMessage( 502629 ); // You cannot cast spells here.
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return ( from.AccessLevel > AccessLevel.Player );
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}
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public override bool OnSkillUse( Mobile from, int Skill )
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{
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if ( from.AccessLevel == AccessLevel.Player )
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from.SendMessage( "You may not use skills in jail." );
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return ( from.AccessLevel > AccessLevel.Player );
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}
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public override bool OnCombatantChange( Mobile from, Mobile Old, Mobile New )
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{
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return ( from.AccessLevel > AccessLevel.Player );
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}
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}
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}
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