#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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87
Scripts/Skills/Anatomy.cs
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87
Scripts/Skills/Anatomy.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.SkillHandlers
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{
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public class Anatomy
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Anatomy].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile m )
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{
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m.Target = new Anatomy.InternalTarget();
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m.SendLocalizedMessage( 500321 ); // Whom shall I examine?
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return TimeSpan.FromSeconds( 1.0 );
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}
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private class InternalTarget : Target
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{
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public InternalTarget() : base ( 8, false, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( from == targeted )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500324 ); // You know yourself quite well enough already.
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}
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else if ( targeted is TownCrier )
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{
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((TownCrier)targeted).PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500322, from.NetState ); // This person looks fine to me, though he may have some news...
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}
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else if ( targeted is BaseVendor && ((BaseVendor)targeted).IsInvulnerable )
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{
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((BaseVendor)targeted).PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500326, from.NetState ); // That can not be inspected.
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}
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else if ( targeted is Mobile )
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{
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Mobile targ = (Mobile)targeted;
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int marginOfError = Math.Max( 0, 25 - (int)(from.Skills[SkillName.Anatomy].Value / 4) );
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int str = targ.Str + Utility.RandomMinMax( -marginOfError, +marginOfError );
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int dex = targ.Dex + Utility.RandomMinMax( -marginOfError, +marginOfError );
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int stm = ((targ.Stam * 100) / Math.Max( targ.StamMax, 1 )) + Utility.RandomMinMax( -marginOfError, +marginOfError );
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int strMod = str / 10;
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int dexMod = dex / 10;
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int stmMod = stm / 10;
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if ( strMod < 0 ) strMod = 0;
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else if ( strMod > 10 ) strMod = 10;
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if ( dexMod < 0 ) dexMod = 0;
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else if ( dexMod > 10 ) dexMod = 10;
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if ( stmMod > 10 ) stmMod = 10;
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else if ( stmMod < 0 ) stmMod = 0;
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if ( from.CheckTargetSkill( SkillName.Anatomy, targ, 0, 100 ) )
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{
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targ.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1038045 + (strMod * 11) + dexMod, from.NetState ); // That looks [strong] and [dexterous].
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if ( from.Skills[SkillName.Anatomy].Base >= 65.0 )
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targ.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1038303 + stmMod, from.NetState ); // That being is at [10,20,...] percent endurance.
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}
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else
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{
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targ.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1042666, from.NetState ); // You can not quite get a sense of their physical characteristics.
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}
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}
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else if ( targeted is Item )
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{
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((Item)targeted).SendLocalizedMessageTo( from, 500323, "" ); // Only living things have anatomies!
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}
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}
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}
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}
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}
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