#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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175
Scripts/Skills/Begging.cs
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175
Scripts/Skills/Begging.cs
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using System;
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using Server;
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using Server.Misc;
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using Server.Targeting;
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using Server.Items;
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using Server.Network;
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namespace Server.SkillHandlers
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{
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public class Begging
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Begging].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile m )
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{
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m.RevealingAction();
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m.Target = new InternalTarget();
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m.RevealingAction();
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m.SendLocalizedMessage( 500397 ); // To whom do you wish to grovel?
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return TimeSpan.FromHours( 6.0 );
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}
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private class InternalTarget : Target
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{
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private bool m_SetSkillTime = true;
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public InternalTarget() : base ( 12, false, TargetFlags.None )
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{
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}
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protected override void OnTargetFinish( Mobile from )
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{
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if ( m_SetSkillTime )
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from.NextSkillTime = Core.TickCount;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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from.RevealingAction();
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int number = -1;
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if ( targeted is Mobile )
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{
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Mobile targ = (Mobile)targeted;
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if ( targ.Player ) // We can't beg from players
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{
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number = 500398; // Perhaps just asking would work better.
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}
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else if ( !targ.Body.IsHuman ) // Make sure the NPC is human
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{
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number = 500399; // There is little chance of getting money from that!
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}
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else if ( !from.InRange( targ, 2 ) )
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{
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if ( !targ.Female )
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number = 500401; // You are too far away to beg from him.
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else
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number = 500402; // You are too far away to beg from her.
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}
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else if ( !Core.ML && from.Mounted ) // If we're on a mount, who would give us money? TODO: guessed it's removed since ML
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{
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number = 500404; // They seem unwilling to give you any money.
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}
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else
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{
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// Face eachother
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from.Direction = from.GetDirectionTo( targ );
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targ.Direction = targ.GetDirectionTo( from );
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from.Animate( 32, 5, 1, true, false, 0 ); // Bow
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new InternalTimer( from, targ ).Start();
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m_SetSkillTime = false;
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}
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}
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else // Not a Mobile
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{
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number = 500399; // There is little chance of getting money from that!
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}
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if ( number != -1 )
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from.SendLocalizedMessage( number );
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}
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private class InternalTimer : Timer
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{
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private Mobile m_From, m_Target;
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public InternalTimer( Mobile from, Mobile target ) : base( TimeSpan.FromSeconds( 2.0 ) )
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{
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m_From = from;
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m_Target = target;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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Container theirPack = m_Target.Backpack;
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double badKarmaChance = 0.5 - ((double)m_From.Karma / 8570);
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if ( theirPack == null )
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{
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m_From.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
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}
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else if ( m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble() )
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{
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m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500406 ); // Thou dost not look trustworthy... no gold for thee today!
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}
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else if ( m_From.CheckTargetSkill( SkillName.Begging, m_Target, 0.0, 100.0 ) )
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{
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int toConsume = theirPack.GetAmount( typeof( Gold ) ) / 10;
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int max = 10 + (m_From.Fame / 2500);
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if ( max > 14 )
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max = 14;
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else if ( max < 10 )
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max = 10;
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if ( toConsume > max )
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toConsume = max;
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if ( toConsume > 0 )
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{
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int consumed = theirPack.ConsumeUpTo( typeof( Gold ), toConsume );
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if ( consumed > 0 )
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{
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m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500405 ); // I feel sorry for thee...
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Gold gold = new Gold( consumed );
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m_From.AddToBackpack( gold );
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m_From.PlaySound( gold.GetDropSound() );
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if ( m_From.Karma > -3000 )
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{
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int toLose = m_From.Karma + 3000;
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if ( toLose > 40 )
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toLose = 40;
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Titles.AwardKarma( m_From, -toLose, true );
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}
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}
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else
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{
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m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
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}
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}
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else
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{
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m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
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}
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}
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else
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{
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m_Target.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
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}
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m_From.NextSkillTime = Core.TickCount + 10000;
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}
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}
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}
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}
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}
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