#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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117
Scripts/Skills/DetectHidden.cs
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117
Scripts/Skills/DetectHidden.cs
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using System;
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using Server.Items;
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using Server.Factions;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Targeting;
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using Server.Regions;
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namespace Server.SkillHandlers
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{
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public class DetectHidden
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.DetectHidden].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile src )
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{
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src.SendLocalizedMessage( 500819 );//Where will you search?
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src.Target = new InternalTarget();
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return TimeSpan.FromSeconds( 6.0 );
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}
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private class InternalTarget : Target
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{
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public InternalTarget() : base( 12, true, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile src, object targ )
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{
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bool foundAnyone = false;
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Point3D p;
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if ( targ is Mobile )
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p = ((Mobile)targ).Location;
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else if ( targ is Item )
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p = ((Item)targ).Location;
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else if ( targ is IPoint3D )
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p = new Point3D( (IPoint3D)targ );
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else
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p = src.Location;
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double srcSkill = src.Skills[SkillName.DetectHidden].Value;
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int range = (int)(srcSkill / 10.0);
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if ( !src.CheckSkill( SkillName.DetectHidden, 0.0, 100.0 ) )
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range /= 2;
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BaseHouse house = BaseHouse.FindHouseAt( p, src.Map, 16 );
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bool inHouse = ( house != null && house.IsFriend( src ) );
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if ( inHouse )
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range = 22;
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if ( range > 0 )
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{
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IPooledEnumerable inRange = src.Map.GetMobilesInRange( p, range );
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foreach ( Mobile trg in inRange )
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{
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if ( trg.Hidden && src != trg )
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{
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double ss = srcSkill + Utility.Random( 21 ) - 10;
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double ts = trg.Skills[SkillName.Hiding].Value + Utility.Random( 21 ) - 10;
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if ( src.AccessLevel >= trg.AccessLevel && ( ss >= ts || ( inHouse && house.IsInside( trg ) ) ) )
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{
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if ( trg is ShadowKnight && (trg.X != p.X || trg.Y != p.Y) )
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continue;
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trg.RevealingAction();
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trg.SendLocalizedMessage( 500814 ); // You have been revealed!
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foundAnyone = true;
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}
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}
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}
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inRange.Free();
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if ( Faction.Find( src ) != null )
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{
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IPooledEnumerable itemsInRange = src.Map.GetItemsInRange( p, range );
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foreach ( Item item in itemsInRange )
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{
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if ( item is BaseFactionTrap )
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{
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BaseFactionTrap trap = (BaseFactionTrap) item;
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if ( src.CheckTargetSkill( SkillName.DetectHidden, trap, 80.0, 100.0 ) )
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{
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src.SendLocalizedMessage( 1042712, true, " " + (trap.Faction == null ? "" : trap.Faction.Definition.FriendlyName) ); // You reveal a trap placed by a faction:
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trap.Visible = true;
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trap.BeginConceal();
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foundAnyone = true;
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}
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}
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}
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itemsInRange.Free();
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}
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}
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if ( !foundAnyone )
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{
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src.SendLocalizedMessage( 500817 ); // You can see nothing hidden there.
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}
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}
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}
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}
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}
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