#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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97
Scripts/Skills/ForensicEval.cs
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97
Scripts/Skills/ForensicEval.cs
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using System;
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using System.Collections;
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using System.Text;
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using Server;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Items;
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namespace Server.SkillHandlers
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{
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public class ForensicEvaluation
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Forensics].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile m )
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{
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m.Target = new ForensicTarget();
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m.RevealingAction();
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m.SendLocalizedMessage( 501000 ); // Show me the crime.
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return TimeSpan.FromSeconds( 1.0 );
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}
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public class ForensicTarget : Target
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{
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public ForensicTarget() : base( 10, false, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is Mobile )
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{
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if ( from.CheckTargetSkill( SkillName.Forensics, target, 40.0, 100.0 ) )
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{
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if ( target is PlayerMobile && ((PlayerMobile)target).NpcGuild == NpcGuild.ThievesGuild )
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from.SendLocalizedMessage( 501004 );//That individual is a thief!
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else
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from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
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}
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else
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{
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from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
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}
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}
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else if ( target is Corpse )
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{
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if ( from.CheckTargetSkill( SkillName.Forensics, target, 0.0, 100.0 ) )
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{
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Corpse c = (Corpse)target;
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if ( c.m_Forensicist != null )
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from.SendLocalizedMessage( 1042750, c.m_Forensicist ) ; // The forensicist ~1_NAME~ has already discovered that:
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else
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c.m_Forensicist = from.Name;
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if ( ((Body)c.Amount).IsHuman )
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from.SendLocalizedMessage( 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~
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if ( c.Looters.Count > 0 )
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{
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StringBuilder sb = new StringBuilder();
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for (int i=0;i<c.Looters.Count;i++)
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{
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if ( i>0 )
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sb.Append( ", " );
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sb.Append( ((Mobile)c.Looters[i]).Name );
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}
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from.SendLocalizedMessage( 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
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}
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else
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{
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from.SendLocalizedMessage( 501002 );//The corpse has not be desecrated.
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}
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}
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else
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{
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from.SendLocalizedMessage( 501001 );//You cannot determain anything useful.
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}
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}
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else if ( target is ILockpickable )
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{
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ILockpickable p = (ILockpickable)target;
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if ( p.Picker != null )
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from.SendLocalizedMessage( 1042749, p.Picker.Name );//This lock was opened by ~1_PICKER_NAME~
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else
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from.SendLocalizedMessage( 501003 );//You notice nothing unusual.
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}
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}
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}
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}
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}
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