#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using Server;
using Server.Accounting;
using Server.Items;
namespace Server.Misc
{
public enum GiftResult
{
Backpack,
BankBox
}
public class GiftGiving
{
private static List<GiftGiver> m_Givers = new List<GiftGiver>();
public static void Register( GiftGiver giver )
{
m_Givers.Add( giver );
}
public static void Initialize()
{
EventSink.Login += new LoginEventHandler( EventSink_Login );
}
private static void EventSink_Login( LoginEventArgs e )
{
Account acct = e.Mobile.Account as Account;
if ( acct == null )
return;
DateTime now = DateTime.UtcNow;
for ( int i = 0; i < m_Givers.Count; ++i )
{
GiftGiver giver = m_Givers[i];
if ( now < giver.Start || now >= giver.Finish )
continue; // not in the correct timefream
if ( acct.Created > (giver.Start - giver.MinimumAge) )
continue; // newly created account
if ( acct.LastLogin >= giver.Start )
continue; // already got one
giver.DelayGiveGift( TimeSpan.FromSeconds( 5.0 ), e.Mobile );
}
acct.LastLogin = now;
}
}
public abstract class GiftGiver
{
public virtual TimeSpan MinimumAge{ get{ return TimeSpan.FromDays( 30.0 ); } }
public abstract DateTime Start{ get; }
public abstract DateTime Finish{ get; }
public abstract void GiveGift( Mobile mob );
public virtual void DelayGiveGift( TimeSpan delay, Mobile mob )
{
Timer.DelayCall( delay, new TimerStateCallback( DelayGiveGift_Callback ), mob );
}
protected virtual void DelayGiveGift_Callback( object state )
{
GiveGift( (Mobile) state );
}
public virtual GiftResult GiveGift( Mobile mob, Item item )
{
if ( mob.PlaceInBackpack( item ) )
{
if ( !WeightOverloading.IsOverloaded( mob ) )
return GiftResult.Backpack;
}
mob.BankBox.DropItem( item );
return GiftResult.BankBox;
}
}
}

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using System;
using Server;
namespace Server.Misc
{
public static class ItemFixes
{
public static void Initialize()
{
// Missing NoShoot flags
TileData.ItemTable[0x2A0].Flags |= TileFlag.NoShoot;
TileData.ItemTable[0x3E0].Flags |= TileFlag.NoShoot;
TileData.ItemTable[0x3E1].Flags |= TileFlag.NoShoot;
// Incorrect height
TileData.ItemTable[0x34D2].Height = 0;
}
}
}

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using System;
using System.Collections.Generic;
using Server;
namespace Server.Misc
{
/*
* This system prevents the inability for server staff to
* access their server due to data overflows during login.
*
* Whenever a staff character's NetState is disposed right after
* the login process, the character is moved to and logged out
* at a "safe" alternative.
*
* The location the character was moved from will be reported
* to the player upon the next successful login.
*
* This system does not affect non-staff players.
*/
public static class PreventInaccess
{
public static readonly bool Enabled = true;
private static readonly LocationInfo[] m_Destinations = new LocationInfo[]
{
new LocationInfo( new Point3D( 5275, 1163, 0 ), Map.Felucca ), // Jail
new LocationInfo( new Point3D( 5275, 1163, 0 ), Map.Trammel ),
new LocationInfo( new Point3D( 5445, 1153, 0 ), Map.Felucca ), // Green acres
new LocationInfo( new Point3D( 5445, 1153, 0 ), Map.Trammel )
};
private static Dictionary<Mobile, LocationInfo> m_MoveHistory;
public static void Initialize()
{
m_MoveHistory = new Dictionary<Mobile, LocationInfo>();
if ( Enabled )
EventSink.Login += new LoginEventHandler( OnLogin );
}
public static void OnLogin( LoginEventArgs e )
{
Mobile from = e.Mobile;
if ( from == null || from.AccessLevel < AccessLevel.Counselor )
return;
if ( HasDisconnected( from ) )
{
if ( !m_MoveHistory.ContainsKey( from ) )
m_MoveHistory[from] = new LocationInfo( from.Location, from.Map );
LocationInfo dest = GetRandomDestination();
from.Location = dest.Location;
from.Map = dest.Map;
}
else if ( m_MoveHistory.ContainsKey( from ) )
{
LocationInfo orig = m_MoveHistory[from];
from.SendMessage( "Your character was moved from {0} ({1}) due to a detected client crash.", orig.Location, orig.Map );
m_MoveHistory.Remove( from );
}
}
private static bool HasDisconnected( Mobile m )
{
return ( m.NetState == null || m.NetState.Socket == null );
}
private static LocationInfo GetRandomDestination()
{
return m_Destinations[Utility.Random( m_Destinations.Length )];
}
private class LocationInfo
{
private Point3D m_Location;
private Map m_Map;
public Point3D Location { get { return m_Location; } }
public Map Map { get { return m_Map; } }
public LocationInfo( Point3D loc, Map map )
{
m_Location = loc;
m_Map = map;
}
}
}
}

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using System;
using System.Text;
using Server.Gumps;
using Server.Network;
using Server.Commands;
namespace Server.Misc
{
public class TestCenter
{
private const bool m_Enabled = false;
public static bool Enabled { get{ return m_Enabled; } }
public static void Initialize()
{
// Register our speech handler
if( Enabled )
EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
}
private static void EventSink_Speech( SpeechEventArgs args )
{
if ( !args.Handled )
{
if( Insensitive.StartsWith( args.Speech, "set" ) )
{
Mobile from = args.Mobile;
string[] split = args.Speech.Split( ' ' );
if ( split.Length == 3 )
{
try
{
string name = split[1];
double value = Convert.ToDouble( split[2] );
if ( Insensitive.Equals( name, "str" ) )
ChangeStrength( from, (int)value );
else if ( Insensitive.Equals( name, "dex" ) )
ChangeDexterity( from, (int)value );
else if ( Insensitive.Equals( name, "int" ) )
ChangeIntelligence( from, (int)value );
else
ChangeSkill( from, name, value );
}
catch
{
}
}
}
else if( Insensitive.Equals( args.Speech, "help" ) )
{
args.Mobile.SendGump( new TCHelpGump() );
args.Handled = true;
}
}
}
private static void ChangeStrength( Mobile from, int value )
{
if ( value < 10 || value > 125 )
{
from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
}
else
{
if ( (value + from.RawDex + from.RawInt) > from.StatCap )
{
from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawStr = value;
from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
}
}
}
private static void ChangeDexterity( Mobile from, int value )
{
if ( value < 10 || value > 125 )
{
from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
}
else
{
if ( (from.RawStr + value + from.RawInt) > from.StatCap )
{
from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawDex = value;
from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
}
}
}
private static void ChangeIntelligence( Mobile from, int value )
{
if ( value < 10 || value > 125 )
{
from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
}
else
{
if ( (from.RawStr + from.RawDex + value) > from.StatCap )
{
from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawInt = value;
from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
}
}
}
private static void ChangeSkill( Mobile from, string name, double value )
{
SkillName index;
if( !Enum.TryParse( name, true, out index ) || (!Core.SE && (int)index > 51) || (!Core.AOS && (int)index > 48) )
{
from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
return;
}
Skill skill = from.Skills[index];
if ( skill != null )
{
if ( value < 0 || value > skill.Cap )
{
from.SendMessage( String.Format( "Your skill in {0} is capped at {1:F1}.", skill.Info.Name, skill.Cap ) );
}
else
{
int newFixedPoint = (int)(value * 10.0);
int oldFixedPoint = skill.BaseFixedPoint;
if ( ((skill.Owner.Total - oldFixedPoint) + newFixedPoint) > skill.Owner.Cap )
{
from.SendMessage( "You can not exceed the skill cap. Try setting another skill lower first." );
}
else
{
skill.BaseFixedPoint = newFixedPoint;
}
}
}
else
{
from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
}
}
public class TCHelpGump : Gump
{
public TCHelpGump() : base( 40, 40 )
{
AddPage( 0 );
AddBackground( 0, 0, 160, 120, 5054 );
AddButton( 10, 10, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0 );
AddLabel( 45, 10, 0x34, "RunUO" );
AddButton( 10, 35, 0xFB7, 0xFB9, 2, GumpButtonType.Reply, 0 );
AddLabel( 45, 35, 0x34, "List of skills" );
AddButton( 10, 60, 0xFB7, 0xFB9, 3, GumpButtonType.Reply, 0 );
AddLabel( 45, 60, 0x34, "Command list" );
AddButton( 10, 85, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0 );
AddLabel( 45, 85, 0x34, "Close" );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
switch ( info.ButtonID )
{
case 1: // RunUO
{
sender.LaunchBrowser("https://github.com/runuo/");
break;
}
case 2: // List of skills
{
string[] strings = Enum.GetNames( typeof( SkillName ) );
Array.Sort( strings );
StringBuilder sb = new StringBuilder();
if ( strings.Length > 0 )
sb.Append( strings[0] );
for ( int i = 1; i < strings.Length; ++i )
{
string v = strings[i];
if ( (sb.Length + 1 + v.Length) >= 256 )
{
sender.Send( new AsciiMessage( Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System", sb.ToString() ) );
sb = new StringBuilder();
sb.Append( v );
}
else
{
sb.Append( ' ' );
sb.Append( v );
}
}
if ( sb.Length > 0 )
{
sender.Send( new AsciiMessage( Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System", sb.ToString() ) );
}
break;
}
case 3: // Command list
{
sender.Mobile.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
CommandHandlers.Help_OnCommand( new CommandEventArgs( sender.Mobile, "help", "", new string[0] ) );
break;
}
}
}
}
}
}