#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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15
Scripts/Spells/Base/DisturbType.cs
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15
Scripts/Spells/Base/DisturbType.cs
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using System;
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using Server;
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namespace Server.Spells
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{
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public enum DisturbType
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{
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Unspecified,
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EquipRequest,
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UseRequest,
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Hurt,
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Kill,
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NewCast
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}
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}
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116
Scripts/Spells/Base/MagerySpell.cs
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116
Scripts/Spells/Base/MagerySpell.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Spells
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{
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public abstract class MagerySpell : Spell
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{
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public MagerySpell( Mobile caster, Item scroll, SpellInfo info )
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: base( caster, scroll, info )
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{
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}
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public abstract SpellCircle Circle { get; }
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public override bool ConsumeReagents()
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{
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if( base.ConsumeReagents() )
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return true;
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if( ArcaneGem.ConsumeCharges( Caster, (Core.SE ? 1 : 1 + (int)Circle) ) )
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return true;
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return false;
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}
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private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
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public override void GetCastSkills( out double min, out double max )
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{
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int circle = (int)Circle;
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if( Scroll != null )
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circle -= 2;
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double avg = ChanceLength * circle;
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min = avg - ChanceOffset;
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max = avg + ChanceOffset;
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}
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private static int[] m_ManaTable = new int[] { 4, 6, 9, 11, 14, 20, 40, 50 };
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public override int GetMana()
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{
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if( Scroll is BaseWand )
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return 0;
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return m_ManaTable[(int)Circle];
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}
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public override double GetResistSkill( Mobile m )
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{
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int maxSkill = (1 + (int)Circle) * 10;
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maxSkill += (1 + ((int)Circle / 6)) * 25;
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if( m.Skills[SkillName.MagicResist].Value < maxSkill )
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m.CheckSkill( SkillName.MagicResist, 0.0, m.Skills[SkillName.MagicResist].Cap );
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return m.Skills[SkillName.MagicResist].Value;
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}
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public virtual bool CheckResisted( Mobile target )
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{
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double n = GetResistPercent( target );
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n /= 100.0;
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if( n <= 0.0 )
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return false;
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if( n >= 1.0 )
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return true;
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int maxSkill = (1 + (int)Circle) * 10;
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maxSkill += (1 + ((int)Circle / 6)) * 25;
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if( target.Skills[SkillName.MagicResist].Value < maxSkill )
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target.CheckSkill( SkillName.MagicResist, 0.0, target.Skills[SkillName.MagicResist].Cap );
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return (n >= Utility.RandomDouble());
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}
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public virtual double GetResistPercentForCircle( Mobile target, SpellCircle circle )
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{
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double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0;
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double secondPercent = target.Skills[SkillName.MagicResist].Value - (((Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (1 + (int)circle) * 5.0);
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return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0; // Seems should be about half of what stratics says.
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}
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public virtual double GetResistPercent( Mobile target )
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{
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return GetResistPercentForCircle( target, Circle );
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}
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public override TimeSpan GetCastDelay()
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{
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if( !Core.ML && Scroll is BaseWand )
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return TimeSpan.Zero;
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if( !Core.AOS )
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return TimeSpan.FromSeconds( 0.5 + (0.25 * (int)Circle) );
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return base.GetCastDelay();
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}
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public override TimeSpan CastDelayBase
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{
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get
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{
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return TimeSpan.FromSeconds( (3 + (int)Circle) * CastDelaySecondsPerTick );
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}
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}
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}
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}
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362
Scripts/Spells/Base/SpecialMove.cs
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362
Scripts/Spells/Base/SpecialMove.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells.Ninjitsu;
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using Server.Spells.Bushido;
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namespace Server.Spells
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{
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public abstract class SpecialMove
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{
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public virtual int BaseMana{ get{ return 0; } }
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public virtual SkillName MoveSkill{ get{ return SkillName.Bushido; } }
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public virtual double RequiredSkill{ get{ return 0.0; } }
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public virtual TextDefinition AbilityMessage{ get{ return 0; } }
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public virtual bool BlockedByAnimalForm{ get{ return true; } }
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public virtual bool DelayedContext{ get{ return false; } }
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public virtual int GetAccuracyBonus( Mobile attacker )
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{
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return 0;
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}
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public virtual double GetDamageScalar( Mobile attacker, Mobile defender )
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{
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return 1.0;
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}
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// Called before swinging, to make sure the accuracy scalar is to be computed.
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public virtual bool OnBeforeSwing( Mobile attacker, Mobile defender )
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{
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return true;
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}
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// Called when a hit connects, but before damage is calculated.
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public virtual bool OnBeforeDamage( Mobile attacker, Mobile defender )
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{
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return true;
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}
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// Called as soon as the ability is used.
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public virtual void OnUse( Mobile from )
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{
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}
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// Called when a hit connects, at the end of the weapon.OnHit() method.
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public virtual void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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}
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// Called when a hit misses.
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public virtual void OnMiss( Mobile attacker, Mobile defender )
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{
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}
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// Called when the move is cleared.
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public virtual void OnClearMove( Mobile from )
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{
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}
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public virtual bool IgnoreArmor( Mobile attacker )
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{
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return false;
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}
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public virtual double GetPropertyBonus( Mobile attacker )
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{
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return 1.0;
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}
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public virtual bool CheckSkills( Mobile m )
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{
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if ( m.Skills[MoveSkill].Value < RequiredSkill )
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{
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string args = String.Format( "{0}\t{1}\t ", RequiredSkill.ToString( "F1" ), MoveSkill.ToString() );
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m.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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return true;
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}
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public virtual int ScaleMana( Mobile m, int mana )
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{
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double scalar = 1.0;
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if ( !Server.Spells.Necromancy.MindRotSpell.GetMindRotScalar( m, ref scalar ) )
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scalar = 1.0;
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// Lower Mana Cost = 40%
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int lmc = Math.Min( AosAttributes.GetValue( m, AosAttribute.LowerManaCost ), 40 );
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scalar -= (double)lmc / 100;
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int total = (int)(mana * scalar);
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if ( m.Skills[MoveSkill].Value < 50.0 && GetContext( m ) != null )
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total *= 2;
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return total;
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}
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public virtual bool CheckMana( Mobile from, bool consume )
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{
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int mana = ScaleMana( from, BaseMana );
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if ( from.Mana < mana )
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{
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from.SendLocalizedMessage( 1060181, mana.ToString() ); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
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return false;
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}
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if ( consume )
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{
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if ( !DelayedContext )
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SetContext( from );
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from.Mana -= mana;
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}
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return true;
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}
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public virtual void SetContext( Mobile from )
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{
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if ( GetContext( from ) == null )
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{
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if ( DelayedContext || from.Skills[MoveSkill].Value < 50.0 )
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{
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Timer timer = new SpecialMoveTimer( from );
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timer.Start();
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AddContext( from, new SpecialMoveContext( timer, this.GetType() ) );
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}
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}
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}
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public virtual bool Validate( Mobile from )
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{
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if ( !from.Player )
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return true;
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if ( Bushido.HonorableExecution.IsUnderPenalty( from ) )
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{
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from.SendLocalizedMessage( 1063024 ); // You cannot perform this special move right now.
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return false;
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}
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if ( Ninjitsu.AnimalForm.UnderTransformation( from ) )
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{
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from.SendLocalizedMessage( 1063024 ); // You cannot perform this special move right now.
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return false;
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}
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#region Dueling
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string option = null;
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if ( this is Backstab )
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option = "Backstab";
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else if ( this is DeathStrike )
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option = "Death Strike";
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else if ( this is FocusAttack )
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option = "Focus Attack";
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else if ( this is KiAttack )
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option = "Ki Attack";
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else if ( this is SurpriseAttack )
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option = "Surprise Attack";
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else if ( this is HonorableExecution )
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option = "Honorable Execution";
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else if ( this is LightningStrike )
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option = "Lightning Strike";
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else if ( this is MomentumStrike )
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option = "Momentum Strike";
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if ( option != null && !Engines.ConPVP.DuelContext.AllowSpecialMove( from, option, this ) )
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return false;
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#endregion
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return CheckSkills( from ) && CheckMana( from, false );
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}
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public virtual void CheckGain( Mobile m )
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{
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m.CheckSkill( MoveSkill, RequiredSkill, RequiredSkill + 37.5 );
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}
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private static Dictionary<Mobile, SpecialMove> m_Table = new Dictionary<Mobile, SpecialMove>();
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public static Dictionary<Mobile, SpecialMove> Table{ get{ return m_Table; } }
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public static void ClearAllMoves( Mobile m )
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{
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foreach ( KeyValuePair<Int32, SpecialMove> kvp in SpellRegistry.SpecialMoves )
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{
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int moveID = kvp.Key;
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if ( moveID != -1 )
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m.Send( new ToggleSpecialAbility( moveID + 1, false ) );
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}
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}
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public virtual bool ValidatesDuringHit{ get { return true; } }
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public static SpecialMove GetCurrentMove( Mobile m )
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{
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if ( m == null )
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return null;
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if ( !Core.SE )
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{
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ClearCurrentMove( m );
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return null;
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}
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SpecialMove move = null;
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m_Table.TryGetValue( m, out move );
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if ( move != null && move.ValidatesDuringHit && !move.Validate( m ) )
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{
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ClearCurrentMove( m );
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return null;
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}
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return move;
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}
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public static bool SetCurrentMove( Mobile m, SpecialMove move )
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{
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if ( !Core.SE )
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{
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ClearCurrentMove( m );
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return false;
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}
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if ( move != null && !move.Validate( m ) )
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{
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ClearCurrentMove( m );
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return false;
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}
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bool sameMove = ( move == GetCurrentMove( m ) );
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ClearCurrentMove( m );
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if ( sameMove )
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return true;
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if ( move != null )
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{
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WeaponAbility.ClearCurrentAbility( m );
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m_Table[m] = move;
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move.OnUse( m );
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int moveID = SpellRegistry.GetRegistryNumber( move );
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if ( moveID > 0 )
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m.Send( new ToggleSpecialAbility( moveID + 1, true ) );
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TextDefinition.SendMessageTo( m, move.AbilityMessage );
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}
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return true;
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}
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public static void ClearCurrentMove( Mobile m )
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{
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SpecialMove move = null;
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m_Table.TryGetValue( m, out move );
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if ( move != null )
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{
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move.OnClearMove( m );
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int moveID = SpellRegistry.GetRegistryNumber( move );
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if ( moveID > 0 )
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m.Send( new ToggleSpecialAbility( moveID + 1, false ) );
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}
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m_Table.Remove( m );
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}
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public SpecialMove()
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{
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}
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private static Dictionary<Mobile, SpecialMoveContext> m_PlayersTable = new Dictionary<Mobile, SpecialMoveContext>();
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private static void AddContext( Mobile m, SpecialMoveContext context )
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{
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m_PlayersTable[m] = context;
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}
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private static void RemoveContext( Mobile m )
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{
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SpecialMoveContext context = GetContext( m );
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if ( context != null )
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{
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m_PlayersTable.Remove( m );
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context.Timer.Stop();
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}
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}
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private static SpecialMoveContext GetContext( Mobile m )
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{
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return ( m_PlayersTable.ContainsKey( m ) ? m_PlayersTable[m] : null );
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}
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public static bool GetContext( Mobile m, Type type )
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{
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SpecialMoveContext context = null;
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m_PlayersTable.TryGetValue( m, out context );
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if ( context == null )
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return false;
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return ( context.Type == type );
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}
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private class SpecialMoveTimer : Timer
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{
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private Mobile m_Mobile;
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public SpecialMoveTimer( Mobile from ) : base ( TimeSpan.FromSeconds( 3.0 ) )
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{
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m_Mobile = from;
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Priority = TimerPriority.TwentyFiveMS;
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}
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protected override void OnTick()
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{
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RemoveContext( m_Mobile );
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}
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}
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public class SpecialMoveContext
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{
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private Timer m_Timer;
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private Type m_Type;
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public Timer Timer{ get{ return m_Timer; } }
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public Type Type{ get{ return m_Type; } }
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public SpecialMoveContext( Timer timer, Type type )
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{
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m_Timer = timer;
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m_Type = type;
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}
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}
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}
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}
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934
Scripts/Spells/Base/Spell.cs
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934
Scripts/Spells/Base/Spell.cs
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@ -0,0 +1,934 @@
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using System;
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using Server.Items;
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using Server.Network;
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using Server.Targeting;
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using Server.Mobiles;
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using Server.Spells.Second;
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using Server.Spells.Necromancy;
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using Server.Spells.Ninjitsu;
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using System.Collections.Generic;
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using Server.Spells.Spellweaving;
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using Server.Spells.Bushido;
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namespace Server.Spells
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{
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public abstract class Spell : ISpell
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{
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private Mobile m_Caster;
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private Item m_Scroll;
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private SpellInfo m_Info;
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private SpellState m_State;
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private long m_StartCastTime;
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public SpellState State{ get{ return m_State; } set{ m_State = value; } }
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public Mobile Caster{ get{ return m_Caster; } }
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public SpellInfo Info{ get{ return m_Info; } }
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public string Name{ get{ return m_Info.Name; } }
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public string Mantra{ get{ return m_Info.Mantra; } }
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public Type[] Reagents{ get{ return m_Info.Reagents; } }
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public Item Scroll{ get{ return m_Scroll; } }
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public long StartCastTime { get { return m_StartCastTime; } }
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private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds( 0.75 );
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private static TimeSpan AnimateDelay = TimeSpan.FromSeconds( 1.5 );
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public virtual SkillName CastSkill{ get{ return SkillName.Magery; } }
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public virtual SkillName DamageSkill{ get{ return SkillName.EvalInt; } }
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public virtual bool RevealOnCast{ get{ return true; } }
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public virtual bool ClearHandsOnCast{ get{ return true; } }
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public virtual bool ShowHandMovement{ get{ return true; } }
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public virtual bool DelayedDamage{ get{ return false; } }
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|
||||
public virtual bool DelayedDamageStacking { get { return true; } }
|
||||
//In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only
|
||||
//Expo & Magic Arrow have enough delay and a short enough cast time to bring up
|
||||
//the possibility of stacking 'em. Note that a MA & an Explosion will stack, but
|
||||
//of course, two MA's won't.
|
||||
|
||||
private static Dictionary<Type, DelayedDamageContextWrapper> m_ContextTable = new Dictionary<Type, DelayedDamageContextWrapper>();
|
||||
|
||||
private class DelayedDamageContextWrapper
|
||||
{
|
||||
private Dictionary<Mobile, Timer> m_Contexts = new Dictionary<Mobile, Timer>();
|
||||
|
||||
public void Add( Mobile m, Timer t )
|
||||
{
|
||||
Timer oldTimer;
|
||||
if( m_Contexts.TryGetValue( m, out oldTimer ) )
|
||||
{
|
||||
oldTimer.Stop();
|
||||
m_Contexts.Remove( m );
|
||||
}
|
||||
|
||||
m_Contexts.Add( m, t );
|
||||
}
|
||||
|
||||
public void Remove( Mobile m )
|
||||
{
|
||||
m_Contexts.Remove( m );
|
||||
}
|
||||
}
|
||||
|
||||
public void StartDelayedDamageContext( Mobile m, Timer t )
|
||||
{
|
||||
if( DelayedDamageStacking )
|
||||
return; //Sanity
|
||||
|
||||
DelayedDamageContextWrapper contexts;
|
||||
|
||||
if( !m_ContextTable.TryGetValue( GetType(), out contexts ) )
|
||||
{
|
||||
contexts = new DelayedDamageContextWrapper();
|
||||
m_ContextTable.Add( GetType(), contexts );
|
||||
}
|
||||
|
||||
contexts.Add( m, t );
|
||||
}
|
||||
|
||||
public void RemoveDelayedDamageContext( Mobile m )
|
||||
{
|
||||
DelayedDamageContextWrapper contexts;
|
||||
|
||||
if( !m_ContextTable.TryGetValue( GetType(), out contexts ) )
|
||||
return;
|
||||
|
||||
contexts.Remove( m );
|
||||
}
|
||||
|
||||
public void HarmfulSpell( Mobile m )
|
||||
{
|
||||
if ( m is BaseCreature )
|
||||
((BaseCreature)m).OnHarmfulSpell( m_Caster );
|
||||
}
|
||||
|
||||
public Spell( Mobile caster, Item scroll, SpellInfo info )
|
||||
{
|
||||
m_Caster = caster;
|
||||
m_Scroll = scroll;
|
||||
m_Info = info;
|
||||
}
|
||||
|
||||
public virtual int GetNewAosDamage( int bonus, int dice, int sides, Mobile singleTarget )
|
||||
{
|
||||
if( singleTarget != null )
|
||||
{
|
||||
return GetNewAosDamage( bonus, dice, sides, (Caster.Player && singleTarget.Player), GetDamageScalar( singleTarget ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
return GetNewAosDamage( bonus, dice, sides, false );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer )
|
||||
{
|
||||
return GetNewAosDamage( bonus, dice, sides, playerVsPlayer, 1.0 );
|
||||
}
|
||||
|
||||
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer, double scalar )
|
||||
{
|
||||
int damage = Utility.Dice( dice, sides, bonus ) * 100;
|
||||
int damageBonus = 0;
|
||||
|
||||
int inscribeSkill = GetInscribeFixed( m_Caster );
|
||||
int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;
|
||||
damageBonus += inscribeBonus;
|
||||
|
||||
int intBonus = Caster.Int / 10;
|
||||
damageBonus += intBonus;
|
||||
|
||||
int sdiBonus = AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage );
|
||||
// PvP spell damage increase cap of 15% from an item’s magic property
|
||||
if ( playerVsPlayer && sdiBonus > 15 )
|
||||
sdiBonus = 15;
|
||||
|
||||
damageBonus += sdiBonus;
|
||||
|
||||
TransformContext context = TransformationSpellHelper.GetContext( Caster );
|
||||
|
||||
if( context != null && context.Spell is ReaperFormSpell )
|
||||
damageBonus += ((ReaperFormSpell)context.Spell).SpellDamageBonus;
|
||||
|
||||
damage = AOS.Scale( damage, 100 + damageBonus );
|
||||
|
||||
int evalSkill = GetDamageFixed( m_Caster );
|
||||
int evalScale = 30 + ((9 * evalSkill) / 100);
|
||||
|
||||
damage = AOS.Scale( damage, evalScale );
|
||||
|
||||
damage = AOS.Scale( damage, (int)(scalar*100) );
|
||||
|
||||
return damage / 100;
|
||||
}
|
||||
|
||||
public virtual bool IsCasting{ get{ return m_State == SpellState.Casting; } }
|
||||
|
||||
public virtual void OnCasterHurt()
|
||||
{
|
||||
//Confirm: Monsters and pets cannot be disturbed.
|
||||
if ( !Caster.Player )
|
||||
return;
|
||||
|
||||
if ( IsCasting )
|
||||
{
|
||||
object o = ProtectionSpell.Registry[m_Caster];
|
||||
bool disturb = true;
|
||||
|
||||
if ( o != null && o is double )
|
||||
{
|
||||
if ( ((double)o) > Utility.RandomDouble()*100.0 )
|
||||
disturb = false;
|
||||
}
|
||||
|
||||
if ( disturb )
|
||||
Disturb( DisturbType.Hurt, false, true );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnCasterKilled()
|
||||
{
|
||||
Disturb( DisturbType.Kill );
|
||||
}
|
||||
|
||||
public virtual void OnConnectionChanged()
|
||||
{
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public virtual bool OnCasterMoving( Direction d )
|
||||
{
|
||||
if ( IsCasting && BlocksMovement )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 500111 ); // You are frozen and can not move.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool OnCasterEquiping( Item item )
|
||||
{
|
||||
if ( IsCasting )
|
||||
Disturb( DisturbType.EquipRequest );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool OnCasterUsingObject( object o )
|
||||
{
|
||||
if ( m_State == SpellState.Sequencing )
|
||||
Disturb( DisturbType.UseRequest );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool OnCastInTown( Region r )
|
||||
{
|
||||
return m_Info.AllowTown;
|
||||
}
|
||||
|
||||
public virtual bool ConsumeReagents()
|
||||
{
|
||||
if ( m_Scroll != null || !m_Caster.Player )
|
||||
return true;
|
||||
|
||||
if ( AosAttributes.GetValue( m_Caster, AosAttribute.LowerRegCost ) > Utility.Random( 100 ) )
|
||||
return true;
|
||||
|
||||
if ( Engines.ConPVP.DuelContext.IsFreeConsume( m_Caster ) )
|
||||
return true;
|
||||
|
||||
Container pack = m_Caster.Backpack;
|
||||
|
||||
if ( pack == null )
|
||||
return false;
|
||||
|
||||
if ( pack.ConsumeTotal( m_Info.Reagents, m_Info.Amounts ) == -1 )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual double GetInscribeSkill( Mobile m )
|
||||
{
|
||||
// There is no chance to gain
|
||||
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
|
||||
|
||||
return m.Skills[SkillName.Inscribe].Value;
|
||||
}
|
||||
|
||||
public virtual int GetInscribeFixed( Mobile m )
|
||||
{
|
||||
// There is no chance to gain
|
||||
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
|
||||
|
||||
return m.Skills[SkillName.Inscribe].Fixed;
|
||||
}
|
||||
|
||||
public virtual int GetDamageFixed( Mobile m )
|
||||
{
|
||||
//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
|
||||
|
||||
return m.Skills[DamageSkill].Fixed;
|
||||
}
|
||||
|
||||
public virtual double GetDamageSkill( Mobile m )
|
||||
{
|
||||
//m.CheckSkill( DamageSkill, 0.0, m.Skills[DamageSkill].Cap );
|
||||
|
||||
return m.Skills[DamageSkill].Value;
|
||||
}
|
||||
|
||||
public virtual double GetResistSkill( Mobile m )
|
||||
{
|
||||
return m.Skills[SkillName.MagicResist].Value;
|
||||
}
|
||||
|
||||
public virtual double GetDamageScalar( Mobile target )
|
||||
{
|
||||
double scalar = 1.0;
|
||||
|
||||
if( !Core.AOS ) //EvalInt stuff for AoS is handled elsewhere
|
||||
{
|
||||
double casterEI = m_Caster.Skills[DamageSkill].Value;
|
||||
double targetRS = target.Skills[SkillName.MagicResist].Value;
|
||||
|
||||
/*
|
||||
if( Core.AOS )
|
||||
targetRS = 0;
|
||||
*/
|
||||
|
||||
//m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 );
|
||||
|
||||
if( casterEI > targetRS )
|
||||
scalar = (1.0 + ((casterEI - targetRS) / 500.0));
|
||||
else
|
||||
scalar = (1.0 + ((casterEI - targetRS) / 200.0));
|
||||
|
||||
// magery damage bonus, -25% at 0 skill, +0% at 100 skill, +5% at 120 skill
|
||||
scalar += (m_Caster.Skills[CastSkill].Value - 100.0) / 400.0;
|
||||
|
||||
if( !target.Player && !target.Body.IsHuman /*&& !Core.AOS*/ )
|
||||
scalar *= 2.0; // Double magery damage to monsters/animals if not AOS
|
||||
}
|
||||
|
||||
if ( target is BaseCreature )
|
||||
((BaseCreature)target).AlterDamageScalarFrom( m_Caster, ref scalar );
|
||||
|
||||
if ( m_Caster is BaseCreature )
|
||||
((BaseCreature)m_Caster).AlterDamageScalarTo( target, ref scalar );
|
||||
|
||||
if( Core.SE )
|
||||
scalar *= GetSlayerDamageScalar( target );
|
||||
|
||||
target.Region.SpellDamageScalar( m_Caster, target, ref scalar );
|
||||
|
||||
if( Evasion.CheckSpellEvasion( target ) ) //Only single target spells an be evaded
|
||||
scalar = 0;
|
||||
|
||||
return scalar;
|
||||
}
|
||||
|
||||
public virtual double GetSlayerDamageScalar( Mobile defender )
|
||||
{
|
||||
Spellbook atkBook = Spellbook.FindEquippedSpellbook( m_Caster );
|
||||
|
||||
double scalar = 1.0;
|
||||
if( atkBook != null )
|
||||
{
|
||||
SlayerEntry atkSlayer = SlayerGroup.GetEntryByName( atkBook.Slayer );
|
||||
SlayerEntry atkSlayer2 = SlayerGroup.GetEntryByName( atkBook.Slayer2 );
|
||||
|
||||
if( atkSlayer != null && atkSlayer.Slays( defender ) || atkSlayer2 != null && atkSlayer2.Slays( defender ) )
|
||||
{
|
||||
defender.FixedEffect( 0x37B9, 10, 5 ); //TODO: Confirm this displays on OSIs
|
||||
scalar = 2.0;
|
||||
}
|
||||
|
||||
|
||||
TransformContext context = TransformationSpellHelper.GetContext( defender );
|
||||
|
||||
if( (atkBook.Slayer == SlayerName.Silver || atkBook.Slayer2 == SlayerName.Silver) && context != null && context.Type != typeof( HorrificBeastSpell ) )
|
||||
scalar +=.25; // Every necromancer transformation other than horrific beast take an additional 25% damage
|
||||
|
||||
if( scalar != 1.0 )
|
||||
return scalar;
|
||||
}
|
||||
|
||||
ISlayer defISlayer = Spellbook.FindEquippedSpellbook( defender );
|
||||
|
||||
if( defISlayer == null )
|
||||
defISlayer = defender.Weapon as ISlayer;
|
||||
|
||||
if( defISlayer != null )
|
||||
{
|
||||
SlayerEntry defSlayer = SlayerGroup.GetEntryByName( defISlayer.Slayer );
|
||||
SlayerEntry defSlayer2 = SlayerGroup.GetEntryByName( defISlayer.Slayer2 );
|
||||
|
||||
if( defSlayer != null && defSlayer.Group.OppositionSuperSlays( m_Caster ) || defSlayer2 != null && defSlayer2.Group.OppositionSuperSlays( m_Caster ) )
|
||||
scalar = 2.0;
|
||||
}
|
||||
|
||||
return scalar;
|
||||
}
|
||||
|
||||
public virtual void DoFizzle()
|
||||
{
|
||||
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502632 ); // The spell fizzles.
|
||||
|
||||
if ( m_Caster.Player )
|
||||
{
|
||||
if ( Core.AOS )
|
||||
m_Caster.FixedParticles( 0x3735, 1, 30, 9503, EffectLayer.Waist );
|
||||
else
|
||||
m_Caster.FixedEffect( 0x3735, 6, 30 );
|
||||
|
||||
m_Caster.PlaySound( 0x5C );
|
||||
}
|
||||
}
|
||||
|
||||
private CastTimer m_CastTimer;
|
||||
private AnimTimer m_AnimTimer;
|
||||
|
||||
public void Disturb( DisturbType type )
|
||||
{
|
||||
Disturb( type, true, false );
|
||||
}
|
||||
|
||||
public virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
|
||||
{
|
||||
if ( resistable && m_Scroll is BaseWand )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Disturb( DisturbType type, bool firstCircle, bool resistable )
|
||||
{
|
||||
if ( !CheckDisturb( type, firstCircle, resistable ) )
|
||||
return;
|
||||
|
||||
if ( m_State == SpellState.Casting )
|
||||
{
|
||||
if( !firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First )
|
||||
return;
|
||||
|
||||
m_State = SpellState.None;
|
||||
m_Caster.Spell = null;
|
||||
|
||||
OnDisturb( type, true );
|
||||
|
||||
if ( m_CastTimer != null )
|
||||
m_CastTimer.Stop();
|
||||
|
||||
if ( m_AnimTimer != null )
|
||||
m_AnimTimer.Stop();
|
||||
|
||||
if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt )
|
||||
DoHurtFizzle();
|
||||
|
||||
m_Caster.NextSpellTime = Core.TickCount + (int)GetDisturbRecovery().TotalMilliseconds;
|
||||
}
|
||||
else if ( m_State == SpellState.Sequencing )
|
||||
{
|
||||
if( !firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First )
|
||||
return;
|
||||
|
||||
m_State = SpellState.None;
|
||||
m_Caster.Spell = null;
|
||||
|
||||
OnDisturb( type, false );
|
||||
|
||||
Targeting.Target.Cancel( m_Caster );
|
||||
|
||||
if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt )
|
||||
DoHurtFizzle();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DoHurtFizzle()
|
||||
{
|
||||
m_Caster.FixedEffect( 0x3735, 6, 30 );
|
||||
m_Caster.PlaySound( 0x5C );
|
||||
}
|
||||
|
||||
public virtual void OnDisturb( DisturbType type, bool message )
|
||||
{
|
||||
if ( message )
|
||||
m_Caster.SendLocalizedMessage( 500641 ); // Your concentration is disturbed, thus ruining thy spell.
|
||||
}
|
||||
|
||||
public virtual bool CheckCast()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void SayMantra()
|
||||
{
|
||||
if ( m_Scroll is BaseWand )
|
||||
return;
|
||||
|
||||
if ( m_Info.Mantra != null && m_Info.Mantra.Length > 0 && m_Caster.Player )
|
||||
m_Caster.PublicOverheadMessage( MessageType.Spell, m_Caster.SpeechHue, true, m_Info.Mantra, false );
|
||||
}
|
||||
|
||||
public virtual bool BlockedByHorrificBeast{ get{ return true; } }
|
||||
public virtual bool BlockedByAnimalForm{ get{ return true; } }
|
||||
public virtual bool BlocksMovement{ get{ return true; } }
|
||||
|
||||
public virtual bool CheckNextSpellTime{ get{ return !(m_Scroll is BaseWand); } }
|
||||
|
||||
public bool Cast()
|
||||
{
|
||||
m_StartCastTime = Core.TickCount;
|
||||
|
||||
if ( Core.AOS && m_Caster.Spell is Spell && ((Spell)m_Caster.Spell).State == SpellState.Sequencing )
|
||||
((Spell)m_Caster.Spell).Disturb( DisturbType.NewCast );
|
||||
|
||||
if ( !m_Caster.CheckAlive() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if ( m_Scroll is BaseWand && m_Caster.Spell != null && m_Caster.Spell.IsCasting )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 502643 ); // You can not cast a spell while frozen.
|
||||
}
|
||||
else if ( m_Caster.Spell != null && m_Caster.Spell.IsCasting )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 502642 ); // You are already casting a spell.
|
||||
}
|
||||
else if ( BlockedByHorrificBeast && TransformationSpellHelper.UnderTransformation( m_Caster, typeof( HorrificBeastSpell ) ) || ( BlockedByAnimalForm && AnimalForm.UnderTransformation( m_Caster ) ))
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 1061091 ); // You cannot cast that spell in this form.
|
||||
}
|
||||
else if ( !(m_Scroll is BaseWand) && (m_Caster.Paralyzed || m_Caster.Frozen) )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 502643 ); // You can not cast a spell while frozen.
|
||||
}
|
||||
else if (CheckNextSpellTime && Core.TickCount - m_Caster.NextSpellTime < 0)
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 502644 ); // You have not yet recovered from casting a spell.
|
||||
}
|
||||
else if ( m_Caster is PlayerMobile && ( (PlayerMobile) m_Caster ).PeacedUntil > DateTime.UtcNow )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 1072060 ); // You cannot cast a spell while calmed.
|
||||
}
|
||||
#region Dueling
|
||||
else if ( m_Caster is PlayerMobile && ((PlayerMobile)m_Caster).DuelContext != null && !((PlayerMobile)m_Caster).DuelContext.AllowSpellCast( m_Caster, this ) )
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
else if ( m_Caster.Mana >= ScaleMana( GetMana() ) )
|
||||
{
|
||||
if ( m_Caster.Spell == null && m_Caster.CheckSpellCast( this ) && CheckCast() && m_Caster.Region.OnBeginSpellCast( m_Caster, this ) )
|
||||
{
|
||||
m_State = SpellState.Casting;
|
||||
m_Caster.Spell = this;
|
||||
|
||||
if ( !( m_Scroll is BaseWand ) && RevealOnCast )
|
||||
m_Caster.RevealingAction();
|
||||
|
||||
SayMantra();
|
||||
|
||||
TimeSpan castDelay = this.GetCastDelay();
|
||||
|
||||
if ( ShowHandMovement && ( m_Caster.Body.IsHuman || ( m_Caster.Player && m_Caster.Body.IsMonster ) ) )
|
||||
{
|
||||
int count = (int)Math.Ceiling( castDelay.TotalSeconds / AnimateDelay.TotalSeconds );
|
||||
|
||||
if ( count != 0 )
|
||||
{
|
||||
m_AnimTimer = new AnimTimer( this, count );
|
||||
m_AnimTimer.Start();
|
||||
}
|
||||
|
||||
if ( m_Info.LeftHandEffect > 0 )
|
||||
Caster.FixedParticles( 0, 10, 5, m_Info.LeftHandEffect, EffectLayer.LeftHand );
|
||||
|
||||
if ( m_Info.RightHandEffect > 0 )
|
||||
Caster.FixedParticles( 0, 10, 5, m_Info.RightHandEffect, EffectLayer.RightHand );
|
||||
}
|
||||
|
||||
if ( ClearHandsOnCast )
|
||||
m_Caster.ClearHands();
|
||||
|
||||
if ( Core.ML )
|
||||
WeaponAbility.ClearCurrentAbility( m_Caster );
|
||||
|
||||
m_CastTimer = new CastTimer( this, castDelay );
|
||||
//m_CastTimer.Start();
|
||||
|
||||
OnBeginCast();
|
||||
|
||||
if ( castDelay > TimeSpan.Zero ) {
|
||||
m_CastTimer.Start();
|
||||
} else {
|
||||
m_CastTimer.Tick();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public abstract void OnCast();
|
||||
|
||||
public virtual void OnBeginCast()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void GetCastSkills( out double min, out double max )
|
||||
{
|
||||
min = max = 0; //Intended but not required for overriding.
|
||||
}
|
||||
|
||||
public virtual bool CheckFizzle()
|
||||
{
|
||||
if ( m_Scroll is BaseWand )
|
||||
return true;
|
||||
|
||||
double minSkill, maxSkill;
|
||||
|
||||
GetCastSkills( out minSkill, out maxSkill );
|
||||
|
||||
if ( DamageSkill != CastSkill )
|
||||
Caster.CheckSkill( DamageSkill, 0.0, Caster.Skills[ DamageSkill ].Cap );
|
||||
|
||||
return Caster.CheckSkill( CastSkill, minSkill, maxSkill );
|
||||
}
|
||||
|
||||
public abstract int GetMana();
|
||||
|
||||
public virtual int ScaleMana( int mana )
|
||||
{
|
||||
double scalar = 1.0;
|
||||
|
||||
if ( !Necromancy.MindRotSpell.GetMindRotScalar( Caster, ref scalar ) )
|
||||
scalar = 1.0;
|
||||
|
||||
// Lower Mana Cost = 40%
|
||||
int lmc = AosAttributes.GetValue( m_Caster, AosAttribute.LowerManaCost );
|
||||
if ( lmc > 40 )
|
||||
lmc = 40;
|
||||
|
||||
scalar -= (double)lmc / 100;
|
||||
|
||||
return (int)(mana * scalar);
|
||||
}
|
||||
|
||||
public virtual TimeSpan GetDisturbRecovery()
|
||||
{
|
||||
if ( Core.AOS )
|
||||
return TimeSpan.Zero;
|
||||
|
||||
double delay = 1.0 - Math.Sqrt((Core.TickCount - m_StartCastTime) / 1000.0 / GetCastDelay().TotalSeconds);
|
||||
|
||||
if ( delay < 0.2 )
|
||||
delay = 0.2;
|
||||
|
||||
return TimeSpan.FromSeconds( delay );
|
||||
}
|
||||
|
||||
public virtual int CastRecoveryBase{ get{ return 6; } }
|
||||
public virtual int CastRecoveryFastScalar{ get{ return 1; } }
|
||||
public virtual int CastRecoveryPerSecond{ get{ return 4; } }
|
||||
public virtual int CastRecoveryMinimum{ get{ return 0; } }
|
||||
|
||||
public virtual TimeSpan GetCastRecovery()
|
||||
{
|
||||
if ( !Core.AOS )
|
||||
return NextSpellDelay;
|
||||
|
||||
int fcr = AosAttributes.GetValue( m_Caster, AosAttribute.CastRecovery );
|
||||
|
||||
fcr -= ThunderstormSpell.GetCastRecoveryMalus( m_Caster );
|
||||
|
||||
int fcrDelay = -(CastRecoveryFastScalar * fcr);
|
||||
|
||||
int delay = CastRecoveryBase + fcrDelay;
|
||||
|
||||
if ( delay < CastRecoveryMinimum )
|
||||
delay = CastRecoveryMinimum;
|
||||
|
||||
return TimeSpan.FromSeconds( (double)delay / CastRecoveryPerSecond );
|
||||
}
|
||||
|
||||
public abstract TimeSpan CastDelayBase { get; }
|
||||
|
||||
public virtual double CastDelayFastScalar { get { return 1; } }
|
||||
public virtual double CastDelaySecondsPerTick { get { return 0.25; } }
|
||||
public virtual TimeSpan CastDelayMinimum { get { return TimeSpan.FromSeconds( 0.25 ); } }
|
||||
|
||||
//public virtual int CastDelayBase{ get{ return 3; } }
|
||||
//public virtual int CastDelayFastScalar{ get{ return 1; } }
|
||||
//public virtual int CastDelayPerSecond{ get{ return 4; } }
|
||||
//public virtual int CastDelayMinimum{ get{ return 1; } }
|
||||
|
||||
public virtual TimeSpan GetCastDelay()
|
||||
{
|
||||
if ( m_Scroll is BaseWand )
|
||||
return Core.ML ? CastDelayBase : TimeSpan.Zero; // TODO: Should FC apply to wands?
|
||||
|
||||
// Faster casting cap of 2 (if not using the protection spell)
|
||||
// Faster casting cap of 0 (if using the protection spell)
|
||||
// Paladin spells are subject to a faster casting cap of 4
|
||||
// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
|
||||
int fcMax = 4;
|
||||
|
||||
if ( CastSkill == SkillName.Magery || CastSkill == SkillName.Necromancy || ( CastSkill == SkillName.Chivalry && m_Caster.Skills[SkillName.Magery].Value >= 70.0 ) )
|
||||
fcMax = 2;
|
||||
|
||||
int fc = AosAttributes.GetValue( m_Caster, AosAttribute.CastSpeed );
|
||||
|
||||
if ( fc > fcMax )
|
||||
fc = fcMax;
|
||||
|
||||
if ( ProtectionSpell.Registry.Contains( m_Caster ) )
|
||||
fc -= 2;
|
||||
|
||||
if( EssenceOfWindSpell.IsDebuffed( m_Caster ) )
|
||||
fc -= EssenceOfWindSpell.GetFCMalus( m_Caster );
|
||||
|
||||
TimeSpan baseDelay = CastDelayBase;
|
||||
|
||||
TimeSpan fcDelay = TimeSpan.FromSeconds( -(CastDelayFastScalar * fc * CastDelaySecondsPerTick) );
|
||||
|
||||
//int delay = CastDelayBase + circleDelay + fcDelay;
|
||||
TimeSpan delay = baseDelay + fcDelay;
|
||||
|
||||
if ( delay < CastDelayMinimum )
|
||||
delay = CastDelayMinimum;
|
||||
|
||||
//return TimeSpan.FromSeconds( (double)delay / CastDelayPerSecond );
|
||||
return delay;
|
||||
}
|
||||
|
||||
public virtual void FinishSequence()
|
||||
{
|
||||
m_State = SpellState.None;
|
||||
|
||||
if ( m_Caster.Spell == this )
|
||||
m_Caster.Spell = null;
|
||||
}
|
||||
|
||||
public virtual int ComputeKarmaAward()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual bool CheckSequence()
|
||||
{
|
||||
int mana = ScaleMana( GetMana() );
|
||||
|
||||
if ( m_Caster.Deleted || !m_Caster.Alive || m_Caster.Spell != this || m_State != SpellState.Sequencing )
|
||||
{
|
||||
DoFizzle();
|
||||
}
|
||||
else if ( m_Scroll != null && !(m_Scroll is Runebook) && (m_Scroll.Amount <= 0 || m_Scroll.Deleted || m_Scroll.RootParent != m_Caster || (m_Scroll is BaseWand && (((BaseWand)m_Scroll).Charges <= 0 || m_Scroll.Parent != m_Caster))) )
|
||||
{
|
||||
DoFizzle();
|
||||
}
|
||||
else if ( !ConsumeReagents() )
|
||||
{
|
||||
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502630 ); // More reagents are needed for this spell.
|
||||
}
|
||||
else if ( m_Caster.Mana < mana )
|
||||
{
|
||||
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana for this spell.
|
||||
}
|
||||
else if ( Core.AOS && (m_Caster.Frozen || m_Caster.Paralyzed) )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 502646 ); // You cannot cast a spell while frozen.
|
||||
DoFizzle();
|
||||
}
|
||||
else if ( m_Caster is PlayerMobile && ((PlayerMobile) m_Caster).PeacedUntil > DateTime.UtcNow )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 1072060 ); // You cannot cast a spell while calmed.
|
||||
DoFizzle();
|
||||
}
|
||||
else if ( CheckFizzle() )
|
||||
{
|
||||
m_Caster.Mana -= mana;
|
||||
|
||||
if ( m_Scroll is SpellScroll )
|
||||
m_Scroll.Consume();
|
||||
else if ( m_Scroll is BaseWand )
|
||||
{
|
||||
((BaseWand)m_Scroll).ConsumeCharge( m_Caster );
|
||||
m_Caster.RevealingAction();
|
||||
}
|
||||
|
||||
if ( m_Scroll is BaseWand )
|
||||
{
|
||||
bool m = m_Scroll.Movable;
|
||||
|
||||
m_Scroll.Movable = false;
|
||||
|
||||
if ( ClearHandsOnCast )
|
||||
m_Caster.ClearHands();
|
||||
|
||||
m_Scroll.Movable = m;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( ClearHandsOnCast )
|
||||
m_Caster.ClearHands();
|
||||
}
|
||||
|
||||
int karma = ComputeKarmaAward();
|
||||
|
||||
if ( karma != 0 )
|
||||
Misc.Titles.AwardKarma( Caster, karma, true );
|
||||
|
||||
if( TransformationSpellHelper.UnderTransformation( m_Caster, typeof( VampiricEmbraceSpell ) ) )
|
||||
{
|
||||
bool garlic = false;
|
||||
|
||||
for ( int i = 0; !garlic && i < m_Info.Reagents.Length; ++i )
|
||||
garlic = ( m_Info.Reagents[i] == Reagent.Garlic );
|
||||
|
||||
if ( garlic )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 1061651 ); // The garlic burns you!
|
||||
AOS.Damage( m_Caster, Utility.RandomMinMax( 17, 23 ), 100, 0, 0, 0, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
DoFizzle();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CheckBSequence( Mobile target )
|
||||
{
|
||||
return CheckBSequence( target, false );
|
||||
}
|
||||
|
||||
public bool CheckBSequence( Mobile target, bool allowDead )
|
||||
{
|
||||
if ( !target.Alive && !allowDead )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
|
||||
return false;
|
||||
}
|
||||
else if ( Caster.CanBeBeneficial( target, true, allowDead ) && CheckSequence() )
|
||||
{
|
||||
Caster.DoBeneficial( target );
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CheckHSequence( Mobile target )
|
||||
{
|
||||
if ( !target.Alive )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
|
||||
return false;
|
||||
}
|
||||
else if ( Caster.CanBeHarmful( target ) && CheckSequence() )
|
||||
{
|
||||
Caster.DoHarmful( target );
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private class AnimTimer : Timer
|
||||
{
|
||||
private Spell m_Spell;
|
||||
|
||||
public AnimTimer( Spell spell, int count ) : base( TimeSpan.Zero, AnimateDelay, count )
|
||||
{
|
||||
m_Spell = spell;
|
||||
|
||||
Priority = TimerPriority.FiftyMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Spell.State != SpellState.Casting || m_Spell.m_Caster.Spell != m_Spell )
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !m_Spell.Caster.Mounted && m_Spell.m_Info.Action >= 0 )
|
||||
{
|
||||
if ( m_Spell.Caster.Body.IsHuman )
|
||||
m_Spell.Caster.Animate( m_Spell.m_Info.Action, 7, 1, true, false, 0 );
|
||||
else if ( m_Spell.Caster.Player && m_Spell.Caster.Body.IsMonster )
|
||||
m_Spell.Caster.Animate( 12, 7, 1, true, false, 0 );
|
||||
}
|
||||
|
||||
if ( !Running )
|
||||
m_Spell.m_AnimTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
private class CastTimer : Timer
|
||||
{
|
||||
private Spell m_Spell;
|
||||
|
||||
public CastTimer( Spell spell, TimeSpan castDelay ) : base( castDelay )
|
||||
{
|
||||
m_Spell = spell;
|
||||
|
||||
Priority = TimerPriority.TwentyFiveMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Spell == null || m_Spell.m_Caster == null )
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if ( m_Spell.m_State == SpellState.Casting && m_Spell.m_Caster.Spell == m_Spell )
|
||||
{
|
||||
m_Spell.m_State = SpellState.Sequencing;
|
||||
m_Spell.m_CastTimer = null;
|
||||
m_Spell.m_Caster.OnSpellCast( m_Spell );
|
||||
if ( m_Spell.m_Caster.Region != null )
|
||||
m_Spell.m_Caster.Region.OnSpellCast( m_Spell.m_Caster, m_Spell );
|
||||
m_Spell.m_Caster.NextSpellTime = Core.TickCount + (int)m_Spell.GetCastRecovery().TotalMilliseconds; // Spell.NextSpellDelay;
|
||||
|
||||
Target originalTarget = m_Spell.m_Caster.Target;
|
||||
|
||||
m_Spell.OnCast();
|
||||
|
||||
if ( m_Spell.m_Caster.Player && m_Spell.m_Caster.Target != originalTarget && m_Spell.Caster.Target != null )
|
||||
m_Spell.m_Caster.Target.BeginTimeout( m_Spell.m_Caster, TimeSpan.FromSeconds( 30.0 ) );
|
||||
|
||||
m_Spell.m_CastTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
OnTick();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
16
Scripts/Spells/Base/SpellCircle.cs
Normal file
16
Scripts/Spells/Base/SpellCircle.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public enum SpellCircle
|
||||
{
|
||||
First,
|
||||
Second,
|
||||
Third,
|
||||
Fourth,
|
||||
Fifth,
|
||||
Sixth,
|
||||
Seventh,
|
||||
Eighth
|
||||
}
|
||||
}
|
||||
1451
Scripts/Spells/Base/SpellHelper.cs
Normal file
1451
Scripts/Spells/Base/SpellHelper.cs
Normal file
File diff suppressed because it is too large
Load diff
66
Scripts/Spells/Base/SpellInfo.cs
Normal file
66
Scripts/Spells/Base/SpellInfo.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public class SpellInfo
|
||||
{
|
||||
private string m_Name;
|
||||
private string m_Mantra;
|
||||
private Type[] m_Reagents;
|
||||
private int[] m_Amounts;
|
||||
private int m_Action;
|
||||
private bool m_AllowTown;
|
||||
private int m_LeftHandEffect, m_RightHandEffect;
|
||||
|
||||
public SpellInfo( string name, string mantra, params Type[] regs ) : this( name, mantra, 16, 0, 0, true, regs )
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo( string name, string mantra, bool allowTown, params Type[] regs ) : this( name, mantra, 16, 0, 0, allowTown, regs )
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo( string name, string mantra, int action, params Type[] regs ) : this( name, mantra, action, 0, 0, true, regs )
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo( string name, string mantra, int action, bool allowTown, params Type[] regs ) : this( name, mantra, action, 0, 0, allowTown, regs )
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo( string name, string mantra, int action, int handEffect, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, true, regs )
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo( string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, allowTown, regs )
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo( string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown, params Type[] regs )
|
||||
{
|
||||
m_Name = name;
|
||||
m_Mantra = mantra;
|
||||
m_Action = action;
|
||||
m_Reagents = regs;
|
||||
m_AllowTown = allowTown;
|
||||
|
||||
m_LeftHandEffect = leftHandEffect;
|
||||
m_RightHandEffect = rightHandEffect;
|
||||
|
||||
m_Amounts = new int[regs.Length];
|
||||
|
||||
for ( int i = 0; i < regs.Length; ++i )
|
||||
m_Amounts[i] = 1;
|
||||
}
|
||||
|
||||
public int Action{ get{ return m_Action; } set{ m_Action = value; } }
|
||||
public bool AllowTown{ get{ return m_AllowTown; } set{ m_AllowTown = value; } }
|
||||
public int[] Amounts{ get{ return m_Amounts; } set{ m_Amounts = value; } }
|
||||
public string Mantra{ get{ return m_Mantra; } set{ m_Mantra = value; } }
|
||||
public string Name{ get{ return m_Name; } set{ m_Name = value; } }
|
||||
public Type[] Reagents{ get{ return m_Reagents; } set{ m_Reagents = value; } }
|
||||
public int LeftHandEffect{ get{ return m_LeftHandEffect; } set{ m_LeftHandEffect = value; } }
|
||||
public int RightHandEffect{ get{ return m_RightHandEffect; } set{ m_RightHandEffect = value; } }
|
||||
}
|
||||
}
|
||||
177
Scripts/Spells/Base/SpellRegistry.cs
Normal file
177
Scripts/Spells/Base/SpellRegistry.cs
Normal file
|
|
@ -0,0 +1,177 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Server.Spells.Bushido;
|
||||
using Server.Spells.Chivalry;
|
||||
using Server.Items;
|
||||
using Server.Spells.Necromancy;
|
||||
using Server.Spells.Ninjitsu;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public class SpellRegistry
|
||||
{
|
||||
private static Type[] m_Types = new Type[700];
|
||||
private static int m_Count;
|
||||
|
||||
public static Type[] Types
|
||||
{
|
||||
get
|
||||
{
|
||||
m_Count = -1;
|
||||
return m_Types;
|
||||
}
|
||||
}
|
||||
|
||||
//What IS this used for anyways.
|
||||
public static int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Count == -1 )
|
||||
{
|
||||
m_Count = 0;
|
||||
|
||||
for ( int i = 0; i < m_Types.Length; ++i )
|
||||
if ( m_Types[i] != null )
|
||||
++m_Count;
|
||||
}
|
||||
|
||||
return m_Count;
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<Type, Int32> m_IDsFromTypes = new Dictionary<Type, Int32>( m_Types.Length );
|
||||
|
||||
private static Dictionary<Int32, SpecialMove> m_SpecialMoves = new Dictionary<Int32, SpecialMove>();
|
||||
public static Dictionary<Int32, SpecialMove> SpecialMoves { get { return m_SpecialMoves; } }
|
||||
|
||||
public static int GetRegistryNumber( ISpell s )
|
||||
{
|
||||
return GetRegistryNumber( s.GetType() );
|
||||
}
|
||||
|
||||
public static int GetRegistryNumber( SpecialMove s )
|
||||
{
|
||||
return GetRegistryNumber( s.GetType() );
|
||||
}
|
||||
|
||||
public static int GetRegistryNumber( Type type )
|
||||
{
|
||||
if( m_IDsFromTypes.ContainsKey( type ) )
|
||||
return m_IDsFromTypes[type];
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static void Register( int spellID, Type type )
|
||||
{
|
||||
if ( spellID < 0 || spellID >= m_Types.Length )
|
||||
return;
|
||||
|
||||
if ( m_Types[spellID] == null )
|
||||
++m_Count;
|
||||
|
||||
m_Types[spellID] = type;
|
||||
|
||||
if( !m_IDsFromTypes.ContainsKey( type ) )
|
||||
m_IDsFromTypes.Add( type, spellID );
|
||||
|
||||
if( type.IsSubclassOf( typeof( SpecialMove ) ) )
|
||||
{
|
||||
SpecialMove spm = null;
|
||||
|
||||
try
|
||||
{
|
||||
spm = Activator.CreateInstance( type ) as SpecialMove;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
if( spm != null )
|
||||
m_SpecialMoves.Add( spellID, spm );
|
||||
}
|
||||
}
|
||||
|
||||
public static SpecialMove GetSpecialMove( int spellID )
|
||||
{
|
||||
if ( spellID < 0 || spellID >= m_Types.Length )
|
||||
return null;
|
||||
|
||||
Type t = m_Types[spellID];
|
||||
|
||||
if ( t == null || !t.IsSubclassOf( typeof( SpecialMove ) ) || !m_SpecialMoves.ContainsKey( spellID ) )
|
||||
return null;
|
||||
|
||||
return m_SpecialMoves[spellID];
|
||||
}
|
||||
|
||||
private static object[] m_Params = new object[2];
|
||||
|
||||
public static Spell NewSpell( int spellID, Mobile caster, Item scroll )
|
||||
{
|
||||
if ( spellID < 0 || spellID >= m_Types.Length )
|
||||
return null;
|
||||
|
||||
Type t = m_Types[spellID];
|
||||
|
||||
if( t != null && !t.IsSubclassOf( typeof( SpecialMove ) ) )
|
||||
{
|
||||
m_Params[0] = caster;
|
||||
m_Params[1] = scroll;
|
||||
|
||||
try
|
||||
{
|
||||
return (Spell)Activator.CreateInstance( t, m_Params );
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static string[] m_CircleNames = new string[]
|
||||
{
|
||||
"First",
|
||||
"Second",
|
||||
"Third",
|
||||
"Fourth",
|
||||
"Fifth",
|
||||
"Sixth",
|
||||
"Seventh",
|
||||
"Eighth",
|
||||
"Necromancy",
|
||||
"Chivalry",
|
||||
"Bushido",
|
||||
"Ninjitsu",
|
||||
"Spellweaving"
|
||||
};
|
||||
|
||||
public static Spell NewSpell( string name, Mobile caster, Item scroll )
|
||||
{
|
||||
for ( int i = 0; i < m_CircleNames.Length; ++i )
|
||||
{
|
||||
Type t = ScriptCompiler.FindTypeByFullName( String.Format( "Server.Spells.{0}.{1}", m_CircleNames[i], name ) );
|
||||
|
||||
if ( t != null && !t.IsSubclassOf( typeof( SpecialMove ) ) )
|
||||
{
|
||||
m_Params[0] = caster;
|
||||
m_Params[1] = scroll;
|
||||
|
||||
try
|
||||
{
|
||||
return (Spell)Activator.CreateInstance( t, m_Params );
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Spells/Base/SpellState.cs
Normal file
11
Scripts/Spells/Base/SpellState.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public enum SpellState
|
||||
{
|
||||
None = 0,
|
||||
Casting = 1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
|
||||
Sequencing = 2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue