#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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159
Scripts/Spells/Bushido/Confidence.cs
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159
Scripts/Spells/Bushido/Confidence.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Bushido
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{
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public class Confidence : SamuraiSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Confidence", null,
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-1,
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9002
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.25 ); } }
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public override double RequiredSkill{ get{ return 25.0; } }
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public override int RequiredMana{ get{ return 10; } }
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public Confidence( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 );
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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Caster.SendLocalizedMessage( 1063115 ); // You exude confidence.
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Caster.FixedParticles( 0x375A, 1, 17, 0x7DA, 0x960, 0x3, EffectLayer.Waist );
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Caster.PlaySound( 0x51A );
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OnCastSuccessful( Caster );
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BeginConfidence( Caster );
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BeginRegenerating( Caster );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool IsConfident( Mobile m )
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{
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return m_Table.Contains( m );
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}
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public static void BeginConfidence( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t != null )
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t.Stop();
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t = new InternalTimer( m );
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m_Table[m] = t;
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t.Start();
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}
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public static void EndConfidence( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t != null )
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t.Stop();
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m_Table.Remove( m );
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OnEffectEnd( m, typeof( Confidence ) );
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 15.0 ) )
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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EndConfidence( m_Mobile );
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m_Mobile.SendLocalizedMessage( 1063116 ); // Your confidence wanes.
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}
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}
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private static Hashtable m_RegenTable = new Hashtable();
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public static bool IsRegenerating( Mobile m )
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{
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return m_RegenTable.Contains( m );
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}
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public static void BeginRegenerating( Mobile m )
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{
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Timer t = (Timer)m_RegenTable[m];
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if ( t != null )
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t.Stop();
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t = new RegenTimer( m );
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m_RegenTable[m] = t;
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t.Start();
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}
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public static void StopRegenerating( Mobile m )
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{
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Timer t = (Timer)m_RegenTable[m];
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if ( t != null )
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t.Stop();
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m_RegenTable.Remove( m );
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}
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private class RegenTimer : Timer
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{
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private Mobile m_Mobile;
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private int m_Ticks;
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private int m_Hits;
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public RegenTimer( Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Mobile = m;
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m_Hits = 15 + (m.Skills.Bushido.Fixed * m.Skills.Bushido.Fixed / 57600);
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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++m_Ticks;
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if ( m_Ticks >= 5 )
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{
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m_Mobile.Hits += (m_Hits - (m_Hits * 4 / 5));
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StopRegenerating( m_Mobile );
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}
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m_Mobile.Hits += (m_Hits / 5);
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}
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}
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}
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}
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