#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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116
Scripts/Spells/Bushido/CounterAttack.cs
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116
Scripts/Spells/Bushido/CounterAttack.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Bushido
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{
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public class CounterAttack : SamuraiSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"CounterAttack", null,
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-1,
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9002
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.25 ); } }
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public override double RequiredSkill{ get{ return 40.0; } }
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public override int RequiredMana{ get{ return 5; } }
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null )
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return true;
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if ( Caster.FindItemOnLayer( Layer.OneHanded ) as BaseWeapon != null )
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return true;
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if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon != null )
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return true;
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Caster.SendLocalizedMessage( 1062944 ); // You must have a weapon or a shield equipped to use this ability!
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return false;
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}
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public CounterAttack( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 );
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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Caster.SendLocalizedMessage( 1063118 ); // You prepare to respond immediately to the next blocked blow.
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OnCastSuccessful( Caster );
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StartCountering( Caster );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool IsCountering( Mobile m )
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{
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return m_Table.Contains( m );
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}
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public static void StartCountering( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t != null )
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t.Stop();
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t = new InternalTimer( m );
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m_Table[m] = t;
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t.Start();
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}
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public static void StopCountering( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t != null )
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t.Stop();
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m_Table.Remove( m );
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OnEffectEnd( m, typeof( CounterAttack ) );
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 30.0 ) )
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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StopCountering( m_Mobile );
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m_Mobile.SendLocalizedMessage( 1063119 ); // You return to your normal stance.
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}
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}
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}
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}
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