#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
75
Scripts/Spells/Bushido/LightningStrike.cs
Normal file
75
Scripts/Spells/Bushido/LightningStrike.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Bushido
|
||||
{
|
||||
public class LightningStrike : SamuraiMove
|
||||
{
|
||||
public LightningStrike()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana{ get{ return 5; } }
|
||||
public override double RequiredSkill{ get{ return 50.0; } }
|
||||
|
||||
public override TextDefinition AbilityMessage{ get{ return new TextDefinition( 1063167 ); } } // You prepare to strike quickly.
|
||||
|
||||
public override bool DelayedContext{ get{ return true; } }
|
||||
|
||||
public override int GetAccuracyBonus( Mobile attacker )
|
||||
{
|
||||
return 50;
|
||||
}
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
bool isValid=base.Validate(from);
|
||||
if (isValid)
|
||||
{
|
||||
PlayerMobile ThePlayer = from as PlayerMobile;
|
||||
ThePlayer.ExecutesLightningStrike = BaseMana;
|
||||
}
|
||||
return isValid;
|
||||
}
|
||||
|
||||
public override bool IgnoreArmor( Mobile attacker )
|
||||
{
|
||||
double bushido = attacker.Skills[SkillName.Bushido].Value;
|
||||
double criticalChance = (bushido * bushido) / 72000.0;
|
||||
return ( criticalChance >= Utility.RandomDouble() );
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
|
||||
{
|
||||
/* no mana drain before actual hit */
|
||||
bool enoughMana = CheckMana(attacker, false);
|
||||
return Validate(attacker);
|
||||
}
|
||||
|
||||
public override bool ValidatesDuringHit { get { return false; } }
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
if (CheckMana(attacker, true))
|
||||
{
|
||||
attacker.SendLocalizedMessage(1063168); // You attack with lightning precision!
|
||||
defender.SendLocalizedMessage(1063169); // Your opponent's quick strike causes extra damage!
|
||||
defender.FixedParticles(0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.Waist);
|
||||
defender.PlaySound(0x51D);
|
||||
CheckGain(attacker);
|
||||
SetContext(attacker);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnClearMove( Mobile attacker )
|
||||
{
|
||||
PlayerMobile ThePlayer = attacker as PlayerMobile; // this can be deletet if the PlayerMobile parts are moved to Server.Mobile
|
||||
ThePlayer.ExecutesLightningStrike = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue