#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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129
Scripts/Spells/Bushido/SamuraiSpell.cs
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129
Scripts/Spells/Bushido/SamuraiSpell.cs
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using System;
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using Server;
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using Server.Spells;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Bushido
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{
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public abstract class SamuraiSpell : Spell
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{
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public override SkillName CastSkill{ get{ return SkillName.Bushido; } }
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public override SkillName DamageSkill{ get{ return SkillName.Bushido; } }
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public override bool ClearHandsOnCast{ get{ return false; } }
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public override bool BlocksMovement{ get{ return false; } }
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public override bool ShowHandMovement{ get{ return false; } }
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//public override int CastDelayBase{ get{ return 1; } }
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public override double CastDelayFastScalar{ get{ return 0; } }
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public override int CastRecoveryBase{ get{ return 7; } }
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public SamuraiSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
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{
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}
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public static bool CheckExpansion( Mobile from )
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{
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if ( !( from is PlayerMobile ) )
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return true;
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if ( from.NetState == null )
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return false;
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return from.NetState.SupportsExpansion( Expansion.SE );
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}
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public override bool CheckCast()
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{
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int mana = ScaleMana ( RequiredMana );
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if ( !base.CheckCast() )
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return false;
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if ( !CheckExpansion( Caster ) )
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{
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Caster.SendLocalizedMessage( 1063456 ); // You must upgrade to Samurai Empire in order to use that ability.
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return false;
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}
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if ( Caster.Skills[CastSkill].Value < RequiredSkill )
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{
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string args = String.Format( "{0}\t{1}\t ", RequiredSkill.ToString( "F1" ), CastSkill.ToString() );
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Caster.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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return true;
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}
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public override bool CheckFizzle()
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{
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int mana = ScaleMana( RequiredMana );
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if ( Caster.Skills[CastSkill].Value < RequiredSkill )
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{
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Caster.SendLocalizedMessage( 1070768, RequiredSkill.ToString( "F1" ) ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
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return false;
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}
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if ( !base.CheckFizzle() )
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return false;
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Caster.Mana -= mana;
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return true;
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}
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public override void GetCastSkills( out double min, out double max )
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{
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min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
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max = RequiredSkill + 37.5;
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}
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public override int GetMana()
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{
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return 0;
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}
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public virtual void OnCastSuccessful( Mobile caster )
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{
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if ( Evasion.IsEvading( caster ) )
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Evasion.EndEvasion( caster );
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if ( Confidence.IsConfident( caster ) )
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Confidence.EndConfidence( caster );
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if ( CounterAttack.IsCountering( caster ) )
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CounterAttack.StopCountering( caster );
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int spellID = SpellRegistry.GetRegistryNumber( this );
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if ( spellID > 0 )
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caster.Send( new ToggleSpecialAbility( spellID + 1, true ) );
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}
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public static void OnEffectEnd( Mobile caster, Type type )
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{
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int spellID = SpellRegistry.GetRegistryNumber( type );
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if ( spellID > 0 )
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caster.Send( new ToggleSpecialAbility( spellID + 1, false ) );
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}
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}
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}
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