#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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121
Scripts/Spells/Chivalry/CloseWounds.cs
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121
Scripts/Spells/Chivalry/CloseWounds.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Chivalry
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{
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public class CloseWoundsSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Close Wounds", "Obsu Vulni",
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-1,
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9002
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill{ get{ return 0.0; } }
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public override int RequiredMana{ get{ return 10; } }
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public override int RequiredTithing{ get{ return 10; } }
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public override int MantraNumber{ get{ return 1060719; } } // Obsu Vulni
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public CloseWoundsSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
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{
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Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.InRange( m, 2 ) )
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{
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Caster.SendLocalizedMessage( 1060178 ); // You are too far away to perform that action!
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}
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else if ( m is BaseCreature && ((BaseCreature)m).IsAnimatedDead )
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{
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Caster.SendLocalizedMessage( 1061654 ); // You cannot heal that which is not alive.
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}
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else if ( m.IsDeadBondedPet )
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{
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Caster.SendLocalizedMessage( 1060177 ); // You cannot heal a creature that is already dead!
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}
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else if ( m.Hits >= m.HitsMax )
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{
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Caster.SendLocalizedMessage( 500955 ); // That being is not damaged!
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}
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else if ( m.Poisoned || Server.Items.MortalStrike.IsWounded( m ) )
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{
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Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, (Caster == m) ? 1005000 : 1010398 );
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}
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else if ( CheckBSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Heals the target for 7 to 39 points of damage.
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* The caster's Karma affects the amount of damage healed.
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*/
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int toHeal = ComputePowerValue( 6 ) + Utility.RandomMinMax( 0, 2 );
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// TODO: Should caps be applied?
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if ( toHeal < 7 )
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toHeal = 7;
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else if ( toHeal > 39 )
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toHeal = 39;
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if ( (m.Hits + toHeal) > m.HitsMax )
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toHeal = m.HitsMax - m.Hits;
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//m.Hits += toHeal; //Was previosuly due to the message
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//m.Heal( toHeal, Caster, false );
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SpellHelper.Heal( toHeal, m, Caster, false );
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m.SendLocalizedMessage( 1060203, toHeal.ToString() ); // You have had ~1_HEALED_AMOUNT~ hit points of damage healed.
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m.PlaySound( 0x202 );
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m.FixedParticles( 0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist );
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m.FixedParticles( 0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private CloseWoundsSpell m_Owner;
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public InternalTarget( CloseWoundsSpell owner ) : base( 12, false, TargetFlags.Beneficial )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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