#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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119
Scripts/Spells/Chivalry/DispelEvil.cs
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119
Scripts/Spells/Chivalry/DispelEvil.cs
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using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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using Server.Spells.Necromancy;
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namespace Server.Spells.Chivalry
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{
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public class DispelEvilSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Dispel Evil", "Dispiro Malas",
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-1,
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9002
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.25 ); } }
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public override double RequiredSkill{ get{ return 35.0; } }
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public override int RequiredMana{ get{ return 10; } }
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public override int RequiredTithing{ get{ return 10; } }
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public override int MantraNumber{ get{ return 1060721; } } // Dispiro Malas
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public override bool BlocksMovement{ get{ return false; } }
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public DispelEvilSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamage{ get{ return false; } }
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public override void SendCastEffect()
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{
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Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 ); // At player
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile m in Caster.GetMobilesInRange( 8 ) )
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{
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if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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}
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Caster.PlaySound( 0xF5 );
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Caster.PlaySound( 0x299 );
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Caster.FixedParticles( 0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head );
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int dispelSkill = ComputePowerValue( 2 );
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double chiv = Caster.Skills.Chivalry.Value;
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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BaseCreature bc = m as BaseCreature;
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if ( bc != null )
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{
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bool dispellable = bc.Summoned && !bc.IsAnimatedDead;
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if ( dispellable )
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{
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double dispelChance = (50.0 + ((100 * (chiv - bc.DispelDifficulty)) / (bc.DispelFocus*2))) / 100;
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dispelChance *= dispelSkill / 100.0;
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if ( dispelChance > Utility.RandomDouble() )
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{
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Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
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Effects.PlaySound( m, m.Map, 0x201 );
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m.Delete();
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continue;
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}
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}
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bool evil = !bc.Controlled && bc.Karma < 0;
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if ( evil )
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{
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// TODO: Is this right?
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double fleeChance = (100 - Math.Sqrt( m.Fame / 2 )) * chiv * dispelSkill;
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fleeChance /= 1000000;
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if ( fleeChance > Utility.RandomDouble() )
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{
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// guide says 2 seconds, it's longer
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bc.BeginFlee( TimeSpan.FromSeconds( 30.0 ) );
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}
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}
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}
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TransformContext context = TransformationSpellHelper.GetContext( m );
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if( context != null && context.Spell is NecromancerSpell ) //Trees are not evil! TODO: OSI confirm?
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{
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// transformed ..
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double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max( m.Skills.Necromancy.Value, 1 ));
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if ( drainChance > Utility.RandomDouble() )
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{
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int drain = (5 * dispelSkill) / 100;
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m.Stam -= drain;
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m.Mana -= drain;
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}
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}
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}
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}
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FinishSequence();
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}
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}
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}
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