#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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79
Scripts/Spells/Chivalry/DivineFury.cs
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79
Scripts/Spells/Chivalry/DivineFury.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Chivalry
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{
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public class DivineFurySpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Divine Fury", "Divinum Furis",
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-1,
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9002
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override double RequiredSkill{ get{ return 25.0; } }
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public override int RequiredMana{ get{ return 15; } }
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public override int RequiredTithing{ get{ return 10; } }
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public override int MantraNumber{ get{ return 1060722; } } // Divinum Furis
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public override bool BlocksMovement{ get{ return false; } }
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public DivineFurySpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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Caster.PlaySound( 0x20F );
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Caster.PlaySound( Caster.Female ? 0x338 : 0x44A );
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Caster.FixedParticles( 0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist );
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Caster.FixedParticles( 0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist );
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Caster.Stam = Caster.StamMax;
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Timer t = (Timer)m_Table[Caster];
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if ( t != null )
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t.Stop();
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int delay = ComputePowerValue( 10 );
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// TODO: Should caps be applied?
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if ( delay < 7 )
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delay = 7;
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else if ( delay > 24 )
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delay = 24;
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m_Table[Caster] = t = Timer.DelayCall( TimeSpan.FromSeconds( delay ), new TimerStateCallback( Expire_Callback ), Caster );
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Caster.Delta( MobileDelta.WeaponDamage );
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.DivineFury, 1060589, 1075634, TimeSpan.FromSeconds(delay), Caster));
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool UnderEffect( Mobile m )
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{
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return m_Table.Contains( m );
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}
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private static void Expire_Callback( object state )
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{
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Mobile m = (Mobile)state;
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m_Table.Remove( m );
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m.Delta( MobileDelta.WeaponDamage );
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m.PlaySound( 0xF8 );
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}
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}
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}
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