#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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141
Scripts/Spells/Chivalry/PaladinSpell.cs
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141
Scripts/Spells/Chivalry/PaladinSpell.cs
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using System;
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using Server;
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using Server.Spells;
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using Server.Network;
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namespace Server.Spells.Chivalry
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{
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public abstract class PaladinSpell : Spell
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{
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public abstract int RequiredTithing{ get; }
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public abstract int MantraNumber{ get; }
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public override SkillName CastSkill{ get{ return SkillName.Chivalry; } }
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public override SkillName DamageSkill{ get{ return SkillName.Chivalry; } }
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public override bool ClearHandsOnCast{ get{ return false; } }
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//public override int CastDelayBase{ get{ return 1; } }
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public override int CastRecoveryBase{ get{ return 7; } }
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public PaladinSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
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{
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}
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public override bool CheckCast()
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{
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int mana = ScaleMana( RequiredMana );
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if ( !base.CheckCast() )
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return false;
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if ( Caster.TithingPoints < RequiredTithing )
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{
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Caster.SendLocalizedMessage( 1060173, RequiredTithing.ToString() ); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
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return false;
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}
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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return true;
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}
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public override bool CheckFizzle()
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{
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int requiredTithing = this.RequiredTithing;
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if ( AosAttributes.GetValue( Caster, AosAttribute.LowerRegCost ) > Utility.Random( 100 ) )
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requiredTithing = 0;
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int mana = ScaleMana( RequiredMana );
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if ( Caster.TithingPoints < requiredTithing )
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{
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Caster.SendLocalizedMessage( 1060173, RequiredTithing.ToString() ); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
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return false;
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}
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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Caster.TithingPoints -= requiredTithing;
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if ( !base.CheckFizzle() )
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return false;
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Caster.Mana -= mana;
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return true;
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}
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public override void SayMantra()
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{
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Caster.PublicOverheadMessage( MessageType.Regular, 0x3B2, MantraNumber, "", false );
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}
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public override void DoFizzle()
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{
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Caster.PlaySound( 0x1D6 );
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Caster.NextSpellTime = Core.TickCount;
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}
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public override void DoHurtFizzle()
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{
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Caster.PlaySound( 0x1D6 );
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}
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public override void OnDisturb( DisturbType type, bool message )
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{
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base.OnDisturb( type, message );
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if ( message )
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Caster.PlaySound( 0x1D6 );
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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SendCastEffect();
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}
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public virtual void SendCastEffect()
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{
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Caster.FixedEffect( 0x37C4, 10, (int)( GetCastDelay().TotalSeconds * 28 ), 4, 3 );
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}
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public override void GetCastSkills( out double min, out double max )
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{
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min = RequiredSkill;
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max = RequiredSkill + 50.0;
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}
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public override int GetMana()
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{
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return 0;
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}
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public int ComputePowerValue( int div )
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{
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return ComputePowerValue( Caster, div );
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}
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public static int ComputePowerValue( Mobile from, int div )
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{
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if ( from == null )
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return 0;
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int v = (int) Math.Sqrt( from.Karma + 20000 + (from.Skills.Chivalry.Fixed * 10) );
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return v / div;
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}
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}
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}
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