#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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55
Scripts/Spells/Eighth/AirElemental.cs
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55
Scripts/Spells/Eighth/AirElemental.cs
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@ -0,0 +1,55 @@
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using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Eighth
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{
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public class AirElementalSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Air Elemental", "Kal Vas Xen Hur",
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269,
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9010,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public AirElementalSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( (Caster.Followers + 2) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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TimeSpan duration = TimeSpan.FromSeconds( (2 * Caster.Skills.Magery.Fixed) / 5 );
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if ( Core.AOS )
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SpellHelper.Summon( new SummonedAirElemental(), Caster, 0x217, duration, false, false );
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else
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SpellHelper.Summon( new AirElemental(), Caster, 0x217, duration, false, false );
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}
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FinishSequence();
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}
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}
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}
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55
Scripts/Spells/Eighth/EarthElemental.cs
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55
Scripts/Spells/Eighth/EarthElemental.cs
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@ -0,0 +1,55 @@
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using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Eighth
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{
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public class EarthElementalSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Earth Elemental", "Kal Vas Xen Ylem",
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269,
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9020,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public EarthElementalSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( (Caster.Followers + 2) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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TimeSpan duration = TimeSpan.FromSeconds( (2 * Caster.Skills.Magery.Fixed) / 5 );
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if ( Core.AOS )
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SpellHelper.Summon( new SummonedEarthElemental(), Caster, 0x217, duration, false, false );
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else
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SpellHelper.Summon( new EarthElemental(), Caster, 0x217, duration, false, false );
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}
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FinishSequence();
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}
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}
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}
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78
Scripts/Spells/Eighth/Earthquake.cs
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78
Scripts/Spells/Eighth/Earthquake.cs
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@ -0,0 +1,78 @@
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using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Eighth
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{
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public class EarthquakeSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Earthquake", "In Vas Por",
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233,
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9012,
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false,
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Reagent.Bloodmoss,
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Reagent.Ginseng,
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Reagent.MandrakeRoot,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public EarthquakeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamage{ get{ return !Core.AOS; } }
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public override void OnCast()
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{
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if ( SpellHelper.CheckTown( Caster, Caster ) && CheckSequence() )
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{
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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if ( map != null )
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foreach ( Mobile m in Caster.GetMobilesInRange( 1 + (int)(Caster.Skills[SkillName.Magery].Value / 15.0) ) )
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if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && (!Core.AOS || Caster.InLOS( m )) )
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targets.Add( m );
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Caster.PlaySound( 0x220 );
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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int damage;
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if ( Core.AOS )
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{
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damage = m.Hits / 2;
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if ( !m.Player )
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damage = Math.Max( Math.Min( damage, 100 ), 15 );
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damage += Utility.RandomMinMax( 0, 15 );
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}
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else
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{
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damage = (m.Hits * 6) / 10;
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if ( !m.Player && damage < 10 )
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damage = 10;
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else if ( damage > 75 )
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damage = 75;
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}
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Caster.DoHarmful( m );
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SpellHelper.Damage( TimeSpan.Zero, m, Caster, damage, 100, 0, 0, 0, 0 );
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}
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}
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FinishSequence();
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}
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}
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}
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101
Scripts/Spells/Eighth/EnergyVortex.cs
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101
Scripts/Spells/Eighth/EnergyVortex.cs
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@ -0,0 +1,101 @@
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using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Eighth
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{
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public class EnergyVortexSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Energy Vortex", "Vas Corp Por",
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260,
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9032,
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false,
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Reagent.Bloodmoss,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public EnergyVortexSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( (Caster.Followers + (Core.SE ? 2 : 1)) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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Map map = Caster.Map;
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SpellHelper.GetSurfaceTop( ref p );
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if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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TimeSpan duration;
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if ( Core.AOS )
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duration = TimeSpan.FromSeconds( 90.0 );
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else
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duration = TimeSpan.FromSeconds( Utility.Random( 80, 40 ) );
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BaseCreature.Summon( new EnergyVortex(), false, Caster, new Point3D( p ), 0x212, duration );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private EnergyVortexSpell m_Owner;
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public InternalTarget( EnergyVortexSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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protected override void OnTargetOutOfLOS( Mobile from, object o )
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{
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from.SendLocalizedMessage( 501943 ); // Target cannot be seen. Try again.
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from.Target = new InternalTarget( m_Owner );
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from.Target.BeginTimeout( from, TimeoutTime - DateTime.UtcNow );
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m_Owner = null;
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}
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protected override void OnTargetFinish( Mobile from )
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{
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if ( m_Owner != null )
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m_Owner.FinishSequence();
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}
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}
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}
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}
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56
Scripts/Spells/Eighth/FireElemental.cs
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56
Scripts/Spells/Eighth/FireElemental.cs
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@ -0,0 +1,56 @@
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using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Eighth
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{
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public class FireElementalSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Fire Elemental", "Kal Vas Xen Flam",
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269,
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9050,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public FireElementalSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( (Caster.Followers + 4) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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TimeSpan duration = TimeSpan.FromSeconds( (2 * Caster.Skills.Magery.Fixed) / 5 );
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if ( Core.AOS )
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SpellHelper.Summon( new SummonedFireElemental(), Caster, 0x217, duration, false, false );
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else
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SpellHelper.Summon( new FireElemental(), Caster, 0x217, duration, false, false );
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}
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FinishSequence();
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}
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}
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}
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113
Scripts/Spells/Eighth/Resurrection.cs
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113
Scripts/Spells/Eighth/Resurrection.cs
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@ -0,0 +1,113 @@
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using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Gumps;
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namespace Server.Spells.Eighth
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{
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public class ResurrectionSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Resurrection", "An Corp",
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245,
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9062,
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Reagent.Bloodmoss,
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Reagent.Garlic,
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Reagent.Ginseng
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public ResurrectionSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
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{
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Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( m == Caster )
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{
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Caster.SendLocalizedMessage( 501039 ); // Thou can not resurrect thyself.
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}
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else if ( !Caster.Alive )
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{
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Caster.SendLocalizedMessage( 501040 ); // The resurrecter must be alive.
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}
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else if ( m.Alive )
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{
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Caster.SendLocalizedMessage( 501041 ); // Target is not dead.
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}
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else if ( !Caster.InRange( m, 1 ) )
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{
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Caster.SendLocalizedMessage( 501042 ); // Target is not close enough.
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}
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else if ( !m.Player )
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{
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Caster.SendLocalizedMessage( 501043 ); // Target is not a being.
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}
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else if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
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{
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Caster.SendLocalizedMessage( 501042 ); // Target can not be resurrected at that location.
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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else if ( m.Region != null && m.Region.IsPartOf( "Khaldun" ) )
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{
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Caster.SendLocalizedMessage( 1010395 ); // The veil of death in this area is too strong and resists thy efforts to restore life.
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}
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else if ( CheckBSequence( m, true ) )
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{
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SpellHelper.Turn( Caster, m );
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m.PlaySound( 0x214 );
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m.FixedEffect( 0x376A, 10, 16 );
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m, Caster ) );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private ResurrectionSpell m_Owner;
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public InternalTarget( ResurrectionSpell owner ) : base( 1, false, TargetFlags.Beneficial )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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62
Scripts/Spells/Eighth/SummonDaemon.cs
Normal file
62
Scripts/Spells/Eighth/SummonDaemon.cs
Normal file
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@ -0,0 +1,62 @@
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using System;
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using Server.Misc;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Eighth
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{
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public class SummonDaemonSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Summon Daemon", "Kal Vas Xen Corp",
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269,
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9050,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public SummonDaemonSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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|
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if ( (Caster.Followers + (Core.SE ? 4 : 5)) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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|
||||
public override void OnCast()
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{
|
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if ( CheckSequence() )
|
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{
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TimeSpan duration = TimeSpan.FromSeconds( (2 * Caster.Skills.Magery.Fixed) / 5 );
|
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|
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if ( Core.AOS ) /* Why two diff daemons? TODO: solve this */
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{
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BaseCreature m_Daemon = new SummonedDaemon();
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||||
SpellHelper.Summon( m_Daemon, Caster, 0x216, duration, false, false );
|
||||
m_Daemon.FixedParticles(0x3728, 8, 20, 5042, EffectLayer.Head );
|
||||
}
|
||||
else
|
||||
SpellHelper.Summon( new Daemon(), Caster, 0x216, duration, false, false );
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
55
Scripts/Spells/Eighth/WaterElemental.cs
Normal file
55
Scripts/Spells/Eighth/WaterElemental.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Eighth
|
||||
{
|
||||
public class WaterElementalSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Water Elemental", "Kal Vas Xen An Flam",
|
||||
269,
|
||||
9070,
|
||||
false,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.SpidersSilk
|
||||
);
|
||||
|
||||
public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
|
||||
|
||||
public WaterElementalSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if ( !base.CheckCast() )
|
||||
return false;
|
||||
|
||||
if ( (Caster.Followers + 3) > Caster.FollowersMax )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if ( CheckSequence() )
|
||||
{
|
||||
TimeSpan duration = TimeSpan.FromSeconds( (2 * Caster.Skills.Magery.Fixed) / 5 );
|
||||
|
||||
if ( Core.AOS )
|
||||
SpellHelper.Summon( new SummonedWaterElemental(), Caster, 0x217, duration, false, false );
|
||||
else
|
||||
SpellHelper.Summon( new WaterElemental(), Caster, 0x217, duration, false, false );
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue