#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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113
Scripts/Spells/Eighth/Resurrection.cs
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113
Scripts/Spells/Eighth/Resurrection.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Gumps;
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namespace Server.Spells.Eighth
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{
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public class ResurrectionSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Resurrection", "An Corp",
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245,
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9062,
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Reagent.Bloodmoss,
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Reagent.Garlic,
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Reagent.Ginseng
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public ResurrectionSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
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{
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Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( m == Caster )
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{
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Caster.SendLocalizedMessage( 501039 ); // Thou can not resurrect thyself.
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}
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else if ( !Caster.Alive )
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{
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Caster.SendLocalizedMessage( 501040 ); // The resurrecter must be alive.
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}
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else if ( m.Alive )
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{
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Caster.SendLocalizedMessage( 501041 ); // Target is not dead.
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}
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else if ( !Caster.InRange( m, 1 ) )
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{
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Caster.SendLocalizedMessage( 501042 ); // Target is not close enough.
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}
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else if ( !m.Player )
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{
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Caster.SendLocalizedMessage( 501043 ); // Target is not a being.
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}
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else if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
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{
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Caster.SendLocalizedMessage( 501042 ); // Target can not be resurrected at that location.
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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else if ( m.Region != null && m.Region.IsPartOf( "Khaldun" ) )
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{
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Caster.SendLocalizedMessage( 1010395 ); // The veil of death in this area is too strong and resists thy efforts to restore life.
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}
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else if ( CheckBSequence( m, true ) )
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{
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SpellHelper.Turn( Caster, m );
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m.PlaySound( 0x214 );
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m.FixedEffect( 0x376A, 10, 16 );
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m, Caster ) );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private ResurrectionSpell m_Owner;
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public InternalTarget( ResurrectionSpell owner ) : base( 1, false, TargetFlags.Beneficial )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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