#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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62
Scripts/Spells/Eighth/SummonDaemon.cs
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62
Scripts/Spells/Eighth/SummonDaemon.cs
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using System;
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using Server.Misc;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Eighth
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{
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public class SummonDaemonSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Summon Daemon", "Kal Vas Xen Corp",
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269,
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9050,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
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public SummonDaemonSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( (Caster.Followers + (Core.SE ? 4 : 5)) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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TimeSpan duration = TimeSpan.FromSeconds( (2 * Caster.Skills.Magery.Fixed) / 5 );
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if ( Core.AOS ) /* Why two diff daemons? TODO: solve this */
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{
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BaseCreature m_Daemon = new SummonedDaemon();
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SpellHelper.Summon( m_Daemon, Caster, 0x216, duration, false, false );
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m_Daemon.FixedParticles(0x3728, 8, 20, 5042, EffectLayer.Head );
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}
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else
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SpellHelper.Summon( new Daemon(), Caster, 0x216, duration, false, false );
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}
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FinishSequence();
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}
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}
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}
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