#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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112
Scripts/Spells/Fifth/Paralyze.cs
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112
Scripts/Spells/Fifth/Paralyze.cs
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using System;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Network;
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using Server.Spells.Chivalry;
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namespace Server.Spells.Fifth
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{
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public class ParalyzeSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Paralyze", "An Ex Por",
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218,
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9012,
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Reagent.Garlic,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.Fifth; } }
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public ParalyzeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( Core.AOS && (m.Frozen || m.Paralyzed || (m.Spell != null && m.Spell.IsCasting && !(m.Spell is PaladinSpell))) )
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{
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Caster.SendLocalizedMessage( 1061923 ); // The target is already frozen.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
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double duration;
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if ( Core.AOS )
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{
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int secs = (int)((GetDamageSkill( Caster ) / 10) - (GetResistSkill( m ) / 10));
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if( !Core.SE )
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secs += 2;
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if ( !m.Player )
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secs *= 3;
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if ( secs < 0 )
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secs = 0;
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duration = secs;
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}
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else
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{
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// Algorithm: ((20% of magery) + 7) seconds [- 50% if resisted]
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duration = 7.0 + (Caster.Skills[SkillName.Magery].Value * 0.2);
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if ( CheckResisted( m ) )
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duration *= 0.75;
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}
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if ( m is PlagueBeastLord )
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{
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( (PlagueBeastLord) m ).OnParalyzed( Caster );
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duration = 120;
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}
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m.Paralyze( TimeSpan.FromSeconds( duration ) );
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m.PlaySound( 0x204 );
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m.FixedEffect( 0x376A, 6, 1 );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private ParalyzeSpell m_Owner;
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public InternalTarget( ParalyzeSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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