#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
89
Scripts/Spells/Mysticism/AnimatedWeaponSpell.cs
Normal file
89
Scripts/Spells/Mysticism/AnimatedWeaponSpell.cs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
{
|
||||
public class AnimatedWeaponSpell : MysticSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Animated Weapon", "In Jux Por Ylem",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.Bone,
|
||||
Reagent.BlackPearl,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.Nightshade
|
||||
);
|
||||
|
||||
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
|
||||
|
||||
public override double RequiredSkill { get { return 33.0; } }
|
||||
public override int RequiredMana { get { return 11; } }
|
||||
|
||||
public AnimatedWeaponSpell( Mobile caster, Item scroll )
|
||||
: base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
public void Target( IPoint3D p )
|
||||
{
|
||||
if ( ( Caster.Followers + 4 ) > Caster.FollowersMax )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
var map = Caster.Map;
|
||||
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
|
||||
if ( map == null || ( Caster.Player && !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
|
||||
}
|
||||
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
|
||||
{
|
||||
var level = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 2.0 );
|
||||
|
||||
var duration = TimeSpan.FromSeconds( 10 + level );
|
||||
|
||||
var summon = new AnimatedWeapon( Caster, level );
|
||||
BaseCreature.Summon( summon, false, Caster, new Point3D( p ), 0x212, duration );
|
||||
|
||||
summon.PlaySound( 0x64A );
|
||||
|
||||
Effects.SendTargetParticles( summon, 0x3728, 10, 10, 0x13AA, (EffectLayer) 255 );
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public class InternalTarget : Target
|
||||
{
|
||||
private AnimatedWeaponSpell m_Owner;
|
||||
|
||||
public InternalTarget( AnimatedWeaponSpell owner )
|
||||
: base( 12, true, TargetFlags.None )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is IPoint3D )
|
||||
m_Owner.Target( (IPoint3D) o );
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue