#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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88
Scripts/Spells/Mysticism/EagleStrikeSpell.cs
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88
Scripts/Spells/Mysticism/EagleStrikeSpell.cs
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using System;
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using Server.Targeting;
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namespace Server.Spells.Mysticism
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{
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public class EagleStrikeSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Eagle Strike", "Kal Por Xen",
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-1,
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9002,
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Reagent.Bloodmoss,
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Reagent.Bone,
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Reagent.SpidersSilk,
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Reagent.MandrakeRoot
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.25 ); } }
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public override double RequiredSkill { get { return 20.0; } }
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public override int RequiredMana { get { return 9; } }
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public EagleStrikeSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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/* Conjures a magical eagle that assaults the Target with
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* its talons, dealing energy damage.
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*/
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( 2, Caster, ref m );
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Caster.MovingParticles( m, 0x407A, 7, 0, false, true, 0, 0, 0xBBE, 0xFA6, 0xFFFF, 0 );
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Caster.PlaySound( 0x2EE );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), Damage, m );
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}
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FinishSequence();
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}
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private void Damage( Mobile to )
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{
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if ( to == null )
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return;
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double damage = GetNewAosDamage( 19, 1, 5, to );
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SpellHelper.Damage( this, to, damage, 0, 0, 0, 0, 100 );
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to.PlaySound( 0x64D );
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}
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private class InternalTarget : Target
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{
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private EagleStrikeSpell m_Owner;
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public InternalTarget( EagleStrikeSpell owner )
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: base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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