#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Spells.Mysticism
{
public abstract class MysticSpell : Spell
{
public abstract double RequiredSkill { get; }
public abstract int RequiredMana { get; }
public override SkillName CastSkill { get { return SkillName.Mysticism; } }
/*
* As per OSI Publish 64:
* Imbuing is not the only skill associated with Mysticism now.
* Players can use EITHER their Focus skill or Imbuing skill.
* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
*/
public override double GetDamageSkill( Mobile m )
{
return Math.Max( m.Skills[SkillName.Imbuing].Value, m.Skills[SkillName.Focus].Value );
}
public override int GetDamageFixed( Mobile m )
{
return Math.Max( m.Skills[SkillName.Imbuing].Fixed, m.Skills[SkillName.Focus].Fixed );
}
public MysticSpell( Mobile caster, Item scroll, SpellInfo info )
: base( caster, scroll, info )
{
}
public override void GetCastSkills( out double min, out double max )
{
// As per Mysticism page at the UO Herald Playguide
// This means that we have 25% success chance at min Required Skill
min = RequiredSkill - 12.5;
max = RequiredSkill + 37.5;
}
public override int GetMana()
{
return RequiredMana;
}
public override bool CheckCast()
{
if ( !base.CheckCast() )
return false;
int mana = ScaleMana( RequiredMana );
if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
{
Caster.SendLocalizedMessage( 1063013, String.Format( "{0}\t{1}\t ", RequiredSkill.ToString( "F1" ), CastSkill.ToString() ) ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
return true;
}
public override void OnBeginCast()
{
base.OnBeginCast();
SendCastEffect();
}
public virtual void SendCastEffect()
{
Caster.FixedEffect( 0x37C4, 10, (int) ( GetCastDelay().TotalSeconds * 28 ), 0x66C, 3 );
}
public static double GetBaseSkill( Mobile m )
{
return m.Skills[SkillName.Mysticism].Value;
}
public static double GetBoostSkill( Mobile m )
{
return Math.Max( m.Skills[SkillName.Imbuing].Value, m.Skills[SkillName.Focus].Value );
}
}
}