#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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190
Scripts/Spells/Necromancy/BloodOathSpell.cs
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190
Scripts/Spells/Necromancy/BloodOathSpell.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class BloodOathSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Blood Oath", "In Jux Mani Xen",
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203,
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9031,
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Reagent.DaemonBlood
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 13; } }
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public BloodOathSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( Caster == m || !(m is PlayerMobile || m is BaseCreature) ) // only PlayerMobile and BaseCreature implement blood oath checking
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{
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Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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else if ( m_OathTable.Contains( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061607 ); // You are already bonded in a Blood Oath.
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}
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else if ( m_OathTable.Contains( m ) )
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{
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if ( m.Player )
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Caster.SendLocalizedMessage( 1061608 ); // That player is already bonded in a Blood Oath.
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else
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Caster.SendLocalizedMessage( 1061609 ); // That creature is already bonded in a Blood Oath.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Temporarily creates a dark pact between the caster and the target.
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* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
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*
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* NOTE: The above algorithm must be fixed point, it should be:
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* ((ss-rm)/8)+8
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[m];
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if ( timer != null )
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timer.DoExpire();
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m_OathTable[Caster] = Caster;
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m_OathTable[m] = Caster;
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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Caster.PlaySound( 0x175 );
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Caster.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
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Caster.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
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m.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
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m.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
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TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 8) + 8 );
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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timer = new ExpireTimer ( Caster, m, duration );
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timer.Start ();
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BuffInfo.AddBuff ( Caster, new BuffInfo ( BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name.ToString () ) );
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BuffInfo.AddBuff ( m, new BuffInfo ( BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name.ToString () ) );
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m_Table[m] = timer;
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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public static bool RemoveCurse( Mobile m )
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{
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ExpireTimer t = (ExpireTimer)m_Table[m];
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if ( t == null )
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return false;
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t.DoExpire();
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return true;
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}
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private static Hashtable m_OathTable = new Hashtable();
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private static Hashtable m_Table = new Hashtable ();
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public static Mobile GetBloodOath( Mobile m )
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{
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if ( m == null )
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return null;
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Mobile oath = (Mobile)m_OathTable[m];
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if ( oath == m )
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oath = null;
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return oath;
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Caster;
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private Mobile m_Target;
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private DateTime m_End;
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public ExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.UtcNow + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.UtcNow >= m_End )
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{
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DoExpire ();
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}
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}
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public void DoExpire()
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{
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if( m_OathTable.Contains( m_Caster ) )
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{
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m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove ( m_Caster );
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}
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if( m_OathTable.Contains( m_Target ) )
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{
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m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove ( m_Target );
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}
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Stop ();
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BuffInfo.RemoveBuff ( m_Caster, BuffIcon.BloodOathCaster );
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BuffInfo.RemoveBuff ( m_Target, BuffIcon.BloodOathCurse );
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m_Table.Remove ( m_Caster );
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}
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}
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private class InternalTarget : Target
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{
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private BloodOathSpell m_Owner;
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public InternalTarget( BloodOathSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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else
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from.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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