#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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157
Scripts/Spells/Necromancy/CorpseSkin.cs
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157
Scripts/Spells/Necromancy/CorpseSkin.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class CorpseSkinSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Corpse Skin", "In Agle Corp Ylem",
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203,
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9051,
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Reagent.BatWing,
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Reagent.GraveDust
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 11; } }
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public CorpseSkinSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh,
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* making them more vulnerable to Fire and Poison damage,
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* but increasing their resistance to Physical and Cold damage.
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*
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds.
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*
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* NOTE: Algorithm above is fixed point, should be:
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* ((ss-mr)/2.5) + 40
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*
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* NOTE: Resistance is not checked if targeting yourself
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[m];
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if ( timer != null )
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timer.DoExpire();
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else
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m.SendLocalizedMessage( 1061689 ); // Your skin turns dry and corpselike.
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.FixedParticles( 0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head );
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m.PlaySound( 0x1BB );
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double ss = GetDamageSkill( Caster );
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double mr = ( Caster == m ? 0.0 : GetResistSkill( m ) );
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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TimeSpan duration = TimeSpan.FromSeconds( ((ss - mr) / 2.5) + 40.0 );
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ResistanceMod[] mods = new ResistanceMod[4]
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{
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new ResistanceMod( ResistanceType.Fire, -15 ),
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new ResistanceMod( ResistanceType.Poison, -15 ),
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new ResistanceMod( ResistanceType.Cold, +10 ),
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new ResistanceMod( ResistanceType.Physical, +10 )
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};
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timer = new ExpireTimer( m, mods, duration );
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timer.Start();
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.CorpseSkin, 1075663, duration, m ) );
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m_Table[m] = timer;
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for ( int i = 0; i < mods.Length; ++i )
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m.AddResistanceMod( mods[i] );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool RemoveCurse( Mobile m )
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{
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ExpireTimer t = (ExpireTimer)m_Table[m];
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if ( t == null )
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return false;
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m.SendLocalizedMessage( 1061688 ); // Your skin returns to normal.
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t.DoExpire();
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return true;
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod[] m_Mods;
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public ExpireTimer( Mobile m, ResistanceMod[] mods, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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m_Mods = mods;
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}
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public void DoExpire()
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{
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for ( int i = 0; i < m_Mods.Length; ++i )
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m_Mobile.RemoveResistanceMod( m_Mods[i] );
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Stop();
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BuffInfo.RemoveBuff( m_Mobile, BuffIcon.CorpseSkin );
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m_Table.Remove( m_Mobile );
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage( 1061688 ); // Your skin returns to normal.
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DoExpire();
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}
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}
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private class InternalTarget : Target
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{
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private CorpseSkinSpell m_Owner;
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public InternalTarget( CorpseSkinSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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