#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Spells/Necromancy/HorrificBeast.cs
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Scripts/Spells/Necromancy/HorrificBeast.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class HorrificBeastSpell : TransformationSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Horrific Beast", "Rel Xen Vas Bal",
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203,
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9031,
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Reagent.BatWing,
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Reagent.DaemonBlood
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
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public override double RequiredSkill{ get{ return 40.0; } }
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public override int RequiredMana{ get{ return 11; } }
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public override int Body{ get{ return 746; } }
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public HorrificBeastSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void DoEffect( Mobile m )
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{
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m.PlaySound( 0x165 );
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m.FixedParticles( 0x3728, 1, 13, 9918, 92, 3, EffectLayer.Head );
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m.Delta( MobileDelta.WeaponDamage );
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m.CheckStatTimers();
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}
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public override void RemoveEffect( Mobile m )
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{
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m.Delta( MobileDelta.WeaponDamage );
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}
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}
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}
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