#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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140
Scripts/Spells/Necromancy/PainSpike.cs
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140
Scripts/Spells/Necromancy/PainSpike.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class PainSpikeSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Pain Spike", "In Sar",
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203,
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9031,
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Reagent.GraveDust,
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Reagent.PigIron
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 5; } }
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public PainSpikeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool DelayedDamage{ get{ return false; } }
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent asfter AoS
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/* Temporarily causes intense physical pain to the target, dealing direct damage.
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* After 10 seconds the spell wears off, and if the target is still alive,
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* some of the Hit Points lost through Pain Spike are restored.
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*/
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m.FixedParticles( 0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head );
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m.FixedParticles( 0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head );
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m.PlaySound( 0x210 );
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double damage = ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 10) + (m.Player ? 18 : 30);
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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if ( damage < 1 )
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damage = 1;
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TimeSpan buffTime = TimeSpan.FromSeconds( 10.0 );
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if( m_Table.Contains( m ) )
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{
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damage = Utility.RandomMinMax( 3, 7 );
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Timer t = m_Table[m] as Timer;
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if( t != null )
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{
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t.Delay += TimeSpan.FromSeconds( 2.0 );
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buffTime = t.Next - DateTime.UtcNow;
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}
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}
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else
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{
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new InternalTimer( m, damage ).Start();
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}
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString( (int)damage ) ) );
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Misc.WeightOverloading.DFA = Misc.DFAlgorithm.PainSpike;
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m.Damage( (int) damage, Caster );
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SpellHelper.DoLeech( (int)damage, Caster, m );
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Misc.WeightOverloading.DFA = Misc.DFAlgorithm.Standard;
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//SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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private int m_ToRestore;
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public InternalTimer( Mobile m, double toRestore ) : base( TimeSpan.FromSeconds( 10.0 ) )
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{
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Priority = TimerPriority.OneSecond;
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m_Mobile = m;
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m_ToRestore = (int)toRestore;
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m_Table[m] = this;
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}
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protected override void OnTick()
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{
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m_Table.Remove( m_Mobile );
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if ( m_Mobile.Alive && !m_Mobile.IsDeadBondedPet )
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m_Mobile.Hits += m_ToRestore;
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BuffInfo.RemoveBuff( m_Mobile, BuffIcon.PainSpike );
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}
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}
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private class InternalTarget : Target
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{
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private PainSpikeSpell m_Owner;
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public InternalTarget( PainSpikeSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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