#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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118
Scripts/Spells/Necromancy/PoisonStrike.cs
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118
Scripts/Spells/Necromancy/PoisonStrike.cs
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using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Spells.Necromancy
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{
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public class PoisonStrikeSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Poison Strike", "In Vas Nox",
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203,
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9031,
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Reagent.NoxCrystal
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( (Core.ML ? 1.75 : 1.5) ); } }
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public override double RequiredSkill { get { return 50.0; } }
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public override int RequiredMana { get { return 17; } }
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public PoisonStrikeSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool DelayedDamage { get { return false; } }
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public void Target( Mobile m )
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{
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if( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Creates a blast of poisonous energy centered on the target.
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* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
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* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
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*/
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//CheckResisted( m ); // Check magic resist for skill, but do not use return value //reports from OSI: Necro spells don't give Resist gain
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Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x36B0, 1, 14, 63, 7, 9915, 0 );
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Effects.PlaySound( m.Location, m.Map, 0x229 );
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double damage = Utility.RandomMinMax( (Core.ML ? 32 : 36), 40 ) * ((300 + (GetDamageSkill( Caster ) * 9)) / 1000);
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double sdiBonus = (double)AosAttributes.GetValue( Caster, AosAttribute.SpellDamage )/100;
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double pvmDamage = damage * (1 + sdiBonus);
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if ( Core.ML && sdiBonus > 0.15 )
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sdiBonus = 0.15;
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double pvpDamage = damage * (1 + sdiBonus);
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Map map = m.Map;
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if( map != null )
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{
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List<Mobile> targets = new List<Mobile>();
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if ( Caster.CanBeHarmful(m, false ) )
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targets.Add( m );
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foreach( Mobile targ in m.GetMobilesInRange( 2 ) )
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if(!(Caster is BaseCreature && targ is BaseCreature ))
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if( ( targ != Caster && m != targ ) && ( SpellHelper.ValidIndirectTarget( Caster, targ ) && Caster.CanBeHarmful( targ, false) ) )
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targets.Add( targ );
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for( int i = 0; i < targets.Count; ++i )
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{
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Mobile targ = targets[i];
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int num;
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if( targ.InRange( m.Location, 0 ) )
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num = 1;
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else if( targ.InRange( m.Location, 1 ) )
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num = 2;
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else
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num = 3;
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Caster.DoHarmful( targ );
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SpellHelper.Damage( this, targ, ((m.Player && Caster.Player) ? pvpDamage : pvmDamage) / num, 0, 0, 0, 100, 0 );
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}
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}
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private PoisonStrikeSpell m_Owner;
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public InternalTarget( PoisonStrikeSpell owner )
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: base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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