#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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241
Scripts/Spells/Necromancy/Strangle.cs
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241
Scripts/Spells/Necromancy/Strangle.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class StrangleSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Strangle", "In Bal Nox",
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209,
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9031,
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Reagent.DaemonBlood,
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Reagent.NoxCrystal
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
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public override double RequiredSkill{ get{ return 65.0; } }
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public override int RequiredMana{ get{ return 29; } }
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public StrangleSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
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/* Temporarily chokes off the air suply of the target with poisonous fumes.
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* The target is inflicted with poison damage over time.
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* The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina.
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* The less Stamina the target has, the more damage is done by Strangle.
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* Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds.
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* The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds.
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* The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1.
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* Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2).
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* Example:
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* For a target at full Stamina the damage multiplier is 1,
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* for a target at 50% Stamina the damage multiplier is 2 and
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* for a target at 20% Stamina the damage multiplier is 2.6
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*/
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.PlaySound( 0x22F );
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m.FixedParticles( 0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head );
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m.FixedParticles( 0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255 );
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if ( !m_Table.Contains( m ) )
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{
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Timer t = new InternalTimer( m, Caster );
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t.Start();
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m_Table[m] = t;
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}
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HarmfulSpell( m );
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}
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//Calculations for the buff bar
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double spiritlevel = Caster.Skills[SkillName.SpiritSpeak].Value / 10;
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if (spiritlevel < 4)
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spiritlevel = 4;
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int d_MinDamage = 4;
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int d_MaxDamage = ((int)spiritlevel + 1) * 3;
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string args = String.Format("{0}\t{1}", d_MinDamage, d_MaxDamage);
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int i_Count = (int)spiritlevel;
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int i_MaxCount = i_Count;
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int i_HitDelay = 5;
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int i_Length = i_HitDelay;
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while (i_Count > 1)
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{
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--i_Count;
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if (i_HitDelay > 1)
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{
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if (i_MaxCount < 5)
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{
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--i_HitDelay;
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}
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else
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{
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int delay = (int)(Math.Ceiling((1.0 + (5 * i_Count)) / i_MaxCount));
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if (delay <= 5)
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i_HitDelay = delay;
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else
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i_HitDelay = 5;
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}
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}
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i_Length += i_HitDelay;
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}
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TimeSpan t_Duration = TimeSpan.FromSeconds(i_Length);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args.ToString()));
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool RemoveCurse( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t == null )
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return false;
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t.Stop();
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m.SendLocalizedMessage( 1061687 ); // You can breath normally again.
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m_Table.Remove( m );
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return true;
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Target, m_From;
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private double m_MinBaseDamage, m_MaxBaseDamage;
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private DateTime m_NextHit;
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private int m_HitDelay;
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private int m_Count, m_MaxCount;
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public InternalTimer( Mobile target, Mobile from ) : base( TimeSpan.FromSeconds( 0.1 ), TimeSpan.FromSeconds( 0.1 ) )
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{
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Priority = TimerPriority.FiftyMS;
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m_Target = target;
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m_From = from;
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double spiritLevel = from.Skills[SkillName.SpiritSpeak].Value / 10;
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m_MinBaseDamage = spiritLevel - 2;
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m_MaxBaseDamage = spiritLevel + 1;
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m_HitDelay = 5;
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds( m_HitDelay );
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m_Count = (int)spiritLevel;
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if ( m_Count < 4 )
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m_Count = 4;
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m_MaxCount = m_Count;
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}
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protected override void OnTick()
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{
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if ( !m_Target.Alive )
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{
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m_Table.Remove( m_Target );
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Stop();
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}
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if ( !m_Target.Alive || DateTime.UtcNow < m_NextHit )
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return;
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--m_Count;
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if ( m_HitDelay > 1 )
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{
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if ( m_MaxCount < 5 )
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{
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--m_HitDelay;
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}
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else
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{
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int delay = (int)(Math.Ceiling( (1.0 + (5 * m_Count)) / m_MaxCount ) );
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if ( delay <= 5 )
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m_HitDelay = delay;
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else
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m_HitDelay = 5;
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}
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}
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if ( m_Count == 0 )
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{
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m_Target.SendLocalizedMessage( 1061687 ); // You can breath normally again.
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m_Table.Remove( m_Target );
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Stop();
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}
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else
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{
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds( m_HitDelay );
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double damage = m_MinBaseDamage + (Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage));
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damage *= (3 - (((double)m_Target.Stam / m_Target.StamMax) * 2));
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if ( damage < 1 )
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damage = 1;
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if ( !m_Target.Player )
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damage *= 1.75;
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AOS.Damage( m_Target, m_From, (int)damage, 0, 0, 0, 100, 0 );
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if ( 0.60 <= Utility.RandomDouble() ) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
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m_Target.RevealingAction();
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}
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}
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}
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private class InternalTarget : Target
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{
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private StrangleSpell m_Owner;
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public InternalTarget( StrangleSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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