#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
namespace Server.Spells.Necromancy
{
public abstract class TransformationSpell : NecromancerSpell, ITransformationSpell
{
public abstract int Body{ get; }
public virtual int Hue{ get{ return 0; } }
public virtual int PhysResistOffset{ get{ return 0; } }
public virtual int FireResistOffset{ get{ return 0; } }
public virtual int ColdResistOffset{ get{ return 0; } }
public virtual int PoisResistOffset{ get{ return 0; } }
public virtual int NrgyResistOffset{ get{ return 0; } }
public TransformationSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
{
}
public override bool BlockedByHorrificBeast{ get{ return false; } }
public override bool CheckCast()
{
if( !TransformationSpellHelper.CheckCast( Caster, this ) )
return false;
return base.CheckCast();
}
public override void OnCast()
{
TransformationSpellHelper.OnCast( Caster, this );
FinishSequence();
}
public virtual double TickRate{ get{ return 1.0; } }
public virtual void OnTick( Mobile m )
{
}
public virtual void DoEffect( Mobile m )
{
}
public virtual void RemoveEffect( Mobile m )
{
}
}
}