#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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56
Scripts/Spells/Necromancy/TransformationSpell.cs
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56
Scripts/Spells/Necromancy/TransformationSpell.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Spells.Fifth;
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using Server.Spells.Seventh;
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namespace Server.Spells.Necromancy
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{
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public abstract class TransformationSpell : NecromancerSpell, ITransformationSpell
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{
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public abstract int Body{ get; }
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public virtual int Hue{ get{ return 0; } }
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public virtual int PhysResistOffset{ get{ return 0; } }
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public virtual int FireResistOffset{ get{ return 0; } }
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public virtual int ColdResistOffset{ get{ return 0; } }
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public virtual int PoisResistOffset{ get{ return 0; } }
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public virtual int NrgyResistOffset{ get{ return 0; } }
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public TransformationSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
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{
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}
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public override bool BlockedByHorrificBeast{ get{ return false; } }
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public override bool CheckCast()
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{
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if( !TransformationSpellHelper.CheckCast( Caster, this ) )
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return false;
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return base.CheckCast();
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}
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public override void OnCast()
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{
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TransformationSpellHelper.OnCast( Caster, this );
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FinishSequence();
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}
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public virtual double TickRate{ get{ return 1.0; } }
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public virtual void OnTick( Mobile m )
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{
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}
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public virtual void DoEffect( Mobile m )
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{
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}
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public virtual void RemoveEffect( Mobile m )
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{
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}
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}
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}
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