#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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54
Scripts/Spells/Necromancy/VampiricEmbrace.cs
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54
Scripts/Spells/Necromancy/VampiricEmbrace.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class VampiricEmbraceSpell : TransformationSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Vampiric Embrace", "Rel Xen An Sanct",
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203,
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9031,
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Reagent.BatWing,
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Reagent.NoxCrystal,
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Reagent.PigIron
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
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public override double RequiredSkill{ get{ return 99.0; } }
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public override int RequiredMana{ get{ return 23; } }
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public override int Body{ get{ return Caster.Female ? 745 : 744; } }
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public override int Hue{ get{ return 0x847E; } }
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public override int FireResistOffset{ get{ return -25; } }
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public VampiricEmbraceSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void GetCastSkills( out double min, out double max )
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{
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if ( Caster.Skills[CastSkill].Value >= RequiredSkill )
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{
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min = 80.0;
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max = 120.0;
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}
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else
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{
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base.GetCastSkills( out min, out max );
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}
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}
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public override void DoEffect( Mobile m )
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{
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Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x373A, 1, 17, 1108, 7, 9914, 0 );
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Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x376A, 1, 22, 67, 7, 9502, 0 );
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Effects.PlaySound( m.Location, m.Map, 0x4B1 );
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}
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}
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}
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