#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Spells/Necromancy/VengefulSpirit.cs
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97
Scripts/Spells/Necromancy/VengefulSpirit.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Spells.Necromancy
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{
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public class VengefulSpiritSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Vengeful Spirit", "Kal Xen Bal Beh",
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203,
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9031,
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Reagent.BatWing,
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Reagent.GraveDust,
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Reagent.PigIron
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
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public override double RequiredSkill{ get{ return 80.0; } }
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public override int RequiredMana{ get{ return 41; } }
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public VengefulSpiritSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( (Caster.Followers + 3) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public void Target( Mobile m )
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{
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if ( Caster == m )
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{
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Caster.SendLocalizedMessage( 1061832 ); // You cannot exact vengeance on yourself.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Summons a Revenant which haunts the target until either the target or the Revenant is dead.
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* Revenants have the ability to track down their targets wherever they may travel.
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* A Revenant's strength is determined by the Necromancy and Spirit Speak skills of the Caster.
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* The effect lasts for ((Spirit Speak skill level * 80) / 120) + 10 seconds.
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*/
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TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) * 80) / 120) + 10 );
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Revenant rev = new Revenant( Caster, m, duration );
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if ( BaseCreature.Summon( rev, false, Caster, m.Location, 0x81, TimeSpan.FromSeconds( duration.TotalSeconds + 2.0 ) ) )
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rev.FixedParticles( 0x373A, 1, 15, 9909, EffectLayer.Waist );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private VengefulSpiritSpell m_Owner;
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public InternalTarget( VengefulSpiritSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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