#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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109
Scripts/Spells/Necromancy/Wither.cs
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109
Scripts/Spells/Necromancy/Wither.cs
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Necromancy
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{
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public class WitherSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Wither", "Kal Vas An Flam",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.GraveDust,
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Reagent.PigIron
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill { get { return 60.0; } }
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public override int RequiredMana { get { return 23; } }
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public WitherSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamage { get { return false; } }
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public override void OnCast()
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{
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if( CheckSequence() )
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{
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/* Creates a withering frost around the Caster,
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* which deals Cold Damage to all valid targets in a radius of 5 tiles.
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*/
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Map map = Caster.Map;
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if( map != null )
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{
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List<Mobile> targets = new List<Mobile>();
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BaseCreature cbc = Caster as BaseCreature;
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bool isMonster = ( cbc != null && !cbc.Controlled && !cbc.Summoned );
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foreach( Mobile m in Caster.GetMobilesInRange( Core.ML ? 4 : 5 ) )
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{
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if( Caster != m && Caster.InLOS( m ) && ( isMonster || SpellHelper.ValidIndirectTarget( Caster, m ) ) && Caster.CanBeHarmful( m, false ) )
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{
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if ( isMonster )
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{
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if ( m is BaseCreature )
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{
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BaseCreature bc = (BaseCreature)m;
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if ( !bc.Controlled && !bc.Summoned && bc.Team == cbc.Team )
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continue;
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}
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else if ( !m.Player )
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{
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continue;
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}
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}
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targets.Add( m );
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}
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}
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Effects.PlaySound( Caster.Location, map, 0x1FB );
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Effects.PlaySound( Caster.Location, map, 0x10B );
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Effects.SendLocationParticles( EffectItem.Create( Caster.Location, map, EffectItem.DefaultDuration ), 0x37CC, 1, 40, 97, 3, 9917, 0 );
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for( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[ i ];
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Caster.DoHarmful( m );
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m.FixedParticles( 0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255 );
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double damage = Utility.RandomMinMax( 30, 35 );
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damage *= ( 300 + ( m.Karma / 100 ) + ( GetDamageSkill( Caster ) * 10 ) );
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damage /= 1000;
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int sdiBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
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// PvP spell damage increase cap of 15% from an item’s magic property in Publish 33(SE)
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if( Core.SE && m.Player && Caster.Player && sdiBonus > 15 )
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sdiBonus = 15;
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damage *= ( 100 + sdiBonus );
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damage /= 100;
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// TODO: cap?
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//if ( damage > 40 )
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// damage = 40;
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SpellHelper.Damage( this, m, damage, 0, 0, 100, 0, 0 );
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}
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}
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}
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FinishSequence();
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}
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}
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}
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