#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
619
Scripts/Spells/Ninjitsu/AnimalForm.cs
Normal file
619
Scripts/Spells/Ninjitsu/AnimalForm.cs
Normal file
|
|
@ -0,0 +1,619 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Spells.Fifth;
|
||||
using Server.Spells.Seventh;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class AnimalForm : NinjaSpell
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += new LoginEventHandler(OnLogin);
|
||||
}
|
||||
|
||||
public static void OnLogin(LoginEventArgs e)
|
||||
{
|
||||
AnimalFormContext context = AnimalForm.GetContext(e.Mobile);
|
||||
|
||||
if (context != null && context.SpeedBoost)
|
||||
e.Mobile.Send(SpeedControl.MountSpeed);
|
||||
}
|
||||
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Animal Form", null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds(1.0); } }
|
||||
|
||||
public override double RequiredSkill { get { return 0.0; } }
|
||||
public override int RequiredMana { get { return (Core.ML ? 10 : 0); } }
|
||||
public override int CastRecoveryBase { get { return (Core.ML ? 10 : base.CastRecoveryBase); } }
|
||||
|
||||
public override bool BlockedByAnimalForm { get { return false; } }
|
||||
|
||||
public AnimalForm(Mobile caster, Item scroll)
|
||||
: base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (!Caster.CanBeginAction(typeof(PolymorphSpell)))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
|
||||
return false;
|
||||
}
|
||||
else if (TransformationSpellHelper.UnderTransformation(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063219); // You cannot mimic an animal while in that form.
|
||||
return false;
|
||||
}
|
||||
else if (DisguiseTimers.IsDisguised(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061631); // You can't do that while disguised.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool CasterIsMoving()
|
||||
{
|
||||
return (Core.TickCount - Caster.LastMoveTime <= Caster.ComputeMovementSpeed(Caster.Direction));
|
||||
}
|
||||
|
||||
private bool m_WasMoving;
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
base.OnBeginCast();
|
||||
|
||||
Caster.FixedEffect(0x37C4, 10, 14, 4, 3);
|
||||
m_WasMoving = CasterIsMoving();
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
// Spell is initially always successful, and with no skill gain.
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (!Caster.CanBeginAction(typeof(PolymorphSpell)))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
|
||||
}
|
||||
else if (TransformationSpellHelper.UnderTransformation(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063219); // You cannot mimic an animal while in that form.
|
||||
}
|
||||
else if (!Caster.CanBeginAction(typeof(IncognitoSpell)) || (Caster.IsBodyMod && GetContext(Caster) == null))
|
||||
{
|
||||
DoFizzle();
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
AnimalFormContext context = GetContext(Caster);
|
||||
|
||||
int mana = ScaleMana(RequiredMana);
|
||||
if (mana > Caster.Mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060174, mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
}
|
||||
else if (context != null)
|
||||
{
|
||||
RemoveContext(Caster, context, true);
|
||||
Caster.Mana -= mana;
|
||||
}
|
||||
else if (Caster is PlayerMobile)
|
||||
{
|
||||
bool skipGump = (m_WasMoving || CasterIsMoving());
|
||||
|
||||
if (GetLastAnimalForm(Caster) == -1 || !skipGump)
|
||||
{
|
||||
Caster.CloseGump(typeof(AnimalFormGump));
|
||||
Caster.SendGump(new AnimalFormGump(Caster, m_Entries, this));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Morph(Caster, GetLastAnimalForm(Caster)) == MorphResult.Fail)
|
||||
{
|
||||
DoFizzle();
|
||||
}
|
||||
else
|
||||
{
|
||||
Caster.FixedParticles(0x3728, 10, 13, 2023, EffectLayer.Waist);
|
||||
Caster.Mana -= mana;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Morph(Caster, GetLastAnimalForm(Caster)) == MorphResult.Fail)
|
||||
{
|
||||
DoFizzle();
|
||||
}
|
||||
else
|
||||
{
|
||||
Caster.FixedParticles(0x3728, 10, 13, 2023, EffectLayer.Waist);
|
||||
Caster.Mana -= mana;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private static Hashtable m_LastAnimalForms = new Hashtable();
|
||||
|
||||
public int GetLastAnimalForm(Mobile m)
|
||||
{
|
||||
if (m_LastAnimalForms.Contains(m))
|
||||
return (int)m_LastAnimalForms[m];
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public enum MorphResult
|
||||
{
|
||||
Success,
|
||||
Fail,
|
||||
NoSkill
|
||||
}
|
||||
|
||||
public static MorphResult Morph(Mobile m, int entryID)
|
||||
{
|
||||
if (entryID < 0 || entryID >= m_Entries.Length)
|
||||
return MorphResult.Fail;
|
||||
|
||||
AnimalFormEntry entry = m_Entries[entryID];
|
||||
|
||||
m_LastAnimalForms[m] = entryID; //On OSI, it's the last /attempted/ one not the last succeeded one
|
||||
|
||||
if (m.Skills.Ninjitsu.Value < entry.ReqSkill)
|
||||
{
|
||||
string args = String.Format("{0}\t{1}\t ", entry.ReqSkill.ToString("F1"), SkillName.Ninjitsu);
|
||||
m.SendLocalizedMessage(1063013, args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
return MorphResult.NoSkill;
|
||||
}
|
||||
|
||||
/*
|
||||
if( !m.CheckSkill( SkillName.Ninjitsu, entry.ReqSkill, entry.ReqSkill + 37.5 ) )
|
||||
return MorphResult.Fail;
|
||||
*
|
||||
* On OSI,it seems you can only gain starting at '0' using Animal form.
|
||||
*/
|
||||
|
||||
double ninjitsu = m.Skills.Ninjitsu.Value;
|
||||
|
||||
if (ninjitsu < entry.ReqSkill + 37.5)
|
||||
{
|
||||
double chance = (ninjitsu - entry.ReqSkill) / 37.5;
|
||||
|
||||
if (chance < Utility.RandomDouble())
|
||||
return MorphResult.Fail;
|
||||
}
|
||||
|
||||
m.CheckSkill(SkillName.Ninjitsu, 0.0, 37.5);
|
||||
|
||||
if (!BaseFormTalisman.EntryEnabled(m, entry.Type))
|
||||
return MorphResult.Success; // Still consumes mana, just no effect
|
||||
|
||||
BaseMount.Dismount(m);
|
||||
|
||||
int bodyMod = entry.BodyMod;
|
||||
int hueMod = entry.HueMod;
|
||||
|
||||
m.BodyMod = bodyMod;
|
||||
m.HueMod = hueMod;
|
||||
|
||||
if (entry.SpeedBoost)
|
||||
m.Send(SpeedControl.MountSpeed);
|
||||
|
||||
SkillMod mod = null;
|
||||
|
||||
if (entry.StealthBonus)
|
||||
{
|
||||
mod = new DefaultSkillMod(SkillName.Stealth, true, 20.0);
|
||||
mod.ObeyCap = true;
|
||||
m.AddSkillMod(mod);
|
||||
}
|
||||
|
||||
SkillMod stealingMod = null;
|
||||
|
||||
if (entry.StealingBonus)
|
||||
{
|
||||
stealingMod = new DefaultSkillMod(SkillName.Stealing, true, 10.0);
|
||||
stealingMod.ObeyCap = true;
|
||||
m.AddSkillMod(stealingMod);
|
||||
}
|
||||
|
||||
Timer timer = new AnimalFormTimer(m, bodyMod, hueMod);
|
||||
timer.Start();
|
||||
|
||||
AddContext(m, new AnimalFormContext(timer, mod, entry.SpeedBoost, entry.Type, stealingMod));
|
||||
m.CheckStatTimers();
|
||||
return MorphResult.Success;
|
||||
}
|
||||
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
public static void AddContext(Mobile m, AnimalFormContext context)
|
||||
{
|
||||
m_Table[m] = context;
|
||||
|
||||
if (context.Type == typeof(BakeKitsune) || context.Type == typeof(GreyWolf))
|
||||
m.CheckStatTimers();
|
||||
}
|
||||
|
||||
public static void RemoveContext(Mobile m, bool resetGraphics)
|
||||
{
|
||||
AnimalFormContext context = GetContext(m);
|
||||
|
||||
if (context != null)
|
||||
RemoveContext(m, context, resetGraphics);
|
||||
}
|
||||
|
||||
public static void RemoveContext(Mobile m, AnimalFormContext context, bool resetGraphics)
|
||||
{
|
||||
m_Table.Remove(m);
|
||||
|
||||
if (context.SpeedBoost)
|
||||
m.Send(SpeedControl.Disable);
|
||||
|
||||
SkillMod mod = context.Mod;
|
||||
|
||||
if (mod != null)
|
||||
m.RemoveSkillMod(mod);
|
||||
|
||||
mod = context.StealingMod;
|
||||
|
||||
if (mod != null)
|
||||
m.RemoveSkillMod(mod);
|
||||
|
||||
if (resetGraphics)
|
||||
{
|
||||
m.HueMod = -1;
|
||||
m.BodyMod = 0;
|
||||
}
|
||||
|
||||
m.FixedParticles(0x3728, 10, 13, 2023, EffectLayer.Waist);
|
||||
|
||||
context.Timer.Stop();
|
||||
}
|
||||
|
||||
public static AnimalFormContext GetContext(Mobile m)
|
||||
{
|
||||
return (m_Table[m] as AnimalFormContext);
|
||||
}
|
||||
|
||||
public static bool UnderTransformation(Mobile m)
|
||||
{
|
||||
return (GetContext(m) != null);
|
||||
}
|
||||
|
||||
public static bool UnderTransformation(Mobile m, Type type)
|
||||
{
|
||||
AnimalFormContext context = GetContext(m);
|
||||
|
||||
return (context != null && context.Type == type);
|
||||
}
|
||||
|
||||
/*
|
||||
private delegate void AnimalFormCallback( Mobile from );
|
||||
private delegate bool AnimalFormRequirementCallback( Mobile from );
|
||||
*/
|
||||
|
||||
public class AnimalFormEntry
|
||||
{
|
||||
private Type m_Type;
|
||||
private TextDefinition m_Name;
|
||||
private int m_ItemID;
|
||||
private int m_Hue;
|
||||
private int m_Tooltip;
|
||||
private double m_ReqSkill;
|
||||
private int m_BodyMod;
|
||||
private int m_HueModMin;
|
||||
private int m_HueModMax;
|
||||
private bool m_StealthBonus;
|
||||
private bool m_SpeedBoost;
|
||||
private bool m_StealingBonus;
|
||||
|
||||
public Type Type { get { return m_Type; } }
|
||||
public TextDefinition Name { get { return m_Name; } }
|
||||
public int ItemID { get { return m_ItemID; } }
|
||||
public int Hue { get { return m_Hue; } }
|
||||
public int Tooltip { get { return m_Tooltip; } }
|
||||
public double ReqSkill { get { return m_ReqSkill; } }
|
||||
public int BodyMod { get { return m_BodyMod; } }
|
||||
public int HueMod { get { return Utility.RandomMinMax( m_HueModMin, m_HueModMax ); } }
|
||||
public bool StealthBonus { get { return m_StealthBonus; } }
|
||||
public bool SpeedBoost { get { return m_SpeedBoost; } }
|
||||
public bool StealingBonus { get { return m_StealingBonus; } }
|
||||
/*
|
||||
private AnimalFormCallback m_TransformCallback;
|
||||
private AnimalFormCallback m_UntransformCallback;
|
||||
private AnimalFormRequirementCallback m_RequirementCallback;
|
||||
*/
|
||||
|
||||
public AnimalFormEntry(Type type, TextDefinition name, int itemID, int hue, int tooltip, double reqSkill, int bodyMod, int hueModMin, int hueModMax, bool stealthBonus, bool speedBoost, bool stealingBonus)
|
||||
{
|
||||
m_Type = type;
|
||||
m_Name = name;
|
||||
m_ItemID = itemID;
|
||||
m_Hue = hue;
|
||||
m_Tooltip = tooltip;
|
||||
m_ReqSkill = reqSkill;
|
||||
m_BodyMod = bodyMod;
|
||||
m_HueModMin = hueModMin;
|
||||
m_HueModMax = hueModMax;
|
||||
m_StealthBonus = stealthBonus;
|
||||
m_SpeedBoost = speedBoost;
|
||||
m_StealingBonus = stealingBonus;
|
||||
}
|
||||
}
|
||||
|
||||
private static AnimalFormEntry[] m_Entries = new AnimalFormEntry[]
|
||||
{
|
||||
new AnimalFormEntry( typeof( Kirin ), 1029632, 9632, 0, 1070811, 100.0, 0x84, 0, 0, false, true, false ),
|
||||
new AnimalFormEntry( typeof( Unicorn ), 1018214, 9678, 0, 1070812, 100.0, 0x7A, 0, 0, false, true, false ),
|
||||
new AnimalFormEntry( typeof( BakeKitsune ), 1030083, 10083, 0, 1070810, 82.5, 0xF6, 0, 0, false, true, false ),
|
||||
new AnimalFormEntry( typeof( GreyWolf ), 1028482, 9681, 2309, 1070810, 82.5, 0x19, 0x8FD, 0x90E, false, true, false ),
|
||||
new AnimalFormEntry( typeof( Llama ), 1028438, 8438, 0, 1070809, 70.0, 0xDC, 0, 0, false, true, false ),
|
||||
new AnimalFormEntry( typeof( ForestOstard ), 1018273, 8503, 2212, 1070809, 70.0, 0xDB, 0x899, 0x8B0, false, true, false ),
|
||||
new AnimalFormEntry( typeof( BullFrog ), 1028496, 8496, 2003, 1070807, 50.0, 0x51, 0x7D1, 0x7D6, false, false, false ),
|
||||
new AnimalFormEntry( typeof( GiantSerpent ), 1018114, 9663, 2009, 1070808, 50.0, 0x15, 0x7D1, 0x7E2, false, false, false ),
|
||||
new AnimalFormEntry( typeof( Dog ), 1018280, 8476, 2309, 1070806, 40.0, 0xD9, 0x8FD, 0x90E, false, false, false ),
|
||||
new AnimalFormEntry( typeof( Cat ), 1018264, 8475, 2309, 1070806, 40.0, 0xC9, 0x8FD, 0x90E, false, false, false ),
|
||||
new AnimalFormEntry( typeof( Rat ), 1018294, 8483, 2309, 1070805, 20.0, 0xEE, 0x8FD, 0x90E, true, false, false ),
|
||||
new AnimalFormEntry( typeof( Rabbit ), 1028485, 8485, 2309, 1070805, 20.0, 0xCD, 0x8FD, 0x90E, true, false, false ),
|
||||
new AnimalFormEntry( typeof( Squirrel ), 1031671, 11671, 0, 0, 20.0, 0x116, 0, 0, false, false, false ),
|
||||
new AnimalFormEntry( typeof( Ferret ), 1031672, 11672, 0, 1075220, 40.0, 0x117, 0, 0, false, false, true ),
|
||||
new AnimalFormEntry( typeof( CuSidhe ), 1031670, 11670, 0, 1075221, 60.0, 0x115, 0, 0, false, false, false ),
|
||||
new AnimalFormEntry( typeof( Reptalon ), 1075202, 11669, 0, 1075222, 90.0, 0x114, 0, 0, false, false, false ),
|
||||
};
|
||||
|
||||
public static AnimalFormEntry[] Entries { get { return m_Entries; } }
|
||||
|
||||
public class AnimalFormGump : Gump
|
||||
{
|
||||
//TODO: Convert this for ML to the BaseImageTileButtonsgump
|
||||
private Mobile m_Caster;
|
||||
private AnimalForm m_Spell;
|
||||
private Item m_Talisman;
|
||||
|
||||
public AnimalFormGump(Mobile caster, AnimalFormEntry[] entries, AnimalForm spell)
|
||||
: base(50, 50)
|
||||
{
|
||||
m_Caster = caster;
|
||||
m_Spell = spell;
|
||||
m_Talisman = caster.Talisman;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 520, 404, 0x13BE);
|
||||
AddImageTiled(10, 10, 500, 20, 0xA40);
|
||||
AddImageTiled(10, 40, 500, 324, 0xA40);
|
||||
AddImageTiled(10, 374, 500, 20, 0xA40);
|
||||
AddAlphaRegion(10, 10, 500, 384);
|
||||
|
||||
AddHtmlLocalized(14, 12, 500, 20, 1063394, 0x7FFF, false, false); // <center>Polymorph Selection Menu</center>
|
||||
|
||||
AddButton(10, 374, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(45, 376, 450, 20, 1011012, 0x7FFF, false, false); // CANCEL
|
||||
|
||||
double ninjitsu = caster.Skills.Ninjitsu.Value;
|
||||
|
||||
int current = 0;
|
||||
|
||||
for (int i = 0; i < entries.Length; ++i)
|
||||
{
|
||||
bool enabled = (ninjitsu >= entries[i].ReqSkill && BaseFormTalisman.EntryEnabled(caster, entries[i].Type));
|
||||
|
||||
int page = current / 10 + 1;
|
||||
int pos = current % 10;
|
||||
|
||||
if (pos == 0)
|
||||
{
|
||||
if (page > 1)
|
||||
{
|
||||
AddButton(400, 374, 0xFA5, 0xFA7, 0, GumpButtonType.Page, page);
|
||||
AddHtmlLocalized(440, 376, 60, 20, 1043353, 0x7FFF, false, false); // Next
|
||||
}
|
||||
|
||||
AddPage(page);
|
||||
|
||||
if (page > 1)
|
||||
{
|
||||
AddButton(300, 374, 0xFAE, 0xFB0, 0, GumpButtonType.Page, 1);
|
||||
AddHtmlLocalized(340, 376, 60, 20, 1011393, 0x7FFF, false, false); // Back
|
||||
}
|
||||
}
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
int x = (pos % 2 == 0) ? 14 : 264;
|
||||
int y = (pos / 2) * 64 + 44;
|
||||
|
||||
Rectangle2D b = ItemBounds.Table[entries[i].ItemID];
|
||||
|
||||
AddImageTiledButton(x, y, 0x918, 0x919, i + 1, GumpButtonType.Reply, 0, entries[i].ItemID, entries[i].Hue, 40 - b.Width / 2 - b.X, 30 - b.Height / 2 - b.Y, entries[i].Tooltip);
|
||||
AddHtmlLocalized(x + 84, y, 250, 60, entries[i].Name, 0x7FFF, false, false);
|
||||
|
||||
current++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
int entryID = info.ButtonID - 1;
|
||||
|
||||
if (entryID < 0 || entryID >= m_Entries.Length)
|
||||
return;
|
||||
|
||||
int mana = m_Spell.ScaleMana(m_Spell.RequiredMana);
|
||||
AnimalFormEntry entry = AnimalForm.Entries[entryID];
|
||||
|
||||
if (mana > m_Caster.Mana)
|
||||
{
|
||||
m_Caster.SendLocalizedMessage(1060174, mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
}
|
||||
else if( ( m_Caster is PlayerMobile ) && ( m_Caster as PlayerMobile ).MountBlockReason != BlockMountType.None )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 1063108 ); // You cannot use this ability right now.
|
||||
}
|
||||
else if (BaseFormTalisman.EntryEnabled(sender.Mobile, entry.Type))
|
||||
{
|
||||
#region Dueling
|
||||
if ( m_Caster is PlayerMobile && ((PlayerMobile)m_Caster).DuelContext != null && !((PlayerMobile)m_Caster).DuelContext.AllowSpellCast( m_Caster, m_Spell ) )
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
else if (AnimalForm.Morph(m_Caster, entryID) == MorphResult.Fail)
|
||||
{
|
||||
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502632 ); // The spell fizzles.
|
||||
m_Caster.FixedParticles( 0x3735, 1, 30, 9503, EffectLayer.Waist );
|
||||
m_Caster.PlaySound( 0x5C );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Caster.FixedParticles(0x3728, 10, 13, 2023, EffectLayer.Waist);
|
||||
m_Caster.Mana -= mana;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class AnimalFormContext
|
||||
{
|
||||
private Timer m_Timer;
|
||||
private SkillMod m_Mod;
|
||||
private bool m_SpeedBoost;
|
||||
private Type m_Type;
|
||||
private SkillMod m_StealingMod;
|
||||
|
||||
public Timer Timer { get { return m_Timer; } }
|
||||
public SkillMod Mod { get { return m_Mod; } }
|
||||
public bool SpeedBoost { get { return m_SpeedBoost; } }
|
||||
public Type Type { get { return m_Type; } }
|
||||
public SkillMod StealingMod { get { return m_StealingMod; } }
|
||||
|
||||
public AnimalFormContext(Timer timer, SkillMod mod, bool speedBoost, Type type, SkillMod stealingMod)
|
||||
{
|
||||
m_Timer = timer;
|
||||
m_Mod = mod;
|
||||
m_SpeedBoost = speedBoost;
|
||||
m_Type = type;
|
||||
m_StealingMod = stealingMod;
|
||||
}
|
||||
}
|
||||
|
||||
public class AnimalFormTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private int m_Body;
|
||||
private int m_Hue;
|
||||
private int m_Counter;
|
||||
private Mobile m_LastTarget;
|
||||
|
||||
public AnimalFormTimer(Mobile from, int body, int hue)
|
||||
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Mobile = from;
|
||||
m_Body = body;
|
||||
m_Hue = hue;
|
||||
m_Counter = 0;
|
||||
|
||||
Priority = TimerPriority.FiftyMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Mobile.Deleted || !m_Mobile.Alive || m_Mobile.Body != m_Body || m_Mobile.Hue != m_Hue)
|
||||
{
|
||||
AnimalForm.RemoveContext(m_Mobile, true);
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Body == 0x115) // Cu Sidhe
|
||||
{
|
||||
if (m_Counter++ >= 8)
|
||||
{
|
||||
if (m_Mobile.Hits < m_Mobile.HitsMax && m_Mobile.Backpack != null)
|
||||
{
|
||||
Bandage b = m_Mobile.Backpack.FindItemByType(typeof(Bandage)) as Bandage;
|
||||
|
||||
if (b != null)
|
||||
{
|
||||
m_Mobile.Hits += Utility.RandomMinMax(20, 50);
|
||||
b.Consume();
|
||||
}
|
||||
}
|
||||
|
||||
m_Counter = 0;
|
||||
}
|
||||
}
|
||||
else if (m_Body == 0x114) // Reptalon
|
||||
{
|
||||
if (m_Mobile.Combatant != null && m_Mobile.Combatant != m_LastTarget)
|
||||
{
|
||||
m_Counter = 1;
|
||||
m_LastTarget = m_Mobile.Combatant;
|
||||
}
|
||||
|
||||
if (m_Mobile.Warmode && m_LastTarget != null && m_LastTarget.Alive && !m_LastTarget.Deleted && m_Counter-- <= 0)
|
||||
{
|
||||
if (m_Mobile.CanBeHarmful(m_LastTarget) && m_LastTarget.Map == m_Mobile.Map && m_LastTarget.InRange(m_Mobile.Location, BaseCreature.DefaultRangePerception) && m_Mobile.InLOS(m_LastTarget))
|
||||
{
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo(m_LastTarget);
|
||||
m_Mobile.Freeze(TimeSpan.FromSeconds(1));
|
||||
m_Mobile.PlaySound(0x16A);
|
||||
|
||||
Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(1.3), new TimerStateCallback<Mobile>(BreathEffect_Callback), m_LastTarget);
|
||||
}
|
||||
|
||||
m_Counter = Math.Min((int)m_Mobile.GetDistanceToSqrt(m_LastTarget), 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void BreathEffect_Callback(Mobile target)
|
||||
{
|
||||
if (m_Mobile.CanBeHarmful(target))
|
||||
{
|
||||
m_Mobile.RevealingAction();
|
||||
m_Mobile.PlaySound(0x227);
|
||||
Effects.SendMovingEffect(m_Mobile, target, 0x36D4, 5, 0, false, false, 0, 0);
|
||||
|
||||
Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(1), new TimerStateCallback<Mobile>(BreathDamage_Callback), target);
|
||||
}
|
||||
}
|
||||
|
||||
public void BreathDamage_Callback(Mobile target)
|
||||
{
|
||||
if (m_Mobile.CanBeHarmful(target))
|
||||
{
|
||||
m_Mobile.RevealingAction();
|
||||
m_Mobile.DoHarmful(target);
|
||||
AOS.Damage(target, m_Mobile, 20, !target.Player, 0, 100, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Scripts/Spells/Ninjitsu/Backstab.cs
Normal file
80
Scripts/Spells/Ninjitsu/Backstab.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
using Server.SkillHandlers;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class Backstab : NinjaMove
|
||||
{
|
||||
public Backstab()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana{ get{ return 30; } }
|
||||
public override double RequiredSkill{ get{ return Core.ML ? 40.0 : 20.0; } }
|
||||
|
||||
public override TextDefinition AbilityMessage{ get{ return new TextDefinition( 1063089 ); } } // You prepare to Backstab your opponent.
|
||||
|
||||
public override double GetDamageScalar( Mobile attacker, Mobile defender )
|
||||
{
|
||||
double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
|
||||
|
||||
return 1.0 + (ninjitsu / 360) + Tracking.GetStalkingBonus( attacker, defender ) / 100;
|
||||
}
|
||||
|
||||
public override bool Validate( Mobile from )
|
||||
{
|
||||
if( !from.Hidden || from.AllowedStealthSteps <= 0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1063087 ); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate( from );
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
|
||||
{
|
||||
bool valid = Validate( attacker ) && CheckMana( attacker, true );
|
||||
|
||||
if( valid )
|
||||
{
|
||||
attacker.BeginAction( typeof( Stealth ) );
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), delegate { attacker.EndAction( typeof( Stealth ) ); } );
|
||||
}
|
||||
|
||||
return valid;
|
||||
|
||||
}
|
||||
|
||||
public override bool ValidatesDuringHit { get { return false; } }
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
//Validates before swing
|
||||
|
||||
ClearCurrentMove( attacker );
|
||||
|
||||
attacker.SendLocalizedMessage( 1063090 ); // You quickly stab your opponent as you come out of hiding!
|
||||
|
||||
defender.FixedParticles( 0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist );
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
CheckGain( attacker );
|
||||
}
|
||||
|
||||
public override void OnMiss( Mobile attacker, Mobile defender )
|
||||
{
|
||||
ClearCurrentMove( attacker );
|
||||
|
||||
attacker.SendLocalizedMessage( 1063161 ); // You failed to properly use the element of surprise.
|
||||
|
||||
attacker.RevealingAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
172
Scripts/Spells/Ninjitsu/DeathStrike.cs
Normal file
172
Scripts/Spells/Ninjitsu/DeathStrike.cs
Normal file
|
|
@ -0,0 +1,172 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
using Server.SkillHandlers;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class DeathStrike : NinjaMove
|
||||
{
|
||||
public DeathStrike()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana { get { return 30; } }
|
||||
public override double RequiredSkill { get { return 85.0; } }
|
||||
|
||||
public override TextDefinition AbilityMessage { get { return new TextDefinition( 1063091 ); } } // You prepare to hit your opponent with a Death Strike.
|
||||
|
||||
public override double GetDamageScalar( Mobile attacker, Mobile defender )
|
||||
{
|
||||
return 0.5;
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
|
||||
return;
|
||||
|
||||
ClearCurrentMove( attacker );
|
||||
|
||||
double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
|
||||
|
||||
double chance;
|
||||
bool isRanged = false; // should be defined onHit method, what if the player hit and remove the weapon before process? ;)
|
||||
|
||||
if ( attacker.Weapon is BaseRanged )
|
||||
isRanged = true;
|
||||
|
||||
if( ninjitsu < 100 ) //This formula is an approximation from OSI data. TODO: find correct formula
|
||||
chance = 30 + (ninjitsu - 85) * 2.2;
|
||||
else
|
||||
chance = 63 + (ninjitsu - 100) * 1.1;
|
||||
|
||||
if( (chance / 100) < Utility.RandomDouble() )
|
||||
{
|
||||
attacker.SendLocalizedMessage( 1070779 ); // You missed your opponent with a Death Strike.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
DeathStrikeInfo info;
|
||||
|
||||
int damageBonus = 0;
|
||||
|
||||
if( m_Table.Contains( defender ) )
|
||||
{
|
||||
defender.SendLocalizedMessage( 1063092 ); // Your opponent lands another Death Strike!
|
||||
|
||||
info = (DeathStrikeInfo)m_Table[defender];
|
||||
|
||||
if( info.m_Steps > 0 )
|
||||
damageBonus = attacker.Skills[SkillName.Ninjitsu].Fixed / 150;
|
||||
|
||||
if( info.m_Timer != null )
|
||||
info.m_Timer.Stop();
|
||||
|
||||
m_Table.Remove( defender );
|
||||
}
|
||||
else
|
||||
{
|
||||
defender.SendLocalizedMessage( 1063093 ); // You have been hit by a Death Strike! Move with caution!
|
||||
}
|
||||
|
||||
attacker.SendLocalizedMessage( 1063094 ); // You inflict a Death Strike upon your opponent!
|
||||
|
||||
defender.FixedParticles( 0x374A, 1, 17, 0x26BC, EffectLayer.Waist );
|
||||
attacker.PlaySound( attacker.Female ? 0x50D : 0x50E );
|
||||
|
||||
info = new DeathStrikeInfo( defender, attacker, damageBonus, isRanged );
|
||||
info.m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( ProcessDeathStrike ), defender );
|
||||
|
||||
m_Table[defender] = info;
|
||||
|
||||
CheckGain( attacker );
|
||||
}
|
||||
|
||||
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
private class DeathStrikeInfo
|
||||
{
|
||||
public Mobile m_Target;
|
||||
public Mobile m_Attacker;
|
||||
public int m_Steps;
|
||||
public int m_DamageBonus;
|
||||
public Timer m_Timer;
|
||||
public bool m_isRanged;
|
||||
|
||||
public DeathStrikeInfo( Mobile target, Mobile attacker, int damageBonus, bool isRanged )
|
||||
{
|
||||
m_Target = target;
|
||||
m_Attacker = attacker;
|
||||
m_DamageBonus = damageBonus;
|
||||
m_isRanged = isRanged;
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddStep( Mobile m )
|
||||
{
|
||||
DeathStrikeInfo info = m_Table[m] as DeathStrikeInfo;
|
||||
|
||||
if( info == null )
|
||||
return;
|
||||
|
||||
if( ++info.m_Steps >= 5 )
|
||||
ProcessDeathStrike( m );
|
||||
}
|
||||
|
||||
private static void ProcessDeathStrike( object state )
|
||||
{
|
||||
Mobile defender = (Mobile)state;
|
||||
|
||||
DeathStrikeInfo info = m_Table[defender] as DeathStrikeInfo;
|
||||
|
||||
if( info == null ) //sanity
|
||||
return;
|
||||
|
||||
int maxDamage, damage = 0;
|
||||
|
||||
double ninjitsu = info.m_Attacker.Skills[SkillName.Ninjitsu].Value;
|
||||
double stalkingBonus = Tracking.GetStalkingBonus( info.m_Attacker, info.m_Target );
|
||||
|
||||
if ( Core.ML )
|
||||
{
|
||||
double scalar = ( info.m_Attacker.Skills[SkillName.Hiding].Value + info.m_Attacker.Skills[SkillName.Stealth].Value ) / 220;
|
||||
|
||||
if ( scalar > 1 )
|
||||
scalar = 1;
|
||||
|
||||
// New formula doesn't apply DamageBonus anymore, caps must be, directly, 60/30.
|
||||
if ( info.m_Steps >= 5 )
|
||||
damage = (int)Math.Floor( Math.Min( 60, ( ninjitsu / 3 ) * ( 0.3 + 0.7 * scalar ) + stalkingBonus ) );
|
||||
else
|
||||
damage = (int)Math.Floor( Math.Min( 30, ( ninjitsu / 9 ) * ( 0.3 + 0.7 * scalar ) + stalkingBonus ) );
|
||||
|
||||
if ( info.m_isRanged )
|
||||
damage /= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
int divisor = (info.m_Steps >= 5) ? 30 : 80;
|
||||
double baseDamage = ninjitsu / divisor * 10;
|
||||
|
||||
maxDamage = (info.m_Steps >= 5) ? 62 : 22; // DamageBonus is 8 at most. That brings the cap up to 70/30.
|
||||
damage = Math.Max( 0, Math.Min( maxDamage, (int)( baseDamage + stalkingBonus ) ) ) + info.m_DamageBonus;
|
||||
}
|
||||
|
||||
if ( Core.ML )
|
||||
info.m_Target.Damage( damage, info.m_Attacker ); // Damage is direct.
|
||||
else
|
||||
AOS.Damage( info.m_Target, info.m_Attacker, damage, true, 100, 0, 0, 0, 0, 0, 0, false, false, true ); // Damage is physical.
|
||||
|
||||
if( info.m_Timer != null )
|
||||
info.m_Timer.Stop();
|
||||
|
||||
m_Table.Remove( info.m_Target );
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Scripts/Spells/Ninjitsu/FocusAttack.cs
Normal file
74
Scripts/Spells/Ninjitsu/FocusAttack.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class FocusAttack : NinjaMove
|
||||
{
|
||||
public FocusAttack()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana{ get{ return Core.ML ? 10 : 20; } }
|
||||
public override double RequiredSkill{ get{ return Core.ML? 30.0 : 60 ; } }
|
||||
|
||||
public override TextDefinition AbilityMessage{ get{ return new TextDefinition( 1063095 ); } } // You prepare to focus all of your abilities into your next strike.
|
||||
|
||||
public override bool Validate( Mobile from )
|
||||
{
|
||||
if ( from.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null )
|
||||
{
|
||||
from.SendLocalizedMessage( 1063096 ); // You cannot use this ability while holding a shield.
|
||||
return false;
|
||||
}
|
||||
|
||||
Item handOne = from.FindItemOnLayer( Layer.OneHanded ) as BaseWeapon;
|
||||
|
||||
if ( handOne != null && !(handOne is BaseRanged) )
|
||||
return base.Validate( from );
|
||||
|
||||
Item handTwo = from.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon;
|
||||
|
||||
if ( handTwo != null && !(handTwo is BaseRanged) )
|
||||
return base.Validate( from );
|
||||
|
||||
from.SendLocalizedMessage( 1063097 ); // You must be wielding a melee weapon without a shield to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override double GetDamageScalar( Mobile attacker, Mobile defender )
|
||||
{
|
||||
double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
|
||||
|
||||
return 1.0 + (ninjitsu * ninjitsu) / 43636;
|
||||
}
|
||||
|
||||
public override double GetPropertyBonus( Mobile attacker )
|
||||
{
|
||||
double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
|
||||
|
||||
double bonus = (ninjitsu * ninjitsu) / 43636;
|
||||
|
||||
return 1.0 + (bonus * 3 + 0.01);
|
||||
}
|
||||
|
||||
public override bool OnBeforeDamage( Mobile attacker, Mobile defender )
|
||||
{
|
||||
return Validate( attacker ) && CheckMana( attacker, true );
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
ClearCurrentMove( attacker );
|
||||
|
||||
attacker.SendLocalizedMessage( 1063098 ); // You focus all of your abilities and strike with deadly force!
|
||||
attacker.PlaySound( 0x510 );
|
||||
|
||||
CheckGain( attacker );
|
||||
}
|
||||
}
|
||||
}
|
||||
149
Scripts/Spells/Ninjitsu/KiAttack.cs
Normal file
149
Scripts/Spells/Ninjitsu/KiAttack.cs
Normal file
|
|
@ -0,0 +1,149 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class KiAttack : NinjaMove
|
||||
{
|
||||
public KiAttack()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana{ get{ return 25; } }
|
||||
public override double RequiredSkill{ get{ return 80.0; } }
|
||||
|
||||
public override TextDefinition AbilityMessage{ get{ return new TextDefinition( 1063099 ); } } // Your Ki Attack must be complete within 2 seconds for the damage bonus!
|
||||
|
||||
public override void OnUse( Mobile from )
|
||||
{
|
||||
if ( !Validate( from ) )
|
||||
return;
|
||||
|
||||
KiAttackInfo info = new KiAttackInfo( from );
|
||||
info.m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerStateCallback( EndKiAttack ), info );
|
||||
|
||||
m_Table[from] = info;
|
||||
}
|
||||
|
||||
public override bool Validate( Mobile from )
|
||||
{
|
||||
if ( from.Hidden && from.AllowedStealthSteps > 0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1063127 ); // You cannot use this ability while in stealth mode.
|
||||
return false;
|
||||
}
|
||||
|
||||
if( Core.ML )
|
||||
{
|
||||
BaseRanged ranged = from.Weapon as BaseRanged;
|
||||
|
||||
if( ranged != null )
|
||||
{
|
||||
from.SendLocalizedMessage( 1075858 ); // You can only use this with melee attacks.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return base.Validate( from );
|
||||
}
|
||||
|
||||
public override double GetDamageScalar( Mobile attacker, Mobile defender )
|
||||
{
|
||||
if ( attacker.Hidden )
|
||||
return 1.0;
|
||||
|
||||
/*
|
||||
* Pub40 changed pvp damage max to 55%
|
||||
*/
|
||||
|
||||
return 1.0 + GetBonus(attacker) / ( (Core.ML && attacker.Player && defender.Player) ? 40 : 10 );
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
|
||||
return;
|
||||
|
||||
if ( GetBonus( attacker ) == 0.0 )
|
||||
{
|
||||
attacker.SendLocalizedMessage( 1063101 ); // You were too close to your target to cause any additional damage.
|
||||
}
|
||||
else
|
||||
{
|
||||
attacker.FixedParticles( 0x37BE, 1, 5, 0x26BD, 0x0, 0x1, EffectLayer.Waist );
|
||||
attacker.PlaySound( 0x510 );
|
||||
|
||||
attacker.SendLocalizedMessage( 1063100 ); // Your quick flight to your target causes extra damage as you strike!
|
||||
defender.FixedParticles( 0x37BE, 1, 5, 0x26BD, 0, 0x1, EffectLayer.Waist );
|
||||
|
||||
CheckGain( attacker );
|
||||
}
|
||||
|
||||
ClearCurrentMove( attacker );
|
||||
}
|
||||
|
||||
public override void OnClearMove( Mobile from )
|
||||
{
|
||||
KiAttackInfo info = m_Table[from] as KiAttackInfo;
|
||||
|
||||
if ( info != null )
|
||||
{
|
||||
if ( info.m_Timer != null )
|
||||
info.m_Timer.Stop();
|
||||
|
||||
m_Table.Remove( info.m_Mobile );
|
||||
}
|
||||
}
|
||||
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
public static double GetBonus( Mobile from )
|
||||
{
|
||||
KiAttackInfo info = m_Table[from] as KiAttackInfo;
|
||||
|
||||
if ( info == null )
|
||||
return 0.0;
|
||||
|
||||
int xDelta = info.m_Location.X - from.X;
|
||||
int yDelta = info.m_Location.Y - from.Y;
|
||||
|
||||
double bonus = Math.Sqrt( (xDelta * xDelta) + (yDelta * yDelta) );
|
||||
|
||||
if ( bonus > 20.0 )
|
||||
bonus = 20.0;
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
private class KiAttackInfo
|
||||
{
|
||||
public Mobile m_Mobile;
|
||||
public Point3D m_Location;
|
||||
public Timer m_Timer;
|
||||
|
||||
public KiAttackInfo( Mobile m )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Location = m.Location;
|
||||
}
|
||||
}
|
||||
|
||||
private static void EndKiAttack( object state )
|
||||
{
|
||||
KiAttackInfo info = (KiAttackInfo)state;
|
||||
|
||||
if ( info.m_Timer != null )
|
||||
info.m_Timer.Stop();
|
||||
|
||||
ClearCurrentMove( info.m_Mobile );
|
||||
info.m_Mobile.SendLocalizedMessage( 1063102 ); // You failed to complete your Ki Attack in time.
|
||||
|
||||
m_Table.Remove( info.m_Mobile );
|
||||
}
|
||||
}
|
||||
}
|
||||
269
Scripts/Spells/Ninjitsu/MirrorImage.cs
Normal file
269
Scripts/Spells/Ninjitsu/MirrorImage.cs
Normal file
|
|
@ -0,0 +1,269 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Spells;
|
||||
using Server.Spells.Necromancy;
|
||||
using Server.Spells.Ninjitsu;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class MirrorImage : NinjaSpell
|
||||
{
|
||||
private static Dictionary<Mobile, int> m_CloneCount = new Dictionary<Mobile, int>();
|
||||
|
||||
public static bool HasClone( Mobile m )
|
||||
{
|
||||
return m_CloneCount.ContainsKey( m );
|
||||
}
|
||||
|
||||
public static void AddClone( Mobile m )
|
||||
{
|
||||
if ( m == null )
|
||||
return;
|
||||
|
||||
if ( m_CloneCount.ContainsKey( m ) )
|
||||
m_CloneCount[m]++;
|
||||
else
|
||||
m_CloneCount[m] = 1;
|
||||
}
|
||||
|
||||
public static void RemoveClone( Mobile m )
|
||||
{
|
||||
if ( m == null )
|
||||
return;
|
||||
|
||||
if ( m_CloneCount.ContainsKey( m ) )
|
||||
{
|
||||
m_CloneCount[m]--;
|
||||
|
||||
if ( m_CloneCount[m] == 0 )
|
||||
m_CloneCount.Remove( m );
|
||||
}
|
||||
}
|
||||
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Mirror Image", null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
|
||||
|
||||
public override double RequiredSkill{ get{ return Core.ML ? 20.0 : 40.0; } }
|
||||
public override int RequiredMana{ get{ return 10; } }
|
||||
|
||||
public override bool BlockedByAnimalForm{ get{ return false; } }
|
||||
|
||||
public MirrorImage( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if ( Caster.Mounted )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063132 ); // You cannot use this ability while mounted.
|
||||
return false;
|
||||
}
|
||||
else if ( (Caster.Followers + 1) > Caster.FollowersMax )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063133 ); // You cannot summon a mirror image because you have too many followers.
|
||||
return false;
|
||||
}
|
||||
else if( TransformationSpellHelper.UnderTransformation( Caster, typeof( HorrificBeastSpell ) ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1061091 ); // You cannot cast that spell in this form.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
base.OnBeginCast();
|
||||
|
||||
Caster.SendLocalizedMessage( 1063134 ); // You begin to summon a mirror image of yourself.
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if ( Caster.Mounted )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063132 ); // You cannot use this ability while mounted.
|
||||
}
|
||||
else if ( (Caster.Followers + 1) > Caster.FollowersMax )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063133 ); // You cannot summon a mirror image because you have too many followers.
|
||||
}
|
||||
else if( TransformationSpellHelper.UnderTransformation( Caster, typeof( HorrificBeastSpell ) ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1061091 ); // You cannot cast that spell in this form.
|
||||
}
|
||||
else if ( CheckSequence() )
|
||||
{
|
||||
Caster.FixedParticles( 0x376A, 1, 14, 0x13B5, EffectLayer.Waist );
|
||||
Caster.PlaySound( 0x511 );
|
||||
|
||||
new Clone( Caster ).MoveToWorld( Caster.Location, Caster.Map );
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Clone : BaseCreature
|
||||
{
|
||||
private Mobile m_Caster;
|
||||
|
||||
public Clone( Mobile caster ) : base( AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
m_Caster = caster;
|
||||
|
||||
Body = caster.Body;
|
||||
|
||||
Hue = caster.Hue;
|
||||
Female = caster.Female;
|
||||
|
||||
Name = caster.Name;
|
||||
NameHue = caster.NameHue;
|
||||
|
||||
Title = caster.Title;
|
||||
Kills = caster.Kills;
|
||||
|
||||
HairItemID = caster.HairItemID;
|
||||
HairHue = caster.HairHue;
|
||||
|
||||
FacialHairItemID = caster.FacialHairItemID;
|
||||
FacialHairHue = caster.FacialHairHue;
|
||||
|
||||
for ( int i = 0; i < caster.Skills.Length; ++i )
|
||||
{
|
||||
Skills[i].Base = caster.Skills[i].Base;
|
||||
Skills[i].Cap = caster.Skills[i].Cap;
|
||||
}
|
||||
|
||||
for( int i = 0; i < caster.Items.Count; i++ )
|
||||
{
|
||||
AddItem( CloneItem( caster.Items[i] ) );
|
||||
}
|
||||
|
||||
Warmode = true;
|
||||
|
||||
Summoned = true;
|
||||
SummonMaster = caster;
|
||||
|
||||
ControlOrder = OrderType.Follow;
|
||||
ControlTarget = caster;
|
||||
|
||||
TimeSpan duration = TimeSpan.FromSeconds( 30 + caster.Skills.Ninjitsu.Fixed / 40 );
|
||||
|
||||
new UnsummonTimer( caster, this, duration ).Start();
|
||||
SummonEnd = DateTime.UtcNow + duration;
|
||||
|
||||
MirrorImage.AddClone( m_Caster );
|
||||
}
|
||||
|
||||
protected override BaseAI ForcedAI { get { return new CloneAI( this ); } }
|
||||
|
||||
public override bool IsHumanInTown() { return false; }
|
||||
|
||||
private Item CloneItem( Item item )
|
||||
{
|
||||
Item newItem = new Item( item.ItemID );
|
||||
newItem.Hue = item.Hue;
|
||||
newItem.Layer = item.Layer;
|
||||
|
||||
return newItem;
|
||||
}
|
||||
|
||||
public override void OnDamage( int amount, Mobile from, bool willKill )
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
|
||||
public override bool DeleteCorpseOnDeath { get { return true; } }
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 15, 5042 );
|
||||
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
MirrorImage.RemoveClone( m_Caster );
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
public override bool IsDispellable { get { return false; } }
|
||||
public override bool Commandable { get { return false; } }
|
||||
|
||||
public Clone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
writer.Write( m_Caster );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_Caster = reader.ReadMobile();
|
||||
|
||||
MirrorImage.AddClone( m_Caster );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class CloneAI : BaseAI
|
||||
{
|
||||
public CloneAI( Clone m ) : base ( m )
|
||||
{
|
||||
m.CurrentSpeed = m.ActiveSpeed;
|
||||
}
|
||||
|
||||
public override bool Think()
|
||||
{
|
||||
// Clones only follow their owners
|
||||
Mobile master = m_Mobile.SummonMaster;
|
||||
|
||||
if ( master != null && master.Map == m_Mobile.Map && master.InRange( m_Mobile, m_Mobile.RangePerception ) )
|
||||
{
|
||||
int iCurrDist = (int)m_Mobile.GetDistanceToSqrt( master );
|
||||
bool bRun = (iCurrDist > 5);
|
||||
|
||||
WalkMobileRange( master, 2, bRun, 0, 1 );
|
||||
}
|
||||
else
|
||||
WalkRandom( 2, 2, 1 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanDetectHidden { get { return false; } }
|
||||
}
|
||||
}
|
||||
19
Scripts/Spells/Ninjitsu/NinjaMove.cs
Normal file
19
Scripts/Spells/Ninjitsu/NinjaMove.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public class NinjaMove : SpecialMove
|
||||
{
|
||||
public override SkillName MoveSkill{ get{ return SkillName.Ninjitsu; } }
|
||||
|
||||
public override void CheckGain( Mobile m )
|
||||
{
|
||||
m.CheckSkill( MoveSkill, RequiredSkill - 12.5, RequiredSkill + 37.5 ); //Per five on friday 02/16/07
|
||||
}
|
||||
}
|
||||
}
|
||||
105
Scripts/Spells/Ninjitsu/NinjaSpell.cs
Normal file
105
Scripts/Spells/Ninjitsu/NinjaSpell.cs
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Spells;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public abstract class NinjaSpell : Spell
|
||||
{
|
||||
public abstract double RequiredSkill{ get; }
|
||||
public abstract int RequiredMana{ get; }
|
||||
|
||||
public override SkillName CastSkill{ get{ return SkillName.Ninjitsu; } }
|
||||
public override SkillName DamageSkill{ get{ return SkillName.Ninjitsu; } }
|
||||
|
||||
public override bool RevealOnCast{ get{ return false; } }
|
||||
public override bool ClearHandsOnCast{ get{ return false; } }
|
||||
public override bool ShowHandMovement{ get{ return false; } }
|
||||
|
||||
public override bool BlocksMovement{ get{ return false; } }
|
||||
|
||||
//public override int CastDelayBase{ get{ return 1; } }
|
||||
|
||||
public override int CastRecoveryBase{ get{ return 7; } }
|
||||
|
||||
public NinjaSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
|
||||
{
|
||||
}
|
||||
|
||||
public static bool CheckExpansion( Mobile from )
|
||||
{
|
||||
if ( !( from is PlayerMobile ) )
|
||||
return true;
|
||||
|
||||
if ( from.NetState == null )
|
||||
return false;
|
||||
|
||||
return from.NetState.SupportsExpansion( Expansion.SE );
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
int mana = ScaleMana( RequiredMana );
|
||||
|
||||
if ( !base.CheckCast() )
|
||||
return false;
|
||||
|
||||
if ( !CheckExpansion( Caster ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063456 ); // You must upgrade to Samurai Empire in order to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
|
||||
{
|
||||
string args = String.Format( "{0}\t{1}\t ", RequiredSkill.ToString( "F1" ), CastSkill.ToString() );
|
||||
Caster.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
return false;
|
||||
}
|
||||
else if ( Caster.Mana < mana )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
int mana = ScaleMana( RequiredMana );
|
||||
|
||||
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063352, RequiredSkill.ToString( "F1" ) ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
|
||||
return false;
|
||||
}
|
||||
else if ( Caster.Mana < mana )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( !base.CheckFizzle() )
|
||||
return false;
|
||||
|
||||
Caster.Mana -= mana;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void GetCastSkills( out double min, out double max )
|
||||
{
|
||||
min = RequiredSkill - 12.5; //Per 5 on friday 2/16/07
|
||||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
133
Scripts/Spells/Ninjitsu/ShadowJump.cs
Normal file
133
Scripts/Spells/Ninjitsu/ShadowJump.cs
Normal file
|
|
@ -0,0 +1,133 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Regions;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class Shadowjump : NinjaSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Shadowjump", null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
|
||||
|
||||
public override double RequiredSkill{ get{ return 50.0; } }
|
||||
public override int RequiredMana{ get{ return 15; } }
|
||||
|
||||
public override bool BlockedByAnimalForm{ get{ return false; } }
|
||||
|
||||
public Shadowjump( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
PlayerMobile pm = Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
|
||||
if ( !pm.IsStealthing )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063087 ); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063088 ); // You prepare to perform a Shadowjump.
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
public void Target( IPoint3D p )
|
||||
{
|
||||
IPoint3D orig = p;
|
||||
Map map = Caster.Map;
|
||||
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
|
||||
Point3D from = Caster.Location;
|
||||
Point3D to = new Point3D( p );
|
||||
|
||||
PlayerMobile pm = Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
|
||||
|
||||
if ( !pm.IsStealthing )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063087 ); // You must be in stealth mode to use this ability.
|
||||
}
|
||||
else if ( Factions.Sigil.ExistsOn( Caster ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
|
||||
}
|
||||
else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
|
||||
}
|
||||
else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.TeleportFrom ) || !SpellHelper.CheckTravel( Caster, map, to, TravelCheckType.TeleportTo ))
|
||||
{
|
||||
}
|
||||
else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
|
||||
}
|
||||
else if ( SpellHelper.CheckMulti( to, map, true, 5 ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
|
||||
}
|
||||
else if ( Region.Find( to, map ).GetRegion( typeof( HouseRegion ) ) != null )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 502829 ); // Cannot teleport to that spot.
|
||||
}
|
||||
else if ( CheckSequence() )
|
||||
{
|
||||
SpellHelper.Turn( Caster, orig );
|
||||
|
||||
Mobile m = Caster;
|
||||
|
||||
m.Location = to;
|
||||
m.ProcessDelta();
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( from, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
|
||||
|
||||
m.PlaySound( 0x512 );
|
||||
|
||||
Server.SkillHandlers.Stealth.OnUse( m ); // stealth check after the a jump
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
public class InternalTarget : Target
|
||||
{
|
||||
private Shadowjump m_Owner;
|
||||
|
||||
public InternalTarget( Shadowjump owner ) : base( 11, true, TargetFlags.None )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
IPoint3D p = o as IPoint3D;
|
||||
|
||||
if ( p != null )
|
||||
m_Owner.Target( p );
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
134
Scripts/Spells/Ninjitsu/SurpriseAttack.cs
Normal file
134
Scripts/Spells/Ninjitsu/SurpriseAttack.cs
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
using Server.SkillHandlers;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class SurpriseAttack : NinjaMove
|
||||
{
|
||||
public SurpriseAttack()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana{ get{ return 20; } }
|
||||
public override double RequiredSkill{ get{ return Core.ML ? 60.0 : 30.0; } }
|
||||
|
||||
public override TextDefinition AbilityMessage{ get{ return new TextDefinition( 1063128 ); } } // You prepare to surprise your prey.
|
||||
|
||||
public override bool Validate( Mobile from )
|
||||
{
|
||||
if( !from.Hidden || from.AllowedStealthSteps <= 0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1063087 ); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate( from );
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
|
||||
{
|
||||
bool valid = Validate( attacker ) && CheckMana( attacker, true );
|
||||
|
||||
if( valid )
|
||||
{
|
||||
attacker.BeginAction( typeof( Stealth ) );
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), delegate { attacker.EndAction( typeof( Stealth ) ); } );
|
||||
}
|
||||
|
||||
return valid;
|
||||
|
||||
}
|
||||
|
||||
public override bool ValidatesDuringHit { get { return false; } }
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
//Validates before swing
|
||||
|
||||
ClearCurrentMove( attacker );
|
||||
|
||||
attacker.SendLocalizedMessage( 1063129 ); // You catch your opponent off guard with your Surprise Attack!
|
||||
defender.SendLocalizedMessage( 1063130 ); // Your defenses are lowered as your opponent surprises you!
|
||||
|
||||
defender.FixedParticles( 0x37B9, 1, 5, 0x26DA, 0, 3, EffectLayer.Head );
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
SurpriseAttackInfo info;
|
||||
|
||||
if ( m_Table.Contains( defender ) )
|
||||
{
|
||||
info = (SurpriseAttackInfo)m_Table[defender];
|
||||
|
||||
if ( info.m_Timer != null )
|
||||
info.m_Timer.Stop();
|
||||
|
||||
m_Table.Remove( defender );
|
||||
}
|
||||
|
||||
int ninjitsu = attacker.Skills[SkillName.Ninjitsu].Fixed;
|
||||
|
||||
int malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus( attacker, defender );
|
||||
|
||||
info = new SurpriseAttackInfo( defender, malus );
|
||||
info.m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 8.0 ), new TimerStateCallback( EndSurprise ), info );
|
||||
|
||||
m_Table[defender] = info;
|
||||
|
||||
CheckGain( attacker );
|
||||
}
|
||||
|
||||
public override void OnMiss( Mobile attacker, Mobile defender )
|
||||
{
|
||||
ClearCurrentMove( attacker );
|
||||
|
||||
attacker.SendLocalizedMessage( 1063161 ); // You failed to properly use the element of surprise.
|
||||
|
||||
attacker.RevealingAction();
|
||||
}
|
||||
|
||||
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
public static bool GetMalus( Mobile target, ref int malus )
|
||||
{
|
||||
SurpriseAttackInfo info = m_Table[target] as SurpriseAttackInfo;
|
||||
|
||||
if ( info == null )
|
||||
return false;
|
||||
|
||||
malus = info.m_Malus;
|
||||
return true;
|
||||
}
|
||||
|
||||
private class SurpriseAttackInfo
|
||||
{
|
||||
public Mobile m_Target;
|
||||
public int m_Malus;
|
||||
public Timer m_Timer;
|
||||
|
||||
public SurpriseAttackInfo( Mobile target, int effect )
|
||||
{
|
||||
m_Target = target;
|
||||
m_Malus = effect;
|
||||
}
|
||||
}
|
||||
|
||||
private static void EndSurprise( object state )
|
||||
{
|
||||
SurpriseAttackInfo info = (SurpriseAttackInfo)state;
|
||||
|
||||
if ( info.m_Timer != null )
|
||||
info.m_Timer.Stop();
|
||||
|
||||
info.m_Target.SendLocalizedMessage( 1063131 ); // Your defenses have returned to normal.
|
||||
|
||||
m_Table.Remove( info.m_Target );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue