#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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133
Scripts/Spells/Ninjitsu/ShadowJump.cs
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133
Scripts/Spells/Ninjitsu/ShadowJump.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Spells.Ninjitsu
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{
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public class Shadowjump : NinjaSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Shadowjump", null,
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-1,
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9002
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override double RequiredSkill{ get{ return 50.0; } }
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public override int RequiredMana{ get{ return 15; } }
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public override bool BlockedByAnimalForm{ get{ return false; } }
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public Shadowjump( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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PlayerMobile pm = Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
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if ( !pm.IsStealthing )
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{
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Caster.SendLocalizedMessage( 1063087 ); // You must be in stealth mode to use this ability.
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return false;
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}
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return base.CheckCast();
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}
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public override bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
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{
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return false;
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}
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public override void OnCast()
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{
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Caster.SendLocalizedMessage( 1063088 ); // You prepare to perform a Shadowjump.
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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IPoint3D orig = p;
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Map map = Caster.Map;
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SpellHelper.GetSurfaceTop( ref p );
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Point3D from = Caster.Location;
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Point3D to = new Point3D( p );
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PlayerMobile pm = Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
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if ( !pm.IsStealthing )
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{
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Caster.SendLocalizedMessage( 1063087 ); // You must be in stealth mode to use this ability.
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}
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else if ( Factions.Sigil.ExistsOn( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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}
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else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
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{
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Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
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}
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else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.TeleportFrom ) || !SpellHelper.CheckTravel( Caster, map, to, TravelCheckType.TeleportTo ))
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{
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}
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else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
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{
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Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
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}
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else if ( SpellHelper.CheckMulti( to, map, true, 5 ) )
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{
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Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
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}
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else if ( Region.Find( to, map ).GetRegion( typeof( HouseRegion ) ) != null )
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{
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Caster.SendLocalizedMessage( 502829 ); // Cannot teleport to that spot.
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}
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else if ( CheckSequence() )
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{
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SpellHelper.Turn( Caster, orig );
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Mobile m = Caster;
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m.Location = to;
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m.ProcessDelta();
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Effects.SendLocationParticles( EffectItem.Create( from, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
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m.PlaySound( 0x512 );
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Server.SkillHandlers.Stealth.OnUse( m ); // stealth check after the a jump
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private Shadowjump m_Owner;
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public InternalTarget( Shadowjump owner ) : base( 11, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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IPoint3D p = o as IPoint3D;
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if ( p != null )
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m_Owner.Target( p );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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