#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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135
Scripts/Spells/Reagent.cs
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135
Scripts/Spells/Reagent.cs
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using System;
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using Server.Items;
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namespace Server.Spells
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{
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public class Reagent
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{
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private static Type[] m_Types = {
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typeof( BlackPearl ),
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typeof( Bloodmoss ),
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typeof( Garlic ),
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typeof( Ginseng ),
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typeof( MandrakeRoot ),
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typeof( Nightshade ),
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typeof( SulfurousAsh ),
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typeof( SpidersSilk ),
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typeof( BatWing ),
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typeof( GraveDust ),
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typeof( DaemonBlood ),
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typeof( NoxCrystal ),
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typeof( PigIron ),
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typeof( Bone ),
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typeof( FertileDirt ),
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typeof( DragonsBlood ),
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typeof( DaemonBone )
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};
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public Type[] Types
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{
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get{ return m_Types; }
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}
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public static Type BlackPearl
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{
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get{ return m_Types[0]; }
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set{ m_Types[0] = value; }
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}
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public static Type Bloodmoss
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{
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get{ return m_Types[1]; }
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set{ m_Types[1] = value; }
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}
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public static Type Garlic
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{
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get{ return m_Types[2]; }
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set{ m_Types[2] = value; }
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}
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public static Type Ginseng
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{
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get{ return m_Types[3]; }
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set{ m_Types[3] = value; }
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}
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public static Type MandrakeRoot
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{
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get{ return m_Types[4]; }
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set{ m_Types[4] = value; }
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}
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public static Type Nightshade
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{
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get{ return m_Types[5]; }
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set{ m_Types[5] = value; }
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}
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public static Type SulfurousAsh
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{
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get{ return m_Types[6]; }
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set{ m_Types[6] = value; }
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}
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public static Type SpidersSilk
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{
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get{ return m_Types[7]; }
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set{ m_Types[7] = value; }
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}
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public static Type BatWing
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{
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get{ return m_Types[8]; }
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set{ m_Types[8] = value; }
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}
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public static Type GraveDust
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{
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get{ return m_Types[9]; }
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set{ m_Types[9] = value; }
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}
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public static Type DaemonBlood
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{
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get{ return m_Types[10]; }
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set{ m_Types[10] = value; }
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}
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public static Type NoxCrystal
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{
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get{ return m_Types[11]; }
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set{ m_Types[11] = value; }
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}
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public static Type PigIron
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{
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get{ return m_Types[12]; }
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set{ m_Types[12] = value; }
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}
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public static Type Bone
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{
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get{ return m_Types[13]; }
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set{ m_Types[13] = value; }
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}
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public static Type FertileDirt
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{
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get{ return m_Types[14]; }
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set{ m_Types[14] = value; }
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}
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public static Type DragonsBlood
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{
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get{ return m_Types[15]; }
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set{ m_Types[15] = value; }
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}
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public static Type DaemonBone
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{
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get{ return m_Types[16]; }
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set{ m_Types[16] = value; }
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}
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}
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}
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