#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Second
{
public class AgilitySpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Agility", "Ex Uus",
212,
9061,
Reagent.Bloodmoss,
Reagent.MandrakeRoot
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public AgilitySpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
{
Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckBSequence( m ) )
{
SpellHelper.Turn( Caster, m );
SpellHelper.AddStatBonus( Caster, m, StatType.Dex );
m.FixedParticles( 0x375A, 10, 15, 5010, EffectLayer.Waist );
m.PlaySound( 0x1e7 );
int percentage = (int)(SpellHelper.GetOffsetScalar( Caster, m, false )*100);
TimeSpan length = SpellHelper.GetDuration( Caster, m );
BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.Agility, 1075841, length, m, percentage.ToString() ) );
}
FinishSequence();
}
private class InternalTarget : Target
{
private AgilitySpell m_Owner;
public InternalTarget( AgilitySpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Second
{
public class CunningSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Cunning", "Uus Wis",
212,
9061,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public CunningSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
{
Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckBSequence( m ) )
{
SpellHelper.Turn( Caster, m );
SpellHelper.AddStatBonus( Caster, m, StatType.Int );
m.FixedParticles( 0x375A, 10, 15, 5011, EffectLayer.Head );
m.PlaySound( 0x1EB );
int percentage = (int)(SpellHelper.GetOffsetScalar( Caster, m, false )*100);
TimeSpan length = SpellHelper.GetDuration( Caster, m );
BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.Cunning, 1075843, length, m, percentage.ToString() ) );
}
FinishSequence();
}
private class InternalTarget : Target
{
private CunningSpell m_Owner;
public InternalTarget( CunningSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Second
{
public class CureSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Cure", "An Nox",
212,
9061,
Reagent.Garlic,
Reagent.Ginseng
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public CureSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
{
Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckBSequence( m ) )
{
SpellHelper.Turn( Caster, m );
Poison p = m.Poison;
if ( p != null )
{
int chanceToCure = 10000 + (int)(Caster.Skills[SkillName.Magery].Value * 75) - ((p.Level + 1) * (Core.AOS ? (p.Level < 4 ? 3300 : 3100) : 1750));
chanceToCure /= 100;
if ( chanceToCure > Utility.Random( 100 ) )
{
if ( m.CurePoison( Caster ) )
{
if ( Caster != m )
Caster.SendLocalizedMessage( 1010058 ); // You have cured the target of all poisons!
m.SendLocalizedMessage( 1010059 ); // You have been cured of all poisons.
}
}
else
{
m.SendLocalizedMessage( 1010060 ); // You have failed to cure your target!
}
}
m.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist );
m.PlaySound( 0x1E0 );
}
FinishSequence();
}
public class InternalTarget : Target
{
private CureSpell m_Owner;
public InternalTarget( CureSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Second
{
public class HarmSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Harm", "An Mani",
212,
Core.AOS ? 9001 : 9041,
Reagent.Nightshade,
Reagent.SpidersSilk
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public HarmSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return false; } }
public override double GetSlayerDamageScalar( Mobile target )
{
return 1.0; //This spell isn't affected by slayer spellbooks
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
double damage;
if ( Core.AOS )
{
damage = GetNewAosDamage( 17, 1, 5, m );
}
else
{
damage = Utility.Random( 1, 15 );
if ( CheckResisted( m ) )
{
damage *= 0.75;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar( m );
}
if ( !m.InRange( Caster, 2 ) )
damage *= 0.25; // 1/4 damage at > 2 tile range
else if ( !m.InRange( Caster, 1 ) )
damage *= 0.50; // 1/2 damage at 2 tile range
if ( Core.AOS )
{
m.FixedParticles( 0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist );
m.PlaySound( 0x0FC );
}
else
{
m.FixedParticles( 0x374A, 10, 15, 5013, EffectLayer.Waist );
m.PlaySound( 0x1F1 );
}
SpellHelper.Damage( this, m, damage, 0, 0, 100, 0, 0 );
}
FinishSequence();
}
private class InternalTarget : Target
{
private HarmSpell m_Owner;
public InternalTarget( HarmSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
using Server.Items;
namespace Server.Spells.Second
{
public class MagicTrapSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Magic Trap", "In Jux",
212,
9001,
Reagent.Garlic,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public MagicTrapSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( TrapableContainer item )
{
if ( !Caster.CanSee( item ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( item.TrapType != TrapType.None && item.TrapType != TrapType.MagicTrap )
{
base.DoFizzle();
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, item );
item.TrapType = TrapType.MagicTrap;
item.TrapPower = Core.AOS ? Utility.RandomMinMax( 10, 50 ) : 1;
item.TrapLevel = 0;
Point3D loc = item.GetWorldLocation();
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X + 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y - 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X - 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y + 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0, 0, 0, 5014 );
Effects.PlaySound( loc, item.Map, 0x1EF );
}
FinishSequence();
}
private class InternalTarget : Target
{
private MagicTrapSpell m_Owner;
public InternalTarget( MagicTrapSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is TrapableContainer )
{
m_Owner.Target( (TrapableContainer)o );
}
else
{
from.SendMessage( "You can't trap that" );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using System.Collections;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Second
{
public class ProtectionSpell : MagerySpell
{
private static Hashtable m_Registry = new Hashtable();
public static Hashtable Registry { get { return m_Registry; } }
private static SpellInfo m_Info = new SpellInfo(
"Protection", "Uus Sanct",
236,
9011,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public ProtectionSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( Core.AOS )
return true;
if ( m_Registry.ContainsKey( Caster ) )
{
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
return false;
}
else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
return false;
}
return true;
}
private static Hashtable m_Table = new Hashtable();
public static void Toggle( Mobile caster, Mobile target )
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
* a decreased "resisting spells" skill value by -35 + (Inscription/20),
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay oneven after logging out,
* even after dyinguntil you turn them off by casting them again.
*/
object[] mods = (object[])m_Table[target];
if ( mods == null )
{
target.PlaySound( 0x1E9 );
target.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
mods = new object[2]
{
new ResistanceMod( ResistanceType.Physical, -15 + Math.Min( (int)(caster.Skills[SkillName.Inscribe].Value / 20), 15 ) ),
new DefaultSkillMod( SkillName.MagicResist, true, -35 + Math.Min( (int)(caster.Skills[SkillName.Inscribe].Value / 20), 35 ) )
};
m_Table[target] = mods;
Registry[target] = 100.0;
target.AddResistanceMod( (ResistanceMod)mods[0] );
target.AddSkillMod( (SkillMod)mods[1] );
int physloss = -15 + (int) (caster.Skills[SkillName.Inscribe].Value / 20);
int resistloss = -35 + (int) (caster.Skills[SkillName.Inscribe].Value / 20);
string args = String.Format("{0}\t{1}", physloss, resistloss);
BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args.ToString()));
}
else
{
target.PlaySound( 0x1ED );
target.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
m_Table.Remove( target );
Registry.Remove( target );
target.RemoveResistanceMod( (ResistanceMod)mods[0] );
target.RemoveSkillMod( (SkillMod)mods[1] );
BuffInfo.RemoveBuff(target, BuffIcon.Protection);
}
}
public static void EndProtection( Mobile m )
{
if ( m_Table.Contains( m ) )
{
object[] mods = (object[]) m_Table[ m ];
m_Table.Remove( m );
Registry.Remove( m );
m.RemoveResistanceMod( (ResistanceMod) mods[ 0 ] );
m.RemoveSkillMod( (SkillMod) mods[ 1 ] );
BuffInfo.RemoveBuff( m, BuffIcon.Protection );
}
}
public override void OnCast()
{
if ( Core.AOS )
{
if ( CheckSequence() )
Toggle( Caster, Caster );
FinishSequence();
}
else
{
if ( m_Registry.ContainsKey( Caster ) )
{
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
}
else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
}
else if ( CheckSequence() )
{
if ( Caster.BeginAction( typeof( DefensiveSpell ) ) )
{
double value = (int)(Caster.Skills[SkillName.EvalInt].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value);
value /= 4;
if ( value < 0 )
value = 0;
else if ( value > 75 )
value = 75.0;
Registry.Add( Caster, value );
new InternalTimer( Caster ).Start();
Caster.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
Caster.PlaySound( 0x1ED );
}
else
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
}
}
FinishSequence();
}
}
private class InternalTimer : Timer
{
private Mobile m_Caster;
public InternalTimer( Mobile caster ) : base( TimeSpan.FromSeconds( 0 ) )
{
double val = caster.Skills[SkillName.Magery].Value * 2.0;
if ( val < 15 )
val = 15;
else if ( val > 240 )
val = 240;
m_Caster = caster;
Delay = TimeSpan.FromSeconds( val );
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
ProtectionSpell.Registry.Remove( m_Caster );
DefensiveSpell.Nullify( m_Caster );
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
using Server.Items;
namespace Server.Spells.Second
{
public class RemoveTrapSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Remove Trap", "An Jux",
212,
9001,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public RemoveTrapSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
Caster.SendMessage( "What do you wish to untrap?" );
}
public void Target( TrapableContainer item )
{
if ( !Caster.CanSee( item ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( item.TrapType != TrapType.None && item.TrapType != TrapType.MagicTrap )
{
base.DoFizzle();
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, item );
Point3D loc = item.GetWorldLocation();
Effects.SendLocationParticles( EffectItem.Create( loc, item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5015 );
Effects.PlaySound( loc, item.Map, 0x1F0 );
item.TrapType = TrapType.None;
item.TrapPower = 0;
item.TrapLevel = 0;
}
FinishSequence();
}
private class InternalTarget : Target
{
private RemoveTrapSpell m_Owner;
public InternalTarget( RemoveTrapSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is TrapableContainer )
{
m_Owner.Target( (TrapableContainer)o );
}
else
{
from.SendMessage( "You can't disarm that" );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Second
{
public class StrengthSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Strength", "Uus Mani",
212,
9061,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public StrengthSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
{
Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckBSequence( m ) )
{
SpellHelper.Turn( Caster, m );
SpellHelper.AddStatBonus( Caster, m, StatType.Str );
m.FixedParticles( 0x375A, 10, 15, 5017, EffectLayer.Waist );
m.PlaySound( 0x1EE );
int percentage = (int)(SpellHelper.GetOffsetScalar( Caster, m, false )*100);
TimeSpan length = SpellHelper.GetDuration( Caster, m );
BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.Strength, 1075845, length, m, percentage.ToString() ) );
}
FinishSequence();
}
private class InternalTarget : Target
{
private StrengthSpell m_Owner;
public InternalTarget( StrengthSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}