#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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165
Scripts/Spells/Spellweaving/ArcaneCircle.cs
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165
Scripts/Spells/Spellweaving/ArcaneCircle.cs
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Spellweaving
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{
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public class ArcaneCircleSpell : ArcanistSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Arcane Circle", "Myrshalee",
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-1
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.5 ); } }
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public override double RequiredSkill { get { return 0.0; } }
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public override int RequiredMana { get { return 24; } }
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public ArcaneCircleSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if( !IsValidLocation( Caster.Location, Caster.Map ) )
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{
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Caster.SendLocalizedMessage( 1072705 ); // You must be standing on an arcane circle, pentagram or abbatoir to use this spell.
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return false;
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}
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if ( GetArcanists().Count < 2 )
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{
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Caster.SendLocalizedMessage( 1080452 ); //There are not enough spellweavers present to create an Arcane Focus.
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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if( CheckSequence() )
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{
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Caster.FixedParticles( 0x3779, 10, 20, 0x0, EffectLayer.Waist );
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Caster.PlaySound( 0x5C0 );
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List<Mobile> Arcanists = GetArcanists();
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TimeSpan duration = TimeSpan.FromHours( Math.Max( 1, (int)(Caster.Skills.Spellweaving.Value / 24) ) );
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int strengthBonus = Math.Min( Arcanists.Count, IsSanctuary( Caster.Location, Caster.Map ) ? 6 : 5 ); //The Sanctuary is a special, single location place
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for( int i = 0; i < Arcanists.Count; i++ )
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GiveArcaneFocus( Arcanists[i], duration, strengthBonus );
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}
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FinishSequence();
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}
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private static bool IsSanctuary( Point3D p, Map m )
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{
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return (m == Map.Trammel || m == Map.Felucca) && p.X == 6267 && p.Y == 131;
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}
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private static bool IsValidLocation( Point3D location, Map map )
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{
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LandTile lt = map.Tiles.GetLandTile( location.X, location.Y ); // Land Tiles
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if( IsValidTile( lt.ID ) && lt.Z == location.Z )
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return true;
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StaticTile[] tiles = map.Tiles.GetStaticTiles( location.X, location.Y ); // Static Tiles
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for( int i = 0; i < tiles.Length; ++i )
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{
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StaticTile t = tiles[i];
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ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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int tand = t.ID;
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if( t.Z + id.CalcHeight != location.Z )
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continue;
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else if( IsValidTile( tand ) )
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return true;
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}
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IPooledEnumerable eable = map.GetItemsInRange( location, 0 ); // Added Tiles
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foreach( Item item in eable )
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{
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ItemData id = item.ItemData;
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if( item == null || item.Z + id.CalcHeight != location.Z )
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continue;
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else if( IsValidTile( item.ItemID ) )
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{
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eable.Free();
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return true;
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}
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}
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eable.Free();
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return false;
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}
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public static bool IsValidTile( int itemID )
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{
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//Per OSI, Center tile only
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return (itemID == 0xFEA || itemID == 0x1216 || itemID == 0x307F || itemID == 0x1D10 || itemID == 0x1D0F || itemID == 0x1D1F || itemID == 0x1D12 ); // Pentagram center, Abbatoir center, Arcane Circle Center, Bloody Pentagram has 4 tiles at center
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}
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private List<Mobile> GetArcanists()
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{
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List<Mobile> weavers = new List<Mobile>();
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weavers.Add( Caster );
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//OSI Verified: Even enemies/combatants count
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foreach( Mobile m in Caster.GetMobilesInRange( 1 ) ) //Range verified as 1
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{
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if ( m != Caster && m is PlayerMobile && Caster.CanBeBeneficial( m, false ) && Math.Abs( Caster.Skills.Spellweaving.Value - m.Skills.Spellweaving.Value ) <= 20 && !(m is Clone) )
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{
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weavers.Add( m );
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}
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// Everyone gets the Arcane Focus, power capped elsewhere
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}
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return weavers;
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}
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private void GiveArcaneFocus( Mobile to, TimeSpan duration, int strengthBonus )
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{
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if( to == null ) //Sanity
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return;
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ArcaneFocus focus = FindArcaneFocus( to );
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if( focus == null )
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{
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ArcaneFocus f = new ArcaneFocus( duration, strengthBonus );
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if( to.PlaceInBackpack( f ) )
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{
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f.SendTimeRemainingMessage( to );
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to.SendLocalizedMessage( 1072740 ); // An arcane focus appears in your backpack.
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}
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else
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{
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f.Delete();
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}
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}
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else //OSI renewal rules: the new one will override the old one, always.
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{
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to.SendLocalizedMessage( 1072828 ); // Your arcane focus is renewed.
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focus.LifeSpan = duration;
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focus.CreationTime = DateTime.UtcNow;
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focus.StrengthBonus = strengthBonus;
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focus.InvalidateProperties();
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focus.SendTimeRemainingMessage( to );
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}
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}
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}
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}
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