#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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134
Scripts/Spells/Spellweaving/AttuneWeapon.cs
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134
Scripts/Spells/Spellweaving/AttuneWeapon.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Spells.Spellweaving
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{
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public class AttuneWeaponSpell : ArcanistSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Attune Weapon", "Haeldril",
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-1
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override double RequiredSkill { get { return 0.0; } }
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public override int RequiredMana { get { return 24; } }
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public AttuneWeaponSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if( m_Table.ContainsKey( Caster ) )
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{
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Caster.SendLocalizedMessage( 501775 ); // This spell is already in effect.
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return false;
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}
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else if( !Caster.CanBeginAction( typeof( AttuneWeaponSpell ) ) )
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{
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Caster.SendLocalizedMessage( 1075124 ); // You must wait before casting that spell again.
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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if( CheckSequence() )
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{
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Caster.PlaySound( 0x5C3 );
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Caster.FixedParticles( 0x3728, 1, 13, 0x26B8, 0x455, 7, EffectLayer.Waist );
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Caster.FixedParticles( 0x3779, 1, 15, 0x251E, 0x3F, 7, EffectLayer.Waist );
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double skill = Caster.Skills[SkillName.Spellweaving].Value;
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int damageAbsorb = (int)(18 + ((skill-10)/10)*3 + (FocusLevel * 6));
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Caster.MeleeDamageAbsorb = damageAbsorb;
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TimeSpan duration = TimeSpan.FromSeconds( 60 + (FocusLevel * 12) );
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ExpireTimer t = new ExpireTimer( Caster, duration );
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t.Start();
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m_Table[Caster] = t;
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Caster.BeginAction( typeof( AttuneWeaponSpell ) );
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BuffInfo.AddBuff( Caster, new BuffInfo( BuffIcon.AttuneWeapon, 1075798, duration, Caster, damageAbsorb.ToString() ) );
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}
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FinishSequence();
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}
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private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
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public static void TryAbsorb( Mobile defender, ref int damage )
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{
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if( damage == 0 || !IsAbsorbing( defender ) || defender.MeleeDamageAbsorb <= 0 )
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return;
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int absorbed = Math.Min( damage, defender.MeleeDamageAbsorb );
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damage -= absorbed;
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defender.MeleeDamageAbsorb -= absorbed;
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defender.SendLocalizedMessage( 1075127, String.Format( "{0}\t{1}", absorbed, defender.MeleeDamageAbsorb ) ); // ~1_damage~ point(s) of damage have been absorbed. A total of ~2_remaining~ point(s) of shielding remain.
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if( defender.MeleeDamageAbsorb <= 0 )
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StopAbsorbing( defender, true );
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}
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public static bool IsAbsorbing( Mobile m )
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{
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return m_Table.ContainsKey( m );
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}
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public static void StopAbsorbing( Mobile m, bool message )
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{
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ExpireTimer t;
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if( m_Table.TryGetValue( m, out t ) )
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{
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t.DoExpire( message );
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}
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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public ExpireTimer( Mobile m, TimeSpan delay )
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: base( delay )
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{
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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DoExpire( true );
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}
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public void DoExpire( bool message )
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{
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Stop();
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m_Mobile.MeleeDamageAbsorb = 0;
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if( message )
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{
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m_Mobile.SendLocalizedMessage( 1075126 ); // Your attunement fades.
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m_Mobile.PlaySound( 0x1F8 );
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}
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m_Table.Remove( m_Mobile );
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Timer.DelayCall( TimeSpan.FromSeconds( 120 ), delegate { m_Mobile.EndAction( typeof( AttuneWeaponSpell ) ); } );
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BuffInfo.RemoveBuff( m_Mobile, BuffIcon.AttuneWeapon );
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}
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}
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}
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}
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