#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,67 @@
using System;
using Server;
namespace Server.Items
{
public class ArcaneFocus : TransientItem
{
public override int LabelNumber { get { return 1032629; } } // Arcane Focus
private int m_StrengthBonus;
[CommandProperty( AccessLevel.GameMaster )]
public int StrengthBonus
{
get { return m_StrengthBonus; }
set { m_StrengthBonus = value; }
}
[Constructable]
public ArcaneFocus()
: this( TimeSpan.FromHours( 1 ), 1 )
{
}
[Constructable]
public ArcaneFocus( int lifeSpan, int strengthBonus )
: this( TimeSpan.FromSeconds( lifeSpan ), strengthBonus )
{
}
public ArcaneFocus( TimeSpan lifeSpan, int strengthBonus ) : base( 0x3155, lifeSpan )
{
LootType = LootType.Blessed;
m_StrengthBonus = strengthBonus;
}
public ArcaneFocus( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060485, m_StrengthBonus.ToString() ); // strength bonus ~1_val~
}
public override TextDefinition InvalidTransferMessage{ get { return 1073480; } } // Your arcane focus disappears.
public override bool Nontransferable { get { return true; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
writer.Write( m_StrengthBonus );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_StrengthBonus = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,117 @@
using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class TransientItem : Item
{
private TimeSpan m_LifeSpan;
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan LifeSpan
{
get { return m_LifeSpan; }
set { m_LifeSpan = value; }
}
private DateTime m_CreationTime;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime CreationTime
{
get { return m_CreationTime; }
set { m_CreationTime = value; }
}
private Timer m_Timer;
public override bool Nontransferable { get { return true; } }
public override void HandleInvalidTransfer( Mobile from )
{
if( InvalidTransferMessage != null )
TextDefinition.SendMessageTo( from, InvalidTransferMessage );
this.Delete();
}
public virtual TextDefinition InvalidTransferMessage { get { return null; } }
public virtual void Expire( Mobile parent )
{
if( parent != null )
parent.SendLocalizedMessage( 1072515, (this.Name == null ? String.Format( "#{0}", LabelNumber ): this.Name) ); // The ~1_name~ expired...
Effects.PlaySound( GetWorldLocation(), Map, 0x201 );
this.Delete();
}
public virtual void SendTimeRemainingMessage( Mobile to )
{
to.SendLocalizedMessage( 1072516, String.Format( "{0}\t{1}", (this.Name == null ? String.Format( "#{0}", LabelNumber ): this.Name), (int)m_LifeSpan.TotalSeconds ) ); // ~1_name~ will expire in ~2_val~ seconds!
}
public override void OnDelete()
{
if( m_Timer != null )
m_Timer.Stop();
base.OnDelete();
}
public virtual void CheckExpiry()
{
if( (m_CreationTime + m_LifeSpan) < DateTime.UtcNow )
Expire( RootParent as Mobile );
else
InvalidateProperties();
}
[Constructable]
public TransientItem( int itemID, TimeSpan lifeSpan )
: base( itemID )
{
m_CreationTime = DateTime.UtcNow;
m_LifeSpan = lifeSpan;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), new TimerCallback( CheckExpiry ) );
}
public TransientItem( Serial serial )
: base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
TimeSpan remaining = ((m_CreationTime + m_LifeSpan) - DateTime.UtcNow);
list.Add( 1072517, ((int)remaining.TotalSeconds).ToString() ); // Lifespan: ~1_val~ seconds
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
writer.Write( m_LifeSpan );
writer.Write( m_CreationTime );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_LifeSpan = reader.ReadTimeSpan();
m_CreationTime = reader.ReadDateTime();
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), new TimerCallback( CheckExpiry ) );
}
}
}