#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Spells/Spellweaving/Items/ArcaneFocus.cs
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67
Scripts/Spells/Spellweaving/Items/ArcaneFocus.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArcaneFocus : TransientItem
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{
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public override int LabelNumber { get { return 1032629; } } // Arcane Focus
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private int m_StrengthBonus;
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[CommandProperty( AccessLevel.GameMaster )]
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public int StrengthBonus
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{
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get { return m_StrengthBonus; }
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set { m_StrengthBonus = value; }
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}
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[Constructable]
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public ArcaneFocus()
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: this( TimeSpan.FromHours( 1 ), 1 )
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{
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}
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[Constructable]
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public ArcaneFocus( int lifeSpan, int strengthBonus )
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: this( TimeSpan.FromSeconds( lifeSpan ), strengthBonus )
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{
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}
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public ArcaneFocus( TimeSpan lifeSpan, int strengthBonus ) : base( 0x3155, lifeSpan )
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{
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LootType = LootType.Blessed;
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m_StrengthBonus = strengthBonus;
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}
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public ArcaneFocus( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060485, m_StrengthBonus.ToString() ); // strength bonus ~1_val~
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}
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public override TextDefinition InvalidTransferMessage{ get { return 1073480; } } // Your arcane focus disappears.
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public override bool Nontransferable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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writer.Write( m_StrengthBonus );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_StrengthBonus = reader.ReadInt();
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}
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}
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}
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